511 lines
16 KiB
C++
511 lines
16 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2012-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <dialog_shim.h>
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#include <kiway_player.h>
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#include <wx/evtloop.h>
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#include <pgm_base.h>
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#include <tool/tool_manager.h>
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#include <eda_rect.h>
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#include <wx/display.h>
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#include <wx/grid.h>
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/// Toggle a window's "enable" status to disabled, then enabled on destruction.
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class WDO_ENABLE_DISABLE
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{
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wxWindow* m_win;
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public:
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WDO_ENABLE_DISABLE( wxWindow* aWindow ) :
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m_win( aWindow )
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{
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if( m_win )
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m_win->Disable();
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}
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~WDO_ENABLE_DISABLE()
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{
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if( m_win )
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{
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m_win->Enable();
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m_win->SetFocus(); // let's focus back on the parent window
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}
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}
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};
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BEGIN_EVENT_TABLE( DIALOG_SHIM, wxDialog )
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// If dialog has a grid and the grid has an active cell editor
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// Esc key closes cell editor, otherwise Esc key closes the dialog.
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EVT_GRID_EDITOR_SHOWN( DIALOG_SHIM::OnGridEditorShown )
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EVT_GRID_EDITOR_HIDDEN( DIALOG_SHIM::OnGridEditorHidden )
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EVT_CHAR_HOOK( DIALOG_SHIM::OnCharHook )
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END_EVENT_TABLE()
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DIALOG_SHIM::DIALOG_SHIM( wxWindow* aParent, wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, long style,
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const wxString& name ) :
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wxDialog( aParent, id, title, pos, size, style, name ),
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KIWAY_HOLDER( nullptr, KIWAY_HOLDER::DIALOG ),
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m_units( MILLIMETRES ),
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m_firstPaintEvent( true ),
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m_initialFocusTarget( nullptr ),
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m_qmodal_loop( nullptr ),
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m_qmodal_showing( false ),
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m_qmodal_parent_disabler( nullptr )
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{
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KIWAY_HOLDER* kiwayHolder = nullptr;
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if( aParent )
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{
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kiwayHolder = dynamic_cast<KIWAY_HOLDER*>( aParent );
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while( !kiwayHolder && aParent->GetParent() )
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{
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aParent = aParent->GetParent();
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kiwayHolder = dynamic_cast<KIWAY_HOLDER*>( aParent );
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}
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}
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// Inherit units from parent
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if( kiwayHolder && kiwayHolder->GetType() == KIWAY_HOLDER::FRAME )
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m_units = static_cast<EDA_BASE_FRAME*>( kiwayHolder )->GetUserUnits();
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else if( kiwayHolder && kiwayHolder->GetType() == KIWAY_HOLDER::DIALOG )
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m_units = static_cast<DIALOG_SHIM*>( kiwayHolder )->GetUserUnits();
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// Don't mouse-warp after a dialog run from the context menu
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if( kiwayHolder && kiwayHolder->GetType() == KIWAY_HOLDER::FRAME )
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{
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TOOL_MANAGER* toolMgr = static_cast<EDA_BASE_FRAME*>( kiwayHolder )->GetToolManager();
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if( toolMgr && toolMgr->IsContextMenuActive() )
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toolMgr->VetoContextMenuMouseWarp();
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}
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// Set up the message bus
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if( kiwayHolder )
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SetKiway( this, &kiwayHolder->Kiway() );
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Bind( wxEVT_CLOSE_WINDOW, &DIALOG_SHIM::OnCloseWindow, this );
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Bind( wxEVT_BUTTON, &DIALOG_SHIM::OnButton, this );
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#ifdef __WINDOWS__
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// On Windows, the app top windows can be brought to the foreground (at least temporarily)
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// in certain circumstances such as when calling an external tool in Eeschema BOM generation.
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// So set the parent frame (if exists) to top window to avoid this annoying behavior.
