kicad/include/wxstruct.h

549 lines
18 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2015 Jean-Pierre Charras, jp.charras wanadoo.fr
* Copyright (C) 2011-2015 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file wxstruct.h
* @brief Base window classes and related definitions.
*/
#ifndef WXSTRUCT_H_
#define WXSTRUCT_H_
#include <vector>
#include <wx/socket.h>
#include <wx/log.h>
#include <wx/config.h>
#include <wx/wxhtml.h>
#include <wx/laywin.h>
#include <wx/aui/aui.h>
#include <wx/docview.h>
#include <fctsys.h>
#include <common.h>
#include <layers_id_colors_and_visibility.h>
#include <frame_type.h>
#ifdef USE_WX_OVERLAY
#include <wx/overlay.h>
#endif
// Option for main frames
#define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
// Readability helper definitions for creating backup files.
#define CREATE_BACKUP_FILE true
#define NO_BACKUP_FILE false
/**
* a prefix to create filenames for schematic files or other difile when auto-saved
* to retrieve a crash
* The auto-saved filenames are AUTOSAVE_PREFIX_FILENAME + <sourcefilename>
* where <sourcefilename> is the flename without path of the auto-saved file
* Warning: avoid any special char like / \ $ % which can create issues on Unix
* or Window with filenames or env var expansion.
*/
#define AUTOSAVE_PREFIX_FILENAME wxT( "_saved_" )
class EDA_ITEM;
class EDA_RECT;
class EDA_DRAW_PANEL;
class EDA_DRAW_PANEL_GAL;
class EDA_MSG_PANEL;
class BASE_SCREEN;
class PARAM_CFG_BASE;
class PAGE_INFO;
class PLOTTER;
class TITLE_BLOCK;
class MSG_PANEL_ITEM;
class TOOL_MANAGER;
class TOOL_DISPATCHER;
class ACTIONS;
enum id_librarytype {
LIBRARY_TYPE_EESCHEMA,
LIBRARY_TYPE_PCBNEW,
LIBRARY_TYPE_DOC,
LIBRARY_TYPE_SYMBOL
};
/// Custom trace mask to enable and disable auto save tracing.
extern const wxChar traceAutoSave[];
/**
* Class EDA_BASE_FRAME
* is the base frame for deriving all KiCad main window classes. This class is not
* intended to be used directly. It provides support for automatic calls to
* a SaveSettings() function. SaveSettings() for a derived class can choose
* to do nothing, or rely on basic SaveSettings() support in this base class to do
* most of the work by calling it from the derived class's SaveSettings().
* <p>
* This class is not a KIWAY_PLAYER because KICAD_MANAGER_FRAME is derived from it
* and that class is not a player.
*/
class EDA_BASE_FRAME : public wxFrame
{
/**
* Function windowClosing
* (with its unexpected name so it does not collide with the real OnWindowClose()
* function provided in derived classes) is called just before a window
* closing, and is used to call a derivation specific
* SaveSettings(). SaveSettings() is called for all derived wxFrames in this
* base class overload. (Calling it from a destructor is deprecated since the
* wxFrame's position is not available in the destructor on linux.) In other words,
* you should not need to call SaveSettings() anywhere, except in this
* one function found only in this class.
*/
void windowClosing( wxCloseEvent& event );
protected:
FRAME_T m_Ident; ///< Id Type (pcb, schematic, library..)
wxPoint m_FramePos;
wxSize m_FrameSize;
wxString m_configFrameName; ///< prefix used in config to identify some params (frame size...)
///< if empty, the frame name defined in CTOR is used
wxAuiToolBar* m_mainToolBar; ///< Standard horizontal Toolbar
wxString m_AboutTitle; ///< Name of program displayed in About.
wxAuiManager m_auimgr;
/// Flag to indicate if this frame supports auto save.
bool m_hasAutoSave;
/// Flag to indicate the last auto save state.
bool m_autoSaveState;
/// The auto save interval time in seconds.
int m_autoSaveInterval;
/// The timer used to implement the auto save feature;
wxTimer* m_autoSaveTimer;
wxString m_perspective; ///< wxAuiManager perspective.
wxString m_mruPath; ///< Most recently used path.
