c7a4ea97c3
Previously the snap points computed for oval pads didn't get all the
points correct. This breaks out the "find snap points for ovals"
into a function, reworks the logic, adds some tests.
Also adds "extremum points" when the oval isn't exactly H/V.
(cherry picked from commit
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.. | ||
geometry | ||
math | ||
bezier_curves.h | ||
convert_basic_shapes_to_polygon.h | ||
hash.h | ||
md5_hash.h | ||
trigo.h |