237 lines
6.8 KiB
C++
237 lines
6.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 Mario Luzeiro <mrluzeiro@gmail.com>
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* Copyright (C) 2004 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_struct.h
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*/
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#ifndef STRUCT_3D_H
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#define STRUCT_3D_H
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#include <common.h>
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#include <base_struct.h>
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#include <3d_material.h>
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#include <gal/opengl/glm/glm.hpp>
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/**
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* @note For historical reasons the 3D modeling unit is 0.1 inch
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* 1 3Dunit = 2.54 mm = 0.1 inch = 100 mils
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*/
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#define UNITS3D_TO_UNITSPCB (IU_PER_MILS * 100)
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class S3D_MASTER;
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class STRUCT_3D_SHAPE;
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// S3D_VERTEX manages a opengl 3D coordinate (3 float numbers: x,y,z coordinates)
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// float are widely used in opengl functions.
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// they are used here in coordinates which are also used in opengl functions.
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#define S3D_VERTEX glm::vec3
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// S3DPOINT manages a set of 3 double values (x,y,z )
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// It is used for values which are not directly used in opengl functions.
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// It is used in dialogs, or when reading/writing files for instance
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class S3DPOINT
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{
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public:
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double x, y, z;
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public:
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S3DPOINT()
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{
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x = y = z = 0.0;
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}
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S3DPOINT( double px, double py, double pz)
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{
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x = px;
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y = py;
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z = pz;
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}
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};
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// Master structure for a 3D footprint shape description
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class S3D_MASTER : public EDA_ITEM
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{
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public:
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S3DPOINT m_MatScale; ///< a scaling factor for the entire 3D footprint shape
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S3DPOINT m_MatRotation; ///< a grotation for the entire 3D footprint shape
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S3DPOINT m_MatPosition; ///< an offset for the entire 3D footprint shape
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STRUCT_3D_SHAPE* m_3D_Drawings; ///< the list of basic shapes
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S3D_MATERIAL* m_Materials; ///< the list of materiels used by the shapes
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enum FILE3D_TYPE
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{
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FILE3D_NONE = 0,
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FILE3D_VRML,
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FILE3D_IDF,
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FILE3D_UNKNOWN
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};
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// Check defaults in S3D_MASTER
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bool m_use_modelfile_diffuseColor;
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bool m_use_modelfile_emissiveColor;
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bool m_use_modelfile_specularColor;
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bool m_use_modelfile_ambientIntensity;
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bool m_use_modelfile_transparency;
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bool m_use_modelfile_shininess;
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private:
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wxString m_Shape3DName; // the 3D shape filename in 3D library
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FILE3D_TYPE m_ShapeType;
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double m_lastTransparency; // last transparency value from
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// last material in use
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bool m_loadTransparentObjects;
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bool m_loadNonTransparentObjects;
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public:
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S3D_MASTER( EDA_ITEM* aParent );
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~S3D_MASTER();
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S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; }
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S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; }
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// Accessors
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void SetLastTransparency( double aValue ) { m_lastTransparency = aValue; }
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void SetLoadTransparentObjects( bool aLoad )
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{ m_loadTransparentObjects = aLoad; }
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void SetLoadNonTransparentObjects( bool aLoad )
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{ m_loadNonTransparentObjects = aLoad; }
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void Insert( S3D_MATERIAL* aMaterial );
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/**
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* Function IsOpenGlAllowed
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* @return true if opengl current list accepts a gl data
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* used to filter transparent objects, which are drawn after
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* non transparent objects
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*/
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bool IsOpenGlAllowed();
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void Copy( S3D_MASTER* pattern );
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/**
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* Function ReadData
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* Select the parser to read the 3D data file (vrml, x3d ...)
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* and build the description objects list
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*/
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int ReadData();
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/**
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* Function ObjectCoordsTo3DUnits
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* @param aVertices = a list of 3D coordinates in shape units
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* to convert to 3D canvas units, according to the
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* footprint 3Dshape rotation, offset and scale parameters
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*/
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void ObjectCoordsTo3DUnits( std::vector< S3D_VERTEX >& aVertices );
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
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#endif
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/**
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* Function Is3DType
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* returns true if the argument matches the type of model referred to
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* by m_Shape3DName
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*/
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bool Is3DType( enum FILE3D_TYPE aShapeType );
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const wxString& GetShape3DName( void )
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{
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return m_Shape3DName;
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}
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/**
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* Function GetShape3DFullFilename
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* @return the full filename of the 3D shape,
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* expanding environment variable (if any ) and/or adding default 3D path
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* given by environment variable KISYS3DMOD
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*/
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const wxString GetShape3DFullFilename();
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/**
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* Function SetShape3DName
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* @param aShapeName = file name of the data file relative to the 3D shape
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*
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* Set the filename of the 3D shape, and depending on the file extention
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* (vrl, x3d, idf ) the type of file.
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*/
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void SetShape3DName( const wxString& aShapeName );
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};
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/* Describes a complex 3D */
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class STRUCT_3D_SHAPE : public EDA_ITEM
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{
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public:
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S3D_VERTEX* m_3D_Coord;
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int* m_3D_CoordIndex;
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int m_3D_Points;
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public:
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STRUCT_3D_SHAPE( EDA_ITEM* aParent );
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~STRUCT_3D_SHAPE();
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STRUCT_3D_SHAPE* Next() const { return (STRUCT_3D_SHAPE*) Pnext; }
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STRUCT_3D_SHAPE* Back() const { return (STRUCT_3D_SHAPE*) Pback; }
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
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#endif
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};
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/**
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* Class S3DPOINT_VALUE_CTRL
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* displays a S3DPOINT for editing (in dialogs). A S3DPOINT is a triplet of values
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* Values can be scale, rotation, offset...
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*/
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class S3DPOINT_VALUE_CTRL
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{
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private:
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wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
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public:
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S3DPOINT_VALUE_CTRL( wxWindow* parent, wxBoxSizer* BoxSizer );
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~S3DPOINT_VALUE_CTRL();
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/**
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* Function GetValue
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* @return the 3D point in internal units.
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*/
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S3DPOINT GetValue();
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void SetValue( S3DPOINT a3Dpoint );
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void Enable( bool enbl );
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void SetToolTip( const wxString& text );
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};
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#endif // STRUCT_3D_H
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