973 lines
35 KiB
C++
973 lines
35 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file create_graphic_brd_items.cpp
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* @brief This file implements the creation of 2D graphic primitives of pcb items:
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* pads, tracks, drawsegments, texts....
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* It is based on the function found in the files:
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* board_items_to_polygon_shape_transform.cpp
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*/
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#include "../3d_rendering/3d_render_raytracing/shapes2D/cring2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/cfilledcircle2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/croundsegment2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/cpolygon4pts2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes2D/ctriangle2d.h"
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#include <board_adapter.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <class_pad.h>
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#include <class_pcb_text.h>
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#include <class_edge_mod.h>
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#include <class_zone.h>
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#include <class_text_mod.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <trigo.h>
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#include <geometry/geometry_utils.h>
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#include <gr_text.h>
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#include <utility>
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#include <vector>
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// These variables are parameters used in addTextSegmToContainer.
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// But addTextSegmToContainer is a call-back function,
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// so we cannot send them as arguments.
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static int s_textWidth;
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static CGENERICCONTAINER2D *s_dstcontainer = NULL;
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static float s_biuTo3Dunits;
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static const BOARD_ITEM *s_boardItem = NULL;
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// This is a call back function, used by GRText to draw the 3D text shape:
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void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
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{
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const SFVEC2F start3DU( x0 * s_biuTo3Dunits, -y0 * s_biuTo3Dunits );
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const SFVEC2F end3DU ( xf * s_biuTo3Dunits, -yf * s_biuTo3Dunits );
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if( Is_segment_a_circle( start3DU, end3DU ) )
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s_dstcontainer->Add( new CFILLEDCIRCLE2D( start3DU,
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( s_textWidth / 2 ) * s_biuTo3Dunits,
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*s_boardItem) );
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else
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s_dstcontainer->Add( new CROUNDSEGMENT2D( start3DU,
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end3DU,
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s_textWidth * s_biuTo3Dunits,
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*s_boardItem ) );
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}
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// Based on
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// void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet
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// board_items_to_polygon_shape_transform.cpp
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void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const TEXTE_PCB* aText,
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CGENERICCONTAINER2D *aDstContainer,
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PCB_LAYER_ID aLayerId,
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int aClearanceValue )
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{
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wxSize size = aText->GetTextSize();
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if( aText->IsMirrored() )
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size.x = -size.x;
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s_boardItem = (const BOARD_ITEM *) &aText;
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s_dstcontainer = aDstContainer;
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s_textWidth = aText->GetThickness() + ( 2 * aClearanceValue );
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s_biuTo3Dunits = m_biuTo3Dunits;
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// not actually used, but needed by GRText
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const COLOR4D dummy_color = COLOR4D::BLACK;
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if( aText->IsMultilineAllowed() )
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{
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wxArrayString strings_list;
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wxStringSplit( aText->GetShownText(), strings_list, '\n' );
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std::vector<wxPoint> positions;
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positions.reserve( strings_list.Count() );
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aText->GetPositionsOfLinesOfMultilineText( positions, strings_list.Count() );
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for( unsigned ii = 0; ii < strings_list.Count(); ++ii )
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{
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wxString txt = strings_list.Item( ii );
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GRText( NULL, positions[ii], dummy_color, txt, aText->GetTextAngle(), size,
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aText->GetHorizJustify(), aText->GetVertJustify(), aText->GetThickness(),
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aText->IsItalic(), true, addTextSegmToContainer );
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}
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}
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else
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{
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GRText( NULL, aText->GetTextPos(), dummy_color, aText->GetShownText(),
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aText->GetTextAngle(), size, aText->GetHorizJustify(), aText->GetVertJustify(),
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aText->GetThickness(), aText->IsItalic(), true, addTextSegmToContainer );
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}
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}
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void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DIMENSION* aDimension,
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CGENERICCONTAINER2D *aDstContainer,
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PCB_LAYER_ID aLayerId,
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int aClearanceValue )
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{
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AddShapeWithClearanceToContainer(&aDimension->Text(), aDstContainer, aLayerId, aClearanceValue);
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const int linewidth = aDimension->GetWidth() + (2 * aClearanceValue);
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std::pair<wxPoint const *, wxPoint const *> segs[] = {
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{&aDimension->m_crossBarO, &aDimension->m_crossBarF},
