kicad/qa/common/geometry/test_shape_poly_set_collisi...

196 lines
6.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 CERN
* @author Alejandro García Montoro <alejandro.garciamontoro@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <unit_test_utils/unit_test_utils.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_poly_set.h>
#include "fixtures_geometry.h"
/**
* Fixture for the Collision test suite. It contains an instance of the common data and two
* vectors containing colliding and non-colliding points.
*/
struct CollisionFixture
{
// Structure to store the common data.
struct KI_TEST::CommonTestData common;
// Vectors containing colliding and non-colliding points
std::vector<VECTOR2I> collidingPoints, nonCollidingPoints;
/**
* Constructor
*/
CollisionFixture()
{
// Create points colliding with the poly set.
// Inside the polygon
collidingPoints.push_back( VECTOR2I( 10, 90 ) );
// Inside the polygon, but on a re-entrant angle of a hole
collidingPoints.push_back( VECTOR2I( 15, 16 ) );
// On a hole edge => inside the polygon
collidingPoints.push_back( VECTOR2I( 40, 25 ) );
// Create points not colliding with the poly set.
// On the outline edge => outside the polygon
nonCollidingPoints.push_back( VECTOR2I( 0, 10 ) );
// Completely outside of the polygon
nonCollidingPoints.push_back( VECTOR2I( 200, 200 ) );
// Inside the outline and inside a hole => outside the polygon
nonCollidingPoints.push_back( VECTOR2I( 15, 12 ) );
}
~CollisionFixture()
{
}
};
/**
* Declares the CollisionFixture as the boost test suite fixture.
*/
BOOST_FIXTURE_TEST_SUITE( SPSCollision, CollisionFixture )
/**
* Simple dummy test to check that HasHoles() definition is right
*/
BOOST_AUTO_TEST_CASE( HasHoles )
{
BOOST_CHECK( !common.solidPolySet.HasHoles() );
BOOST_CHECK( common.holeyPolySet.HasHoles() );
}
/**
* This test checks basic behaviour of PointOnEdge, testing if points on corners, outline edges
* and hole edges are detected as colliding.
*/
BOOST_AUTO_TEST_CASE( PointOnEdge )
{
// Check points on corners
BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 0, 50 ) ) );
// Check points on outline edges
BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 0, 10 ) ) );
// Check points on hole edges
BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 10, 11 ) ) );
// Check points inside a hole -> not in edge
BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 12, 12 ) ) );
// Check points inside the polygon and outside any hole -> not on edge
BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 90, 90 ) ) );
// Check points outside the polygon -> not on edge
BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 200, 200 ) ) );
}
/**
* This test checks that the function Contains, whose behaviour has been updated to also manage
* holey polygons, does the right work.
*/
BOOST_AUTO_TEST_CASE( pointInPolygonSet )
{
// Check that the set contains the points that collide with it
for( const VECTOR2I& point : collidingPoints )
{
BOOST_CHECK( common.holeyPolySet.Contains( point ) );
}
// Check that the set does not contain any point outside of it
for( const VECTOR2I& point : nonCollidingPoints )
{
BOOST_CHECK( !common.holeyPolySet.Contains( point ) );
}
}
/**
* This test checks the behaviour of the Collide (with a point) method.
*/
BOOST_AUTO_TEST_CASE( Collide )
{
// When clearance = 0, the behaviour should be the same as with Contains
// Check that the set collides with the colliding points
for( const VECTOR2I& point : collidingPoints )
{
BOOST_CHECK( common.holeyPolySet.Collide( point, 0 ) );
}
// Check that the set does not collide with the non colliding points
for( const VECTOR2I& point : nonCollidingPoints )
{
BOOST_CHECK( !common.holeyPolySet.Collide( point, 0 ) );
}
// Checks with clearance > 0
// Point at the offset zone outside of the outline => collision!
BOOST_CHECK( common.holeyPolySet.Collide( VECTOR2I( -1, 10 ), 5 ) );
// Point at the offset zone outside of a hole => collision!
BOOST_CHECK( common.holeyPolySet.Collide( VECTOR2I( 11, 11 ), 5 ) );
}
/**
* This test checks the behaviour of the CollideVertex method, testing whether the collision with
* vertices is well detected
*/
BOOST_AUTO_TEST_CASE( CollideVertex )
{
// Variable to store the index of the corner hit
SHAPE_POLY_SET::VERTEX_INDEX cornerHit;
// Check that the set collides with the colliding points
for( const VECTOR2I& point : common.holeyPoints )
{
BOOST_CHECK( common.holeyPolySet.CollideVertex( point, cornerHit, 0 ) );
}
}
/**
* This test checks the behaviour of the CollideVertex method, testing whether the collision with
* vertices is well detected
*/
BOOST_AUTO_TEST_CASE( CollideVertexWithClearance )
{
// Variable to store the index of the corner hit
SHAPE_POLY_SET::VERTEX_INDEX cornerHit;
// Check that the set collides with the colliding points
for( const VECTOR2I& point : common.holeyPoints )
{
BOOST_CHECK( common.holeyPolySet.CollideVertex( point + VECTOR2I( 1, 1 ), cornerHit, 2 ) );
}
}
BOOST_AUTO_TEST_SUITE_END()