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if( kiwayHolder && kiwayHolder->GetType() == KIWAY_HOLDER::FRAME )
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Pgm().App().SetTopWindow( (EDA_BASE_FRAME*) kiwayHolder );
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#endif
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Connect( wxEVT_PAINT, wxPaintEventHandler( DIALOG_SHIM::OnPaint ) );
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}
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DIALOG_SHIM::~DIALOG_SHIM()
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{
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// if the dialog is quasi-modal, this will end its event loop
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if( IsQuasiModal() )
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EndQuasiModal( wxID_CANCEL );
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if( m_qmodal_parent_disabler )
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delete m_qmodal_parent_disabler; // usually NULL by now
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}
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void DIALOG_SHIM::FinishDialogSettings()
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{
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// must be called from the constructor of derived classes,
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// when all widgets are initialized, and therefore their size fixed
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// SetSizeHints fixes the minimal size of sizers in the dialog
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// (SetSizeHints calls Fit(), so no need to call it)
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GetSizer()->SetSizeHints( this );
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// the default position, when calling the first time the dlg
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Center();
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}
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void DIALOG_SHIM::SetSizeInDU( int x, int y )
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{
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wxSize sz( x, y );
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SetSize( ConvertDialogToPixels( sz ) );
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}
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int DIALOG_SHIM::HorizPixelsFromDU( int x )
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{
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wxSize sz( x, 0 );
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return ConvertDialogToPixels( sz ).x;
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}
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int DIALOG_SHIM::VertPixelsFromDU( int y )
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{
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wxSize sz( 0, y );
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return ConvertDialogToPixels( sz ).y;
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}
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// our hashtable is an implementation secret, don't need or want it in a header file
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#include <hashtables.h>
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#include <base_struct.h> // EDA_RECT
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#include <typeinfo>
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static RECT_MAP class_map;
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bool DIALOG_SHIM::Show( bool show )
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{
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bool ret;
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const char* hash_key;
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if( m_hash_key.size() )
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{
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// a special case like EDA_LIST_DIALOG, which has multiple uses.
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hash_key = m_hash_key.c_str();
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}
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else
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{
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hash_key = typeid(*this).name();
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}
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// Show or hide the window. If hiding, save current position and size.
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// If showing, use previous position and size.
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if( show )
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{
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#ifndef __WINDOWS__
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wxDialog::Raise(); // Needed on OS X and some other window managers (i.e. Unity)
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#endif
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ret = wxDialog::Show( show );
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// classname is key, returns a zeroed out default EDA_RECT if none existed before.
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EDA_RECT savedDialogRect = class_map[ hash_key ];
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if( savedDialogRect.GetSize().x != 0 && savedDialogRect.GetSize().y != 0 )
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{
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SetSize( savedDialogRect.GetPosition().x,
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savedDialogRect.GetPosition().y,
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std::max( wxDialog::GetSize().x, savedDialogRect.GetSize().x ),
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std::max( wxDialog::GetSize().y, savedDialogRect.GetSize().y ),
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0 );
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}
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// Be sure that the dialog appears in a visible area
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// (the dialog position might have been stored at the time when it was
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// shown on another display)
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if( wxDisplay::GetFromWindow( this ) == wxNOT_FOUND )
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Centre();
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}
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else
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{
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// Save the dialog's position & size before hiding, using classname as key
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class_map[ hash_key ] = EDA_RECT( wxDialog::GetPosition(), wxDialog::GetSize() );
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#ifdef __WXMAC__
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if ( m_eventLoop )
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m_eventLoop->Exit( GetReturnCode() ); // Needed for APP-MODAL dlgs on OSX
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#endif
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ret = wxDialog::Show( show );
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}
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return ret;
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}
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bool DIALOG_SHIM::Enable( bool enable )
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{
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// so we can do logging of this state change:
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#if 0 && defined(DEBUG)
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const char* type_id = typeid( *this ).name();
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printf( "DIALOG_SHIM %s: %s\n", type_id, enable ? "enabled" : "disabled" );
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fflush(0); //Needed on msys2 to immediately print the message
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#endif
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return wxDialog::Enable( enable );
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}
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// Recursive descent doing a SelectAll() in wxTextCtrls.
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// MacOS User Interface Guidelines state that when tabbing to a text control all its
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// text should be selected. Since wxWidgets fails to implement this, we do it here.
