600 lines
16 KiB
C++
600 lines
16 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2004-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_library.cpp
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*/
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#include <algorithm>
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#include <kiface_i.h>
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#include <eda_base_frame.h>
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#include <kicad_string.h>
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#include <macros.h>
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#include <richio.h>
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#include <config_params.h>
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#include <wildcards_and_files_ext.h>
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#include <project/project_file.h>
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#include <project_rescue.h>
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#include <properties.h>
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#include <widgets/app_progress_dialog.h>
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#include <general.h>
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#include <symbol_library.h>
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#include <sch_plugins/legacy/sch_legacy_plugin.h>
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#include <wx/log.h>
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#include <wx/progdlg.h>
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#include <wx/tokenzr.h>
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#include <wx/regex.h>
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#define DUPLICATE_NAME_MSG \
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_( "Library \"%s\" has duplicate entry name \"%s\".\n" \
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"This may cause some unexpected behavior when loading symbols into a schematic." )
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SYMBOL_LIB::SYMBOL_LIB( SCH_LIB_TYPE aType, const wxString& aFileName,
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SCH_IO_MGR::SCH_FILE_T aPluginType ) :
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// start @ != 0 so each additional library added
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// is immediately detectable, zero would not be.
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m_mod_hash( SYMBOL_LIBS::GetModifyGeneration() ),
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m_pluginType( aPluginType )
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{
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type = aType;
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isModified = false;
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timeStamp = 0;
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timeStamp = wxDateTime::Now();
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versionMajor = 0; // Will be updated after reading the lib file
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versionMinor = 0; // Will be updated after reading the lib file
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fileName = aFileName;
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if( !fileName.IsOk() )
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fileName = "unnamed.lib";
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m_plugin.reset( SCH_IO_MGR::FindPlugin( m_pluginType ) );
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m_properties = std::make_unique<PROPERTIES>();
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}
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SYMBOL_LIB::~SYMBOL_LIB()
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{
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}
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void SYMBOL_LIB::Save( bool aSaveDocFile )
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{
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wxCHECK_RET( m_plugin != nullptr, wxString::Format( "no plugin defined for library `%s`.",
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fileName.GetFullPath() ) );
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PROPERTIES props;
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if( !aSaveDocFile )
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props[ SCH_LEGACY_PLUGIN::PropNoDocFile ] = "";
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m_plugin->SaveLibrary( fileName.GetFullPath(), &props );
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isModified = false;
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}
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void SYMBOL_LIB::Create( const wxString& aFileName )
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{
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wxString tmpFileName = fileName.GetFullPath();
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if( !aFileName.IsEmpty() )
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tmpFileName = aFileName;
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m_plugin->CreateSymbolLib( tmpFileName, m_properties.get() );
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}
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void SYMBOL_LIB::SetPluginType( SCH_IO_MGR::SCH_FILE_T aPluginType )
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{
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if( m_pluginType != aPluginType )
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{
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m_pluginType = aPluginType;
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m_plugin.reset( SCH_IO_MGR::FindPlugin( m_pluginType ) );
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}
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}
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bool SYMBOL_LIB::IsCache() const
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{
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return m_properties->Exists( SCH_LEGACY_PLUGIN::PropNoDocFile );
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}
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void SYMBOL_LIB::SetCache()
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{
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(*m_properties)[ SCH_LEGACY_PLUGIN::PropNoDocFile ] = "";
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}
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bool SYMBOL_LIB::IsBuffering() const
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{
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return m_properties->Exists( SCH_LEGACY_PLUGIN::PropBuffering );
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}
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void SYMBOL_LIB::EnableBuffering( bool aEnable )
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{
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if( aEnable )
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(*m_properties)[ SCH_LEGACY_PLUGIN::PropBuffering ] = "";
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else
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m_properties->Clear( SCH_LEGACY_PLUGIN::PropBuffering );
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}
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void SYMBOL_LIB::GetSymbolNames( wxArrayString& aNames ) const
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{
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m_plugin->EnumerateSymbolLib( aNames, fileName.GetFullPath(), m_properties.get() );
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aNames.Sort();
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}
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void SYMBOL_LIB::GetSymbols( std::vector<LIB_SYMBOL*>& aSymbols ) const
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{
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m_plugin->EnumerateSymbolLib( aSymbols, fileName.GetFullPath(), m_properties.get() );
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std::sort( aSymbols.begin(), aSymbols.end(),
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[](LIB_SYMBOL *lhs, LIB_SYMBOL *rhs) -> bool
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{ return lhs->GetName() < rhs->GetName(); });
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}
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LIB_SYMBOL* SYMBOL_LIB::FindSymbol( const wxString& aName ) const
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{
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LIB_SYMBOL* symbol = m_plugin->LoadSymbol( fileName.GetFullPath(), aName, m_properties.get() );
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// Set the library to this even though technically the legacy cache plugin owns the
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// symbols. This allows the symbol library table conversion tool to determine the
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// correct library where the symbol was found.
