kicad/3d-viewer/3d_rendering/3d_render_raytracing
Mario Luzeiro 33449216b5 3D-Viewer: Improvements on reflection and refraction
- crete an option for absorvance (works better to make the epoxy
different for regular transparent materials).
- visual fix an issue related with the epoxy render (square bands on the
render).
- fix a reflection issue (it was not take in account the reflection
material color).
2017-01-21 09:21:44 -05:00
..
accelerators improve anti-aliasing 2016-10-27 10:22:21 -04:00
shapes2D (forget to staged modified files) 2016-10-09 11:33:53 -04:00
shapes3D 3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests 2017-01-18 18:09:27 -05:00
PerlinNoise.cpp Add missing include 2016-10-10 19:44:46 -04:00
PerlinNoise.h (forget to staged modified files) 2016-10-09 11:33:53 -04:00
c3d_render_createscene.cpp 3D-Viewer: Improvements on reflection and refraction 2017-01-21 09:21:44 -05:00
c3d_render_raytracing.cpp 3D-Viewer: Improvements on reflection and refraction 2017-01-21 09:21:44 -05:00
c3d_render_raytracing.h Improvements on 3DViewer raytracing render 2016-12-22 16:18:20 -05:00
cfrustum.cpp 3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests 2017-01-18 18:09:27 -05:00
cfrustum.h 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
clight.h Improve board texture (make it square), add directional light to top/bot. 2016-10-09 11:34:28 -04:00
cmaterial.cpp 3D-Viewer: Improvements on reflection and refraction 2017-01-21 09:21:44 -05:00
cmaterial.h 3D-Viewer: Improvements on reflection and refraction 2017-01-21 09:21:44 -05:00
hitinfo.h (forget to staged modified files) 2016-10-09 11:33:53 -04:00
mortoncodes.cpp 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
mortoncodes.h 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
ray.cpp 3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests 2017-01-18 18:09:27 -05:00
ray.h 3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests 2017-01-18 18:09:27 -05:00
raypacket.cpp improve anti-aliasing 2016-10-27 10:22:21 -04:00
raypacket.h improve anti-aliasing 2016-10-27 10:22:21 -04:00