509 lines
18 KiB
C++
509 lines
18 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_base_screen.h
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* @brief BASE_SCREEN class implementation.
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*/
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#ifndef CLASS_BASE_SCREEN_H_
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#define CLASS_BASE_SCREEN_H_
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#include <draw_frame.h>
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#include <base_struct.h>
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#include <class_undoredo_container.h>
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#include <block_commande.h>
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#include <common.h>
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#include <id.h>
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/**
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* Class GRID_TYPE
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* is for grid arrays.
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*/
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class GRID_TYPE
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{
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public:
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int m_CmdId; // The command id of this grid ( first id is ID_POPUP_GRID_LEVEL_1000 )
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wxRealPoint m_Size; // the size in internal unit of the grid (can differ for X and Y axis)
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GRID_TYPE& operator=( const GRID_TYPE& item )
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{
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if( this != &item )
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{
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m_CmdId = item.m_CmdId;
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m_Size = item.m_Size;
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}
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return *this;
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}
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const bool operator==( const GRID_TYPE& item ) const
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{
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return m_Size == item.m_Size && m_CmdId == item.m_CmdId;
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}
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};
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typedef std::vector<GRID_TYPE> GRIDS;
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/**
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* Class BASE_SCREEN
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* handles how to draw a screen (a board, a schematic ...)
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*/
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class BASE_SCREEN : public EDA_ITEM
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{
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private:
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GRIDS m_grids; ///< List of valid grid sizes.
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bool m_FlagModified; ///< Indicates current drawing has been modified.
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bool m_FlagSave; ///< Indicates automatic file save.
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EDA_ITEM* m_CurrentItem; ///< Currently selected object
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GRID_TYPE m_Grid; ///< Current grid selection.
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wxPoint m_scrollCenter; ///< Current scroll center point in logical units.
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wxPoint m_MousePosition; ///< Mouse cursor coordinate in logical units.
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int m_UndoRedoCountMax; ///< undo/Redo command Max depth
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/**
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* The cross hair position in logical (drawing) units. The cross hair is not the cursor
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* position. It is an addition indicator typically drawn on grid to indicate to the
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* user where the current action will be performed.
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*/
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wxPoint m_crossHairPosition;
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double m_Zoom; ///< Current zoom coefficient.
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//----< Old public API now is private, and migratory>------------------------
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// called only from EDA_DRAW_FRAME
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friend class EDA_DRAW_FRAME;
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/**
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* Function getCrossHairPosition
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* return the current cross hair position in logical (drawing) coordinates.
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* @param aInvertY Inverts the Y axis position.
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* @return The cross hair position in drawing coordinates.
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*/
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wxPoint getCrossHairPosition( bool aInvertY ) const
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{
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if( aInvertY )
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return wxPoint( m_crossHairPosition.x, -m_crossHairPosition.y );
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return wxPoint( m_crossHairPosition.x, m_crossHairPosition.y );
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}
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/**
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* Function setCrossHairPosition
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* sets the screen cross hair position to \a aPosition in logical (drawing) units.
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* @param aPosition The new cross hair position.
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* @param aGridOrigin Origin point of the snap grid.
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* @param aSnapToGrid Sets the cross hair position to the nearest grid position to
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* \a aPosition.
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*
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*/
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void setCrossHairPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin, bool aSnapToGrid );
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/**
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* Function getCursorScreenPosition
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* returns the cross hair position in device (display) units.b
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* @return The current cross hair position.
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*/
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wxPoint getCrossHairScreenPosition() const;
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/**
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* Function getNearestGridPosition
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* returns the nearest \a aGridSize location to \a aPosition.
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* @param aPosition The position to check.
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* @param aGridOrigin The origin point of the snap grid.
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* @param aGridSize The grid size to locate to if provided. If NULL then the current
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* grid size is used.
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* @return The nearst grid position.
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*/
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wxPoint getNearestGridPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin,
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wxRealPoint* aGridSize ) const;
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/**
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* Function getCursorPosition
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* returns the current cursor position in logical (drawing) units.
