257 lines
7.8 KiB
C++
257 lines
7.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file dialog_hotkeys_editor.h
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*/
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#ifndef __dialog_hotkeys_editor__
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#define __dialog_hotkeys_editor__
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#include <wx/intl.h>
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#include <wx/string.h>
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#include <wx/choice.h>
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#include <wx/gdicmn.h>
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#include <wx/font.h>
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#include <wx/settings.h>
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#include <wx/textctrl.h>
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#include <wx/stattext.h>
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#include <wx/button.h>
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#include <wx/listctrl.h>
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#include <wx/dialog.h>
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#include <wx/grid.h>
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#include <hotkeys_basic.h>
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#include <draw_frame.h>
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#include <../common/dialogs/dialog_hotkeys_editor_base.h>
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class HOTKEYS_EDITOR_DIALOG;
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/**
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* Class HOTKEY_LIST_CTRL
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* is a class to contain the contents of a hotkey editor tab page.
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*/
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class HOTKEY_LIST_CTRL : public wxListCtrl
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{
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public:
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HOTKEY_LIST_CTRL( wxWindow* aParent, struct EDA_HOTKEY_CONFIG* aSection );
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~HOTKEY_LIST_CTRL() {};
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/**
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* Function DeselectRow
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* Deselect the given row
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*
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* @param aRow is the row to deselect
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*/
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void DeselectRow( int aRow );
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/**
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* Function GetHotkeys
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* Access to return the vector used for the list control data. This will contain the
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* "live" state of the user's configuration.
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*
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* @return Pointer to vector of hotkey settings
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*/
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std::vector< EDA_HOTKEY* >& GetHotkeys() { return m_hotkeys; }
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/**
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* Function RestoreFrom
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* Restores list control hotkey keycodes to the keycodes present in the
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* given hotkey configuration array.
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*
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* @param aSection is a pointer to the hotkey configuration array
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*/
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void RestoreFrom( struct EDA_HOTKEY_CONFIG* aSection );
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private:
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int m_curEditingRow;
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wxString* m_sectionTag;
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std::vector< EDA_HOTKEY* > m_hotkeys;
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/**
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* Function recalculateColumns
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* Adjusts the width of grid columns in proportion of the max text length of both
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*/
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void recalculateColumns();
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protected:
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/**
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* Function OnGetItemText
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* Returns the requested row, column data to the list control.
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*
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* @param aRow is the row of the data which matches our hotkeys vector as a index
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* @param aColumn is the column of the data which is either Command(0) or KeyCode(1)
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*
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* @return String containing the text for the specified row, column combination
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*/
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wxString OnGetItemText( long aRow, long aColumn ) const;
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/**
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* Function OnChar
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* Decoded key press handler which is used to set key codes in the list control
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*
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* @param aEvent is the key press event, the keycode is retrieved from it
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*/
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void OnChar( wxKeyEvent& aEvent );
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/**
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* Function OnListItemSelected
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* Item selection handler which is used to record what index is selected to alter
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* update with the key press
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*
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* @param aEvent is the button press event, unused
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*/
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void OnListItemSelected( wxListEvent& aEvent );
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/**
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* Function OnSize
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* Sizing update handler to recompute the column widths dynamically and maximize them.
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* Due to wxWidget's broken autosizing support (it's completely inconsistent across
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* platforms), we just do it based on a scale of
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*
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* @param aEvent is the button press event, unused
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*/
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void OnSize( wxSizeEvent& aEvent );
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};
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/**
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* Class HOTKEY_SECTION_PAGE
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* is a class to contain the contents of a hotkey editor tab page.
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*/
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class HOTKEY_SECTION_PAGE : public wxPanel
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{
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public:
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private:
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EDA_HOTKEY_CONFIG* m_hotkeySection;
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HOTKEY_LIST_CTRL *m_hotkeyList;
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HOTKEYS_EDITOR_DIALOG* m_dialog;
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public:
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/** Constructor to create a setup page for one netlist format.
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* Used in Netlist format Dialog box creation
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* @param parent = wxNotebook * parent
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* @param title = title (name) of the notebook page
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* @param id_NetType = netlist type id
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*/
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HOTKEY_SECTION_PAGE( HOTKEYS_EDITOR_DIALOG* aDialog, wxNotebook* aParent,
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const wxString& aTitle,
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EDA_HOTKEY_CONFIG* aSection );
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~HOTKEY_SECTION_PAGE() {};
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/**
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* Function Restore
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* Resets the hotkeys back to their original unedited state
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*/
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void Restore();
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/**
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* Function GetHotkeys
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* Accessor to retrieve hotkeys list from list control
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*
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* @return Pointer to vector used for list control data
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*/
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std::vector< EDA_HOTKEY* >& GetHotkeys() { return m_hotkeyList->GetHotkeys(); }
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/**
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* Function GetHotkeySection
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* Accessor to retrieve hotkey configuration array assigned to a tab control page
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*
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* @return Pointer to hotkey configuration array
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*/
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EDA_HOTKEY_CONFIG* GetHotkeySection() { return m_hotkeySection; }
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/**
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* Function GetDialog
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* Returns pointer to parent dialog window
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*
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* @return Pointer to parent dialog window
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*/
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HOTKEYS_EDITOR_DIALOG* GetDialog() { return m_dialog; }
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};
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/**
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* Class HOTKEYS_EDITOR_DIALOG
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* is the child class of HOTKEYS_EDITOR_DIALOG_BASE. This is the class
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* used to create a hotkey editor.
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*/
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class HOTKEYS_EDITOR_DIALOG : public HOTKEYS_EDITOR_DIALOG_BASE
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{
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protected:
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EDA_BASE_FRAME* m_parent;
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struct EDA_HOTKEY_CONFIG* m_hotkeys;
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std::vector<HOTKEY_SECTION_PAGE*> m_hotkeySectionPages;
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public:
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HOTKEYS_EDITOR_DIALOG( EDA_BASE_FRAME* aParent, EDA_HOTKEY_CONFIG* aHotkeys );
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~HOTKEYS_EDITOR_DIALOG() {};
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/**
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* Function CanSetKey
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* Check if we can set a hotkey, this will prompt the user if there
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* is a conflict between keys. The key code should have already been
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* checked that it's not for the same entry as its currently in or else
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* it'll prompt the change on itself.
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* The function will do conflict detection depending on aSectionTag.
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* g_CommonSectionTag means the key code must be checked with all sections.
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* While other tags means the key code only must be checked with the aSectionTag
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* section and g_CommonSectionTag section.
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*
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* @param aKey is the key code that wants to be set
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* @param aSectionTag is the section tag that the key code came from
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*
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* @return True if the user accepted the overwrite or no conflict existed
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*/
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bool CanSetKey( long aKey, const wxString* aSectionTag );
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private:
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/**
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* Function OnOKClicked
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* Close the dialog and make save all changes to hotkeys
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*
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* @param aEvent is the button press event, unused
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*/
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void OnOKClicked( wxCommandEvent& aEvent );
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/**
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* Function UndoClicked
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* Reinit the hotkeys to the initial state (removes all pending changes)
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*
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* @param aEvent is the button press event, unused
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*/
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void UndoClicked( wxCommandEvent& aEvent );
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};
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/**
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* Function InstallHotkeyFrame
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* Create a hotkey editor dialog window with the provided hotkey configuration array
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*
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* @param aParent is the parent window
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* @param aHotkeys is the hotkey configuration array
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*/
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void InstallHotkeyFrame( EDA_BASE_FRAME* aParent, EDA_HOTKEY_CONFIG* aHotkeys );
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#endif
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