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{&aDimension->m_featureLineGO, &aDimension->m_featureLineGF},
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{&aDimension->m_featureLineDO, &aDimension->m_featureLineDF},
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{&aDimension->m_crossBarF, &aDimension->m_arrowD1F},
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{&aDimension->m_crossBarF, &aDimension->m_arrowD2F},
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{&aDimension->m_crossBarO, &aDimension->m_arrowG1F},
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{&aDimension->m_crossBarO, &aDimension->m_arrowG2F}};
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for( auto const & ii : segs )
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{
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const SFVEC2F start3DU( ii.first->x * m_biuTo3Dunits,
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-ii.first->y * m_biuTo3Dunits );
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const SFVEC2F end3DU ( ii.second->x * m_biuTo3Dunits,
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-ii.second->y * m_biuTo3Dunits );
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aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
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end3DU,
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linewidth * m_biuTo3Dunits,
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*aDimension ) );
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}
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}
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// Based on
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// void MODULE::TransformGraphicShapesWithClearanceToPolygonSet
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// board_items_to_polygon_shape_transform.cpp#L204
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void BOARD_ADAPTER::AddGraphicsShapesWithClearanceToContainer( const MODULE* aModule,
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CGENERICCONTAINER2D *aDstContainer,
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PCB_LAYER_ID aLayerId,
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int aInflateValue )
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{
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std::vector<TEXTE_MODULE *> texts; // List of TEXTE_MODULE to convert
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EDGE_MODULE* outline;
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for( auto item : aModule->GraphicalItems() )
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{
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switch( item->Type() )
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{
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case PCB_MODULE_TEXT_T:
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{
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TEXTE_MODULE* text = static_cast<TEXTE_MODULE*>( item );
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if( text->GetLayer() == aLayerId && text->IsVisible() )
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texts.push_back( text );
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}
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break;
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case PCB_MODULE_EDGE_T:
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{
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outline = (EDGE_MODULE*) item;
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if( outline->GetLayer() != aLayerId )
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break;
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AddShapeWithClearanceToContainer( (const DRAWSEGMENT *)outline,
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aDstContainer,
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aLayerId, 0 );
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}
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break;
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default:
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break;
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}
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}
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// Convert texts sur modules
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if( aModule->Reference().GetLayer() == aLayerId && aModule->Reference().IsVisible() )
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texts.push_back( &aModule->Reference() );
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if( aModule->Value().GetLayer() == aLayerId && aModule->Value().IsVisible() )
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texts.push_back( &aModule->Value() );
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s_boardItem = (const BOARD_ITEM *)&aModule->Value();
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s_dstcontainer = aDstContainer;
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s_biuTo3Dunits = m_biuTo3Dunits;
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for( TEXTE_MODULE* text : texts )
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{
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s_textWidth = text->GetThickness() + ( 2 * aInflateValue );
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wxSize size = text->GetTextSize();
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if( text->IsMirrored() )
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size.x = -size.x;
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GRText( NULL, text->GetTextPos(), BLACK, text->GetShownText(), text->GetDrawRotation(),
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size, text->GetHorizJustify(), text->GetVertJustify(), text->GetThickness(),
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text->IsItalic(), true, addTextSegmToContainer );
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}
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}
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void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D *aDstContainer,
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int aClearanceValue )
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{
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SFVEC2F start3DU( aTrack->GetStart().x * m_biuTo3Dunits,
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-aTrack->GetStart().y * m_biuTo3Dunits ); // y coord is inverted
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switch( aTrack->Type() )
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{
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case PCB_VIA_T:
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{
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const float radius = ( ( aTrack->GetWidth() / 2 ) + aClearanceValue ) * m_biuTo3Dunits;
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aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius, *aTrack ) );
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}
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break;
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case PCB_ARC_T:
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{
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const ARC* arc = static_cast<const ARC*>( aTrack );
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VECTOR2D center( arc->GetCenter() );
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double arc_angle = arc->GetAngle();
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double radius = arc->GetRadius();
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int arcsegcount = GetArcToSegmentCount( radius, Millimeter2iu( 0.005), arc_angle/10 );
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int circlesegcount;
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// We need a circle to segment count. However, the arc angle can be small, and the
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// radius very big. so we calculate a reasonable value for circlesegcount.
