203 lines
5.8 KiB
C++
203 lines
5.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cached_container.h
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* @brief Class to store instances of VERTEX with caching. It allows storing VERTEX objects and
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* associates them with VERTEX_ITEMs. This leads to a possibility of caching vertices data in the
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* GPU memory and a fast reuse of that data.
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*/
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#ifndef CACHED_CONTAINER_H_
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#define CACHED_CONTAINER_H_
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#include <gal/opengl/vertex_container.h>
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#include <map>
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#include <set>
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namespace KIGFX
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{
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class VERTEX_ITEM;
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class SHADER;
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class CACHED_CONTAINER : public VERTEX_CONTAINER
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{
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public:
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CACHED_CONTAINER( unsigned int aSize = defaultInitSize );
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~CACHED_CONTAINER();
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///> @copydoc VERTEX_CONTAINER::SetItem()
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virtual void SetItem( VERTEX_ITEM* aItem );
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///> @copydoc VERTEX_CONTAINER::FinishItem()
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virtual void FinishItem();
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///> @copydoc VERTEX_CONTAINER::Allocate()
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virtual VERTEX* Allocate( unsigned int aSize );
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///> @copydoc VERTEX_CONTAINER::Delete()
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virtual void Delete( VERTEX_ITEM* aItem );
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///> @copydoc VERTEX_CONTAINER::Clear()
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virtual void Clear();
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/**
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* Function GetBufferHandle()
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* returns handle to the vertex buffer. It might be negative if the buffer is not initialized.
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*/
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inline unsigned int GetBufferHandle() const
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{
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return m_glBufferHandle;
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}
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/**
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* Function IsMapped()
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* returns true if vertex buffer is currently mapped.
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*/
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inline bool IsMapped() const
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{
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return m_isMapped;
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}
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///> @copydoc VERTEX_CONTAINER::Map()
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void Map();
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///> @copydoc VERTEX_CONTAINER::Unmap()
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void Unmap();
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protected:
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///> Maps size of free memory chunks to their offsets
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typedef std::pair<unsigned int, unsigned int> CHUNK;
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typedef std::multimap<unsigned int, unsigned int> FREE_CHUNK_MAP;
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/// List of all the stored items
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typedef std::set<VERTEX_ITEM*> ITEMS;
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///> Stores size & offset of free chunks.
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FREE_CHUNK_MAP m_freeChunks;
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///> Stored VERTEX_ITEMs
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ITEMS m_items;
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///> Currently modified item
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VERTEX_ITEM* m_item;
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///> Properties of currently modified chunk & item
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unsigned int m_chunkSize;
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unsigned int m_chunkOffset;
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///> Flag saying if vertex buffer is currently mapped
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bool m_isMapped;
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///> Flag saying if the vertex buffer is initialized
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bool m_isInitialized;
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///> Vertex buffer handle
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unsigned int m_glBufferHandle;
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///> Flag saying whether it is safe to use glCopyBufferSubData
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bool m_useCopyBuffer;
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/**
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* Function init()
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* performs the GL vertex buffer initialization. It can be invoked only when an OpenGL context
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* is bound.
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*/
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void init();
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/**
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* Function reallocate()
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* resizes the chunk that stores the current item to the given size. The current item has
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* its offset adjusted after the call, and the new chunk parameters are stored
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* in m_chunkOffset and m_chunkSize.
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*
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* @param aSize is the requested chunk size.
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* @return true in case of success, false otherwise
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*/
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bool reallocate( unsigned int aSize );
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/**
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* Function defragmentResize()
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* removes empty spaces between chunks and optionally resizes the container.
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* After the operation there is continous space for storing vertices at the end of the container.
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*
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* @param aNewSize is the new size of container, expressed in number of vertices
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* @return false in case of failure (e.g. memory shortage)
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*/
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bool defragmentResize( unsigned int aNewSize );
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bool defragmentResizeMemcpy( unsigned int aNewSize );
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/**
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* Function mergeFreeChunks()
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* looks for consecutive free memory chunks and merges them, decreasing fragmentation of
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* memory.
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*/
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void mergeFreeChunks();
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/**
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* Function getPowerOf2()
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* returns the nearest power of 2, bigger than aNumber.
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*
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* @param aNumber is the number for which we look for a bigger power of 2.
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*/
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unsigned int getPowerOf2( unsigned int aNumber ) const;
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private:
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/**
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* Function getChunkSize()
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* returns size of the given chunk.
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*
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* @param aChunk is the chunk.
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*/
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inline int getChunkSize( const CHUNK& aChunk ) const
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{
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return aChunk.first;
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}
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/**
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* Function getChunkOffset()
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* returns offset of the chunk.
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*
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* @param aChunk is the chunk.
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*/
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inline unsigned int getChunkOffset( const CHUNK& aChunk ) const
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{
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return aChunk.second;
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}
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/**
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* Function addFreeChunk
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* Adds a chunk marked as free.
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*/
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void addFreeChunk( unsigned int aOffset, unsigned int aSize );
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/// Debug & test functions
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void showFreeChunks();
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void showUsedChunks();
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void test();
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};
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} // namespace KIGFX
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#endif /* CACHED_CONTAINER_H_ */
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