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if( symbol && !symbol->GetLib() )
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symbol->SetLib( const_cast<SYMBOL_LIB*>( this ) );
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return symbol;
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}
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LIB_SYMBOL* SYMBOL_LIB::FindSymbol( const LIB_ID& aLibId ) const
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{
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return FindSymbol( aLibId.Format().wx_str() );
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}
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void SYMBOL_LIB::AddSymbol( LIB_SYMBOL* aSymbol )
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{
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// add a clone, not the caller's copy, the plugin take ownership of the new symbol.
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m_plugin->SaveSymbol( fileName.GetFullPath(),
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new LIB_SYMBOL( *aSymbol->SharedPtr().get(), this ),
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m_properties.get() );
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// If we are not buffering, the library file is updated immediately when the plugin
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// SaveSymbol() function is called.
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if( IsBuffering() )
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isModified = true;
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++m_mod_hash;
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}
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LIB_SYMBOL* SYMBOL_LIB::RemoveSymbol( LIB_SYMBOL* aEntry )
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{
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wxCHECK_MSG( aEntry != nullptr, nullptr, "NULL pointer cannot be removed from library." );
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m_plugin->DeleteSymbol( fileName.GetFullPath(), aEntry->GetName(), m_properties.get() );
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// If we are not buffering, the library file is updated immediately when the plugin
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// SaveSymbol() function is called.
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if( IsBuffering() )
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isModified = true;
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++m_mod_hash;
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return nullptr;
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}
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LIB_SYMBOL* SYMBOL_LIB::ReplaceSymbol( LIB_SYMBOL* aOldSymbol, LIB_SYMBOL* aNewSymbol )
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{
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wxASSERT( aOldSymbol != nullptr );
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wxASSERT( aNewSymbol != nullptr );
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m_plugin->DeleteSymbol( fileName.GetFullPath(), aOldSymbol->GetName(), m_properties.get() );
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LIB_SYMBOL* my_part = new LIB_SYMBOL( *aNewSymbol, this );
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m_plugin->SaveSymbol( fileName.GetFullPath(), my_part, m_properties.get() );
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// If we are not buffering, the library file is updated immediately when the plugin
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// SaveSymbol() function is called.
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if( IsBuffering() )
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isModified = true;
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++m_mod_hash;
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return my_part;
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}
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SYMBOL_LIB* SYMBOL_LIB::LoadLibrary( const wxString& aFileName )
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{
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std::unique_ptr<SYMBOL_LIB> lib = std::make_unique<SYMBOL_LIB>( SCH_LIB_TYPE::LT_EESCHEMA,
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aFileName );
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std::vector<LIB_SYMBOL*> parts;
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// This loads the library.
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lib->GetSymbols( parts );
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// Now, set the LIB_SYMBOL m_library member but it will only be used
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// when loading legacy libraries in the future. Once the symbols in the
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// schematic have a full #LIB_ID, this will not get called.
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for( size_t ii = 0; ii < parts.size(); ii++ )
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{
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LIB_SYMBOL* part = parts[ii];
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part->SetLib( lib.get() );
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}
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SYMBOL_LIB* ret = lib.release();
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return ret;
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}
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SYMBOL_LIB* SYMBOL_LIBS::AddLibrary( const wxString& aFileName )
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{
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SYMBOL_LIB* lib;
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wxFileName fn = aFileName;
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// Don't reload the library if it is already loaded.
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lib = FindLibrary( fn.GetName() );
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if( lib )
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return lib;
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try
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{
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lib = SYMBOL_LIB::LoadLibrary( aFileName );
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push_back( lib );
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return lib;
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}
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catch( ... )
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{
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return nullptr;
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}
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}
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SYMBOL_LIB* SYMBOL_LIBS::AddLibrary( const wxString& aFileName, SYMBOL_LIBS::iterator& aIterator )
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{
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// Don't reload the library if it is already loaded.
