kicad/3d-viewer/3d_cache/sg/sg_appearance.h

77 lines
2.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_appearance.h
* defines the generic material appearance of a scenegraph object
*/
#ifndef SG_APPEARANCE_H
#define SG_APPEARANCE_H
#include <3d_cache/sg/sg_node.h>
class SGAPPEARANCE : public SGNODE
{
public:
float ambient; // default 0.2
float shininess; // default 0.2
float transparency; // default 0.0
SGCOLOR diffuse; // default 0.8 0.8 0.8
SGCOLOR emissive; // default 0.0 0.0 0.0
SGCOLOR specular; // default 0.0 0.0 0.0
void unlinkChildNode( const SGNODE* aNode );
void unlinkRefNode( const SGNODE* aNode );
public:
SGAPPEARANCE( SGNODE* aParent );
virtual ~SGAPPEARANCE();
virtual bool SetParent( SGNODE* aParent, bool notify = true );
bool SetEmissive( float aRVal, float aGVal, float aBVal );
bool SetEmissive( const SGCOLOR* aRGBColor );
bool SetEmissive( const SGCOLOR& aRGBColor );
bool SetDiffuse( float aRVal, float aGVal, float aBVal );
bool SetDiffuse( const SGCOLOR* aRGBColor );
bool SetDiffuse( const SGCOLOR& aRGBColor );
bool SetSpecular( float aRVal, float aGVal, float aBVal );
bool SetSpecular( const SGCOLOR* aRGBColor );
bool SetSpecular( const SGCOLOR& aRGBColor );
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller);
bool AddRefNode( SGNODE* aNode );
bool AddChildNode( SGNODE* aNode );
void ReNameNodes( void );
bool WriteVRML( std::ofstream& aFile, bool aReuseFlag );
bool WriteCache( std::ofstream& aFile, SGNODE* parentNode );
bool ReadCache( std::ifstream& aFile, SGNODE* parentNode );
};
#endif // SG_APPEARANCE_H