149 lines
4.6 KiB
C++
149 lines
4.6 KiB
C++
/********************************************/
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/* library editor: undo and redo functions */
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/********************************************/
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#include <boost/bind.hpp>
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#include <fctsys.h>
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#include <class_drawpanel.h>
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#include <class_draw_panel_gal.h>
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#include <tool/tool_manager.h>
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#include <wxPcbStruct.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <pcbnew.h>
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#include <protos.h>
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#include <module_editor_frame.h>
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void FOOTPRINT_EDIT_FRAME::SaveCopyInUndoList( BOARD_ITEM* aItem,
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UNDO_REDO_T aTypeCommand,
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const wxPoint& aTransformPoint )
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{
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EDA_ITEM* item;
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MODULE* CopyItem;
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PICKED_ITEMS_LIST* lastcmd;
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CopyItem = new MODULE( *( (MODULE*) aItem ) );
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CopyItem->SetParent( GetBoard() );
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lastcmd = new PICKED_ITEMS_LIST();
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ITEM_PICKER wrapper( CopyItem, UR_MODEDIT );
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lastcmd->PushItem( wrapper );
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GetScreen()->PushCommandToUndoList( lastcmd );
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/* Clear current flags (which can be temporary set by a current edit command) */
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for( item = CopyItem->GraphicalItems(); item != NULL; item = item->Next() )
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item->ClearFlags();
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for( D_PAD* pad = CopyItem->Pads(); pad; pad = pad->Next() )
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pad->ClearFlags();
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CopyItem->Reference().ClearFlags();
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CopyItem->Value().ClearFlags();
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/* Clear redo list, because after new save there is no redo to do */
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GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList );
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}
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void FOOTPRINT_EDIT_FRAME::SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList,
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UNDO_REDO_T aTypeCommand,
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const wxPoint& aTransformPoint )
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{
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assert( aItemsList.GetPickedItem( 0 )->GetParent()->Type() == PCB_MODULE_T );
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MODULE* owner = static_cast<MODULE*>( aItemsList.GetPickedItem( 0 )->GetParent() );
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#ifndef NDEBUG
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// All items should have the same parent (MODULE) to make undo/redo entry valid
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for( unsigned int i = 0; i < aItemsList.GetCount(); ++i )
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assert( aItemsList.GetPickedItem( i )->GetParent() == owner );
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#endif /* not NDEBUG */
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SaveCopyInUndoList( owner, aTypeCommand, aTransformPoint );
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}
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void FOOTPRINT_EDIT_FRAME::RestoreCopyFromRedoList( wxCommandEvent& aEvent )
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{
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if( GetScreen()->GetRedoCommandCount() <= 0 )
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return;
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// Inform tools that undo command was issued
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TOOL_EVENT event( TC_MESSAGE, TA_UNDO_REDO, AS_GLOBAL );
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m_toolManager->ProcessEvent( event );
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// Save current module state in undo list
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PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST();
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MODULE* module = GetBoard()->m_Modules.PopFront();
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ITEM_PICKER wrapper( module, UR_MODEDIT );
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KIGFX::VIEW* view = GetGalCanvas()->GetView();
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lastcmd->PushItem( wrapper );
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GetScreen()->PushCommandToUndoList( lastcmd );
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view->Remove( module );
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module->RunOnChildren( boost::bind( &KIGFX::VIEW::Remove, view, _1 ) );
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// Retrieve last module state from undo list
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lastcmd = GetScreen()->PopCommandFromRedoList();
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wrapper = lastcmd->PopItem();
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module = (MODULE*) wrapper.GetItem();
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delete lastcmd;
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if( module )
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{
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GetBoard()->Add( module );
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GetGalCanvas()->GetView()->Add( module );
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module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, view, _1 ) );
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module->ViewUpdate();
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}
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SetCurItem( NULL );
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OnModify();
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m_canvas->Refresh();
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}
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void FOOTPRINT_EDIT_FRAME::RestoreCopyFromUndoList( wxCommandEvent& aEvent )
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{
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if( GetScreen()->GetUndoCommandCount() <= 0 )
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return;
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// Inform tools that undo command was issued
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TOOL_EVENT event( TC_MESSAGE, TA_UNDO_REDO, AS_GLOBAL );
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m_toolManager->ProcessEvent( event );
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// Save current module state in redo list
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PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST();
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MODULE* module = GetBoard()->m_Modules.PopFront();
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ITEM_PICKER wrapper( module, UR_MODEDIT );
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KIGFX::VIEW* view = GetGalCanvas()->GetView();
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lastcmd->PushItem( wrapper );
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GetScreen()->PushCommandToRedoList( lastcmd );
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view->Remove( module );
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module->RunOnChildren( boost::bind( &KIGFX::VIEW::Remove, view, _1 ) );
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// Retrieve last module state from undo list
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lastcmd = GetScreen()->PopCommandFromUndoList();
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wrapper = lastcmd->PopItem();
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module = (MODULE*) wrapper.GetItem();
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delete lastcmd;
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if( module )
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{
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GetBoard()->Add( module, ADD_APPEND );
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view->Add( module );
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module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, view, _1 ) );
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module->ViewUpdate();
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}
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SetCurItem( NULL );
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OnModify();
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m_canvas->Refresh();
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}
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