kicad/common/tool/action_toolbar.cpp

702 lines
23 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2019 CERN
* Copyright (C) 2019 KiCad Developers, see CHANGELOG.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <algorithm>
#include <bitmaps.h>
#include <eda_draw_frame.h>
#include <functional>
#include <math/util.h>
#include <memory>
#include <pgm_base.h>
#include <settings/common_settings.h>
#include <tool/action_toolbar.h>
#include <tool/actions.h>
#include <tool/tool_event.h>
#include <tool/tool_interactive.h>
#include <tool/tool_manager.h>
#include <widgets/bitmap_button.h>
#include <wx/popupwin.h>
#include <wx/renderer.h>
ACTION_GROUP::ACTION_GROUP( std::string aName, const std::vector<const TOOL_ACTION*>& aActions )
{
wxASSERT_MSG( aActions.size() > 0, "Action groups must have at least one action" );
// The default action is just the first action in the vector
m_actions = aActions;
m_defaultAction = m_actions[0];
m_name = aName;
m_id = ACTION_MANAGER::MakeActionId( m_name );
}
void ACTION_GROUP::SetDefaultAction( const TOOL_ACTION& aDefault )
{
bool valid = std::any_of( m_actions.begin(), m_actions.end(),
[&]( const TOOL_ACTION* aAction ) -> bool
{
// For some reason, we can't compare the actions directly
return aAction->GetId() == aDefault.GetId();
} );
wxASSERT_MSG( valid, "Action must be present in a group to be the default" );
m_defaultAction = &aDefault;
}
#define PALETTE_BORDER 4 // The border around the palette buttons on all sides
#define BUTTON_BORDER 1 // The border on the sides of the buttons that touch other buttons
ACTION_TOOLBAR_PALETTE::ACTION_TOOLBAR_PALETTE( wxWindow* aParent, bool aVertical ) :
wxPopupTransientWindow( aParent, wxBORDER_NONE ),
m_group( nullptr ),
m_isVertical( aVertical ),
m_panel( nullptr ),
m_mainSizer( nullptr ),
m_buttonSizer( nullptr )
{
m_panel = new wxPanel( this, wxID_ANY );
m_panel->SetBackgroundColour( wxSystemSettings::GetColour( wxSYS_COLOUR_WINDOW ) );
// This sizer holds the buttons for the actions
m_buttonSizer = new wxBoxSizer( aVertical ? wxVERTICAL : wxHORIZONTAL );
// This sizer holds the other sizer, so that a consistent border is present on all sides
m_mainSizer = new wxBoxSizer( aVertical ? wxVERTICAL : wxHORIZONTAL );
m_mainSizer->Add( m_buttonSizer, wxSizerFlags().Border( wxALL, PALETTE_BORDER ) );
m_panel->SetSizer( m_mainSizer );
Connect( wxEVT_CHAR_HOOK, wxCharEventHandler( ACTION_TOOLBAR_PALETTE::onCharHook ),
NULL, this );
}
void ACTION_TOOLBAR_PALETTE::AddAction( const TOOL_ACTION& aAction )
{
wxBitmap normalBmp = KiScaledBitmap( aAction.GetIcon(), this );
wxBitmap disabledBmp = normalBmp.ConvertToDisabled();
int padding = ( m_buttonSize.GetWidth() - normalBmp.GetWidth() ) / 2;
BITMAP_BUTTON* button = new BITMAP_BUTTON( m_panel, aAction.GetUIId() );
button->SetBitmap( normalBmp );
button->SetDisabledBitmap( disabledBmp );
button->SetPadding( padding );
button->SetToolTip( aAction.GetDescription() );
m_buttons[aAction.GetUIId()] = button;