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if( arcsegcount <= 1 ) // The arc will be approximated by a segment
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circlesegcount = 1;
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else
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{
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double cnt = arcsegcount * 3600/std::abs( arc_angle );
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#define SEG_CNT_MAX 128
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if( cnt < SEG_CNT_MAX )
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{
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circlesegcount = (int)cnt;
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if( circlesegcount == 0 )
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circlesegcount = 1;
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}
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else
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circlesegcount = SEG_CNT_MAX;
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}
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TransformArcToSegments( wxPoint( center.x, center.y ), arc->GetStart(),
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arc_angle, circlesegcount,
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arc->GetWidth() + 2 * aClearanceValue, aDstContainer,
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*arc );
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}
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break;
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case PCB_TRACE_T: // Track is a usual straight segment
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{
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SFVEC2F end3DU ( aTrack->GetEnd().x * m_biuTo3Dunits,
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-aTrack->GetEnd().y * m_biuTo3Dunits );
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// Cannot add segments that have the same start and end point
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if( Is_segment_a_circle( start3DU, end3DU ) )
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{
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const float radius = ((aTrack->GetWidth() / 2) + aClearanceValue) * m_biuTo3Dunits;
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aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius, *aTrack ) );
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}
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else
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{
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const float width = (aTrack->GetWidth() + 2 * aClearanceValue ) * m_biuTo3Dunits;
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aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, width, *aTrack ) );
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}
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}
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break;
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default:
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break;
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}
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}
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// Based on:
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// void D_PAD:: TransformShapeWithClearanceToPolygon(
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// board_items_to_polygon_shape_transform.cpp
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void BOARD_ADAPTER::createNewPadWithClearance( const D_PAD* aPad,
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CGENERICCONTAINER2D *aDstContainer,
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wxSize aClearanceValue ) const
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{
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// note: for most of shapes, aClearanceValue.x = aClearanceValue.y
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// only rectangular and oval shapes can have different values
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// when drawn on the solder paste layer, because we can have a margin that is a
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// percent of pad size
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const int dx = (aPad->GetSize().x / 2) + aClearanceValue.x;
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const int dy = (aPad->GetSize().y / 2) + aClearanceValue.y;
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if( !dx || !dy )
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{
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wxLogTrace( m_logTrace,
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wxT( "BOARD_ADAPTER::createNewPadWithClearance - found an invalid pad" ) );
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return;
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}
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wxPoint PadShapePos = aPad->ShapePos(); // Note: for pad having a shape offset,
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// the pad position is NOT the shape position
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switch( aPad->GetShape() )
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{
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case PAD_SHAPE_CIRCLE:
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{
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const float radius = dx * m_biuTo3Dunits;
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const SFVEC2F center( PadShapePos.x * m_biuTo3Dunits,
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-PadShapePos.y * m_biuTo3Dunits );
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aDstContainer->Add( new CFILLEDCIRCLE2D( center, radius, *aPad ) );
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}
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break;
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case PAD_SHAPE_OVAL:
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{
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if( dx == dy )
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{
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// The segment object cannot store start and end the same position,
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// so add a circle instead
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const float radius = dx * m_biuTo3Dunits;
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const SFVEC2F center( PadShapePos.x * m_biuTo3Dunits,
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-PadShapePos.y * m_biuTo3Dunits );
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aDstContainer->Add( new CFILLEDCIRCLE2D( center, radius, *aPad ) );
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}
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else
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{
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// An oval pad has the same shape as a segment with rounded ends
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int iwidth;
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wxPoint shape_offset = wxPoint( 0, 0 );
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if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis
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{
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shape_offset.y = dy - dx;
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iwidth = dx * 2;
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}
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else //if( dy < dx )
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{
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shape_offset.x = dy - dx;
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iwidth = dy * 2;
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}
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RotatePoint( &shape_offset, aPad->GetOrientation() );
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const wxPoint start = PadShapePos - shape_offset;
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const wxPoint end = PadShapePos + shape_offset;
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const SFVEC2F start3DU( start.x * m_biuTo3Dunits, -start.y * m_biuTo3Dunits );
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const SFVEC2F end3DU ( end.x * m_biuTo3Dunits, -end.y * m_biuTo3Dunits );
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// Cannot add segments that have the same start and end point
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if( Is_segment_a_circle( start3DU, end3DU ) )
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{
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aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
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(iwidth / 2) * m_biuTo3Dunits,
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*aPad ) );
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}
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else
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{
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aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU,
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iwidth * m_biuTo3Dunits,
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*aPad ) );
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}
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}
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}
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break;
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case PAD_SHAPE_TRAPEZOID:
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case PAD_SHAPE_RECT:
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{
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// see pcbnew/board_items_to_polygon_shape_transform.cpp
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wxPoint corners[4];
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bool drawOutline;
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// For aClearanceValue.x == aClearanceValue.y and > 0 we use the pad shape
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// and draw outlines with thicknes = aClearanceValue.
