kicad/common/gal/opengl/cached_container.cpp

691 lines
20 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2016 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cached_container.cpp
* @brief Class to store instances of VERTEX with caching. It allows storing VERTEX objects and
* associates them with VERTEX_ITEMs. This leads to a possibility of caching vertices data in the
* GPU memory and a fast reuse of that data.
*/
#include <gal/opengl/cached_container.h>
#include <gal/opengl/vertex_manager.h>
#include <gal/opengl/vertex_item.h>
#include <gal/opengl/shader.h>
#include <gal/opengl/utils.h>
#include <confirm.h>
#include <list>
#include <cassert>
#ifdef __WXDEBUG__
#include <wx/log.h>
#include <profile.h>
#endif /* __WXDEBUG__ */
using namespace KIGFX;
CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_item( NULL ),
m_chunkSize( 0 ), m_chunkOffset( 0 ), m_isMapped( false ),
m_isInitialized( false ), m_glBufferHandle( -1 )
{
// In the beginning there is only free space
m_freeChunks.insert( std::make_pair( aSize, 0 ) );
}
CACHED_CONTAINER::~CACHED_CONTAINER()
{
if( m_isMapped )
Unmap();
if( m_isInitialized )
{
glDeleteBuffers( 1, &m_glBufferHandle );
}
}
void CACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
{
assert( aItem != NULL );
unsigned int itemSize = aItem->GetSize();
m_item = aItem;
m_chunkSize = itemSize;
m_useCopyBuffer = GLEW_ARB_copy_buffer;
// Get the previously set offset if the item was stored previously
m_chunkOffset = itemSize > 0 ? aItem->GetOffset() : -1;
#if CACHED_CONTAINER_TEST > 1
wxLogDebug( wxT( "Adding/editing item 0x%08lx (size %d)" ), (long) m_item, itemSize );
#endif
}
void CACHED_CONTAINER::FinishItem()
{
assert( m_item != NULL );
unsigned int itemSize = m_item->GetSize();
// Finishing the previously edited item
if( itemSize < m_chunkSize )
{
// There is some not used but reserved memory left, so we should return it to the pool
int itemOffset = m_item->GetOffset();
// Add the not used memory back to the pool
addFreeChunk( itemOffset + itemSize, m_chunkSize - itemSize );
// mergeFreeChunks(); // veery slow and buggy
}
if( itemSize > 0 )
m_items.insert( m_item );
m_item = NULL;
m_chunkSize = 0;
m_chunkOffset = 0;
#if CACHED_CONTAINER_TEST > 1
wxLogDebug( wxT( "Finishing item 0x%08lx (size %d)" ), (long) m_item, itemSize );
test();
#endif
}
VERTEX* CACHED_CONTAINER::Allocate( unsigned int aSize )
{
assert( m_item != NULL );
assert( m_isMapped );
if( m_failed )
return NULL;
unsigned int itemSize = m_item->GetSize();
unsigned int newSize = itemSize + aSize;
if( newSize > m_chunkSize )
{
// There is not enough space in the currently reserved chunk, so we have to resize it
if( !reallocate( newSize ) )
{
m_failed = true;
return NULL;
}
}
VERTEX* reserved = &m_vertices[m_chunkOffset + itemSize];
// Now the item officially possesses the memory chunk
m_item->setSize( newSize );
// The content has to be updated
m_dirty = true;
#if CACHED_CONTAINER_TEST > 0
test();
#endif
#if CACHED_CONTAINER_TEST > 2
showFreeChunks();
showUsedChunks();
#endif
return reserved;
}
void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
{
assert( aItem != NULL );
assert( m_items.find( aItem ) != m_items.end() || aItem->GetSize() == 0 );
int size = aItem->GetSize();
if( size == 0 )
return; // Item is not stored here
int offset = aItem->GetOffset();
#if CACHED_CONTAINER_TEST > 1
wxLogDebug( wxT( "Removing 0x%08lx (size %d offset %d)" ), (long) aItem, size, offset );
#endif
// Insert a free memory chunk entry in the place where item was stored
addFreeChunk( offset, size );
// Indicate that the item is not stored in the container anymore
aItem->setSize( 0 );
m_items.erase( aItem );
#if CACHED_CONTAINER_TEST > 0
test();
#endif
// This dynamic memory freeing optimize memory usage, but in fact can create
// out of memory issues because freeing and reallocation large chuncks of memory
// can create memory fragmentation and no room to reallocate large chuncks
// after many free/reallocate cycles during a session using the same complex board
// So it can be disable.
