kicad/eeschema/list_operations.h

82 lines
2.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef LIST_OPERATIONS_H
#define LIST_OPERATIONS_H
namespace KIGFX {
class COLOR4D;
}
class wxPoint;
class wxDC;
class EDA_DRAW_PANEL;
class SCH_ITEM;
class SCH_SCREEN;
class PICKED_ITEMS_LIST;
void SetSchItemParent( SCH_ITEM* Struct, SCH_SCREEN* Screen );
void RotateListOfItems( PICKED_ITEMS_LIST& aItemsList, const wxPoint& rotationPoint );
void MirrorY( PICKED_ITEMS_LIST& aItemsList, const wxPoint& aMirrorPoint );
void MirrorX( PICKED_ITEMS_LIST& aItemsList, const wxPoint& aMirrorPoint );
/**
* Function MoveItemsInList
* Move a list of items to a given move vector
* @param aItemsList = list of picked items
* @param aMoveVector = the move vector value
*/
void MoveItemsInList( PICKED_ITEMS_LIST& aItemsList, const wxPoint& aMoveVector );
/**
* Function DeleteItemsInList
* delete schematic items in aItemsList
* deleted items are put in undo list
*/
void DeleteItemsInList( EDA_DRAW_PANEL* panel, PICKED_ITEMS_LIST& aItemsList );
/**
* Routine to copy a new entity of an object for each object in list and
* reposition it.
* Return the new created object list in aItemsList
*/
void DuplicateItemsInList( SCH_SCREEN* screen, PICKED_ITEMS_LIST& aItemsList,
const wxPoint& aMoveVector );
/**
* Routine to create a new copy of given struct.
* The new object is not put in draw list (not linked)
*
* @param aDrawStruct = the SCH_ITEM to duplicate
* @param aClone (default = false)
* if true duplicate also some parameters that must be unique
* (timestamp and sheet name)
* aClone must be false. use true only is undo/redo duplications
*/
SCH_ITEM* DuplicateStruct( SCH_ITEM* aDrawStruct, bool aClone = false );
void DrawDanglingSymbol( EDA_DRAW_PANEL* panel, wxDC* DC,
const wxPoint& pos, const KIGFX::COLOR4D& Color );
#endif /* LIST_OPERATIONS_H */