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// Otherwise we draw only the inflated/deflated shape
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if( aClearanceValue.x > 0 && aClearanceValue.x == aClearanceValue.y )
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{
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drawOutline = true;
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aPad->BuildPadPolygon( corners, wxSize( 0, 0 ), aPad->GetOrientation() );
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}
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else
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{
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drawOutline = false;
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aPad->BuildPadPolygon( corners, aClearanceValue, aPad->GetOrientation() );
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}
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SFVEC2F corners3DU[4];
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// Note: for pad having a shape offset,
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// the pad position is NOT the shape position
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for( unsigned int ii = 0; ii < 4; ++ii )
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{
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corners[ii] += aPad->ShapePos(); // Shift origin to position
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corners3DU[ii] = SFVEC2F( corners[ii].x * m_biuTo3Dunits,
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-corners[ii].y * m_biuTo3Dunits );
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}
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// Learn more at:
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// https://lists.launchpad.net/kicad-developers/msg18729.html
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// Add the PAD polygon
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aDstContainer->Add( new CPOLYGON4PTS2D( corners3DU[0],
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corners3DU[1],
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corners3DU[2],
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corners3DU[3],
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*aPad ) );
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// Add the PAD contours
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// Round segments cannot have 0-length elements, so we approximate them
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// as a small circle
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if( drawOutline )
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{
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for( int i = 1; i <= 4; i++ )
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{
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if( Is_segment_a_circle( corners3DU[i - 1], corners3DU[i & 3] ) )
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{
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aDstContainer->Add( new CFILLEDCIRCLE2D( corners3DU[i - 1],
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aClearanceValue.x * m_biuTo3Dunits,
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*aPad ) );
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}
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else
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{
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aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[i - 1],