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* @param aOnGrid Returns the nearest grid position at the current cursor position.
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* @param aGridOrigin Origin point of the snap grid.
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* @param aGridSize Custom grid size instead of the current grid size. Only valid
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* if \a aOnGrid is true.
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* @return The current cursor position.
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*/
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wxPoint getCursorPosition( bool aOnGrid, const wxPoint& aGridOrigin, wxRealPoint* aGridSize ) const;
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void setMousePosition( const wxPoint& aPosition ) { m_MousePosition = aPosition; }
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/**
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* Function RefPos
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* Return the reference position, coming from either the mouse position
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* or the cursor position.
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*
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* @param useMouse If true, return mouse position, else cursor's.
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*
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* @return wxPoint - The reference point, either the mouse position or
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* the cursor position.
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*/
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wxPoint refPos( bool useMouse ) const
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{
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return useMouse ? m_MousePosition : m_crossHairPosition;
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}
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const wxPoint& getScrollCenterPosition() const { return m_scrollCenter; }
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void setScrollCenterPosition( const wxPoint& aPoint ) { m_scrollCenter = aPoint; }
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//----</Old public API now is private, and migratory>------------------------
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public:
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static wxString m_PageLayoutDescrFileName; ///< the name of the page layout descr file,
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///< or emty to used the default pagelayout
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wxPoint m_DrawOrg; ///< offsets for drawing the circuit on the screen
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wxPoint m_O_Curseur; ///< Relative Screen cursor coordinate (on grid)
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///< in user units. (coordinates from last reset position)
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// Scrollbars management:
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int m_ScrollPixelsPerUnitX; ///< Pixels per scroll unit in the horizontal direction.
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int m_ScrollPixelsPerUnitY; ///< Pixels per scroll unit in the vertical direction.
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wxSize m_ScrollbarNumber; /**< Current virtual draw area size in scroll units.
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* m_ScrollbarNumber * m_ScrollPixelsPerUnit =
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* virtual draw area size in pixels */
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wxPoint m_ScrollbarPos; ///< Current scroll bar position in scroll units.
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wxPoint m_StartVisu; /**< Coordinates in drawing units of the current
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* view position (upper left corner of device)
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*/
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bool m_Center; /**< Center on screen. If true (0.0) is centered
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* on screen coordinates can be < 0 and
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* > 0 except for schematics.
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* false: when coordinates can only be >= 0
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* Schematic */
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bool m_FirstRedraw;
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// Undo/redo list of commands
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UNDO_REDO_CONTAINER m_UndoList; ///< Objects list for the undo command (old data)
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UNDO_REDO_CONTAINER m_RedoList; ///< Objects list for the redo command (old data)
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// block control
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BLOCK_SELECTOR m_BlockLocate; ///< Block description for block commands
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int m_ScreenNumber;
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int m_NumberOfScreens;
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std::vector<double> m_ZoomList; ///< standard zoom (i.e. scale) coefficients.
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bool m_IsPrinting;
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public:
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BASE_SCREEN( KICAD_T aType = SCREEN_T );
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~BASE_SCREEN();
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/**
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* Function SetCurItem
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* sets the currently selected object, m_CurrentItem.
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* @param aItem Any object derived from EDA_ITEM
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*/
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void SetCurItem( EDA_ITEM* aItem ) { m_CurrentItem = aItem; }
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EDA_ITEM* GetCurItem() const { return m_CurrentItem; }
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void InitDataPoints( const wxSize& aPageSizeInternalUnits );
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/**
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* Function MilsToIuScalar
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* returns the scalar required to convert mils to internal units.
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*
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* @note This is a temporary hack until the derived objects SCH_SCREEN and PCB_SCREEN
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* no longer need to be derived from BASE_SCREEN. I does allow removal of the
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* obsolete GetInternalUnits function.
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*/
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virtual int MilsToIuScalar() { return 1; }
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/* general Undo/Redo command control */
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/**
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* Function ClearUndoORRedoList (virtual).