if( m_isVertical )
m_buttonSizer->Add( button, wxSizerFlags().Border( wxTOP | wxBOTTOM, BUTTON_BORDER ) );
else
m_buttonSizer->Add( button, wxSizerFlags().Border( wxLEFT | wxRIGHT, BUTTON_BORDER ) );
m_buttonSizer->Layout();
}
void ACTION_TOOLBAR_PALETTE::EnableAction( const TOOL_ACTION& aAction, bool aEnable )
{
auto it = m_buttons.find( aAction.GetUIId() );
if( it != m_buttons.end() )
it->second->Enable( aEnable );
}
void ACTION_TOOLBAR_PALETTE::CheckAction( const TOOL_ACTION& aAction, bool aCheck )
{
auto it = m_buttons.find( aAction.GetUIId() );
if( it != m_buttons.end() )
it->second->Check( aCheck );
}
void ACTION_TOOLBAR_PALETTE::Popup( wxWindow* aFocus )
{
m_mainSizer->Fit( m_panel );
SetClientSize( m_panel->GetSize() );
wxPopupTransientWindow::Popup( aFocus );
}
void ACTION_TOOLBAR_PALETTE::onCharHook( wxKeyEvent& aEvent )
{
// Allow the escape key to dismiss this popup
if( aEvent.GetKeyCode() == WXK_ESCAPE )
Dismiss();
else
aEvent.Skip();
}
ACTION_TOOLBAR::ACTION_TOOLBAR( EDA_BASE_FRAME* parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style ) :
wxAuiToolBar( parent, id, pos, size, style ),
m_paletteTimer( nullptr ),
m_auiManager( nullptr ),
m_toolManager( parent->GetToolManager() ),
m_palette( nullptr )
{
m_paletteTimer = new wxTimer( this );
Connect( wxEVT_COMMAND_TOOL_CLICKED, wxAuiToolBarEventHandler( ACTION_TOOLBAR::onToolEvent ),
NULL, this );
Connect( wxEVT_AUITOOLBAR_RIGHT_CLICK, wxAuiToolBarEventHandler( ACTION_TOOLBAR::onToolRightClick ),
NULL, this );
Connect( wxEVT_AUITOOLBAR_BEGIN_DRAG, wxAuiToolBarEventHandler( ACTION_TOOLBAR::onItemDrag ),
NULL, this );
Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( ACTION_TOOLBAR::onMouseClick ),
NULL, this );
Connect( wxEVT_LEFT_UP, wxMouseEventHandler( ACTION_TOOLBAR::onMouseClick ),
NULL, this );
Connect( m_paletteTimer->GetId(), wxEVT_TIMER, wxTimerEventHandler( ACTION_TOOLBAR::onTimerDone ),
NULL, this );
}
ACTION_TOOLBAR::~ACTION_TOOLBAR()
{
delete m_paletteTimer;
// Clear all the maps keeping track of our items on the toolbar
m_toolMenus.clear();
m_actionGroups.clear();
m_toolCancellable.clear();
m_toolKinds.clear();
m_toolActions.clear();
}
void ACTION_TOOLBAR::Add( const TOOL_ACTION& aAction, bool aIsToggleEntry, bool aIsCancellable )
{
wxASSERT( GetParent() );
wxASSERT_MSG( !( aIsCancellable && !aIsToggleEntry ), "aIsCancellable requires aIsToggleEntry" );
int toolId = aAction.GetUIId();
AddTool( toolId, wxEmptyString, KiScaledBitmap( aAction.GetIcon(), GetParent() ),
aAction.GetDescription(), aIsToggleEntry ? wxITEM_CHECK : wxITEM_NORMAL );
m_toolKinds[ toolId ] = aIsToggleEntry;
m_toolActions[ toolId ] = &aAction;
m_toolCancellable[ toolId ] = aIsCancellable;
}
void ACTION_TOOLBAR::AddButton( const TOOL_ACTION& aAction )
{
int toolId = aAction.GetUIId();
AddTool( toolId, wxEmptyString, KiScaledBitmap( aAction.GetIcon(), GetParent() ),
aAction.GetName(), wxITEM_NORMAL );
m_toolKinds[ toolId ] = false;