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wxFileName fn( aFileName );
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SYMBOL_LIB* lib = FindLibrary( fn.GetName() );
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if( lib )
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return lib;
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try
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{
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lib = SYMBOL_LIB::LoadLibrary( aFileName );
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if( aIterator >= begin() && aIterator < end() )
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insert( aIterator, lib );
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else
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push_back( lib );
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return lib;
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}
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catch( ... )
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{
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return nullptr;
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}
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}
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SYMBOL_LIB* SYMBOL_LIBS::FindLibrary( const wxString& aName )
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{
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for( SYMBOL_LIBS::iterator it = begin(); it!=end(); ++it )
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{
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if( it->GetName() == aName )
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return &*it;
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}
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return nullptr;
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}
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SYMBOL_LIB* SYMBOL_LIBS::GetCacheLibrary()
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{
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for( SYMBOL_LIBS::iterator it = begin(); it!=end(); ++it )
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{
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if( it->IsCache() )
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return &*it;
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}
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return nullptr;
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}
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SYMBOL_LIB* SYMBOL_LIBS::FindLibraryByFullFileName( const wxString& aFullFileName )
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{
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for( SYMBOL_LIBS::iterator it = begin(); it!=end(); ++it )
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{
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if( it->GetFullFileName() == aFullFileName )
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return &*it;
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}
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return nullptr;
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}
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wxArrayString SYMBOL_LIBS::GetLibraryNames( bool aSorted )
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{
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wxArrayString cacheNames;
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wxArrayString names;
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for( SYMBOL_LIB& lib : *this )
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{
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if( lib.IsCache() && aSorted )
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cacheNames.Add( lib.GetName() );
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else
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names.Add( lib.GetName() );
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}
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// Even sorted, the cache library is always at the end of the list.
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if( aSorted )
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names.Sort();
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for( unsigned int i = 0; i<cacheNames.Count(); i++ )
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names.Add( cacheNames.Item( i ) );
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return names;
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}
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LIB_SYMBOL* SYMBOL_LIBS::FindLibSymbol( const LIB_ID& aLibId, const wxString& aLibraryName )
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{
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LIB_SYMBOL* part = nullptr;
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for( SYMBOL_LIB& lib : *this )
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{
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if( !aLibraryName.IsEmpty() && lib.GetName() != aLibraryName )
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continue;
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part = lib.FindSymbol( aLibId.GetLibItemName().wx_str() );
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if( part )
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break;
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}
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return part;
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}
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void SYMBOL_LIBS::FindLibraryNearEntries( std::vector<LIB_SYMBOL*>& aCandidates,
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const wxString& aEntryName,
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const wxString& aLibraryName )
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{
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for( SYMBOL_LIB& lib : *this )
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{
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if( !aLibraryName.IsEmpty() && lib.GetName() != aLibraryName )
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continue;
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wxArrayString partNames;
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lib.GetSymbolNames( partNames );
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if( partNames.IsEmpty() )
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continue;
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for( size_t i = 0; i < partNames.size(); i++ )
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{
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if( partNames[i].CmpNoCase( aEntryName ) == 0 )
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aCandidates.push_back( lib.FindSymbol( partNames[i] ) );
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}
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}
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}
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int SYMBOL_LIBS::s_modify_generation = 1; // starts at 1 and goes up
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std::mutex SYMBOL_LIBS::s_generationMutex;
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int SYMBOL_LIBS::GetModifyHash()
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{
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int hash = 0;
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for( SYMBOL_LIBS::const_iterator it = begin(); it != end(); ++it )
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{
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hash += it->GetModHash();
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}
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// Rebuilding the cache (m_cache) does not change the GetModHash() value,
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// but changes SYMBOL_LIBS::s_modify_generation.
