kicad/common/tool/tool_dispatcher.cpp

276 lines
8.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wxPcbStruct.h>
#include <wxBasePcbFrame.h>
#include <tool/tool_manager.h>
#include <tool/tool_dispatcher.h>
#include <view/view.h>
#include <view/wx_view_controls.h>
#include <class_drawpanel_gal.h>
#include <boost/optional.hpp>
#include <boost/foreach.hpp>
using boost::optional;
///> Stores information about a mouse button state
struct TOOL_DISPATCHER::BUTTON_STATE
{
BUTTON_STATE( TOOL_MOUSE_BUTTONS aButton, const wxEventType& aDownEvent,
const wxEventType& aUpEvent, const wxEventType& aDblClickEvent ) :
button( aButton ),
downEvent( aDownEvent ),
upEvent( aUpEvent ),
dblClickEvent( aDblClickEvent )
{};
///> Flag indicating that dragging is active for the given button.
bool dragging;
///> Flag indicating that the given button is pressed.
bool pressed;
///> Point where dragging has started (in world coordinates).
VECTOR2D dragOrigin;
///> Point where click event has occurred.
VECTOR2D downPosition;
///> Difference between drag origin point and current mouse position (expressed as distance in
///> pixels).
double dragMaxDelta;
///> Determines the mouse button for which information are stored.
TOOL_MOUSE_BUTTONS button;
///> The type of wxEvent that determines mouse button press.
wxEventType downEvent;
///> The type of wxEvent that determines mouse button release.
wxEventType upEvent;
///> The type of wxEvent that determines mouse button double click.
wxEventType dblClickEvent;
///> Time stamp for the last mouse button press event.
wxLongLong downTimestamp;
///> Restores initial state.
void Reset()
{
dragging = false;
pressed = false;
}
};
TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditFrame ) :
m_toolMgr( aToolMgr ), m_editFrame( aEditFrame )
{
m_buttons.push_back( new BUTTON_STATE( BUT_LEFT, wxEVT_LEFT_DOWN,
wxEVT_LEFT_UP, wxEVT_LEFT_DCLICK ) );
m_buttons.push_back( new BUTTON_STATE( BUT_RIGHT, wxEVT_RIGHT_DOWN,
wxEVT_RIGHT_UP, wxEVT_RIGHT_DCLICK ) );
m_buttons.push_back( new BUTTON_STATE( BUT_MIDDLE, wxEVT_MIDDLE_DOWN,
wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DCLICK ) );
ResetState();
}
TOOL_DISPATCHER::~TOOL_DISPATCHER()
{
BOOST_FOREACH( BUTTON_STATE* st, m_buttons )
delete st;
}
void TOOL_DISPATCHER::ResetState()
{
BOOST_FOREACH( BUTTON_STATE* st, m_buttons )
st->Reset();
}
KIGFX::VIEW* TOOL_DISPATCHER::getView()
{
return m_editFrame->GetGalCanvas()->GetView();
}
bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
{
BUTTON_STATE* st = m_buttons[aIndex];
wxEventType type = aEvent.GetEventType();
optional<TOOL_EVENT> evt;
bool isClick = false;
bool up = type == st->upEvent;
bool down = type == st->downEvent;
bool dblClick = type == st->dblClickEvent;
int mods = decodeModifiers<wxMouseEvent>( static_cast<wxMouseEvent*>( &aEvent ) );
int args = st->button | mods;
if( down ) // Handle mouse button press
{
st->downTimestamp = wxGetLocalTimeMillis();
st->dragOrigin = m_lastMousePos;
st->downPosition = m_lastMousePos;
st->dragMaxDelta = 0;
st->pressed = true;
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DOWN, args );
}
else if( up ) // Handle mouse button release
{
st->pressed = false;
if( st->dragging )
{
wxLongLong t = wxGetLocalTimeMillis();
// Determine if it was just a single click or beginning of dragging
if( t - st->downTimestamp < DragTimeThreshold &&
st->dragMaxDelta < DragDistanceThreshold )
isClick = true;
else
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_UP, args );
}
else
isClick = true;
if( isClick )
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_CLICK, args );
st->dragging = false;
}
else if( dblClick )
{
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DBLCLICK, args );
}
if( st->pressed && aMotion )
{
st->dragging = true;
double dragPixelDistance =
getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm();
st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance );
wxLongLong t = wxGetLocalTimeMillis();
if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold )
{
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DRAG, args );
evt->SetMouseDragOrigin( st->dragOrigin );
evt->SetMouseDelta( m_lastMousePos - st->dragOrigin );
}
}
if( evt )
{
evt->SetMousePosition( isClick ? st->downPosition : m_lastMousePos );
m_toolMgr->ProcessEvent( *evt );
return true;
}
return false;
}
void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
{
bool motion = false, buttonEvents = false;
optional<TOOL_EVENT> evt;
int type = aEvent.GetEventType();
// Mouse handling
if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL ||
type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP ||
type == wxEVT_LEFT_DCLICK || type == wxEVT_MIDDLE_DCLICK || type == wxEVT_RIGHT_DCLICK ||
// Event issued whem mouse retains position in screen coordinates,
// but changes in world coordinates (e.g. autopanning)
type == KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
{
wxMouseEvent* me = static_cast<wxMouseEvent*>( &aEvent );
int mods = decodeModifiers<wxMouseEvent>( me );
VECTOR2D screenPos = m_toolMgr->GetViewControls()->GetMousePosition();
VECTOR2D pos = getView()->ToWorld( screenPos );
if( pos != m_lastMousePos )
{
motion = true;
m_lastMousePos = pos;
}
for( unsigned int i = 0; i < m_buttons.size(); i++ )
buttonEvents |= handleMouseButton( aEvent, i, motion );
if( !buttonEvents && motion )
{
evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_MOTION, mods );
evt->SetMousePosition( pos );
}
}
// Keyboard handling
else if( type == wxEVT_KEY_UP || type == wxEVT_KEY_DOWN )
{
wxKeyEvent* ke = static_cast<wxKeyEvent*>( &aEvent );
int key = ke->GetKeyCode();
int mods = decodeModifiers<wxKeyEvent>( ke );
if( type == wxEVT_KEY_UP )
{
if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools
evt = TOOL_EVENT( TC_COMMAND, TA_CANCEL_TOOL );
else
evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_UP, key | mods );
}
else
{
evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_DOWN, key | mods );
}
}
if( evt )
m_toolMgr->ProcessEvent( *evt );
// pass the event to the GUI, it might still be interested in it
aEvent.Skip();
}
void TOOL_DISPATCHER::DispatchWxCommand( const wxCommandEvent& aEvent )
{
// no events to dispatch currently
}