// Currently: it is disable to avoid "out of memory" issues
#if 0
// Dynamic memory freeing, there is no point in holding
// a large amount of memory when there is no use for it
if( m_freeSpace > ( 0.75 * m_currentSize ) && m_currentSize > m_initialSize )
{
defragmentResize( 0.5 * m_currentSize );
}
#endif
}
void CACHED_CONTAINER::Clear()
{
m_freeSpace = m_currentSize;
m_failed = false;
// Set the size of all the stored VERTEX_ITEMs to 0, so it is clear that they are not held
// in the container anymore
for( ITEMS::iterator it = m_items.begin(); it != m_items.end(); ++it )
{
( *it )->setSize( 0 );
}
m_items.clear();
// Now there is only free space left
m_freeChunks.clear();
m_freeChunks.insert( std::make_pair( m_freeSpace, 0 ) );
}
void CACHED_CONTAINER::Map()
{
assert( !IsMapped() );
if( !m_isInitialized )
init();
glBindBuffer( GL_ARRAY_BUFFER, m_glBufferHandle );
m_vertices = static_cast<VERTEX*>( glMapBuffer( GL_ARRAY_BUFFER, GL_READ_WRITE ) );
checkGlError( "mapping vertices buffer" );
m_isMapped = true;
}
void CACHED_CONTAINER::Unmap()
{
assert( IsMapped() );
glUnmapBuffer( GL_ARRAY_BUFFER );
checkGlError( "unmapping vertices buffer" );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
m_vertices = NULL;
checkGlError( "unbinding vertices buffer" );
m_isMapped = false;
}
void CACHED_CONTAINER::init()
{
glGenBuffers( 1, &m_glBufferHandle );
glBindBuffer( GL_ARRAY_BUFFER, m_glBufferHandle );
glBufferData( GL_ARRAY_BUFFER, m_currentSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
checkGlError( "allocating video memory for cached container" );
m_isInitialized = true;
}
bool CACHED_CONTAINER::reallocate( unsigned int aSize )
{
assert( aSize > 0 );
assert( m_isMapped );
unsigned int itemSize = m_item->GetSize();
#if CACHED_CONTAINER_TEST > 2
wxLogDebug( wxT( "Resize 0x%08lx from %d to %d" ), (long) m_item, itemSize, aSize );
#endif
// Is there enough space to store vertices?
if( m_freeSpace < aSize )
{
bool result;
// Would it be enough to double the current space?
if( aSize < m_freeSpace + m_currentSize )
{
// Yes: exponential growing
result = defragmentResize( m_currentSize * 2 );
}
else
{
// No: grow to the nearest greater power of 2
result = defragmentResize( pow( 2, ceil( log2( m_currentSize * 2 + aSize ) ) ) );
}
if( !result )
return false;
}
// Look for the free space chunk of at least given size
FREE_CHUNK_MAP::iterator newChunk = m_freeChunks.lower_bound( aSize );
if( newChunk == m_freeChunks.end() )
{
// In the case when there is enough space to store the vertices,
// but the free space is not continous we should defragment the container
if( !defragmentResize( m_currentSize ) )
return false;
// Update the current offset
m_chunkOffset = m_item->GetOffset();
// We can take the first free chunk, as there is only one after defragmentation
// and we can be sure that it provides enough space to store the object
newChunk = m_freeChunks.begin();
}
// Parameters of the allocated chunk
unsigned int newChunkSize = getChunkSize( *newChunk );
unsigned int newChunkOffset = getChunkOffset( *newChunk );
assert( newChunkSize >= aSize );
assert( newChunkOffset < m_currentSize );
// Check if the item was previously stored in the container
if( itemSize > 0 )
{
#if CACHED_CONTAINER_TEST > 3
wxLogDebug( wxT( "Moving 0x%08x from 0x%08x to 0x%08x" ),
(int) m_item, oldChunkOffset, newChunkOffset );
#endif
// The item was reallocated, so we have to copy all the old data to the new place
memcpy( &m_vertices[newChunkOffset], &m_vertices[m_chunkOffset], itemSize * VertexSize );
// Free the space used by the previous chunk
addFreeChunk( m_chunkOffset, m_chunkSize );
}
// Remove the new allocated chunk from the free space pool
m_freeChunks.erase( newChunk );
m_freeSpace -= newChunkSize;
m_chunkSize = newChunkSize;
m_chunkOffset = newChunkOffset;
m_item->setOffset( m_chunkOffset );
return true;
}
void CACHED_CONTAINER::mergeFreeChunks()
{
if( m_freeChunks.size() <= 1 ) // There are no chunks that can be merged
return;
#ifdef __WXDEBUG__
prof_counter totalTime;
prof_start( &totalTime );
#endif /* __WXDEBUG__ */
// Reversed free chunks map - this one stores chunk size with its offset as the key