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// Take this change in account:
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hash += SYMBOL_LIBS::GetModifyGeneration();
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return hash;
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}
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void SYMBOL_LIBS::LibNamesAndPaths( PROJECT* aProject, bool doSave,
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wxString* aPaths, wxArrayString* aNames )
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{
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wxCHECK_RET( aProject, "Null PROJECT in LibNamesAndPaths" );
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PROJECT_FILE& project = aProject->GetProjectFile();
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if( doSave )
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{
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if( aPaths )
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project.m_LegacyLibDir = *aPaths;
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if( aNames )
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project.m_LegacyLibNames = *aNames;
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}
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else
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{
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if( aPaths )
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*aPaths = project.m_LegacyLibDir;
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if( aNames )
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*aNames = project.m_LegacyLibNames;
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}
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}
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const wxString SYMBOL_LIBS::CacheName( const wxString& aFullProjectFilename )
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{
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wxFileName name = aFullProjectFilename;
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name.SetName( name.GetName() + "-cache" );
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name.SetExt( LegacySymbolLibFileExtension );
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if( name.FileExists() )
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return name.GetFullPath();
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return wxEmptyString;
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}
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void SYMBOL_LIBS::LoadAllLibraries( PROJECT* aProject, bool aShowProgress )
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{
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wxString filename;
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wxString libs_not_found;
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SEARCH_STACK* lib_search = aProject->SchSearchS();
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#if defined(DEBUG) && 0
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lib_search->Show( __func__ );
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#endif
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wxArrayString lib_names;
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LibNamesAndPaths( aProject, false, nullptr, &lib_names );
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// Post symbol library table, this should be empty. Only the cache library should get loaded.
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if( !lib_names.empty() )
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{
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APP_PROGRESS_DIALOG lib_dialog( _( "Loading Symbol Libraries" ),
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wxEmptyString,
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lib_names.GetCount(),
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nullptr,
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false,
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wxPD_APP_MODAL );
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if( aShowProgress )
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{
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lib_dialog.Show();
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}
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wxString progress_message;
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for( unsigned i = 0; i < lib_names.GetCount(); ++i )
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{
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if( aShowProgress )
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{
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lib_dialog.Update( i, _( "Loading " + lib_names[i] ) );
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}
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// lib_names[] does not store the file extension. Set it.
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// Remember lib_names[i] can contain a '.' in name, so using a wxFileName
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// before adding the extension can create incorrect full filename
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wxString fullname = lib_names[i] + "." + LegacySymbolLibFileExtension;
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// Now the full name is set, we can use a wxFileName.
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wxFileName fn( fullname );
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// Skip if the file name is not valid..
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if( !fn.IsOk() )
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continue;
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if( !fn.FileExists() )
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{
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filename = lib_search->FindValidPath( fn.GetFullPath() );
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if( !filename )
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{
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libs_not_found += fn.GetFullPath();
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libs_not_found += '\n';
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continue;
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}
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}
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else
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{ // ensure the lib filename has a absolute path.
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// If the lib has no absolute path, and is found in the cwd by fn.FileExists(),
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// make a full absolute path, to avoid issues with load library functions which
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// expects an absolute path.
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if( !fn.IsAbsolute() )
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fn.MakeAbsolute();
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filename = fn.GetFullPath();
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}
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try
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{
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AddLibrary( filename );
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}
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catch( const IO_ERROR& ioe )
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{
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wxString msg;
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msg.Printf( _( "Symbol library '%s' failed to load. Error:\n %s" ),
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filename,
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ioe.What() );
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wxLogError( msg );
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}
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}
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}
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// add the special cache library.
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wxString cache_name = CacheName( aProject->GetProjectFullName() );
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SYMBOL_LIB* cache_lib;
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if( !aProject->IsNullProject() && !cache_name.IsEmpty() )
|
|
{
|
|
try
|
|
{
|
|
cache_lib = AddLibrary( cache_name );
|
|
|
|
if( cache_lib )
|
|
cache_lib->SetCache();
|
|
}
|
|
catch( const IO_ERROR& ioe )
|
|
{
|
|
wxString msg =
|
|
wxString::Format( _( "Symbol library \"%s\" failed to load.\nError: %s" ),
|
|
cache_name, ioe.What() );
|
|
|
|
THROW_IO_ERROR( msg );
|
|
}
|
|
}
|
|
|
|
// Print the libraries not found
|
|
if( !libs_not_found.IsEmpty() )
|
|
{
|
|
// Use a different exception type so catch()er can route to proper use
|
|
// of the HTML_MESSAGE_BOX.
|
|
THROW_PARSE_ERROR( wxEmptyString, __func__, TO_UTF8( libs_not_found ), 0, 0 );
|
|
}
|
|
}
|