m_toolActions[ toolId ] = &aAction;
}
void ACTION_TOOLBAR::AddScaledSeparator( wxWindow* aWindow )
{
int scale = Pgm().GetCommonSettings()->m_Appearance.icon_scale;
if( scale == 0 )
scale = KiIconScale( aWindow );
if( scale > 4 )
AddSpacer( 16 * ( scale - 4 ) / 4 );
AddSeparator();
if( scale > 4 )
AddSpacer( 16 * ( scale - 4 ) / 4 );
}
void ACTION_TOOLBAR::AddToolContextMenu( const TOOL_ACTION& aAction,
std::unique_ptr<ACTION_MENU> aMenu )
{
int toolId = aAction.GetUIId();
m_toolMenus[toolId] = std::move( aMenu );
}
void ACTION_TOOLBAR::AddGroup( ACTION_GROUP* aGroup, bool aIsToggleEntry )
{
int groupId = aGroup->GetUIId();
const TOOL_ACTION* defaultAction = aGroup->GetDefaultAction();
wxASSERT( GetParent() );
wxASSERT( defaultAction );
m_toolKinds[ groupId ] = aIsToggleEntry;
m_toolActions[ groupId ] = defaultAction;
m_actionGroups[ groupId ] = aGroup;
// Add the main toolbar item representing the group
AddTool( groupId, wxEmptyString, KiScaledBitmap( defaultAction->GetIcon(), GetParent() ),
wxEmptyString, aIsToggleEntry ? wxITEM_CHECK : wxITEM_NORMAL );
// Select the default action
doSelectAction( aGroup, *defaultAction );
}
void ACTION_TOOLBAR::SelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction )
{
bool valid = std::any_of( aGroup->m_actions.begin(), aGroup->m_actions.end(),
[&]( const TOOL_ACTION* action2 ) -> bool
{
// For some reason, we can't compare the actions directly
return aAction.GetId() == action2->GetId();
} );
if( valid )
doSelectAction( aGroup, aAction );
}
void ACTION_TOOLBAR::doSelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction )
{
wxASSERT( GetParent() );
int groupId = aGroup->GetUIId();
wxAuiToolBarItem* item = FindTool( groupId );
if( !item )
return;
// Update the item information
item->SetShortHelp( aAction.GetDescription() );
item->SetBitmap( KiScaledBitmap( aAction.GetIcon(), GetParent() ) );
item->SetDisabledBitmap( item->GetBitmap().ConvertToDisabled() );
// Register a new handler with the new UI conditions
if( m_toolManager )
{
const ACTION_CONDITIONS* cond = m_toolManager->GetActionManager()->GetCondition( aAction );
wxASSERT_MSG( cond, wxString::Format( "Missing UI condition for action %s",
aAction.GetName() ) );
m_toolManager->GetToolHolder()->UnregisterUIUpdateHandler( groupId );
m_toolManager->GetToolHolder()->RegisterUIUpdateHandler( groupId, *cond );
}
// Update the currently selected action
m_toolActions[ groupId ] = &aAction;
Refresh();
}
void ACTION_TOOLBAR::ClearToolbar()
{
// Clear all the maps keeping track of our items on the toolbar
m_toolMenus.clear();
m_actionGroups.clear();
m_toolCancellable.clear();
m_toolKinds.clear();
m_toolActions.clear();
// Remove the actual tools from the toolbar
Clear();
}
void ACTION_TOOLBAR::SetToolBitmap( const TOOL_ACTION& aAction, const wxBitmap& aBitmap )
{
int toolId = aAction.GetUIId();
wxAuiToolBar::SetToolBitmap( toolId, aBitmap );
// Set the disabled bitmap: we use the disabled bitmap version
// of aBitmap.