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corners3DU[i & 3],
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aClearanceValue.x * 2.0f * m_biuTo3Dunits,
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*aPad ) );
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}
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}
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}
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}
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break;
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|
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case PAD_SHAPE_ROUNDRECT:
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{
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wxSize shapesize( aPad->GetSize() );
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shapesize.x += aClearanceValue.x * 2;
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shapesize.y += aClearanceValue.y * 2;
|
|
|
|
int rounding_radius = aPad->GetRoundRectCornerRadius( shapesize );
|
|
|
|
wxPoint corners[4];
|
|
|
|
GetRoundRectCornerCenters( corners,
|
|
rounding_radius,
|
|
PadShapePos,
|
|
shapesize,
|
|
aPad->GetOrientation() );
|
|
|
|
SFVEC2F corners3DU[4];
|
|
|
|
for( unsigned int ii = 0; ii < 4; ++ii )
|
|
corners3DU[ii] = SFVEC2F( corners[ii].x * m_biuTo3Dunits,
|
|
-corners[ii].y * m_biuTo3Dunits );
|
|
|
|
// Add the PAD polygon (For some reason the corners need
|
|
// to be inverted to display with the correctly orientation)
|
|
aDstContainer->Add( new CPOLYGON4PTS2D( corners3DU[0],
|
|
corners3DU[3],
|
|
corners3DU[2],
|
|
corners3DU[1],
|
|
*aPad ) );
|
|
|
|
// Add the PAD contours
|
|
// Round segments cannot have 0-length elements, so we approximate them
|
|
// as a small circle
|
|
for( int i = 1; i <= 4; i++ )
|
|
{
|
|
if( Is_segment_a_circle( corners3DU[i - 1], corners3DU[i & 3] ) )
|
|
{
|
|
aDstContainer->Add( new CFILLEDCIRCLE2D( corners3DU[i - 1],
|
|
rounding_radius * m_biuTo3Dunits,
|
|
*aPad ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[i - 1],
|
|
corners3DU[i & 3],
|
|
rounding_radius * 2.0f * m_biuTo3Dunits,
|
|
*aPad ) );
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PAD_SHAPE_CHAMFERED_RECT:
|
|
{
|
|
wxSize shapesize( aPad->GetSize() );
|
|
shapesize.x += aClearanceValue.x * 2;
|
|
shapesize.y += aClearanceValue.y * 2;
|
|
|
|
SHAPE_POLY_SET polyList; // Will contain the pad outlines in board coordinates
|
|
|
|
int corner_radius = aPad->GetRoundRectCornerRadius( shapesize );
|
|
TransformRoundChamferedRectToPolygon( polyList, PadShapePos, shapesize, aPad->GetOrientation(),
|
|
corner_radius, aPad->GetChamferRectRatio(),
|
|
aPad->GetChamferPositions(), ARC_HIGH_DEF );
|
|
|
|
// Add the PAD polygon
|
|
Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits, *aPad );
|
|
|
|
}
|
|
break;
|
|
|
|
case PAD_SHAPE_CUSTOM:
|
|
{
|
|
SHAPE_POLY_SET polyList; // Will contain the pad outlines in board coordinates
|
|
polyList.Append( aPad->GetCustomShapeAsPolygon() );
|
|
aPad->CustomShapeAsPolygonToBoardPosition( &polyList, aPad->ShapePos(), aPad->GetOrientation() );
|
|
|
|
if( aClearanceValue.x )
|
|
polyList.Inflate( aClearanceValue.x, 32 );
|
|
|
|
// Add the PAD polygon
|
|
Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits, *aPad );
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// Based on:
|
|
// BuildPadDrillShapePolygon
|
|
// board_items_to_polygon_shape_transform.cpp
|
|
COBJECT2D *BOARD_ADAPTER::createNewPadDrill( const D_PAD* aPad, int aInflateValue )
