kicad/eeschema/eeschema.cpp

163 lines
4.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eeschema.cpp
* @brief the main file
*/
#include <fctsys.h>
#include <appl_wxstruct.h>
#include <class_drawpanel.h>
#include <confirm.h>
#include <gestfich.h>
#include <eda_dde.h>
#include <wxEeschemaStruct.h>
#include <eda_text.h>
#include <general.h>
#include <class_libentry.h>
//#include <sch_junction.h>
#include <hotkeys.h>
#include <dialogs/dialog_color_config.h>
#include <transform.h>
#include <wildcards_and_files_ext.h>
#include <wx/snglinst.h>
// Global variables
wxSize g_RepeatStep;
int g_RepeatDeltaLabel;
int g_DefaultBusWidth;
SCH_SHEET* g_RootSheet = NULL;
TRANSFORM DefaultTransform = TRANSFORM( 1, 0, 0, -1 );
/************************************/
/* Called to initialize the program */
/************************************/
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP( EDA_APP )
/* MacOSX: Needed for file association
* http://wiki.wxwidgets.org/WxMac-specific_topics
*/
void EDA_APP::MacOpenFile( const wxString &fileName )
{
wxFileName filename = fileName;
SCH_EDIT_FRAME* frame = ((SCH_EDIT_FRAME*) GetTopWindow());
if( !frame )
return;
if( !filename.FileExists() )
return;
frame->LoadOneEEProject( fileName, false );
}
bool EDA_APP::OnInit()
{
wxFileName filename;
SCH_EDIT_FRAME* frame = NULL;
bool fileReady = false;
InitEDA_Appl( wxT( "Eeschema" ), APP_EESCHEMA_T );
if( argc > 1 )
filename = argv[1];
if( filename.IsOk() )
{
if( filename.GetExt() != SchematicFileExtension )
filename.SetExt( SchematicFileExtension );
if( !wxGetApp().LockFile( filename.GetFullPath() ) )
{
DisplayError( NULL, _( "This file is already open." ) );
return false;
}
fileReady = true;
}
if( m_Checker && m_Checker->IsAnotherRunning() )
{
if( !IsOK( NULL, _( "Eeschema is already running, Continue?" ) ) )
return false;
}
// Give a default colour for all layers
// (actual color will be initialized by config)
for( int ii = 0; ii < NB_SCH_LAYERS; ii++ )
SetLayerColor( DARKGRAY, ii );
// read current setup and reopen last directory if no filename to open in
// command line
bool reopenLastUsedDirectory = argc == 1;
GetSettings( reopenLastUsedDirectory );
/* Must be called before creating the main frame in order to
* display the real hotkeys in menus or tool tips */
ReadHotkeyConfig( wxT("SchematicFrame"), s_Eeschema_Hokeys_Descr );
// Create main frame (schematic frame) :
frame = new SCH_EDIT_FRAME( NULL, wxT( "Eeschema" ), wxPoint( 0, 0 ), wxSize( 600, 400 ) );
SetTopWindow( frame );
frame->Show( true );
CreateServer( frame, KICAD_SCH_PORT_SERVICE_NUMBER );
frame->Zoom_Automatique( true );
// Load file specified in the command line:
if( fileReady )
{
if( !filename.GetPath().IsEmpty() )
// wxSetWorkingDirectory does not like empty paths
wxSetWorkingDirectory( filename.GetPath() );
if( frame->LoadOneEEProject( filename.GetFullPath(), false ) )
frame->GetCanvas()->Refresh( true );
}
else
{
// Read a default config file if no file to load.
frame->LoadProjectFile( wxEmptyString, true );
frame->GetCanvas()->Refresh( true );
}
return true;
}