a530b600b8
Rotating to 0 when above pi would result in the board spinning back through pi to get there. This led to jarring motion. Also fix an issue added in |
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.. | ||
3d_cache | ||
3d_canvas | ||
3d_model_viewer | ||
3d_rendering | ||
3d_viewer | ||
common_ogl | ||
3d_enums.h | ||
3d_fastmath.cpp | ||
3d_fastmath.h | ||
3d_math.cpp | ||
3d_math.h | ||
3d_plugin_dir.h.in | ||
3d_viewer.h | ||
3d_viewer_id.h | ||
CMakeLists.txt | ||
credits.txt |