326 lines
6.2 KiB
C++
326 lines
6.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include <cmath>
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#include "plugins/3dapi/sg_base.h"
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SGCOLOR::SGCOLOR()
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{
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red = 0.0;
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green = 0.0;
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blue = 0.0;
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return;
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}
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SGCOLOR::SGCOLOR( float aRVal, float aGVal, float aBVal )
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{
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if( !checkRange( aRVal, aGVal, aBVal ) )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] invalid value passed to constructor\n";
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#endif
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red = 0.0;
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green = 0.0;
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blue = 0.0;
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return;
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}
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red = aRVal;
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green = aGVal;
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blue = aBVal;
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return;
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}
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void SGCOLOR::GetColor( float& aRedVal, float& aGreenVal, float& aBlueVal ) const
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{
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aRedVal = red;
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aGreenVal = green;
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aBlueVal = blue;
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return;
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}
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void SGCOLOR::GetColor( SGCOLOR& aColor ) const
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{
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aColor.red = red;
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aColor.green = green;
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aColor.blue = blue;
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return;
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}
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void SGCOLOR::GetColor( SGCOLOR* aColor ) const
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{
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if( NULL == aColor )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] NULL pointer passed for aColor\n";
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return;
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}
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aColor->red = red;
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aColor->green = green;
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aColor->blue = blue;
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return;
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}
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bool SGCOLOR::SetColor( float aRedVal, float aGreenVal, float aBlueVal )
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{
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if( !checkRange( aRedVal, aGreenVal, aBlueVal ) )
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return false;
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red = aRedVal;
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green = aGreenVal;
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blue = aBlueVal;
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return true;
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}
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bool SGCOLOR::SetColor( const SGCOLOR& aColor )
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{
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red = aColor.red;
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green = aColor.green;
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blue = aColor.blue;
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return true;
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}
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bool SGCOLOR::SetColor( const SGCOLOR* aColor )
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{
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if( NULL == aColor )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] NULL pointer passed for aColor\n";
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return false;
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}
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red = aColor->red;
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green = aColor->green;
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blue = aColor->blue;
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return true;
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}
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bool SGCOLOR::checkRange( float aRedVal, float aGreenVal, float aBlueVal ) const
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{
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bool ok = true;
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if( aRedVal < 0.0 || aRedVal > 1.0 )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] invalid RED value: " << aRedVal << "\n";
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#endif
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ok = false;
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}
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if( aGreenVal < 0.0 || aGreenVal > 1.0 )
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{
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#ifdef DEBUG
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if( ok )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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}
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std::cerr << " * [BUG] invalid GREEN value: " << aGreenVal << "\n";
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#endif
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ok = false;
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}
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if( aBlueVal < 0.0 || aBlueVal > 1.0 )
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{
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#ifdef DEBUG
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if( ok )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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}
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std::cerr << " * [BUG] invalid BLUE value: " << aBlueVal << "\n";
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#endif
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ok = false;
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}
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return ok;
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}
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SGPOINT::SGPOINT()
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{
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x = 0.0;
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y = 0.0;
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z = 0.0;
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return;
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}
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SGPOINT::SGPOINT( double aXVal, double aYVal, double aZVal )
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{
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x = aXVal;
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y = aYVal;
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z = aZVal;
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}
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void SGPOINT::GetPoint( double& aXVal, double& aYVal, double& aZVal )
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{
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x = aXVal;
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y = aYVal;
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z = aZVal;
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return;
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}
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void SGPOINT::GetPoint( SGPOINT& aPoint )
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{
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x = aPoint.x;
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y = aPoint.y;
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z = aPoint.z;
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return;
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}
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void SGPOINT::GetPoint( SGPOINT* aPoint )
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{
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if( NULL == aPoint )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] NULL pointer passed for aPoint\n";
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return;
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}
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x = aPoint->x;
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y = aPoint->y;
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z = aPoint->z;
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return;
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}
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void SGPOINT::SetPoint( double aXVal, double aYVal, double aZVal )
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{
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x = aXVal;
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y = aYVal;
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z = aZVal;
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return;
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}
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void SGPOINT::SetPoint( const SGPOINT& aPoint )
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{
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x = aPoint.x;
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y = aPoint.y;
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z = aPoint.z;
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return;
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}
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SGVECTOR::SGVECTOR()
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{
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vx = 0.0;
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vy = 0.0;
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vz = 1.0;
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return;
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}
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SGVECTOR::SGVECTOR( double aXVal, double aYVal, double aZVal )
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{
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vx = aXVal;
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vy = aYVal;
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vz = aZVal;
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normalize();
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return;
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}
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void SGVECTOR::GetVector( double& aXVal, double& aYVal, double& aZVal ) const
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{
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aXVal = vx;
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aYVal = vy;
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aZVal = vz;
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return;
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}
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void SGVECTOR::SetVector( double aXVal, double aYVal, double aZVal )
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{
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vx = aXVal;
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vy = aYVal;
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vz = aZVal;
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normalize();
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return;
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}
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void SGVECTOR::SetVector( const SGVECTOR& aVector )
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{
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aVector.GetVector( vx, vy, vz );
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return;
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}
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void SGVECTOR::normalize( void )
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{
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double dx = vx * vx;
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double dy = vy * vy;
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double dz = vz * vz;
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double dv2 = dx + dy + dz;
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// note: placing the limit at 1e-14 ensures that
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// models representing mm to 1e-4 precision can
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// be accepted before the calculations blow up
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if( (dx + dy + dz) < 1e-14 )
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{
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// use the default; the numbers are too small
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// to be believable
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vx = 0.0;
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vy = 0.0;
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vz = 1.0;
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return;
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}
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dx /= dv2;
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dy /= dv2;
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dz /= dv2;
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vx = sqrt( dx );
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vy = sqrt( dy );
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vz = sqrt( dz );
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return;
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}
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SGVECTOR& SGVECTOR::operator=( const SGVECTOR& source )
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{
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vx = source.vx;
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vy = source.vy;
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vz = source.vz;
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return *this;
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}
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