888 lines
24 KiB
C++
888 lines
24 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <boost/foreach.hpp>
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#include <boost/bind.hpp>
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#include <class_board.h>
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#include <class_board_item.h>
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#include <class_track.h>
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#include <class_module.h>
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#include <wxPcbStruct.h>
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#include <collectors.h>
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#include <confirm.h>
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#include <dialog_find.h>
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#include <class_draw_panel_gal.h>
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#include <view/view_controls.h>
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#include <view/view_group.h>
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#include <painter.h>
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#include <tool/tool_event.h>
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#include <tool/tool_manager.h>
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#include "selection_tool.h"
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#include "selection_area.h"
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#include "bright_box.h"
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#include "common_actions.h"
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SELECTION_TOOL::SELECTION_TOOL() :
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TOOL_INTERACTIVE( "pcbnew.InteractiveSelection" ),
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SelectedEvent( TC_MESSAGE, TA_ACTION, "pcbnew.InteractiveSelection.selected" ),
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DeselectedEvent( TC_MESSAGE, TA_ACTION, "pcbnew.InteractiveSelection.deselected" ),
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ClearedEvent( TC_MESSAGE, TA_ACTION, "pcbnew.InteractiveSelection.cleared" ),
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m_frame( NULL ), m_additive( false ), m_multiple( false ),
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m_editModules( false ), m_locked( true )
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{
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m_selArea = new SELECTION_AREA;
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m_selection.group = new KIGFX::VIEW_GROUP;
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}
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SELECTION_TOOL::~SELECTION_TOOL()
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{
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delete m_selArea;
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delete m_selection.group;
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}
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void SELECTION_TOOL::Reset( RESET_REASON aReason )
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{
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if( aReason == TOOL_BASE::MODEL_RELOAD )
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// Remove pointers to the selected items from containers
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// without changing their properties (as they are already deleted)
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m_selection.clear();
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else
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// Restore previous properties of selected items and remove them from containers
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clearSelection();
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m_frame = getEditFrame<PCB_BASE_FRAME>();
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m_locked = true;
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// Reinsert the VIEW_GROUP, in case it was removed from the VIEW
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getView()->Remove( m_selection.group );
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getView()->Add( m_selection.group );
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setTransitions();
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}
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int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
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{
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// Main loop: keep receiving events
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while( OPT_TOOL_EVENT evt = Wait() )
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{
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// Should selected items be added to the current selection or
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// become the new selection (discarding previously selected items)
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m_additive = evt->Modifier( MD_SHIFT );
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// single click? Select single object
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if( evt->IsClick( BUT_LEFT ) )
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{
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if( evt->Modifier( MD_CTRL ) && !m_editModules )
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{
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highlightNet( evt->Position() );
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}
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else
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{
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if( !m_additive )
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clearSelection();
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selectSingle( evt->Position() );
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}
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}
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// right click? if there is any object - show the context menu
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else if( evt->IsClick( BUT_RIGHT ) )
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{
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if( m_selection.Empty() )
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selectSingle( evt->Position() );
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generateMenu();
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}
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// double click? Display the properties window
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else if( evt->IsDblClick( BUT_LEFT ) )
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{
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if( m_selection.Empty() )
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selectSingle( evt->Position() );
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m_toolMgr->RunAction( COMMON_ACTIONS::properties );
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}
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// drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
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else if( evt->IsDrag( BUT_LEFT ) )
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{
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if( m_additive )
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{
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selectMultiple();
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}
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else if( m_selection.Empty() )
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{
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// There is nothing selected, so try to select something
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if( !selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) )
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{
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// If nothings has been selected or user wants to select more
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// draw the selection box
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selectMultiple();
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}
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else
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{
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m_toolMgr->InvokeTool( "pcbnew.InteractiveEdit" );
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}
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}
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else
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{
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// Check if dragging has started within any of selected items bounding box
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if( selectionContains( evt->Position() ) )
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{
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// Yes -> run the move tool and wait till it finishes
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m_toolMgr->InvokeTool( "pcbnew.InteractiveEdit" );
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}
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else
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{
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// No -> clear the selection list
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clearSelection();
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}
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}
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}
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else if( evt->IsAction( &COMMON_ACTIONS::selectionSingle ) )
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{
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// GetMousePosition() is used, as it is independent of snapping settings
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selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
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}
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else if( evt->IsAction( &COMMON_ACTIONS::find ) )
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{
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find( *evt );
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}
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else if( evt->IsAction( &COMMON_ACTIONS::findMove ) )
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{
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findMove( *evt );
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}
