177 lines
5.6 KiB
C++
177 lines
5.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2004-2012 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file modview_frame.h
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*/
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#ifndef MODVIEWFRM_H_
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#define MODVIEWFRM_H_
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#include <wx/gdicmn.h>
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class wxSashLayoutWindow;
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class wxListBox;
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class FP_LIB_TABLE;
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namespace PCB { struct IFACE; }
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/**
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* Component library viewer main window.
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*/
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class FOOTPRINT_VIEWER_FRAME : public PCB_BASE_FRAME
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{
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friend struct PCB::IFACE; // constructor called from here only
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protected:
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FOOTPRINT_VIEWER_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType );
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public:
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~FOOTPRINT_VIEWER_FRAME();
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/**
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* Function GetFootprintViewerFrameName (static)
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* @return the frame name used when creating the frame
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* used to get a reference to this frame, if exists
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*/
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static const wxChar* GetFootprintViewerFrameName();
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virtual EDA_COLOR_T GetGridColor() const;
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/**
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* Function ReCreateLibraryList
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*
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* Creates or recreates the list of current loaded libraries.
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* This list is sorted, with the library cache always at end of the list
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*/
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void ReCreateLibraryList();
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private:
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wxListBox* m_libList; // The list of libs names
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wxListBox* m_footprintList; // The list of footprint names
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wxString m_configPath; // subpath for configuration
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const wxString getCurNickname();
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void setCurNickname( const wxString& aNickname );
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const wxString getCurFootprintName();
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void setCurFootprintName( const wxString& aName );
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void OnSize( wxSizeEvent& event );
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void ReCreateFootprintList();
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void OnIterateFootprintList( wxCommandEvent& event );
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/**
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* Function UpdateTitle
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* updates the window title with current library information.
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*/
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void UpdateTitle();
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/**
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* Function RedrawActiveWindow
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* Display the current selected component.
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* If the component is an alias, the ROOT component is displayed
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*/
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void RedrawActiveWindow( wxDC* DC, bool EraseBg );
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void OnCloseWindow( wxCloseEvent& Event );
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void ReCreateHToolbar();
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void ReCreateVToolbar();
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void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
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void ClickOnLibList( wxCommandEvent& event );
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void ClickOnFootprintList( wxCommandEvent& event );
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void DClickOnFootprintList( wxCommandEvent& event );
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void OnSetRelativeOffset( wxCommandEvent& event );
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void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 );
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void LoadSettings( wxConfigBase* aCfg ); // override virtual
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void SaveSettings( wxConfigBase* aCfg ); // override virtual
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/**
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* Function OnActivate
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* is called when the frame frame is activate to reload the libraries and component lists
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* that can be changed by the schematic editor or the library editor.
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*/
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virtual void OnActivate( wxActivateEvent& event );
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void SelectCurrentLibrary( wxCommandEvent& event );
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/**
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* Function SelectCurrentFootprint
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* Selects the current footprint name and display it
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*/
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void SelectCurrentFootprint( wxCommandEvent& event );
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/**
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* Function ExportSelectedFootprint
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* exports the current footprint name and close the library browser.
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*/
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void ExportSelectedFootprint( wxCommandEvent& event );
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/**
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* Function SelectAndViewFootprint
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* Select and load the next or the previous footprint
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* if no current footprint, Rebuild the list of footprints available in a given footprint
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* library
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* @param aMode = NEXT_PART or PREVIOUS_PART
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*/
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void SelectAndViewFootprint( int aMode );
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bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
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/**
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* Function Show3D_Frame (virtual)
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* displays 3D view of the footprint (module) being edited.
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*/
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void Show3D_Frame( wxCommandEvent& event );
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/**
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* Function Update3D_Frame
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* must be called after a footprint selection
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* Updates the 3D view and 3D frame title.
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* @param aForceReloadFootprint = true to reload data (default)
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* = false to update title only -(after creating the 3D viewer)
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*/
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void Update3D_Frame( bool aForceReloadFootprint = true );
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/*
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* Virtual functions, not used here, but needed by PCB_BASE_FRAME
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* (virtual pure functions )
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*/
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void OnLeftDClick( wxDC*, const wxPoint& ) {}
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void SaveCopyInUndoList( BOARD_ITEM*, UNDO_REDO_T, const wxPoint& ) {}
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void SaveCopyInUndoList( const PICKED_ITEMS_LIST&, UNDO_REDO_T, const wxPoint &) {}
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DECLARE_EVENT_TABLE()
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};
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#endif // MODVIEWFRM_H_
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