|
|
{
|
|
wxSize drillSize = aPad->GetDrillSize();
|
|
|
|
if( !drillSize.x || !drillSize.y )
|
|
{
|
|
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createNewPadDrill - found an invalid pad" ) );
|
|
return NULL;
|
|
}
|
|
|
|
if( drillSize.x == drillSize.y ) // usual round hole
|
|
{
|
|
const int radius = (drillSize.x / 2) + aInflateValue;
|
|
|
|
const SFVEC2F center( aPad->GetPosition().x * m_biuTo3Dunits,
|
|
-aPad->GetPosition().y * m_biuTo3Dunits );
|
|
|
|
return new CFILLEDCIRCLE2D( center, radius * m_biuTo3Dunits, *aPad );
|
|
|
|
}
|
|
else // Oblong hole
|
|
{
|
|
wxPoint start, end;
|
|
int width;
|
|
|
|
aPad->GetOblongDrillGeometry( start, end, width );
|
|
|
|
width += aInflateValue * 2;
|
|
start += aPad->GetPosition();
|
|
end += aPad->GetPosition();
|
|
|
|
SFVEC2F start3DU( start.x * m_biuTo3Dunits,
|
|
-start.y * m_biuTo3Dunits );
|
|
|
|
SFVEC2F end3DU ( end.x * m_biuTo3Dunits,
|
|
-end.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
return new CFILLEDCIRCLE2D( start3DU, (width / 2) * m_biuTo3Dunits, *aPad );
|
|
}
|
|
else
|
|
{
|
|
return new CROUNDSEGMENT2D( start3DU, end3DU, width * m_biuTo3Dunits, *aPad );
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void BOARD_ADAPTER::AddPadsShapesWithClearanceToContainer( const MODULE* aModule,
|
|
CGENERICCONTAINER2D *aDstContainer,
|
|
PCB_LAYER_ID aLayerId,
|
|
int aInflateValue,
|
|
bool aSkipNPTHPadsWihNoCopper )
|
|
{
|
|
wxSize margin;
|
|
|
|
for( auto pad : aModule->Pads() )
|
|
{
|
|
if( !pad->IsOnLayer( aLayerId ) )
|
|
continue;
|
|
|
|
// NPTH pads are not drawn on layers if the
|
|
// shape size and pos is the same as their hole:
|
|
if( aSkipNPTHPadsWihNoCopper && (pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED) )
|
|
{
|
|
if( (pad->GetDrillSize() == pad->GetSize()) &&
|
|
(pad->GetOffset() == wxPoint( 0, 0 )) )
|
|
{
|
|
switch( pad->GetShape() )
|
|
{
|
|
case PAD_SHAPE_CIRCLE:
|
|
if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE )
|
|
continue;
|
|
break;
|
|
|
|
case PAD_SHAPE_OVAL:
|
|
if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE )
|
|
continue;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch( aLayerId )
|
|
{
|
|
case F_Mask:
|
|
case B_Mask:
|
|
margin.x = margin.y = pad->GetSolderMaskMargin() + aInflateValue;
|
|
break;
|
|
|
|
case F_Paste:
|
|
case B_Paste:
|
|
margin = pad->GetSolderPasteMargin();
|
|
margin.x += aInflateValue;
|
|
margin.y += aInflateValue;
|
|
break;
|
|
|
|
default:
|
|
margin.x = margin.y = aInflateValue;
|
|
break;
|
|
}
|
|
|
|
createNewPadWithClearance( pad, aDstContainer, margin );
|
|
}
|
|
}
|
|
|
|
// based on TransformArcToPolygon function from
|
|
// common/convert_basic_shapes_to_polygon.cpp
|
|
void BOARD_ADAPTER::TransformArcToSegments( const wxPoint &aCentre,
|
|
const wxPoint &aStart,
|
|
double aArcAngle,
|
|
int aCircleToSegmentsCount,
|
|
int aWidth,
|
|
CGENERICCONTAINER2D *aDstContainer,
|
|
const BOARD_ITEM &aBoardItem )
|
|
{
|
|
wxPoint arc_start, arc_end;
|
|
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
|
|
|
|
arc_end = arc_start = aStart;
|
|
|
|
if( aArcAngle != 3600 )
|
|
{
|
|
RotatePoint( &arc_end, aCentre, -aArcAngle );
|
|
}
|
|
|
|
if( aArcAngle < 0 )
|
|
{
|
|
std::swap( arc_start, arc_end );
|
|
aArcAngle = -aArcAngle;
|
|
}
|
|
|
|
// Compute the ends of segments and creates poly
|
|
wxPoint curr_end = arc_start;
|
|
wxPoint curr_start = arc_start;
|
|
|
|
for( int ii = delta; ii < aArcAngle; ii += delta )
|
|
{
|
|
curr_end = arc_start;
|
|
RotatePoint( &curr_end, aCentre, -ii );