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else if( evt->IsCancel() || evt->Action() == TA_UNDO_REDO ||
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evt->IsAction( &COMMON_ACTIONS::selectionClear ) )
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{
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clearSelection();
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}
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}
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// This tool is supposed to be active forever
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assert( false );
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return 0;
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}
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void SELECTION_TOOL::AddMenuItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition )
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{
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assert( aAction.GetId() > 0 ); // Check if the action was registered before in ACTION_MANAGER
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m_menu.Add( aAction );
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m_menuConditions.push_back( aCondition );
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}
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void SELECTION_TOOL::AddSubMenu( CONTEXT_MENU* aMenu, const wxString& aLabel, const SELECTION_CONDITION& aCondition )
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{
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m_menu.AppendSubMenu( aMenu, aLabel );
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m_menuConditions.push_back( aCondition );
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}
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void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
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{
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if( aItem->IsSelected() )
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{
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deselect( aItem );
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// Inform other potentially interested tools
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TOOL_EVENT deselectEvent( DeselectedEvent );
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m_toolMgr->ProcessEvent( deselectEvent );
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}
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else
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{
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if( !m_additive )
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clearSelection();
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// Prevent selection of invisible or inactive items
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if( selectable( aItem ) )
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{
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select( aItem );
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// Inform other potentially interested tools
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TOOL_EVENT selectEvent( SelectedEvent );
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m_toolMgr->ProcessEvent( selectEvent );
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}
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}
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}
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bool SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation )
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{
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BOARD_ITEM* item;
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GENERAL_COLLECTORS_GUIDE guide = m_frame->GetCollectorsGuide();
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GENERAL_COLLECTOR collector;
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// Preferred types (they have the priority when if they are covered by a bigger item)
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const KICAD_T types[] = { PCB_TRACE_T, PCB_VIA_T, PCB_LINE_T, PCB_MODULE_TEXT_T, EOT };
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if( m_editModules )
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collector.Collect( getModel<BOARD>(), GENERAL_COLLECTOR::ModuleItems,
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wxPoint( aWhere.x, aWhere.y ), guide );
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else
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collector.Collect( getModel<BOARD>(), GENERAL_COLLECTOR::AllBoardItems,
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wxPoint( aWhere.x, aWhere.y ), guide );
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switch( collector.GetCount() )
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{
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case 0:
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if( !m_additive )
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clearSelection();
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return false;
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case 1:
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toggleSelection( collector[0] );
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return true;
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default:
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// Remove unselectable items
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for( int i = collector.GetCount() - 1; i >= 0; --i )
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{
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if( !selectable( collector[i] ) )
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collector.Remove( i );
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}
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// Check if among the selection candidates there is only one instance of preferred type
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item = prefer( collector, types );
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if( item )
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{
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toggleSelection( item );
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return true;
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}
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// Let's see if there is still disambiguation in selection..
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if( collector.GetCount() == 1 )
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{
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toggleSelection( collector[0] );
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return true;
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}
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else if( aAllowDisambiguation && collector.GetCount() > 1 )
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{
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item = disambiguationMenu( &collector );
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if( item )
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{
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toggleSelection( item );
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return true;
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}
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}
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break;
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}
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return false;
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}
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bool SELECTION_TOOL::selectMultiple()
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{
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bool cancelled = false; // Was the tool cancelled while it was running?
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m_multiple = true; // Multiple selection mode is active
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KIGFX::VIEW* view = getView();
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getViewControls()->SetAutoPan( true );
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view->Add( m_selArea );
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while( OPT_TOOL_EVENT evt = Wait() )
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{
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if( evt->IsCancel() )
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{
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cancelled = true;
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break;
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}
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if( evt->IsDrag( BUT_LEFT ) )
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{
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if( !m_additive )
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clearSelection();
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// Start drawing a selection box
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m_selArea->SetOrigin( evt->DragOrigin() );
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m_selArea->SetEnd( evt->Position() );
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m_selArea->ViewSetVisible( true );
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m_selArea->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
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}
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if( evt->IsMouseUp( BUT_LEFT ) )
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{
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// End drawing the selection box
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m_selArea->ViewSetVisible( false );
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// Mark items within the selection box as selected
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std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> selectedItems;
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BOX2I selectionBox = m_selArea->ViewBBox();
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view->Query( selectionBox, selectedItems ); // Get the list of selected items
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std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR>::iterator it, it_end;
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for( it = selectedItems.begin(), it_end = selectedItems.end(); it != it_end; ++it )
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{
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BOARD_ITEM* item = static_cast<BOARD_ITEM*>( it->first );
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// Add only those items that are visible and fully within the selection box
