kicad/eeschema/sch_base_frame.h

277 lines
10 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2015-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef SCH_BASE_FRAME_H_
#define SCH_BASE_FRAME_H_
#include <eda_draw_frame.h>
#include <frame_type.h>
#include <sch_draw_panel.h>
#include <sch_screen.h>
#include <schematic_settings.h>
#include <stddef.h>
#include <utility>
#include <vector>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/string.h>
#include <template_fieldnames.h>
namespace KIGFX
{
class SCH_RENDER_SETTINGS;
}
class PAGE_INFO;
class TITLE_BLOCK;
class SYMBOL_VIEWER_FRAME;
class SYMBOL_EDIT_FRAME;
class LIB_SYMBOL;
class SYMBOL_LIB;
class SYMBOL_LIBRARY_FILTER;
class LIB_ID;
class SYMBOL_LIB_TABLE;
class EESCHEMA_SETTINGS;
class SYMBOL_EDITOR_SETTINGS;
class NL_SCHEMATIC_PLUGIN;
/**
* Load symbol from symbol library table.
*
* Check the symbol library table for the part defined by \a aLibId and optionally
* check the optional cache library.
*
* @param aLibId is the symbol library identifier to load.
* @param aLibTable is the #SYMBOL_LIBRARY_TABLE to load the alias from.
* @param aCacheLib is an optional cache library.
* @param aParent is an optional parent window when displaying an error message.
* @param aShowErrorMessage set to true to show any error messages.
*
* @return The symbol found in the library or NULL if the symbol was not found.
*/
LIB_SYMBOL* SchGetLibSymbol( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable,
SYMBOL_LIB* aCacheLib = nullptr, wxWindow* aParent = nullptr,
bool aShowErrorMsg = false );
/**
* A shim class between EDA_DRAW_FRAME and several derived classes:
* SYMBOL_EDIT_FRAME, SYMBOL_VIEWER_FRAME, and SCH_EDIT_FRAME, and it brings in a
* common way of handling the provided virtual functions for the derived classes.
*
* The motivation here is to switch onto GetScreen() for the underlying data model.
*
* @author Dick Hollenbeck
*/
class SCH_BASE_FRAME : public EDA_DRAW_FRAME
{
public:
SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aWindowType, const wxString& aTitle,
const wxPoint& aPosition, const wxSize& aSize, long aStyle,
const wxString & aFrameName );
virtual ~SCH_BASE_FRAME();
void createCanvas();
SCH_DRAW_PANEL* GetCanvas() const override;
SCH_SCREEN* GetScreen() const override;
EESCHEMA_SETTINGS* eeconfig() const;
SYMBOL_EDITOR_SETTINGS* libeditconfig() const;
void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
KIGFX::SCH_RENDER_SETTINGS* GetRenderSettings();
COLOR4D GetDrawBgColor() const override;
/**
* Allow some frames to show/hide hidden pins. The default impl shows all pins.
*/
virtual bool GetShowAllPins() const { return true; }
void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
const PAGE_INFO& GetPageSettings () const override;
const wxSize GetPageSizeIU() const override;
const VECTOR2I& GetGridOrigin() const override
{
static VECTOR2I zero;
return zero;
}
void SetGridOrigin( const VECTOR2I& aPoint ) override {}
const TITLE_BLOCK& GetTitleBlock() const override;
void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
void UpdateStatusBar() override;
/**
* Call the library viewer to select symbol to import into schematic.
* If the library viewer is currently running, it is closed and reopened in modal mode.
*
* aAllowFields chooses whether or not features that permit the user to edit fields
* (e.g. footprint selection) should be enabled. This should be false when they would
* have no effect, for example loading a part into symbol_editor.
*
* @param aFilter is an optional #SYMBOL_LIBRARY_FILTER filter to pass the allowed library names
* and/or the library name to load the symbol from and/or some other filter
* @param aHistoryList is the list of previously loaded symbols - will be edited
* @param aUseLibBrowser is the flag to call the library viewer to select the symbol
* @param aUnit is the preselected unit.
* @param aConvert is the preselected De Morgan shape.