|
|
|
|
const SFVEC2F start3DU( curr_start.x * m_biuTo3Dunits, -curr_start.y * m_biuTo3Dunits );
|
|
const SFVEC2F end3DU ( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
|
|
( aWidth / 2 ) * m_biuTo3Dunits,
|
|
aBoardItem ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU,
|
|
aWidth * m_biuTo3Dunits,
|
|
aBoardItem ) );
|
|
}
|
|
|
|
curr_start = curr_end;
|
|
}
|
|
|
|
if( curr_end != arc_end )
|
|
{
|
|
const SFVEC2F start3DU( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
|
|
const SFVEC2F end3DU ( arc_end.x * m_biuTo3Dunits, -arc_end.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
|
|
( aWidth / 2 ) * m_biuTo3Dunits,
|
|
aBoardItem ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
|
|
end3DU,
|
|
aWidth * m_biuTo3Dunits,
|
|
aBoardItem ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Based on
|
|
// TransformShapeWithClearanceToPolygon
|
|
// board_items_to_polygon_shape_transform.cpp#L431
|
|
void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DRAWSEGMENT* aDrawSegment,
|
|
CGENERICCONTAINER2D *aDstContainer,
|
|
PCB_LAYER_ID aLayerId,
|
|
int aClearanceValue )
|
|
{
|
|
// The full width of the lines to create
|
|
// The extra 1 protects the inner/outer radius values from degeneracy
|
|
const int linewidth = aDrawSegment->GetWidth() + (2 * aClearanceValue) + 1;
|
|
|
|
switch( aDrawSegment->GetShape() )
|
|
{
|
|
case S_CIRCLE:
|
|
{
|
|
const SFVEC2F center3DU( aDrawSegment->GetCenter().x * m_biuTo3Dunits,
|
|
-aDrawSegment->GetCenter().y * m_biuTo3Dunits );
|
|
|
|
float inner_radius = ( aDrawSegment->GetRadius() - linewidth / 2 ) * m_biuTo3Dunits;
|
|
float outer_radius = ( aDrawSegment->GetRadius() + linewidth / 2 ) * m_biuTo3Dunits;
|
|
|
|
if( inner_radius < 0 )
|
|
inner_radius = 0;
|
|
|
|
aDstContainer->Add( new CRING2D( center3DU, inner_radius, outer_radius, *aDrawSegment ) );
|
|
}
|
|
break;
|
|
|
|
case S_ARC:
|
|
{
|
|
const unsigned int nr_segments =
|
|
GetNrSegmentsCircle( aDrawSegment->GetBoundingBox().GetSizeMax() );
|
|
|
|
TransformArcToSegments( aDrawSegment->GetCenter(),
|
|
aDrawSegment->GetArcStart(),
|
|
aDrawSegment->GetAngle(),
|
|
nr_segments,
|
|
aDrawSegment->GetWidth(),
|
|
aDstContainer,
|
|
*aDrawSegment );
|
|
}
|
|
break;
|
|
|
|
case S_SEGMENT:
|
|
{
|
|
const SFVEC2F start3DU( aDrawSegment->GetStart().x * m_biuTo3Dunits,
|
|
-aDrawSegment->GetStart().y * m_biuTo3Dunits );
|
|
|
|
const SFVEC2F end3DU ( aDrawSegment->GetEnd().x * m_biuTo3Dunits,
|
|
-aDrawSegment->GetEnd().y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
|
|
( linewidth / 2 ) * m_biuTo3Dunits,
|
|
*aDrawSegment ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
|
|
end3DU,
|
|
linewidth * m_biuTo3Dunits,
|
|
*aDrawSegment ) );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case S_CURVE:
|
|
case S_POLYGON:
|
|
{
|
|
SHAPE_POLY_SET polyList;
|
|
|
|
aDrawSegment->TransformShapeWithClearanceToPolygon( polyList, aClearanceValue );
|
|
|
|
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
|
|
|
|
if( polyList.IsEmpty() ) // Just for caution
|
|
break;
|
|
|
|
Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer,
|
|
m_biuTo3Dunits, *aDrawSegment );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// Based on
|
|
// TransformSolidAreasShapesToPolygonSet
|
|
// board_items_to_polygon_shape_transform.cpp
|
|
void BOARD_ADAPTER::AddSolidAreasShapesToContainer( const ZONE_CONTAINER* aZoneContainer,
|
|
CGENERICCONTAINER2D *aDstContainer,
|
|
PCB_LAYER_ID aLayerId )
|
|
{
|
|
// Copy the polys list because we have to simplify it
|
|
