kicad/qa/libs/kimath/geometry/fixtures_geometry.h

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C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 CERN
* @author Alejandro García Montoro <alejandro.garciamontoro@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef QA_COMMON_GEOMETRY_FIXTURES_GEOEMETRY__H
#define QA_COMMON_GEOMETRY_FIXTURES_GEOEMETRY__H
#include <geometry/shape_line_chain.h>
#include <geometry/shape_poly_set.h>
namespace KI_TEST
{
/**
* Common data for some of the #SHAPE_POLY_SET tests:
* 1. holeyPolySet: A polyset containing one single squared outline with two holes: a
* non-convex pentagon and a triangle.
* 2.solidPolySet: A polyset with three empty outlines and no holes.
* 3. uniqueVertexPolySet: A polyset with one single outline that contains just one vertex.
* 4. emptyPolySet: A polyset with no outlines.
*/
struct CommonTestData
{
// Polygon sets common for all the tests
SHAPE_POLY_SET emptyPolySet;
SHAPE_POLY_SET uniqueVertexPolySet;
SHAPE_POLY_SET solidPolySet;
SHAPE_POLY_SET holeyPolySet;
// Vectors containing the information with which the polygons are populated.
std::vector<VECTOR2I> uniquePoints;
std::vector<VECTOR2I> holeyPoints;
std::vector<SEG> holeySegments;
/**
* Constructor.
*/
CommonTestData()
{
// UniqueVertexPolySet shall have a unique vertex
uniquePoints.emplace_back( 100, 50 );
// Populate the holey polygon set points with 12 points
// Square
holeyPoints.emplace_back( 100, 100 );
holeyPoints.emplace_back( 0, 100 );
holeyPoints.emplace_back( 0, 0 );
holeyPoints.emplace_back( 100, 0 );
// Pentagon
holeyPoints.emplace_back( 10, 10 );
holeyPoints.emplace_back( 10, 20 );
holeyPoints.emplace_back( 15, 15 );
holeyPoints.emplace_back( 20, 20 );
holeyPoints.emplace_back( 20, 10 );
// Triangle
holeyPoints.emplace_back( 40, 10 );
holeyPoints.emplace_back( 40, 20 );
holeyPoints.emplace_back( 60, 10 );
// Save the segments of the holeyPolySet.
holeySegments.emplace_back( holeyPoints[0], holeyPoints[1] );
holeySegments.emplace_back( holeyPoints[1], holeyPoints[2] );
holeySegments.emplace_back( holeyPoints[2], holeyPoints[3] );
holeySegments.emplace_back( holeyPoints[3], holeyPoints[0] );
// Pentagon segments
holeySegments.emplace_back( holeyPoints[4], holeyPoints[5] );
holeySegments.emplace_back( holeyPoints[5], holeyPoints[6] );
holeySegments.emplace_back( holeyPoints[6], holeyPoints[7] );
holeySegments.emplace_back( holeyPoints[7], holeyPoints[8] );
holeySegments.emplace_back( holeyPoints[8], holeyPoints[4] );
// Triangle segments
holeySegments.emplace_back( holeyPoints[9], holeyPoints[10] );
holeySegments.emplace_back( holeyPoints[10], holeyPoints[11] );
holeySegments.emplace_back( holeyPoints[11], holeyPoints[9] );
// Auxiliary variables to store the contours that will be added to the polygons
SHAPE_LINE_CHAIN polyLine, hole;
// Create a polygon set with a unique vertex
polyLine.Append( uniquePoints[0] );
polyLine.SetClosed( true );
uniqueVertexPolySet.AddOutline( polyLine );
// Create a polygon set without holes
solidPolySet.NewOutline();
solidPolySet.NewOutline();
solidPolySet.NewOutline();
// Create a polygon set with holes
// Adds a new squared outline
polyLine.Clear();
for( int i = 0; i < 4; i++ )
polyLine.Append( holeyPoints[i] );
polyLine.SetClosed( true );
holeyPolySet.AddOutline( polyLine );
// Adds a new hole (a pentagon)
for( int i = 4; i < 9; i++ )
hole.Append( holeyPoints[i] );
hole.SetClosed( true );
holeyPolySet.AddHole( hole );
// Adds a new hole (a triangle)
hole.Clear();
for( int i = 9; i < 12; i++ )
hole.Append( holeyPoints[i] );
hole.SetClosed( true );
holeyPolySet.AddHole( hole );
}
~CommonTestData()
{
}
};
} // namespace KI_TEST
#endif // QA_COMMON_GEOMETRY_FIXTURES_GEOEMETRY__H