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static void selectAllInTextCtrls( wxWindowList& children )
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{
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for( wxWindow* child : children )
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{
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wxTextCtrl* childTextCtrl = dynamic_cast<wxTextCtrl*>( child );
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if( childTextCtrl )
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{
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wxTextEntry* asTextEntry = dynamic_cast<wxTextEntry*>( childTextCtrl );
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// Respect an existing selection
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if( asTextEntry->GetStringSelection().IsEmpty() )
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asTextEntry->SelectAll();
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}
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else
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selectAllInTextCtrls( child->GetChildren() );
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}
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}
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#ifdef __WXMAC__
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static void fixOSXCancelButtonIssue( wxWindow *aWindow )
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{
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// A ugly hack to fix an issue on OSX: cmd+c closes the dialog instead of
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// copying the text if a button with wxID_CANCEL is used in a
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// wxStdDialogButtonSizer created by wxFormBuilder: the label is &Cancel, and
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// this accelerator key has priority over the standard copy accelerator.
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// Note: problem also exists in other languages; for instance cmd+a closes
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// dialogs in German because the button is &Abbrechen.
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wxButton* button = dynamic_cast<wxButton*>( wxWindow::FindWindowById( wxID_CANCEL, aWindow ) );
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if( button )
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{
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static const wxString placeholder = wxT( "{amp}" );
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wxString buttonLabel = button->GetLabel();
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buttonLabel.Replace( wxT( "&&" ), placeholder );
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buttonLabel.Replace( wxT( "&" ), wxEmptyString );
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buttonLabel.Replace( placeholder, wxT( "&" ) );
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button->SetLabel( buttonLabel );
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}
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}
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#endif
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void DIALOG_SHIM::OnPaint( wxPaintEvent &event )
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{
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if( m_firstPaintEvent )
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{
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#ifdef __WXMAC__
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fixOSXCancelButtonIssue( this );
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#endif
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selectAllInTextCtrls( GetChildren() );
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if( m_initialFocusTarget )
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m_initialFocusTarget->SetFocus();
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else
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SetFocus(); // Focus the dialog itself
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m_firstPaintEvent = false;
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}
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event.Skip();
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}
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/*
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Quasi-Modal Mode Explained:
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The gtk calls in wxDialog::ShowModal() cause event routing problems if that
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modal dialog then tries to use KIWAY_PLAYER::ShowModal(). The latter shows up
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and mostly works but does not respond to the window decoration close button.
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There is no way to get around this without reversing the gtk calls temporarily.
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Quasi-Modal mode is our own almost modal mode which disables only the parent
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of the DIALOG_SHIM, leaving other frames operable and while staying captured in the
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nested event loop. This avoids the gtk calls and leaves event routing pure
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and sufficient to operate the KIWAY_PLAYER::ShowModal() properly. When using
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ShowQuasiModal() you have to use EndQuasiModal() in your dialogs and not
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EndModal(). There is also IsQuasiModal() but its value can only be true
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when the nested event loop is active. Do not mix the modal and quasi-modal
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functions. Use one set or the other.
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You might find this behavior preferable over a pure modal mode, and it was said
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that only the Mac has this natively, but now other platforms have something
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similar. You CAN use it anywhere for any dialog. But you MUST use it when
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you want to use KIWAY_PLAYER::ShowModal() from a dialog event.
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*/
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int DIALOG_SHIM::ShowQuasiModal()
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{
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// This is an exception safe way to zero a pointer before returning.
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// Yes, even though DismissModal() clears this first normally, this is
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// here in case there's an exception before the dialog is dismissed.
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struct NULLER
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{
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void*& m_what;
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NULLER( void*& aPtr ) : m_what( aPtr ) {}
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~NULLER() { m_what = 0; } // indeed, set it to NULL on destruction
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} clear_this( (void*&) m_qmodal_loop );
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// release the mouse if it's currently captured as the window having it
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// will be disabled when this dialog is shown -- but will still keep the
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// capture making it impossible to do anything in the modal dialog itself
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wxWindow* win = wxWindow::GetCapture();
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if( win )
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win->ReleaseMouse();
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// Get the optimal parent
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wxWindow* parent = GetParentForModalDialog( GetParent(), GetWindowStyle() );
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// Show the optimal parent
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DBG( if( parent ) printf( "%s: optimal parent: %s\n", __func__, typeid(*parent).name() );)
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wxASSERT_MSG( !m_qmodal_parent_disabler,
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wxT( "Caller using ShowQuasiModal() twice on same window?" ) );
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// quasi-modal: disable only my "optimal" parent
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m_qmodal_parent_disabler = new WDO_ENABLE_DISABLE( parent );
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#ifdef __WXMAC__
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// Apple in its infinite wisdom will raise a disabled window before even passing
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// us the event, so we have no way to stop it. Instead, we must set an order on
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// the windows so that the quasi-modal will be pushed in front of the disabled
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// window when it is raised.