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* this function must remove the aItemCount old commands from aList
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* and delete commands, pickers and picked items if needed
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* Because picked items must be deleted only if they are not in use, this
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* is a virtual pure function that must be created for SCH_SCREEN and
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* PCB_SCREEN
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* @param aList = the UNDO_REDO_CONTAINER of commands
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* @param aItemCount = number of old commands to delete. -1 to remove all
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* old commands this will empty the list of commands.
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* Commands are deleted from the older to the last.
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*/
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virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 ) = 0;
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/**
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* Function ClearUndoRedoList
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* clear undo and redo list, using ClearUndoORRedoList()
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* picked items are deleted by ClearUndoORRedoList() according to their
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* status
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*/
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virtual void ClearUndoRedoList();
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/**
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* Function PushCommandToUndoList
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* add a command to undo in undo list
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* delete the very old commands when the max count of undo commands is
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* reached
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* ( using ClearUndoORRedoList)
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*/
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virtual void PushCommandToUndoList( PICKED_ITEMS_LIST* aItem );
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/**
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* Function PushCommandToRedoList
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* add a command to redo in redo list
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* delete the very old commands when the max count of redo commands is
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* reached
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* ( using ClearUndoORRedoList)
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*/
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virtual void PushCommandToRedoList( PICKED_ITEMS_LIST* aItem );
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/** PopCommandFromUndoList
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* return the last command to undo and remove it from list
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* nothing is deleted.
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*/
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virtual PICKED_ITEMS_LIST* PopCommandFromUndoList();
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/** PopCommandFromRedoList
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* return the last command to undo and remove it from list
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* nothing is deleted.
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*/
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virtual PICKED_ITEMS_LIST* PopCommandFromRedoList();
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int GetUndoCommandCount() const
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{
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return m_UndoList.m_CommandsList.size();
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}
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int GetRedoCommandCount() const
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{
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return m_RedoList.m_CommandsList.size();
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}
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int GetMaxUndoItems() const { return m_UndoRedoCountMax; }
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void SetMaxUndoItems( int aMax )
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{
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if( aMax >= 0 && aMax < ABS_MAX_UNDO_ITEMS )
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m_UndoRedoCountMax = aMax;
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else
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{
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wxFAIL_MSG( "Maximum undo items not within limits" );
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m_UndoRedoCountMax = DEFAULT_MAX_UNDO_ITEMS;
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}
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}
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void SetModify() { m_FlagModified = true; }
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void ClrModify() { m_FlagModified = false; }
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void SetSave() { m_FlagSave = true; }
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void ClrSave() { m_FlagSave = false; }
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bool IsModify() const { return m_FlagModified; }
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bool IsSave() const { return m_FlagSave; }
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//----<zoom stuff>---------------------------------------------------------
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/**
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* Function GetZoom
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* returns the current "zoom factor", which is a measure of
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* "internal units per device unit", or "world units per device unit".
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* A device unit is typically a pixel.
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*/
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double GetZoom() const { return m_Zoom; }
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/**
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* Function SetZoom
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* adjusts the current zoom factor.
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*
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* @param iu_per_du is the number of internal units (world units) per
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* device units (pixels typically).
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*/
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bool SetZoom( double iu_per_du );
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bool SetNextZoom();
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bool SetPreviousZoom();
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bool SetFirstZoom();
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bool SetLastZoom();
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/**
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* Function GetMaxAllowedZoom
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* returns the maximum allowed zoom factor, which was established as the last entry
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* in m_ZoomList.
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*/
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double GetMaxAllowedZoom() const { return m_ZoomList.size() ? *m_ZoomList.rbegin() : 1.0; }
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/**
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* Function GetMinAllowedZoom
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* returns the minimum allowed zoom factor, which was established as the first entry
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* in m_ZoomList.
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*/
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double GetMinAllowedZoom() const { return m_ZoomList.size() ? *m_ZoomList.begin() : 1.0; }
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/**
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* Function SetScalingFactor
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* sets the scaling factor of "internal unit per device unit".
