156 lines
6.2 KiB
C++
156 lines
6.2 KiB
C++
/*******************/
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/* hotkeys_basic.h */
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/*******************/
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/* Some functions to handle hotkeys in kicad
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*/
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#ifndef HOTKEYS_BASIC_H
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#define HOTKEYS_BASIC_H
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#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "key" )
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/* Class to handle hotkey commnands. hotkeys have a default value
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* This class allows the real key code changed by user(from a key code list file)
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*/
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class Ki_HotkeyInfo
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{
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public:
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int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
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wxString m_InfoMsg; // info message.
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int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list)
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int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h)
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public:
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Ki_HotkeyInfo( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 );
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Ki_HotkeyInfo( const Ki_HotkeyInfo* base);
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};
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/* handle a Section name and the corresponding list of hotkeys (Ki_HotkeyInfo list)
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* hotkeys are grouped by section.
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* a section is a list of hotkey infos ( a Ki_HotkeyInfo list).
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* A full list of hoteys can used one or many sections
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* for instance:
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* the schematic editor uses a common section (zoom hotkeys list ..) and a specific section
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* the library editor uses the same common section and a specific section
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* this feature avoid duplications and made hotkey file config easier to understand and edit
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*/
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struct Ki_HotkeyInfoSectionDescriptor
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{
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public:
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wxString* m_SectionTag; // The section name
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Ki_HotkeyInfo** m_HK_InfoList; // List of Ki_HotkeyInfo pointers
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const wchar_t* m_Comment; // comment: will be printed in the config file
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// Info usage only
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};
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/* Identifiers (tags) in key code configuration file (or section names)
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* .m_SectionTag member of a Ki_HotkeyInfoSectionDescriptor
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*/
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extern wxString g_CommonSectionTag;
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extern wxString g_SchematicSectionTag;
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extern wxString g_LibEditSectionTag;
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extern wxString g_BoardEditorSectionTag;
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extern wxString g_ModuleEditSectionTag;
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/* Functions:
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*/
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void AddHotkeyConfigMenu( wxMenu* menu );
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void HandleHotkeyConfigMenuSelection( WinEDA_DrawFrame* frame, int id );
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/** function ReturnKeyNameFromKeyCode
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* return the key name from the key code
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* Only some wxWidgets key values are handled for function key ( see
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* s_Hotkey_Name_List[] )
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* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
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* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
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* @return the key name in a wxString
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*/
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wxString ReturnKeyNameFromKeyCode( int aKeycode, bool * aIsFound = NULL );
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/** function ReturnKeyNameFromCommandId
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* return the key name from the Command id value ( m_Idcommand member value)
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* @param aList = pointer to a Ki_HotkeyInfo list of commands
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* @param aCommandId = Command Id value
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* @return the key name in a wxString
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*/
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wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** aList, int aCommandId );
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/** function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aList = pointer to a Ki_HotkeyInfo list of commands
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* @param aCommandId = Command Id value
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* @param aIsShortCut = true to add <tab><keyname> (active shortcuts in menus)
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* = false to add <spaces><(keyname)>
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText, Ki_HotkeyInfo** aList,
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int aCommandId,
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bool aIsShortCut = true);
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/** function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aList = pointer to a Ki_HotkeyInfoSectionDescriptor DescrList of commands
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* @param aCommandId = Command Id value
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* @param aIsShortCut = true to add <tab><keyname> (active shortcuts in menus)
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* = false to add <spaces><(keyname)>
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText,
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struct Ki_HotkeyInfoSectionDescriptor* aDescrList,
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int aCommandId,
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bool aIsShortCut = true);
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/** function DisplayHotkeyList
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* Displays the current hotkey list
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* @param aFrame = current active frame
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* @param aList = pointer to a Ki_HotkeyInfoSectionDescriptor list
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*(Null terminated)
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* @return none
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*/
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void DisplayHotkeyList( WinEDA_DrawFrame* aFrame,
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struct Ki_HotkeyInfoSectionDescriptor* aList );
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/** function GetDescriptorFromHotkey
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* Return a Ki_HotkeyInfo * pointer fron a key code for OnHotKey() function
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* @param aKey = key code (ascii value, or wxWidgets value for function keys
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* @param aList = pointer to a Ki_HotkeyInfo list of commands
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* @return the corresponding Ki_HotkeyInfo pointer from the Ki_HotkeyInfo List
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*/
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Ki_HotkeyInfo* GetDescriptorFromHotkey( int aKey, Ki_HotkeyInfo** aList );
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/** function ReadHotkeyConfig * Read hotkey configuration for a given
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app, possibly before the frame for that app has been created
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@param Appname = the value of the app's m_FrameName
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@param DescList = the hotkey data
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*/
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void ReadHotkeyConfig( const wxString& Appname,
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struct Ki_HotkeyInfoSectionDescriptor* DescList );
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void ParseHotkeyConfig( const wxString& data,
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struct Ki_HotkeyInfoSectionDescriptor* DescList );
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// common hotkeys event id
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// these hotkey ID are used in many files, so they are define here only once.
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enum common_hotkey_id_commnand {
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HK_NOT_FOUND = 0,
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HK_RESET_LOCAL_COORD,
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HK_HELP,
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HK_ZOOM_IN,
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HK_ZOOM_OUT,
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HK_ZOOM_REDRAW,
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HK_ZOOM_CENTER,
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HK_ZOOM_AUTO,
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HK_UNDO,
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HK_REDO,
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HK_COMMON_END
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};
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#endif // HOTKEYS_BASIC_H
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