205 lines
7.7 KiB
C++
205 lines
7.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2008-2018 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_zone_settings.h
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* @brief Class ZONE_SETTINGS used to handle zones parameters in dialogs.
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*/
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#ifndef ZONE_SETTINGS_H_
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#define ZONE_SETTINGS_H_
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#include <layers_id_colors_and_visibility.h>
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#include <zones.h>
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class wxDataViewListCtrl;
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enum class ZONE_FILL_MODE
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{
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POLYGONS = 0, // fill zone with polygons
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HATCH_PATTERN = 1 // fill zone using a grid pattern
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};
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/// Zone hatch styles
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enum class ZONE_HATCH_STYLE
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{
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NO_HATCH,
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DIAGONAL_FULL,
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DIAGONAL_EDGE
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};
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/// Whether or not to remove isolated islands from a zone
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enum class ISLAND_REMOVAL_MODE
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{
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ALWAYS,
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NEVER,
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AREA
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};
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/**
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* ZONE_SETTINGS
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* handles zones parameters.
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* Because a zone can be on copper or non copper layers, and can be also
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* a keepout area, some parameters are irrelevant depending on the type of zone
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*/
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class ZONE_SETTINGS
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{
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public:
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// the actual zone outline shape can be slightly modified (smoothed):
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enum {
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SMOOTHING_UNDEFINED = -1,
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SMOOTHING_NONE = 0, // Zone outline is used without change
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SMOOTHING_CHAMFER, // Zone outline is used after chamfering corners
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SMOOTHING_FILLET, // Zone outline is used after rounding corners
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SMOOTHING_LAST // sentinel
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};
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ZONE_FILL_MODE m_FillMode;
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int m_ZonePriority; ///< Priority (0 ... N) of the zone
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int m_ZoneClearance; ///< Minimal clearance value
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int m_ZoneMinThickness; ///< Min thickness value in filled areas
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int m_HatchFillTypeThickness; ///< Grid style shape: thickness of lines (if 0 -> solid shape)
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int m_HatchFillTypeGap; ///< Grid style shape: clearance between lines (0 -> solid shape)
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double m_HatchFillTypeOrientation; ///< Grid style shape: orientation of grid lines in degrees
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int m_HatchFillTypeSmoothingLevel; ///< Grid pattern smoothing type, similar to corner smoothing type
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///< 0 = no smoothing, 1 = fillet, >= 2 = arc
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double m_HatchFillTypeSmoothingValue; ///< Grid pattern chamfer distance/fillet value
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///< this is the ratio between the gap and the chamfer size
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int m_NetcodeSelection; ///< Net code selection for the current zone
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wxString m_Name; ///< Unique name for the current zone (can be blank)
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LSET m_Layers; ///< Layers that this zone exists on
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/// Option to show the zone area (outlines only, short hatches or full hatches
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ZONE_HATCH_STYLE m_Zone_HatchingStyle;
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long m_ThermalReliefGap; ///< thickness of the gap in thermal reliefs
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long m_ThermalReliefCopperBridge; ///< thickness of the copper bridge in thermal reliefs
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bool m_Zone_45_Only;
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private:
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int m_cornerSmoothingType; ///< Corner smoothing type
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unsigned int m_cornerRadius; ///< Corner chamfer distance / fillet radius
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ZONE_CONNECTION m_PadConnection;
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/* A zone outline can be a keepout zone.
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* It will be never filled, and DRC should test for pads, tracks and vias
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*/
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bool m_isKeepout;
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/* For keepout zones only:
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* what is not allowed inside the keepout ( pads, tracks and vias )
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*/
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bool m_keepoutDoNotAllowCopperPour;
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bool m_keepoutDoNotAllowVias;
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bool m_keepoutDoNotAllowTracks;
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bool m_keepoutDoNotAllowPads;
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bool m_keepoutDoNotAllowFootprints;
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ISLAND_REMOVAL_MODE m_removeIslands;
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long long int m_minIslandArea;
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public:
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ZONE_SETTINGS();
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/**
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* operator << ( const ZONE_CONTAINER& )
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* was Function ImportSetting
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* copies settings from a given zone into this object.
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* @param aSource: the given zone
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*/
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ZONE_SETTINGS& operator << ( const ZONE_CONTAINER& aSource );
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/**
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* A helper routine for the various zone dialogs (copper, non-copper, keepout).
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* @param aList the wxDataViewListCtrl to populate
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* @param aFrame the parent editor frame
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* @param aShowCopper indicates whether copper or technical layers should be shown
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* @param aFpEditorMode true to show (when aShowCopper = true) the option: all inner layers
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*/
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void SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame,
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bool aShowCopper, bool aFpEditorMode = false );
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/**
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* Function ExportSetting
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* copy settings to a given zone
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* @param aTarget: the given zone
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* @param aFullExport: if false: some parameters are NOT exported
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* because they must not be exported when export settings from a zone to others zones
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* Currently:
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* m_NetcodeSelection
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*/
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void ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport = true ) const;
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void SetCornerSmoothingType( int aType) { m_cornerSmoothingType = aType; }
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int GetCornerSmoothingType() const { return m_cornerSmoothingType; }
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void SetCornerRadius( int aRadius );
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unsigned int GetCornerRadius() const { return m_cornerRadius; }
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ZONE_CONNECTION GetPadConnection() const
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{
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return m_PadConnection;
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}
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void SetPadConnection( ZONE_CONNECTION aPadConnection )
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{
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m_PadConnection = aPadConnection;
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}
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/**
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* Accessors to parameters used in Keepout zones:
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*/
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const bool GetIsKeepout() const { return m_isKeepout; }
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const bool GetDoNotAllowCopperPour() const { return m_keepoutDoNotAllowCopperPour; }
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const bool GetDoNotAllowVias() const { return m_keepoutDoNotAllowVias; }
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const bool GetDoNotAllowTracks() const { return m_keepoutDoNotAllowTracks; }
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const bool GetDoNotAllowPads() const { return m_keepoutDoNotAllowPads; }
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const bool GetDoNotAllowFootprints() const { return m_keepoutDoNotAllowFootprints; }
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void SetIsKeepout( bool aEnable ) { m_isKeepout = aEnable; }
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void SetDoNotAllowCopperPour( bool aEnable ) { m_keepoutDoNotAllowCopperPour = aEnable; }
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void SetDoNotAllowVias( bool aEnable ) { m_keepoutDoNotAllowVias = aEnable; }
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void SetDoNotAllowTracks( bool aEnable ) { m_keepoutDoNotAllowTracks = aEnable; }
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void SetDoNotAllowPads( bool aEnable ) { m_keepoutDoNotAllowPads = aEnable; }
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void SetDoNotAllowFootprints( bool aEnable ) { m_keepoutDoNotAllowFootprints = aEnable; }
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const ISLAND_REMOVAL_MODE GetIslandRemovalMode() const { return m_removeIslands; }
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void SetIslandRemovalMode( ISLAND_REMOVAL_MODE aRemove ) { m_removeIslands = aRemove; }
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long long int GetMinIslandArea() const { return m_minIslandArea; }
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void SetMinIslandArea( long long int aArea ) { m_minIslandArea = aArea; }
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};
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#endif // ZONE_SETTINGS_H_
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