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* If the output device is a screen, then "device units" are pixels. The
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* "logical unit" is wx terminology, and corresponds to KiCad's "Internal Unit (IU)".
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* <p>
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* This scaling factor is "internal units per device unit". This function is
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* the same thing currently as SetZoom(), but clamps the argument within a
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* legal range.
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* @param iu_per_du is the current scale used to draw items onto the device
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* context wxDC.
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*/
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void SetScalingFactor( double iu_per_du );
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/**
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* Function GetScalingFactor
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* returns the inverse of the current scale used to draw items on screen.
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* <p>
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* This function somehow got designed to be the inverse of SetScalingFactor().
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* <p>
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* device coordinates = user coordinates * GetScalingFactor()
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*/
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double GetScalingFactor() const;
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//----<grid stuff>----------------------------------------------------------
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/**
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* Return the command ID of the currently selected grid.
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*
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* @return int - Currently selected grid command ID.
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*/
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int GetGridCmdId() const { return m_Grid.m_CmdId; }
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/**
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* Return the grid size of the currently selected grid.
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*
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* @return wxRealPoint - The currently selected grid size.
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*/
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const wxRealPoint& GetGridSize() const { return m_Grid.m_Size; }
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/**
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* Return the grid object of the currently selected grid.
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*
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* @return GRID_TYPE - The currently selected grid.
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*/
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const GRID_TYPE& GetGrid() const { return m_Grid; }
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/**
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* set the current grid size m_Grid.
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* The size must be existing in grid list (in m_grids)
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* If not, the near existing grid size is used
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* @param size = the size of the new grid
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* @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 )
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* of the currently selected grid.
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*/
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int SetGrid( const wxRealPoint& size );
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/**
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* Function SetGrid
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* sets the grid size from command ID (not an index in grid list, but a wxID).
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* @param aCommandId = the wxWidgets command ID
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* @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 )
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* of the currently selected grid.
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*/
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int SetGrid( int aCommandId );
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void SetGridList( GRIDS& sizelist );
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void AddGrid( const GRID_TYPE& grid );
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void AddGrid( const wxRealPoint& size, int id );
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void AddGrid( const wxRealPoint& size, EDA_UNITS_T aUnit, int id );
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/**
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* Function GridExists
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* tests for grid command ID (not an index in grid list, but a wxID) exists in grid list.
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* @param aCommandId = the wxWidgets command ID
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* @return true if the grid exists in grid list.
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*/
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bool GridExists( int aCommandId );
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/**
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* Function GetGridCount().
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* Return the size of the grid list.
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*
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* @returns - The size of the grid list.
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*/
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size_t GetGridCount() const { return m_grids.size(); }
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/**
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* Function GetGrid()
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* Returns the grid object at \a aIndex.
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*
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* @param aIndex - The grid list index.
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* @return - The grid object at \a aIndex or the current grid if the grid list is empty.
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*/
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GRID_TYPE& GetGrid( size_t aIndex );
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/**
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* Function GetGrids().
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* Returns the current list of grids.
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*/
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const GRIDS& GetGrids() const
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{
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return m_grids;
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}
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/**
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* Function BuildGridsChoiceList().
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* Build the human readable list of grid list, for menus or combo boxes
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* the list shows the grid size both in mils or mm.
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* @param aGridsList = a wxArrayString to populate
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* @param aMmFirst = true to have mm first and mils after
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* false to have mils first and mm after
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* @return the index of the curr grid in list, if found or -1
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*/
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int BuildGridsChoiceList( wxArrayString& aGridsList, bool aMmFirst) const;
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/**
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* Function GetClass
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* returns the class name.
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* @return wxString
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*/
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virtual wxString GetClass() const
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{
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return wxT( "BASE_SCREEN" );
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}
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inline bool IsBlockActive() const { return !m_BlockLocate.IsIdle(); }
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void ClearBlockCommand() { m_BlockLocate.Clear(); }
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const; // overload
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#endif
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};
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#endif // CLASS_BASE_SCREEN_H_
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