* @param aHighlight is the name of symbol to highlight in the list.
* highlights none if there isn't one by that name.
* @param aShowFootprints is the whether to show footprints in the dialog.
* @param aAllowFields is whether to allow field editing in the dialog.
*
* @return the selected symbol
*/
PICKED_SYMBOL PickSymbolFromLibTree( const SYMBOL_LIBRARY_FILTER* aFilter,
std::vector<PICKED_SYMBOL>& aHistoryList,
bool aUseLibBrowser,
int aUnit,
int aConvert,
bool aShowFootprints,
const LIB_ID* aHighlight = nullptr,
bool aAllowFields = true );
/**
* Load symbol from symbol library table.
*
* @param aLibId is the symbol library identifier to load.
* @param aUseCacheLib set to true to fall back to cache library if symbol is not found in
* symbol library table.
* @param aShowErrorMessage set to true to show any error messages.
* @return The symbol found in the library or NULL if the symbol was not found.
*/
LIB_SYMBOL* GetLibSymbol( const LIB_ID& aLibId, bool aUseCacheLib = false,
bool aShowErrorMsg = false );
/**
* Call the library viewer to select symbol to import into schematic.
* If the library viewer is currently running, it is closed and reopened in modal mode.
*
* @param aParent is the caller.
* @param aFilter is a filter to pass the allowed library names
* and/or some other filter.
* @param aPreselectedLibId is the preselected symbol's #LIB_ID. Not valid if none selected.
* @param aUnit is the preselected unit.
* @param aConvert is the preselected deMorgan conversion.
* @return the selected symbol.
*/
PICKED_SYMBOL PickSymbolFromLibBrowser( wxTopLevelWindow* aParent,
const SYMBOL_LIBRARY_FILTER* aFilter,
const LIB_ID& aPreselectedLibId,
int aUnit, int aConvert );
/**
* Display a list of loaded libraries and allows the user to select a library.
*
* This list is sorted, with the library cache always at end of the list
*
* @return the library nickname used in the symbol library table.
*/
wxString SelectLibraryFromList();
/**
* Display a dialog asking the user to select a symbol library table.
*
* @param aOptional if set the Cancel button will be relabelled "Skip".
* @return Pointer to the selected symbol library table or nullptr if canceled.
*/
SYMBOL_LIB_TABLE* SelectSymLibTable( bool aOptional = false );
virtual void RedrawScreen( const VECTOR2I& aCenterPoint, bool aWarpPointer );
void HardRedraw() override;
/**
* Add an item to the screen (and view)
* aScreen is the screen the item is located on, if not the current screen
*/
void AddToScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen );
/**
* Remove an item from the screen (and view)
* aScreen is the screen the item is located on, if not the current screen
*/
void RemoveFromScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen );
/**
* Mark an item for refresh.
*/
virtual void UpdateItem( EDA_ITEM* aItem, bool isAddOrDelete = false,
bool aUpdateRtree = false );
/**
* Mark selected items for refresh.
*/
void RefreshZoomDependentItems();
/**
* Mark all items for refresh.
*/
void SyncView();
void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
/**
* Helper to retrieve a layer color from the global color settings
*/
COLOR4D GetLayerColor( SCH_LAYER_ID aLayer );
COLOR_SETTINGS* GetColorSettings( bool aForceRefresh = false ) const override;
void ActivateGalCanvas() override;
protected:
void handleActivateEvent( wxActivateEvent& aEvent ) override;
void handleIconizeEvent( wxIconizeEvent& aEvent ) override;
/**
* Save Symbol Library Tables to disk.
*
* @param aGlobal when true, the Global Table is saved.
* @param aProject when true, the Project Table is saved.
* @return True when all requested actions succeeded.
*/
bool saveSymbolLibTables( bool aGlobal, bool aProject );
/// These are only used by symbol_editor. Eeschema should be using the one inside
/// the SCHEMATIC.
SCHEMATIC_SETTINGS m_base_frame_defaults;
private:
NL_SCHEMATIC_PLUGIN* m_spaceMouse;
};
#endif // SCH_BASE_FRAME_H_