wxAuiToolBarItem* tb_item = wxAuiToolBar::FindTool( toolId );
if( tb_item )
tb_item->SetDisabledBitmap( aBitmap.ConvertToDisabled() );
}
void ACTION_TOOLBAR::Toggle( const TOOL_ACTION& aAction, bool aState )
{
int toolId = aAction.GetUIId();
if( m_toolKinds[ toolId ] )
ToggleTool( toolId, aState );
else
EnableTool( toolId, aState );
}
void ACTION_TOOLBAR::Toggle( const TOOL_ACTION& aAction, bool aEnabled, bool aChecked )
{
int toolId = aAction.GetUIId();
EnableTool( toolId, aEnabled );
ToggleTool( toolId, aEnabled && aChecked );
}
void ACTION_TOOLBAR::onToolEvent( wxAuiToolBarEvent& aEvent )
{
int id = aEvent.GetId();
wxEventType type = aEvent.GetEventType();
OPT_TOOL_EVENT evt;
bool handled = false;
if( m_toolManager && type == wxEVT_COMMAND_TOOL_CLICKED && id >= TOOL_ACTION::GetBaseUIId() )
{
const auto actionIt = m_toolActions.find( id );
// The toolbar item is toggled before the event is sent, so we check for it not being
// toggled to see if it was toggled originally
if( m_toolCancellable[id] && !GetToolToggled( id ) )
{
// Send a cancel event
m_toolManager->CancelTool();
handled = true;
}
else if( actionIt != m_toolActions.end() )
{
// Dispatch a tool event
evt = actionIt->second->MakeEvent();
evt->SetHasPosition( false );
m_toolManager->ProcessEvent( *evt );
handled = true;
}
}
// Skip the event if we don't handle it
if( !handled )
aEvent.Skip();
}
void ACTION_TOOLBAR::onToolRightClick( wxAuiToolBarEvent& aEvent )
{
int toolId = aEvent.GetToolId();
// This means the event was not on a button
if( toolId == -1 )
return;
// Ensure that the ID used maps to a proper tool ID.
// If right-clicked on a group item, this is needed to get the ID of the currently selected
// action, since the event's ID is that of the group.
const auto actionIt = m_toolActions.find( toolId );
if( actionIt != m_toolActions.end() )
toolId = actionIt->second->GetUIId();
// Find the menu for the action
const auto menuIt = m_toolMenus.find( toolId );
if( menuIt == m_toolMenus.end() )
return;
// Update and show the menu
std::unique_ptr<ACTION_MENU>& owningMenu = menuIt->second;
// Get the actual menu pointer to show it
ACTION_MENU* menu = owningMenu.get();
SELECTION dummySel;
if( CONDITIONAL_MENU* condMenu = dynamic_cast<CONDITIONAL_MENU*>( menu ) )
condMenu->Evaluate( dummySel );
menu->UpdateAll();
PopupMenu( menu );
// Remove hovered item when the menu closes, otherwise it remains hovered even if the
// mouse is not on the toolbar
SetHoverItem( nullptr );
}
// The time (in milliseconds) between pressing the left mouse button and opening the palette
#define PALETTE_OPEN_DELAY 500
void ACTION_TOOLBAR::onMouseClick( wxMouseEvent& aEvent )
{
wxAuiToolBarItem* item = FindToolByPosition( aEvent.GetX(), aEvent.GetY() );
if( item )
{
// Ensure there is no active palette
if( m_palette )
{
m_palette->Hide();
m_palette->Destroy();
m_palette = nullptr;
}
// Start the popup conditions if it is a left mouse click and the tool clicked is a group
if( aEvent.LeftDown() && ( m_actionGroups.find( item->GetId() ) != m_actionGroups.end() ) )
m_paletteTimer->StartOnce( PALETTE_OPEN_DELAY );
// Clear the popup conditions if it is a left up, because that implies a click happened
if( aEvent.LeftUp() )
m_paletteTimer->Stop();
}
// Skip the event so wx can continue processing the mouse event
aEvent.Skip();
}
void ACTION_TOOLBAR::onItemDrag( wxAuiToolBarEvent& aEvent )
{
int toolId = aEvent.GetToolId();
if( m_actionGroups.find( toolId ) != m_actionGroups.end() )
{
wxAuiToolBarItem* item = FindTool( toolId );
// Use call after because opening the palette from a mouse handler
// creates a weird mouse state that causes problems on OSX.