std::list<CHUNK> freeChunks;
FREE_CHUNK_MAP::const_iterator it, it_end;
for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
{
freeChunks.push_back( std::make_pair( it->second, it->first ) );
}
m_freeChunks.clear();
freeChunks.sort();
std::list<CHUNK>::const_iterator itf, itf_end;
unsigned int offset = freeChunks.front().first;
unsigned int size = freeChunks.front().second;
freeChunks.pop_front();
for( itf = freeChunks.begin(), itf_end = freeChunks.end(); itf != itf_end; ++itf )
{
if( itf->first == offset + size )
{
// These chunks can be merged, so just increase the current chunk size and go on
size += itf->second;
}
else
{
// These chunks cannot be merged
// So store the previous one
m_freeChunks.insert( std::make_pair( size, offset ) );
// and let's check the next chunk
offset = itf->first;
size = itf->second;
}
}
// Add the last one
m_freeChunks.insert( std::make_pair( size, offset ) );
#ifdef __WXDEBUG__
prof_end( &totalTime );
wxLogDebug( wxT( "Merged free chunks / %.1f ms" ), totalTime.msecs() );
#endif /* __WXDEBUG__ */
#if CACHED_CONTAINER_TEST > 0
test();
#endif
}
bool CACHED_CONTAINER::defragmentResize( unsigned int aNewSize )
{
if( !m_useCopyBuffer )
return defragmentResizeMemcpy( aNewSize );
assert( IsMapped() );
wxLogTrace( "GAL_CACHED_CONTAINER",
wxT( "Resizing & defragmenting container from %d to %d" ), m_currentSize, aNewSize );
// No shrinking if we cannot fit all the data
if( aNewSize < m_currentSize && usedSpace() > aNewSize )
return false;
#ifdef __WXDEBUG__
prof_counter totalTime;
prof_start( &totalTime );
#endif /* __WXDEBUG__ */
GLuint newBuffer;
// glCopyBufferSubData requires a buffer to be unmapped
glUnmapBuffer( GL_ARRAY_BUFFER );
// Create the destination buffer
glGenBuffers( 1, &newBuffer );
// It would be best to use GL_COPY_WRITE_BUFFER here,
// but it is not available everywhere
#ifdef __WXDEBUG__
GLint eaBuffer = -1;
glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING, &eaBuffer );
assert( eaBuffer == 0 );
#endif /* __WXDEBUG__ */
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, newBuffer );
glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
checkGlError( "creating buffer during defragmentation" );
// Special case: the container is either already defragmented or filled up to its capacity,
// so we just resize it and move the current data
if( ( m_freeChunks.size() == 0 )
|| ( m_freeChunks.size() == 1 && m_freeChunks.begin()->second == usedSpace() ) )
{
assert( aNewSize != m_currentSize );
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
0, 0, usedSpace() * VertexSize );
}
else
{
int newOffset = 0;
ITEMS::iterator it, it_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
{
VERTEX_ITEM* item = *it;
int itemOffset = item->GetOffset();
int itemSize = item->GetSize();
// Move an item to the new container
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
itemOffset * VertexSize, newOffset * VertexSize, itemSize * VertexSize );
// Update new offset
item->setOffset( newOffset );
// Move to the next free space
newOffset += itemSize;
}
}
// Cleanup
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
// Previously we have unmapped the array buffer, now when it is also
// unbound, it may be officially marked as unmapped
m_isMapped = false;
glDeleteBuffers( 1, &m_glBufferHandle );
// Switch to the new vertex buffer
m_glBufferHandle = newBuffer;
Map();
checkGlError( "switching buffers during defragmentation" );
#ifdef __WXDEBUG__
prof_end( &totalTime );
wxLogTrace( "GAL_CACHED_CONTAINER",
wxT( "Defragmented container storing %d vertices / %.1f ms" ),
m_currentSize - m_freeSpace, totalTime.msecs() );
#endif /* __WXDEBUG__ */
m_freeSpace += ( aNewSize - m_currentSize );
m_currentSize = aNewSize;
// Now there is only one big chunk of free memory
m_freeChunks.clear();
m_freeChunks.insert( std::make_pair( m_freeSpace, m_currentSize - m_freeSpace ) );
return true;
}
bool CACHED_CONTAINER::defragmentResizeMemcpy( unsigned int aNewSize )
{
assert( IsMapped() );
wxLogTrace( "GAL_CACHED_CONTAINER",
wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ),
m_currentSize, aNewSize );
// No shrinking if we cannot fit all the data
