284 lines
8.5 KiB
C++
284 lines
8.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_aux.cpp
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*/
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#include <fctsys.h>
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#include <common.h>
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#include <trigo.h>
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#include <wxBasePcbFrame.h>
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#include <class_board_design_settings.h>
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#include <class_zone.h>
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#include <class_text_mod.h>
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#include <class_module.h>
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#include <class_drawsegment.h>
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#include <class_pcb_text.h>
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#include <3d_viewer.h>
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#include <3d_canvas.h>
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#include <info3d_visu.h>
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#include <trackball.h>
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// Exported function:
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void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits );
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void S3D_MASTER::Set_Object_Coords( std::vector< S3D_VERTEX >& aVertices )
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{
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unsigned ii;
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/* adjust object scale, rotation and offset position */
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for( ii = 0; ii < aVertices.size(); ii++ )
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{
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aVertices[ii].x *= m_MatScale.x;
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aVertices[ii].y *= m_MatScale.y;
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aVertices[ii].z *= m_MatScale.z;
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/* adjust rotation */
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if( m_MatRotation.x )
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RotatePoint( &aVertices[ii].y, &aVertices[ii].z, (int) (m_MatRotation.x * 10) );
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if( m_MatRotation.y )
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RotatePoint( &aVertices[ii].z, &aVertices[ii].x, (int) (m_MatRotation.y * 10) );
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if( m_MatRotation.z )
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RotatePoint( &aVertices[ii].x, &aVertices[ii].y, (int) (m_MatRotation.z * 10) );
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/* adjust offset position (offset is given in UNIT 3D (0.1 inch) */
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#define SCALE_3D_CONV ((IU_PER_MILS * 1000) / UNITS3D_TO_UNITSPCB)
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aVertices[ii].x += m_MatPosition.x * SCALE_3D_CONV;
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aVertices[ii].y += m_MatPosition.y * SCALE_3D_CONV;
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aVertices[ii].z += m_MatPosition.z * SCALE_3D_CONV;
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}
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}
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void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits )
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{
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unsigned ii;
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GLfloat ax, ay, az, bx, by, bz, nx, ny, nz, r;
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/* ignore faces with less than 3 points */
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if( aVertices.size() < 3 )
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return;
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/* calculate normal direction */
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ax = aVertices[1].x - aVertices[0].x;
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ay = aVertices[1].y - aVertices[0].y;
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az = aVertices[1].z - aVertices[0].z;
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bx = aVertices[aVertices.size() - 1].x - aVertices[0].x;
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by = aVertices[aVertices.size() - 1].y - aVertices[0].y;
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bz = aVertices[aVertices.size() - 1].z - aVertices[0].z;
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nx = ay * bz - az * by;
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ny = az * bx - ax * bz;
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nz = ax * by - ay * bx;
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r = sqrt( nx * nx + ny * ny + nz * nz );
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if( r >= 0.000001 ) /* avoid division by zero */
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{
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nx /= r;
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ny /= r;
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nz /= r;
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glNormal3f( nx, ny, nz );
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}
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/* glBegin/glEnd */
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switch( aVertices.size() )
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{
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case 3:
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glBegin( GL_TRIANGLES );
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break;
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case 4:
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glBegin( GL_QUADS );
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break;
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default:
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glBegin( GL_POLYGON );
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break;
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}
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/* draw polygon/triangle/quad */
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for( ii = 0; ii < aVertices.size(); ii++ )
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{
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glVertex3d( aVertices[ii].x * aBiuTo3DUnits,
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aVertices[ii].y * aBiuTo3DUnits,
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aVertices[ii].z * aBiuTo3DUnits );
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}
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glEnd();
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}
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GLuint EDA_3D_CANVAS::DisplayCubeforTest()
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{
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GLuint gllist = glGenLists( 1 );
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glNewList( gllist, GL_COMPILE_AND_EXECUTE );
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/* draw six faces of a cube */
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glBegin( GL_QUADS );
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glNormal3f( 0.0F, 0.0F, 1.0F );
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glVertex3f( 0.5F, 0.5F, 0.5F ); glVertex3f( -0.5F, 0.5F, 0.5F );
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glVertex3f( -0.5F, -0.5F, 0.5F ); glVertex3f( 0.5F, -0.5F, 0.5F );
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glNormal3f( 0.0F, 0.0F, -1.0F );
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glVertex3f( -0.5F, -0.5F, -0.5F ); glVertex3f( -0.5F, 0.5F, -0.5F );
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glVertex3f( 0.5F, 0.5F, -0.5F ); glVertex3f( 0.5F, -0.5F, -0.5F );