/**
* Function onAutoSaveTimer
* handles the auto save timer event.
*/
void onAutoSaveTimer( wxTimerEvent& aEvent );
/**
* Function autoSaveRequired
* returns the auto save status of the application. Override this function if
* your derived frame supports automatic file saving.
*/
virtual bool isAutoSaveRequired() const { return false; }
/**
* Function doAutoSave
* should be overridden by the derived class to handle the auto save feature.
*
* @return true if the auto save was successful otherwise false.
*/
virtual bool doAutoSave();
/**
* Function config
* returns the wxConfigBase used in SaveSettings(), and is overloaded in
* KICAD_MANAGER_FRAME
*/
virtual wxConfigBase* config();
/**
* Function sys_search
* returns a SEARCH_STACK pertaining to entire program, and is overloaded in
* KICAD_MANAGER_FRAME
*/
virtual const SEARCH_STACK& sys_search();
virtual wxString help_name();
public:
EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
long aStyle, const wxString& aFrameName );
~EDA_BASE_FRAME();
/**
* Function ProcessEvent
* overrides the default process event handler to implement the auto save feature.
*
* @warning If you override this function in a derived class, make sure you call
* down to this or the auto save feature will be disabled.
*/
bool ProcessEvent( wxEvent& aEvent ) override;
bool Enable( bool enable ) override;
void SetAutoSaveInterval( int aInterval );
int GetAutoSaveInterval() const { return m_autoSaveInterval; }
bool IsType( FRAME_T aType ) const { return m_Ident == aType; }
void GetKicadHelp( wxCommandEvent& event );
void GetKicadContribute( wxCommandEvent& event );
void GetKicadAbout( wxCommandEvent& event );
void PrintMsg( const wxString& text );
/**
* Function LoadSettings
* loads common frame parameters from a configuration file.
*
* Don't forget to call the base method or your frames won't
* remember their positions and sizes.
*/
virtual void LoadSettings( wxConfigBase* aCfg );
/**
* Function SaveSettings
* saves common frame parameters to a configuration data file.
*
* Don't forget to call the base class's SaveSettings() from
* your derived SaveSettings() otherwise the frames won't remember their
* positions and sizes.
*/
virtual void SaveSettings( wxConfigBase* aCfg );
/**
* Function ConfigBaseName
* @return a base name prefix used in Load/Save settings to build
* the full name of keys used in config.
* This is usually the name of the frame set by CTOR, unless m_configFrameName
* contains a base name.
* this is the case of frames which can be shown in normal or modal mode.
* This is needed because we want only one base name prefix,
* regardless the mode used.
*/
wxString ConfigBaseName()
{
wxString baseCfgName = m_configFrameName.IsEmpty() ? GetName() : m_configFrameName;
return baseCfgName;
}
/**
* Function SaveProjectSettings
* saves changes to the project settings to the project (.pro) file.
* The method is virtual so you can override it to call the suitable save method.
* The base method do nothing
* @param aAskForSave = true to open a dialog before saving the settings
*/
virtual void SaveProjectSettings( bool aAskForSave ) {};
/**
* Function OnSelectPreferredEditor
* Open a dialog to select the editor that will used in KiCad
* to edit or display files (reports ... )
* The full filename editor is saved in configuration (global params)
*/
virtual void OnSelectPreferredEditor( wxCommandEvent& event );
// Read/Save and Import/export hotkeys config
/**
* Function ReadHotkeyConfig
* Read configuration data and fill the current hotkey list with hotkeys
* @param aDescList = current hotkey list descr. to initialize.