if( usedSpace() > aNewSize )
return false;
#ifdef __WXDEBUG__
prof_counter totalTime;
prof_start( &totalTime );
#endif /* __WXDEBUG__ */
GLuint newBuffer;
VERTEX* newBufferMem;
// Create the destination buffer
glGenBuffers( 1, &newBuffer );
// It would be best to use GL_COPY_WRITE_BUFFER here,
// but it is not available everywhere
#ifdef __WXDEBUG__
GLint eaBuffer = -1;
glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING, &eaBuffer );
assert( eaBuffer == 0 );
#endif /* __WXDEBUG__ */
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, newBuffer );
glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
newBufferMem = static_cast<VERTEX*>( glMapBuffer( GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY ) );
checkGlError( "creating buffer during defragmentation" );
// Special case: the container is either already defragmented or filled up to its capacity,
// so we just resize it and move the current data
if( ( m_freeChunks.size() == 0 )
|| ( m_freeChunks.size() == 1 && m_freeChunks.begin()->second == usedSpace() ) )
{
assert( aNewSize != m_currentSize );
memcpy( newBufferMem, m_vertices, usedSpace() * VertexSize );
}
else
{
ITEMS::iterator it, it_end;
int newOffset = 0;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
{
VERTEX_ITEM* item = *it;
int itemOffset = item->GetOffset();
int itemSize = item->GetSize();
// Move an item to the new container
memcpy( &newBufferMem[newOffset], &m_vertices[itemOffset], itemSize * VertexSize );
// Update new offset
item->setOffset( newOffset );
// Move to the next free space
newOffset += itemSize;
}
}
// Cleanup
glUnmapBuffer( GL_ELEMENT_ARRAY_BUFFER );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
Unmap();
glDeleteBuffers( 1, &m_glBufferHandle );
// Switch to the new vertex buffer
m_glBufferHandle = newBuffer;
Map();
checkGlError( "switching buffers during defragmentation" );
#ifdef __WXDEBUG__
prof_end( &totalTime );
wxLogTrace( "GAL_CACHED_CONTAINER",
wxT( "Defragmented container storing %d vertices / %.1f ms" ),
m_currentSize - m_freeSpace, totalTime.msecs() );
#endif /* __WXDEBUG__ */
m_freeSpace += ( aNewSize - m_currentSize );
m_currentSize = aNewSize;
// Now there is only one big chunk of free memory
m_freeChunks.clear();
m_freeChunks.insert( std::make_pair( m_freeSpace, m_currentSize - m_freeSpace ) );
return true;
}
void CACHED_CONTAINER::addFreeChunk( unsigned int aOffset, unsigned int aSize )
{
assert( aOffset + aSize <= m_currentSize );
assert( aSize > 0 );
m_freeChunks.insert( std::make_pair( aSize, aOffset ) );
m_freeSpace += aSize;
}
void CACHED_CONTAINER::showFreeChunks()
{
#ifdef __WXDEBUG__
FREE_CHUNK_MAP::iterator it;
wxLogDebug( wxT( "Free chunks:" ) );
for( it = m_freeChunks.begin(); it != m_freeChunks.end(); ++it )
{
unsigned int offset = getChunkOffset( *it );
unsigned int size = getChunkSize( *it );
assert( size > 0 );
wxLogDebug( wxT( "[0x%08x-0x%08x] (size %d)" ),
offset, offset + size - 1, size );
}
#endif /* __WXDEBUG__ */
}
void CACHED_CONTAINER::showUsedChunks()
{
#ifdef __WXDEBUG__
ITEMS::iterator it;
wxLogDebug( wxT( "Used chunks:" ) );
for( it = m_items.begin(); it != m_items.end(); ++it )
{
VERTEX_ITEM* item = *it;
unsigned int offset = item->GetOffset();
unsigned int size = item->GetSize();
assert( size > 0 );
wxLogDebug( wxT( "[0x%08x-0x%08x] @ 0x%08lx (size %d)" ),
offset, offset + size - 1, (long) item, size );
}
#endif /* __WXDEBUG__ */
}
void CACHED_CONTAINER::test()
{
#ifdef __WXDEBUG__
// Free space check
unsigned int freeSpace = 0;
FREE_CHUNK_MAP::iterator itf;
for( itf = m_freeChunks.begin(); itf != m_freeChunks.end(); ++itf )
freeSpace += getChunkSize( *itf );
assert( freeSpace == m_freeSpace );
// Used space check
unsigned int usedSpace = 0;
ITEMS::iterator itr;
for( itr = m_items.begin(); itr != m_items.end(); ++itr )
usedSpace += ( *itr )->GetSize();
// If we have a chunk assigned, then there must be an item edited
assert( m_chunkSize == 0 || m_item );
// Currently reserved chunk is also counted as used
usedSpace += m_chunkSize;
assert( ( m_freeSpace + usedSpace ) == m_currentSize );
// Overlapping check TODO
#endif /* __WXDEBUG__ */
}