kicad/libs/kimath/include/geometry/shape_simple.h

189 lines
5.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SHAPE_SIMPLE_H
#define __SHAPE_SIMPLE_H
#include <geometry/seg.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include <math/box2.h>
#include <math/vector2d.h>
/**
* Represent a simple polygon consisting of a zero-thickness closed chain of
* connected line segments.
*
* Internally the vertices are held in a SHAPE_LINE_CHAIN, please note that
* there is a "virtual" line segment between the last and first vertex.
*/
class SHAPE_SIMPLE : public SHAPE_LINE_CHAIN_BASE
{
public:
/**
* Create an empty polygon.
*/
SHAPE_SIMPLE() :
SHAPE_LINE_CHAIN_BASE( SH_SIMPLE )
{
m_points.SetClosed( true );
}
SHAPE_SIMPLE( const SHAPE_LINE_CHAIN& aPoly ) :
SHAPE_LINE_CHAIN_BASE( SH_SIMPLE ),
m_points( aPoly )
{
m_points.SetClosed( true );
}
SHAPE_SIMPLE( const SHAPE_SIMPLE& aOther ) :
SHAPE_LINE_CHAIN_BASE( SH_SIMPLE ), m_points( aOther.m_points )
{}
SHAPE* Clone() const override
{
return new SHAPE_SIMPLE( *this );
}
/**
* Remove all points from the polygon.
*/
void Clear()
{
m_points.Clear();
}
/// @copydoc SHAPE::BBox()
const BOX2I BBox( int aClearance = 0 ) const override
{
return m_points.BBox( aClearance );
}
/**
* Return the number of points (vertices) in this polygon.
*
* @return number of points.
*/
int PointCount() const
{
return m_points.PointCount();
}
/**
* Return a const reference to a given point in the polygon.
*
* Negative indices count from the end of the point list, e.g. -1 means "last point", -2 means
* "second to last point" and so on.
*
* @param aIndex is the index of the point.
* @return the const reference to the point.
*/
const VECTOR2I& CPoint( int aIndex ) const
{
return m_points.CPoint( aIndex );
}
/**
* Return a given point as a vector with elements of type double.
*
* @param aIndex is the index of the point.
* @return the point with elements of type double.
*/
const VECTOR2D CDPoint( int aIndex ) const
{
const VECTOR2I& v = CPoint( aIndex );
return VECTOR2D( v.x, v.y );
}
/**
* Return the list of vertices defining this simple polygon.
*
* @return the list of vertices defining this simple polygon.
*/
const SHAPE_LINE_CHAIN& Vertices() const
{
return m_points;
}
/**
* Append a new point at the end of the polygon.
*
* @param aX is X coordinate of the new point.
* @param aY is Y coordinate of the new point.
*/
void Append( int aX, int aY )
{
VECTOR2I v( aX, aY );
Append( v );
}
/**
* Append a new point at the end of the polygon.
*
* @param aP is the new point.
*/
void Append( const VECTOR2I& aP )
{
m_points.Append( aP );
}
/// @copydoc SHAPE::Collide()
bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr,
VECTOR2I* aLocation = nullptr ) const override
{
return m_points.Collide( aSeg, aClearance, aActual, aLocation );
}
void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
{
m_points.Rotate( aAngle, aCenter );
}
void Move( const VECTOR2I& aVector ) override
{
m_points.Move( aVector );
}
bool IsSolid() const override
{
return true;
}
virtual const VECTOR2I GetPoint( int aIndex ) const override { return m_points.CPoint(aIndex); }
virtual const SEG GetSegment( int aIndex ) const override { return m_points.CSegment(aIndex); }
virtual size_t GetPointCount() const override { return m_points.PointCount(); }
virtual size_t GetSegmentCount() const override { return m_points.SegmentCount(); }
bool IsClosed() const override
{
return true;
}
private:
// vertices
SHAPE_LINE_CHAIN m_points;
};
#endif // __SHAPE_SIMPLE_H