37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#ifndef BEZIER_CURVES_H
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#define BEZIER_CURVES_H
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#include <vector>
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#include <wx/gdicmn.h>
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/**
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* Function Bezier2Poly
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* convert a Bezier curve to a polyline
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* @param c1 - First point to convert.
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* @param c2 - Second point to convert.
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* @param c3 - Third point to convert.
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* @return a std::vector<wxPoint> containing the points of the polyline
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*/
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std::vector<wxPoint> Bezier2Poly(wxPoint c1, wxPoint c2, wxPoint c3);
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std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3);
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/**
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* Function Bezier2Poly
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* convert a Bezier curve to a polyline
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* @return a std::vector<wxPoint> containing the points of the polyline
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* @param c1 - First point to convert.
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* @param c2 - Second point to convert.
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* @param c3 - Third point to convert.
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* @param c4 - Fourth point to convert.
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* @return a std::vector<wxPoint> containing the points of the polyline
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*/
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std::vector<wxPoint> Bezier2Poly( wxPoint c1, wxPoint c2, wxPoint c3,wxPoint c4 );
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std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
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#endif // BEZIER_CURVES_H
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