*/
int ReadHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList );
/**
* Function WriteHotkeyConfig
* Store the current hotkey list
* It is stored using the standard wxConfig mechanism or a file.
*
* @param aDescList = pointer to the current hotkey list.
* @param aFullFileName = a wxString pointer to a full file name.
* if NULL, use the standard wxConfig mechanism (default)
* the output format is: shortcut "key" "function"
* lines starting with # are comments
*/
virtual int WriteHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList, wxString* aFullFileName = NULL );
/**
* Function ReadHotkeyConfigFile
* Read an old configuration file (&ltfile&gt.key) and fill the current hotkey list
* with hotkeys
* @param aFilename = file name to read.
* @param aDescList = current hotkey list descr. to initialize.
*/
int ReadHotkeyConfigFile( const wxString& aFilename, struct EDA_HOTKEY_CONFIG* aDescList );
/**
* Function ImportHotkeyConfigFromFile
* Prompt the user for an old hotkey file to read, and read it.
* @param aDescList = current hotkey list descr. to initialize.
* @param aDefaultShortname = a default short name (extention not needed)
* like eechema, kicad...
*/
void ImportHotkeyConfigFromFile( EDA_HOTKEY_CONFIG* aDescList,
const wxString& aDefaultShortname );
/**
* Function ExportHotkeyConfigToFile
* Prompt the user for an old hotkey file to read, and read it.
* @param aDescList = current hotkey list descr. to initialize.
* @param aDefaultShortname = a default short name (extention not needed)
* like eechema, kicad...
*/
void ExportHotkeyConfigToFile( EDA_HOTKEY_CONFIG* aDescList,
const wxString& aDefaultShortname );
/**
* Function GetFileFromHistory
* fetches the file name from the file history list.
* and removes the selected file, if this file does not exists
* Note also the menu is updated, if wxFileHistory::UseMenu
* was called at init time
* @param cmdId The command ID associated with the \a aFileHistory object.
* @param type Please document me!
* @param aFileHistory The wxFileHistory in use. If null, the main application file
* history is used
* @return a wxString containing the selected filename
*/
wxString GetFileFromHistory( int cmdId, const wxString& type,
wxFileHistory* aFileHistory = NULL );
/**
* Function UpdateFileHistory
* Updates the list of recently opened files.
* Note also the menu is updated, if wxFileHistory::UseMenu
* was called at init time
* @param FullFileName The full file name including the path.
* @param aFileHistory The wxFileHistory in use.
* If NULL, the main application file history is used.
*/
void UpdateFileHistory( const wxString& FullFileName, wxFileHistory * aFileHistory = NULL );
void SetMruPath( const wxString& aPath ) { m_mruPath = aPath; }
wxString GetMruPath() const { return m_mruPath; }
/**
* Function ReCreateMenuBar
* Creates recreates the menu bar.
* Needed when the language is changed
*/
virtual void ReCreateMenuBar();
/**
* Function IsWritable
* checks if \a aFileName can be written.
* <p>
* The function performs a number of tests on \a aFileName to verify that it
* can be saved. If \a aFileName defines a path with no file name, them the
* path is tested for user write permission. If \a aFileName defines a file
* name that does not exist in the path, the path is tested for user write
* permission. If \a aFileName defines a file that already exits, the file
* name is tested for user write permissions.
* </p>
*
* @note The file name path must be set or an assertion will be raised on debug
* builds and return false on release builds.
* @param aFileName The full path and/or file name of the file to test.
* @return False if \a aFileName cannot be written.
*/
bool IsWritable( const wxFileName& aFileName );
/**
* Function CheckForAutoSaveFile
* checks if an auto save file exists for \a aFileName and takes the appropriate
* action depending on the user input.
* <p>
* If an auto save file exists for \a aFileName, the user is prompted if they wish
* to replace file \a aFileName with the auto saved file. If the user chooses to
* replace the file, the backup file of \a aFileName is removed, \a aFileName is
* renamed to the backup file name, and the auto save file is renamed to \a aFileName.