CallAfter( &ACTION_TOOLBAR::popupPalette, item );
// Don't skip this event since we are handling it
return;
}
// Skip since we don't care about it
aEvent.Skip();
}
void ACTION_TOOLBAR::onTimerDone( wxTimerEvent& aEvent )
{
// We need to search for the tool using the client coordinates
wxPoint mousePos = ScreenToClient( wxGetMousePosition() );
wxAuiToolBarItem* item = FindToolByPosition( mousePos.x, mousePos.y );
if( item )
popupPalette( item );
}
void ACTION_TOOLBAR::onPaletteEvent( wxCommandEvent& aEvent )
{
if( !m_palette )
return;
OPT_TOOL_EVENT evt;
ACTION_GROUP* group = m_palette->GetGroup();
// Find the action corresponding to the button press
auto actionIt = std::find_if( group->GetActions().begin(), group->GetActions().end(),
[=]( const TOOL_ACTION* aAction )
{
return aAction->GetUIId() == aEvent.GetId();
} );
if( actionIt != group->GetActions().end() )
{
const TOOL_ACTION* action = *actionIt;
// Dispatch a tool event
evt = action->MakeEvent();
evt->SetHasPosition( false );
m_toolManager->ProcessEvent( *evt );
// Update the main toolbar item with the selected action
doSelectAction( group, *action );
}
// Hide the palette
m_palette->Hide();
m_palette->Destroy();
m_palette = nullptr;
}
void ACTION_TOOLBAR::popupPalette( wxAuiToolBarItem* aItem )
{
// Clear all popup conditions
m_paletteTimer->Stop();
wxWindow* toolParent = dynamic_cast<wxWindow*>( m_toolManager->GetToolHolder() );
wxASSERT( GetParent() );
wxASSERT( m_auiManager );
wxASSERT( toolParent );
// Ensure the item we are using for the palette has a group associated with it.
const auto it = m_actionGroups.find( aItem->GetId() );
if( it == m_actionGroups.end() )
return;
ACTION_GROUP* group = it->second;
wxAuiPaneInfo& pane = m_auiManager->GetPane( this );
// We use the size of the toolbar items for our palette buttons
wxRect toolRect = GetToolRect( aItem->GetId() );
// The position for the palette window must be in screen coordinates
wxPoint pos( ClientToScreen( toolRect.GetPosition() ) );
// True for vertical buttons, false for horizontal
bool dir = true;
size_t numActions = group->m_actions.size();
// The size of the palette in the long dimension
int paletteLongDim = ( 2 * PALETTE_BORDER ) // The border on all sides of the buttons
+ ( BUTTON_BORDER ) // The border on the start of the buttons
+ ( numActions * BUTTON_BORDER ) // The other button borders
+ ( numActions * toolRect.GetHeight() ); // The size of the buttons
// Determine the position of the top left corner of the palette window
switch( pane.dock_direction )
{
case wxAUI_DOCK_TOP:
// Top toolbars need to shift the palette window down by the toolbar padding
dir = true; // Buttons are vertical in the palette
pos = ClientToScreen( toolRect.GetBottomLeft() );
pos += wxPoint( -PALETTE_BORDER, // Shift left to align the button edges
m_bottomPadding ); // Shift down to move away from the toolbar
break;
case wxAUI_DOCK_BOTTOM:
// Bottom toolbars need to shift the palette window up by its height (all buttons + border + toolbar padding)
dir = true; // Buttons are vertical in the palette
pos = ClientToScreen( toolRect.GetTopLeft() );
pos += wxPoint( -PALETTE_BORDER, // Shift left to align the button
-( paletteLongDim + m_topPadding ) ); // Shift up by the entire length of the palette
