kicad/common/systemdirsappend.cpp

167 lines
6.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/stdpaths.h>
#include <common.h>
#include <search_stack.h>
#include <pgm_base.h>
#include <config.h> // to define DEFAULT_INSTALL_PATH
#include <paths.h>
// put your best guesses in here, send the computer on a wild goose chase, its
// got nothing else to do.
void SystemDirsAppend( SEARCH_STACK* aSearchStack )
{
// No clearing is done here, the most general approach is NOT to assume that
// our appends will be the only thing in the stack. This function has no
// knowledge of caller's intentions.
// wxPathList::AddEnvList() is broken, use SEARCH_STACK::AddPaths().
// SEARCH_STACK::AddPaths() will verify readability and existence of
// each directory before adding.
SEARCH_STACK maybe;
// User environment variable path is the first search path. Chances are
// if the user is savvy enough to set an environment variable they know
// what they are doing. It should take precedence over anything else.
// Otherwise don't set it.
maybe.AddPaths( wxGetenv( wxT( "KICAD" ) ) );
#ifdef __WXMAC__
// Add the directory for the user-dependent, program specific data files.
maybe.AddPaths( PATHS::GetOSXKicadUserDataDir() );
// Global machine specific application data
maybe.AddPaths( PATHS::GetOSXKicadMachineDataDir() );
// Global application specific data files inside bundle
maybe.AddPaths( PATHS::GetOSXKicadDataDir() );
#else
// This is from CMAKE_INSTALL_PREFIX.
// Useful when KiCad is installed by `make install`.
// Use as second ranked place.
maybe.AddPaths( wxT( DEFAULT_INSTALL_PATH ) );
// Add the directory for the user-dependent, program specific data files.
// According to wxWidgets documentation:
// Unix: ~/.appname
// Windows: C:\Documents and Settings\username\Application Data\appname
maybe.AddPaths( wxStandardPaths::Get().GetUserDataDir() );
{
// Should be full path to this program executable.
wxString bin_dir = Pgm().GetExecutablePath();
#if defined(_WIN32)
// bin_dir uses unix path separator. So to parse with wxFileName
// use windows separator, especially important for server inclusion:
// like: \\myserver\local_path .
bin_dir.Replace( wxFileName::GetPathSeparator( wxPATH_UNIX ),
wxFileName::GetPathSeparator( wxPATH_WIN ) );
#endif
wxFileName bin_fn( bin_dir, wxEmptyString );
// Dir of the global (not user-specific), application specific, data files.
// From wx docs:
// Unix: prefix/share/appname
// Windows: the directory where the executable file is located
// Mac: appname.app/Contents/SharedSupport bundle subdirectory
wxString data_dir = wxStandardPaths::Get().GetDataDir();
if( bin_fn.GetPath() != data_dir )
{
// add data_dir if it is different from the bin_dir
maybe.AddPaths( data_dir );
}
// Up one level relative to binary path with "share" appended below.
bin_fn.RemoveLastDir();
maybe.AddPaths( bin_fn.GetPath() );
}
/* The normal OS program file install paths allow for a binary to be
* installed in a different path from the library files. This is
* useful for development purposes so the library and documentation
* files do not need to be installed separately. If someone can
* figure out a way to implement this without #ifdef, please do.
*/
#if defined(_WIN32)
maybe.AddPaths( wxGetenv( wxT( "PROGRAMFILES" ) ) );
#else
maybe.AddPaths( wxGetenv( wxT( "PATH" ) ) );
#endif
#endif
#if defined(DEBUG) && 0
maybe.Show( "maybe wish list" );
#endif
// Append 1) kicad, 2) kicad/share, 3) share, and 4) share/kicad to each
// possible base path in 'maybe'. Since SEARCH_STACK::AddPaths() will verify
// readability and existence of each directory, not all of these will be
// actually appended.
for( unsigned i = 0; i < maybe.GetCount(); ++i )
{
wxFileName fn( maybe[i], wxEmptyString );
#ifndef __WXMAC__
if( fn.GetPath().AfterLast( fn.GetPathSeparator() ) == wxT( "bin" ) )
{
fn.RemoveLastDir();
if( !fn.GetDirCount() )
continue; // at least on linux
}
#endif
aSearchStack->AddPaths( fn.GetPath() );
#ifndef __WXMAC__
fn.AppendDir( wxT( "kicad" ) );
aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/kicad
fn.AppendDir( wxT( "share" ) );
aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/kicad/share
fn.RemoveLastDir(); // ../ clear share
fn.RemoveLastDir(); // ../ clear kicad
fn.AppendDir( wxT( "share" ) );
aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/share
fn.AppendDir( wxT( "kicad" ) );
aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/share/kicad
#endif
}
#if defined(DEBUG) && 0
// final results:
aSearchStack->Show( __func__ );
#endif
}