kicad/include/gal/opengl/vertex_container.h

190 lines
5.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vertex_container.h
* @brief Class to store vertices and handle transfers between system memory and GPU memory.
*/
#ifndef VERTEX_CONTAINER_H_
#define VERTEX_CONTAINER_H_
#include <gal/opengl/vertex_common.h>
namespace KIGFX
{
class VERTEX_ITEM;
class SHADER;
class VERTEX_CONTAINER
{
public:
/**
* Function MakeContainer()
* Returns a pointer to a new container of an appropriate type.
*/
static VERTEX_CONTAINER* MakeContainer( bool aCached );
virtual ~VERTEX_CONTAINER();
/**
* Function Map()
* prepares the container for vertices updates.
*/
virtual void Map() {}
/**
* Function Unmap()
* finishes the vertices updates stage.
*/
virtual void Unmap()
{}
/**
* Function SetItem()
* sets the item in order to modify or finishes its current modifications.
* @param aItem is the item or NULL in case of finishing the item.
*/
virtual void SetItem( VERTEX_ITEM* aItem ) = 0;
/**
* Function FinishItem()
* does the cleaning after adding an item.
*/
virtual void FinishItem() {};
/**
* Function Allocate()
* returns allocated space (possibly resizing the used memory chunk or allocating a new
* chunk if it was not stored before) for the given number of vertices associated with the
* current item (set by SetItem()). The newly allocated space is added at the end of the chunk
* used by the current item and may serve to store new vertices.
* @param aSize is the number of vertices to be allocated.
* @return Pointer to the allocated space or NULL in case of failure.
*/
virtual VERTEX* Allocate( unsigned int aSize ) = 0;
/**
* Function Delete()
* erases the selected item.
*
* @param aItem is the item to be erased.
*/
virtual void Delete( VERTEX_ITEM* aItem ) = 0;
/**
* Function Clear()
* removes all the data stored in the container and restores its original state.
*/
virtual void Clear() = 0;
/**
* Function GetAllVertices()
* returns all the vertices stored in the container. It is especially useful for transferring
* data to the GPU memory.
*/
inline virtual VERTEX* GetAllVertices() const
{
return m_vertices;
}
/**
* Function GetVertices()
* returns vertices stored at the specific offset.
* @param aOffset is the offset.
*/
virtual inline VERTEX* GetVertices( unsigned int aOffset ) const
{
return &m_vertices[aOffset];
}
/**
* Function GetSize()
* returns amount of vertices currently stored in the container.
*/
virtual inline unsigned int GetSize() const
{
return m_currentSize;
}
/**
* Function IsDirty()
* returns information about container cache state. Clears the flag after calling the function.
* @return true in case the vertices have to be reuploaded.
*/
inline bool IsDirty()
{
bool state = m_dirty;
m_dirty = false;
return state;
}
/**
* Function SetDirty()
* sets the dirty flag, so vertices in the container are going to be reuploaded to the GPU on
* the next frame.
*/
inline void SetDirty()
{
m_dirty = true;
}
protected:
VERTEX_CONTAINER( unsigned int aSize = defaultInitSize );
///< How many vertices we can store in the container
unsigned int m_freeSpace;
///< How big is the current container, expressed in vertices
unsigned int m_currentSize;
///< Store the initial size, so it can be resized to this on Clear()
unsigned int m_initialSize;
///< Actual storage memory (should be handled using malloc/realloc/free to speed up resizing)
VERTEX* m_vertices;
///< State flags
bool m_failed;
bool m_dirty;
/**
* Function usedSpace()
* returns size of the used memory space.
* @return Size of the used memory space (expressed as a number of vertices).
*/
inline unsigned int usedSpace() const
{
return m_currentSize - m_freeSpace;
}
///< Default initial size of a container (expressed in vertices)
static const unsigned int defaultInitSize = 1048576;
};
} // namespace KIGFX
#endif /* VERTEX_CONTAINER_H_ */