SHAPE_POLY_SET polyList = SHAPE_POLY_SET( aZoneContainer->GetFilledPolysList(), true );
|
|
|
|
// This convert the poly in outline and holes
|
|
Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits,
|
|
*aZoneContainer );
|
|
|
|
// add filled areas outlines, which are drawn with thick lines segments
|
|
// but only if filled polygons outlines have thickness
|
|
if( !aZoneContainer->GetFilledPolysUseThickness() )
|
|
return;
|
|
|
|
float line_thickness = aZoneContainer->GetMinThickness() * m_biuTo3Dunits;
|
|
|
|
for( int i = 0; i < polyList.OutlineCount(); ++i )
|
|
{
|
|
// Add outline
|
|
const SHAPE_LINE_CHAIN& pathOutline = polyList.COutline( i );
|
|
|
|
for( int j = 0; j < pathOutline.PointCount(); ++j )
|
|
{
|
|
const VECTOR2I& a = pathOutline.CPoint( j );
|
|
const VECTOR2I& b = pathOutline.CPoint( j + 1 );
|
|
|
|
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
|
|
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
float radius = line_thickness/2;
|
|
|
|
if( radius > 0.0 ) // degenerated circles crash 3D viewer
|
|
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius,
|
|
*aZoneContainer ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, line_thickness,
|
|
*aZoneContainer ) );
|
|
}
|
|
}
|
|
|
|
// Add holes (of the poly, ie: the open parts) for this outline
|
|
for( int h = 0; h < polyList.HoleCount( i ); ++h )
|
|
{
|
|
const SHAPE_LINE_CHAIN& pathHole = polyList.CHole( i, h );
|
|
|
|
for( int j = 0; j < pathHole.PointCount(); j++ )
|
|
{
|
|
const VECTOR2I& a = pathHole.CPoint( j );
|
|
const VECTOR2I& b = pathHole.CPoint( j + 1 );
|
|
|
|
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
|
|
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
float radius = line_thickness/2;
|
|
|
|
if( radius > 0.0 ) // degenerated circles crash 3D viewer
|
|
aDstContainer->Add(
|
|
new CFILLEDCIRCLE2D( start3DU, radius,
|
|
*aZoneContainer ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add(
|
|
new CROUNDSEGMENT2D( start3DU, end3DU, line_thickness,
|
|
*aZoneContainer ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void BOARD_ADAPTER::buildPadShapeThickOutlineAsSegments( const D_PAD* aPad,
|
|
CGENERICCONTAINER2D *aDstContainer,
|
|
int aWidth )
|
|
{
|
|
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
|
|
{
|
|
const SFVEC2F center3DU( aPad->ShapePos().x * m_biuTo3Dunits,
|
|
-aPad->ShapePos().y * m_biuTo3Dunits );
|
|
|
|
const int radius = aPad->GetSize().x / 2;
|
|
const float inner_radius = ( radius - aWidth / 2 ) * m_biuTo3Dunits;
|
|
const float outer_radius = ( radius + aWidth / 2 ) * m_biuTo3Dunits;
|
|
|
|
aDstContainer->Add( new CRING2D( center3DU, inner_radius, outer_radius, *aPad ) );
|
|
|
|
return;
|
|
}
|
|
|
|
// For other shapes, draw polygon outlines
|
|
SHAPE_POLY_SET corners;
|
|
aPad->BuildPadShapePolygon( corners, wxSize( 0, 0 ) );
|
|
|
|
|
|
// Add outlines as thick segments in polygon buffer
|
|
|
|
const SHAPE_LINE_CHAIN& path = corners.COutline( 0 );
|
|
|
|
for( int j = 0; j < path.PointCount(); j++ )
|
|
{
|
|
const VECTOR2I& a = path.CPoint( j );
|
|
const VECTOR2I& b = path.CPoint( j + 1 );
|
|
|
|
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
|
|
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
|
|
|
|
if( Is_segment_a_circle( start3DU, end3DU ) )
|
|
{
|
|
aDstContainer->Add(
|
|
new CFILLEDCIRCLE2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits, *aPad ) );
|
|
}
|
|
else
|
|
{
|
|
aDstContainer->Add(
|
|
new CROUNDSEGMENT2D( start3DU, end3DU, aWidth * m_biuTo3Dunits, *aPad ) );
|
|
}
|
|
}
|
|
}
|