break;
case wxAUI_DOCK_LEFT:
// Left toolbars need to shift the palette window up by the toolbar padding
dir = false; // Buttons are horizontal in the palette
pos = ClientToScreen( toolRect.GetTopRight() );
pos += wxPoint( m_rightPadding, // Shift right to move away from the toolbar
-( PALETTE_BORDER + BUTTON_BORDER ) ); // Shift up to align the button tops
break;
case wxAUI_DOCK_RIGHT:
// Right toolbars need to shift the palette window left by its width (all buttons + border + toolbar padding)
dir = false; // Buttons are horizontal in the palette
pos = ClientToScreen( toolRect.GetTopLeft() );
pos += wxPoint( -( paletteLongDim + m_leftPadding ), // Shift left by the entire length of the palette
-( PALETTE_BORDER + BUTTON_BORDER ) ); // Shift up to align the button
break;
}
m_palette = new ACTION_TOOLBAR_PALETTE( GetParent(), dir );
// We handle the button events in the toolbar class, so connect the right handler
m_palette->SetGroup( group );
m_palette->SetButtonSize( toolRect );
m_palette->Connect( wxEVT_BUTTON, wxCommandEventHandler( ACTION_TOOLBAR::onPaletteEvent ),
NULL, this );
// Add the actions in the group to the palette and update their state
for( const TOOL_ACTION* action : group->m_actions )
{
wxUpdateUIEvent evt( action->GetUIId() );
toolParent->ProcessWindowEvent( evt );
m_palette->AddAction( *action );
if( evt.GetSetChecked() )
m_palette->CheckAction( *action, evt.GetChecked() );
if( evt.GetSetEnabled() )
m_palette->EnableAction( *action, evt.GetEnabled() );
}
// Release the mouse to ensure the first click will be recognized in the palette
ReleaseMouse();
m_palette->SetPosition( pos );
m_palette->Popup();
// Clear the mouse state on the toolbar because otherwise wxWidgets gets confused
// and won't properly display any highlighted items after the palette is closed.
// (This is the equivalent of calling the DoResetMouseState() private function)
RefreshOverflowState();
SetHoverItem( nullptr );
SetPressedItem( nullptr );
m_dragging = false;
m_tipItem = nullptr;
m_actionPos = wxPoint( -1, -1 );
m_actionItem = nullptr;
}
void ACTION_TOOLBAR::OnCustomRender(wxDC& aDc, const wxAuiToolBarItem& aItem,
const wxRect& aRect )
{
auto it = m_actionGroups.find( aItem.GetId() );
if( it == m_actionGroups.end() )
return;
// Choose the color to draw the triangle
wxColour clr;
if( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED )
clr = wxSystemSettings::GetColour( wxSYS_COLOUR_GRAYTEXT );
else
clr = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNTEXT );
// Must set both the pen (for the outline) and the brush (for the polygon fill)
aDc.SetPen( wxPen( clr ) );
aDc.SetBrush( wxBrush( clr ) );
// Make the side length of the triangle approximately 1/5th of the bitmap
int sideLength = KiROUND( aRect.height / 5.0 );
// This will create a triangle with its point at the bottom right corner,
// and its other two corners along the right and bottom sides
wxPoint btmRight = aRect.GetBottomRight();
wxPoint topCorner( btmRight.x, btmRight.y - sideLength );
wxPoint btmCorner( btmRight.x - sideLength, btmRight.y );
wxPointList points;
points.Append( &btmRight );
points.Append( &topCorner );
points.Append( &btmCorner );
aDc.DrawPolygon( &points );
}