* If user chooses to keep the existing version of \a aFileName, the auto save file
* is removed.
* </p>
* @param aFileName A wxFileName object containing the file name to check.
* @param aBackupFileExtension A wxString object containing the backup file extension
* used to create the backup file name.
*/
void CheckForAutoSaveFile( const wxFileName& aFileName, const wxString& aBackupFileExtension );
/**
* Function ShowChangedLanguage
* redraws the menus and what not in current language.
*/
virtual void ShowChangedLanguage();
/**
* Function OnChangeIconsOptions
* Selects the current icons options in menus (or toolbars) in Kicad
* (the default for toolbars/menus is 26x26 pixels, and shows icons in menus).
*/
virtual void OnChangeIconsOptions( wxCommandEvent& event );
/**
* Function ShowChangedIcons
* redraws items menus after a icon was changed option.
*/
virtual void ShowChangedIcons();
/**
* Function AddMenuIconsOptions
* creates a menu list for icons in menu and icon sizes choice,
* and add it as submenu to \a MasterMenu.
*
* @param MasterMenu The main menu. The sub menu list will be accessible from the menu
* item with id ID_KICAD_SELECT_ICONS_OPTIONS
*/
void AddMenuIconsOptions( wxMenu* MasterMenu );
/**
* Function PostCommandMenuEvent
*
* Post a menu event to the frame, which can be used to trigger actions
* bound to menu items.
*/
bool PostCommandMenuEvent( int evt_type );
};
/**
* Specialization of the wxAuiPaneInfo class for KiCad panels.
*
* Documentation for wxAui is poor at this time. The following notes spring from errors made in
* previous KiCad implementations:
*
* wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so
* only use them once at the beginning of configuration..
*
* Panels are organized in layers, from 0 (close to the center) and increasing outward. Note
* that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on
* layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work-
* around.
*
* Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel
* can have it's row and position set.
*
* Eventually panels will be movable. Each initialization function sets up the panel for this,
* then after a //==// break has additional calls to anchor toolbars in a way that matches
* present functionality.
*/
class EDA_PANEINFO : public wxAuiPaneInfo
{
public:
/**
* Function HorizontalToolbarPane
* Change *this to a horizontal toolbar for KiCad.
*/
EDA_PANEINFO& HorizontalToolbarPane()
{
ToolbarPane();
CloseButton( false );
LeftDockable( false );
RightDockable( false );
//==================== Remove calls below here for movable toolbars //
Gripper( false );
DockFixed( true );
Movable( false );
Resizable( true );
return *this;
}
/**
* Function VerticalToolbarPane
* Change *this to a vertical toolbar for KiCad.
*/
EDA_PANEINFO& VerticalToolbarPane()
{
ToolbarPane();
CloseButton( false );
TopDockable( false );
BottomDockable( false );
//==================== Remove calls below here for movable toolbars //
Gripper( false );
DockFixed( true );
Movable( false );
Resizable( true );
return *this;
}
/**
* Function MessageToolbarPane
* Change *this to a message pane for KiCad.
*
*/
EDA_PANEINFO& MessageToolbarPane()
{
Gripper( false );
DockFixed( true );
Movable( false );
Floatable( false );
CloseButton( false );
CaptionVisible( false );
return *this;
}
/**
* Function LayersToolbarPane
* Change *this to a layers toolbar for KiCad.
*/
EDA_PANEINFO& LayersToolbarPane()
{
CloseButton( false );
return *this;
}
/**
* Function InfoToolbarPane
* Change *this to a information panel for for KiCad.
*
* Info panes are used for vertical display of information next to the center pane.
* Used in CvPcb and the library viewer primarily.
*/
EDA_PANEINFO& InfoToolbarPane()
{
Gripper( false );
CloseButton( false );
CaptionVisible( false );
return *this;
}
};
#endif // WXSTRUCT_H_