kicad/pcbnew/modview_frame.h

177 lines
5.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2004-2012 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file modview_frame.h
*/
#ifndef MODVIEWFRM_H_
#define MODVIEWFRM_H_
#include <wx/gdicmn.h>
class wxSashLayoutWindow;
class wxListBox;
class FP_LIB_TABLE;
namespace PCB { struct IFACE; }
/**
* Component library viewer main window.
*/
class FOOTPRINT_VIEWER_FRAME : public PCB_BASE_FRAME
{
friend struct PCB::IFACE; // constructor called from here only
protected:
FOOTPRINT_VIEWER_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType );
public:
~FOOTPRINT_VIEWER_FRAME();
/**
* Function GetFootprintViewerFrameName (static)
* @return the frame name used when creating the frame
* used to get a reference to this frame, if exists
*/
static const wxChar* GetFootprintViewerFrameName();
virtual EDA_COLOR_T GetGridColor() const;
/**
* Function ReCreateLibraryList
*
* Creates or recreates the list of current loaded libraries.
* This list is sorted, with the library cache always at end of the list
*/
void ReCreateLibraryList();
private:
wxListBox* m_libList; // The list of libs names
wxListBox* m_footprintList; // The list of footprint names
wxString m_configPath; // subpath for configuration
const wxString getCurNickname();
void setCurNickname( const wxString& aNickname );
const wxString getCurFootprintName();
void setCurFootprintName( const wxString& aName );
void OnSize( wxSizeEvent& event );
void ReCreateFootprintList();
void OnIterateFootprintList( wxCommandEvent& event );
/**
* Function UpdateTitle
* updates the window title with current library information.
*/
void UpdateTitle();
/**
* Function RedrawActiveWindow
* Display the current selected component.
* If the component is an alias, the ROOT component is displayed
*/
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
void OnCloseWindow( wxCloseEvent& Event );
void ReCreateHToolbar();
void ReCreateVToolbar();
void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
void ClickOnLibList( wxCommandEvent& event );
void ClickOnFootprintList( wxCommandEvent& event );
void DClickOnFootprintList( wxCommandEvent& event );
void OnSetRelativeOffset( wxCommandEvent& event );
void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 );
void LoadSettings( wxConfigBase* aCfg ); // override virtual
void SaveSettings( wxConfigBase* aCfg ); // override virtual
/**
* Function OnActivate
* is called when the frame frame is activate to reload the libraries and component lists
* that can be changed by the schematic editor or the library editor.
*/
virtual void OnActivate( wxActivateEvent& event );
void SelectCurrentLibrary( wxCommandEvent& event );
/**
* Function SelectCurrentFootprint
* Selects the current footprint name and display it
*/
void SelectCurrentFootprint( wxCommandEvent& event );
/**
* Function ExportSelectedFootprint
* exports the current footprint name and close the library browser.
*/
void ExportSelectedFootprint( wxCommandEvent& event );
/**
* Function SelectAndViewFootprint
* Select and load the next or the previous footprint
* if no current footprint, Rebuild the list of footprints available in a given footprint
* library
* @param aMode = NEXT_PART or PREVIOUS_PART
*/
void SelectAndViewFootprint( int aMode );
bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
/**
* Function Show3D_Frame (virtual)
* displays 3D view of the footprint (module) being edited.
*/
void Show3D_Frame( wxCommandEvent& event );
/**
* Function Update3D_Frame
* must be called after a footprint selection
* Updates the 3D view and 3D frame title.
* @param aForceReloadFootprint = true to reload data (default)
* = false to update title only -(after creating the 3D viewer)
*/
void Update3D_Frame( bool aForceReloadFootprint = true );
/*
* Virtual functions, not used here, but needed by PCB_BASE_FRAME
* (virtual pure functions )
*/
void OnLeftDClick( wxDC*, const wxPoint& ) {}
void SaveCopyInUndoList( BOARD_ITEM*, UNDO_REDO_T, const wxPoint& ) {}
void SaveCopyInUndoList( const PICKED_ITEMS_LIST&, UNDO_REDO_T, const wxPoint &) {}
DECLARE_EVENT_TABLE()
};
#endif // MODVIEWFRM_H_