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ReparentQuasiModal();
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#endif
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Show( true );
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m_qmodal_showing = true;
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WX_EVENT_LOOP event_loop;
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m_qmodal_loop = &event_loop;
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event_loop.Run();
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m_qmodal_showing = false;
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return GetReturnCode();
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}
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void DIALOG_SHIM::EndQuasiModal( int retCode )
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{
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// Hook up validator and transfer data from controls handling so quasi-modal dialogs
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// handle validation in the same way as other dialogs.
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if( ( retCode == wxID_OK ) && ( !Validate() || !TransferDataFromWindow() ) )
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return;
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SetReturnCode( retCode );
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if( !IsQuasiModal() )
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{
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wxFAIL_MSG( wxT( "either DIALOG_SHIM::EndQuasiModal called twice or ShowQuasiModal wasn't called" ) );
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return;
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}
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if( m_qmodal_loop )
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{
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if( m_qmodal_loop->IsRunning() )
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m_qmodal_loop->Exit( 0 );
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else
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m_qmodal_loop->ScheduleExit( 0 );
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m_qmodal_loop = NULL;
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}
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delete m_qmodal_parent_disabler;
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m_qmodal_parent_disabler = 0;
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Show( false );
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}
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void DIALOG_SHIM::OnCloseWindow( wxCloseEvent& aEvent )
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{
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if( IsQuasiModal() )
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{
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EndQuasiModal( wxID_CANCEL );
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return;
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}
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// This is mandatory to allow wxDialogBase::OnCloseWindow() to be called.
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aEvent.Skip();
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}
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void DIALOG_SHIM::OnButton( wxCommandEvent& aEvent )
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{
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const int id = aEvent.GetId();
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// If we are pressing a button to exit, we need to enable the escapeID
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// otherwise the dialog does not process cancel
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if( id == wxID_CANCEL )
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SetEscapeId( wxID_ANY );
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if( IsQuasiModal() )
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{
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if( id == GetAffirmativeId() )
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{
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EndQuasiModal( id );
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}
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else if( id == wxID_APPLY )
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{
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// Dialogs that provide Apply buttons should make sure data is valid before
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// allowing a transfer, as there is no other way to indicate failure
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// (i.e. the dialog can't refuse to close as it might with OK, because it
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// isn't closing anyway)
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if( Validate() )
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{
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bool success = TransferDataFromWindow();
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(void) success;
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}
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}
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else if( id == GetEscapeId() ||
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(id == wxID_CANCEL && GetEscapeId() == wxID_ANY) )
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{
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EndQuasiModal( wxID_CANCEL );
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}
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else // not a standard button
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{
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aEvent.Skip();
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}
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return;
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}
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// This is mandatory to allow wxDialogBase::OnButton() to be called.
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aEvent.Skip();
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}
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void DIALOG_SHIM::OnCharHook( wxKeyEvent& aEvt )
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{
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// shift-return (Mac default) or Ctrl-Return (GTK) for OK
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if( aEvt.GetKeyCode() == WXK_RETURN && ( aEvt.ShiftDown() || aEvt.ControlDown() ) )
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wxPostEvent( this, wxCommandEvent( wxEVT_COMMAND_BUTTON_CLICKED, wxID_OK ) );
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else
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aEvt.Skip();
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}
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void DIALOG_SHIM::OnGridEditorShown( wxGridEvent& event )
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{
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SetEscapeId( wxID_NONE );
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event.Skip();
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}
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void DIALOG_SHIM::OnGridEditorHidden( wxGridEvent& event )
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{
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SetEscapeId( wxID_ANY );
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event.Skip();
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}
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