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glNormal3f( 0.0F, 1.0F, 0.0F );
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glVertex3f( 0.5F, 0.5F, 0.5F ); glVertex3f( 0.5F, 0.5F, -0.5F );
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glVertex3f( -0.5F, 0.5F, -0.5F ); glVertex3f( -0.5F, 0.5F, 0.5F );
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glNormal3f( 0.0F, -1.0F, 0.0F );
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glVertex3f( -0.5F, -0.5F, -0.5F ); glVertex3f( 0.5F, -0.5F, -0.5F );
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glVertex3f( 0.5F, -0.5F, 0.5F ); glVertex3f( -0.5F, -0.5F, 0.5F );
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glNormal3f( 1.0F, 0.0F, 0.0F );
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glVertex3f( 0.5F, 0.5F, 0.5F ); glVertex3f( 0.5F, -0.5F, 0.5F );
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glVertex3f( 0.5F, -0.5F, -0.5F ); glVertex3f( 0.5F, 0.5F, -0.5F );
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glNormal3f( -1.0F, 0.0F, 0.0F );
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glVertex3f( -0.5F, -0.5F, -0.5F ); glVertex3f( -0.5F, -0.5F, 0.5F );
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glVertex3f( -0.5F, 0.5F, 0.5F ); glVertex3f( -0.5F, 0.5F, -0.5F );
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glEnd();
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glEndList();
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return gllist;
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}
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VERTEX_VALUE_CTRL::VERTEX_VALUE_CTRL( wxWindow* parent, const wxString& title,
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wxBoxSizer* BoxSizer )
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{
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wxString text;
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wxStaticText* msgtitle;
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if( title.IsEmpty() )
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text = _( "Vertex " );
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else
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text = title;
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msgtitle = new wxStaticText( parent, -1, text, wxDefaultPosition, wxSize( -1, -1 ), 0 );
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BoxSizer->Add( msgtitle, wxGROW | wxLEFT | wxRIGHT | wxTOP | wxBOTTOM );
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wxFlexGridSizer* GridSizer = new wxFlexGridSizer( 3, 2, 0, 0 );
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BoxSizer->Add( GridSizer, 0, wxGROW | wxALL, 5 );
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msgtitle = new wxStaticText( parent, -1, wxT( "X:" ) );
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GridSizer->Add( msgtitle, 0,
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wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
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wxLEFT | wxRIGHT , 5 );
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m_XValueCtrl = new wxTextCtrl( parent, -1, wxEmptyString,
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wxDefaultPosition, wxSize( -1, -1 ), 0 );
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GridSizer->Add( m_XValueCtrl,
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0,
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wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
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wxLEFT | wxRIGHT, 5 );
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msgtitle = new wxStaticText( parent, -1, wxT( "Y:" ), wxDefaultPosition,
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wxSize( -1, -1 ), 0 );
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GridSizer->Add( msgtitle,
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0,
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wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
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wxLEFT | wxRIGHT, 5 );
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m_YValueCtrl = new wxTextCtrl( parent, -1, wxEmptyString,
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wxDefaultPosition, wxSize( -1, -1 ), 0 );
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GridSizer->Add( m_YValueCtrl, 0,
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wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
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wxLEFT | wxRIGHT, 5 );
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msgtitle = new wxStaticText( parent, -1, wxT( "Z:" ), wxDefaultPosition,
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wxSize( -1, -1 ), 0 );
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GridSizer->Add( msgtitle, 0,
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wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
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wxLEFT | wxRIGHT, 5 );
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m_ZValueCtrl = new wxTextCtrl( parent, -1, wxEmptyString,
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wxDefaultPosition, wxSize( -1, -1 ), 0 );
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GridSizer->Add( m_ZValueCtrl, 0,
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wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
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wxLEFT | wxRIGHT, 5 );
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}
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VERTEX_VALUE_CTRL::~VERTEX_VALUE_CTRL()
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{
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}
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S3D_VERTEX VERTEX_VALUE_CTRL::GetValue()
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{
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S3D_VERTEX value;
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double dtmp;
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m_XValueCtrl->GetValue().ToDouble( &dtmp );
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value.x = dtmp;
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m_YValueCtrl->GetValue().ToDouble( &dtmp );
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value.y = dtmp;
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m_ZValueCtrl->GetValue().ToDouble( &dtmp );
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value.z = dtmp;
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return value;
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}
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void VERTEX_VALUE_CTRL::SetValue( S3D_VERTEX vertex )
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{
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wxString text;
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text.Printf( wxT( "%f" ), vertex.x );
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m_XValueCtrl->Clear();
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m_XValueCtrl->AppendText( text );
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text.Printf( wxT( "%f" ), vertex.y );
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m_YValueCtrl->Clear();
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m_YValueCtrl->AppendText( text );
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text.Printf( wxT( "%f" ), vertex.z );
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m_ZValueCtrl->Clear();
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m_ZValueCtrl->AppendText( text );
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}
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void VERTEX_VALUE_CTRL::Enable( bool onoff )
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{
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m_XValueCtrl->Enable( onoff );
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m_YValueCtrl->Enable( onoff );
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m_ZValueCtrl->Enable( onoff );
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}
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