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if( !item->IsSelected() && selectable( item ) &&
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selectionBox.Contains( item->ViewBBox() ) )
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{
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select( item );
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}
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}
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// Do not display information about selected item,as there is more than one
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m_frame->SetCurItem( NULL );
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if( !m_selection.Empty() )
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{
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// Inform other potentially interested tools
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TOOL_EVENT selectEvent( SelectedEvent );
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m_toolMgr->ProcessEvent( selectEvent );
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}
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break; // Stop waiting for events
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}
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}
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view->Remove( m_selArea );
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m_multiple = false; // Multiple selection mode is inactive
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getViewControls()->SetAutoPan( false );
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return cancelled;
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}
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void SELECTION_TOOL::setTransitions()
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{
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Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() );
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Go( &SELECTION_TOOL::SingleSelection, COMMON_ACTIONS::selectionSingle.MakeEvent() );
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Go( &SELECTION_TOOL::ClearSelection, COMMON_ACTIONS::selectionClear.MakeEvent() );
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Go( &SELECTION_TOOL::find, COMMON_ACTIONS::find.MakeEvent() );
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Go( &SELECTION_TOOL::findMove, COMMON_ACTIONS::findMove.MakeEvent() );
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}
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bool SELECTION_TOOL::CheckLock()
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{
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if( !m_locked || m_editModules )
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return false;
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bool containsLocked = false;
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// Check if the selection contains locked items
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for( int i = 0; i < m_selection.Size(); ++i )
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{
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BOARD_ITEM* item = m_selection.Item<BOARD_ITEM>( i );
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switch( item->Type() )
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{
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case PCB_MODULE_T:
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if( static_cast<MODULE*>( item )->IsLocked() )
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containsLocked = true;
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break;
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case PCB_MODULE_EDGE_T:
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case PCB_MODULE_TEXT_T:
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if( static_cast<MODULE*>( item->GetParent() )->IsLocked() )
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containsLocked = true;
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break;
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default: // suppress warnings
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break;
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}
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}
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if( containsLocked &&
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!IsOK( m_frame, _( "Selection contains locked items. Do you want to continue?" ) ) )
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{
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return true;
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}
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m_locked = false;
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return false;
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}
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int SELECTION_TOOL::SingleSelection( TOOL_EVENT& aEvent )
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{
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selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
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setTransitions();
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return 0;
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}
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int SELECTION_TOOL::ClearSelection( TOOL_EVENT& aEvent )
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{
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clearSelection();
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setTransitions();
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return 0;
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}
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void SELECTION_TOOL::findCallback( BOARD_ITEM* aItem )
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{
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clearSelection();
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if( aItem )
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toggleSelection( aItem );
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m_frame->GetGalCanvas()->ForceRefresh();
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}
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int SELECTION_TOOL::find( TOOL_EVENT& aEvent )
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{
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DIALOG_FIND dlg( m_frame );
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dlg.EnableWarp( false );
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dlg.SetCallback( boost::bind( &SELECTION_TOOL::findCallback, this, _1 ) );
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dlg.ShowModal();
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setTransitions();
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return 0;
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}
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int SELECTION_TOOL::findMove( TOOL_EVENT& aEvent )
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{
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MODULE* module = m_frame->GetModuleByName();
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if( module )
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{
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clearSelection();
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toggleSelection( module );
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m_toolMgr->InvokeTool( "pcbnew.InteractiveEdit" );
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}
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setTransitions();
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return 0;
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}
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void SELECTION_TOOL::clearSelection()
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{
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if( m_selection.Empty() )
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return;
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KIGFX::VIEW_GROUP::const_iter it, it_end;
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// Restore the initial properties
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for( it = m_selection.group->Begin(), it_end = m_selection.group->End(); it != it_end; ++it )
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{
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BOARD_ITEM* item = static_cast<BOARD_ITEM*>( *it );
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item->ViewSetVisible( true );
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item->ClearSelected();
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}
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m_selection.clear();
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m_frame->SetCurItem( NULL );
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m_locked = true;
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// Inform other potentially interested tools
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TOOL_EVENT clearEvent( ClearedEvent );
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m_toolMgr->ProcessEvent( clearEvent );
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return;
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}
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BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
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{
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BOARD_ITEM* current = NULL;
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boost::shared_ptr<BRIGHT_BOX> brightBox;
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CONTEXT_MENU menu;
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int limit = std::min( 10, aCollector->GetCount() );
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for( int i = 0; i < limit; ++i )
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{
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wxString text;
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BOARD_ITEM* item = ( *aCollector )[i];
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text = item->GetSelectMenuText();
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menu.Add( text, i );
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}
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menu.SetTitle( _( "Clarify selection" ) );
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SetContextMenu( &menu, CMENU_NOW );
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while( OPT_TOOL_EVENT evt = Wait() )
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{
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if( evt->Action() == TA_CONTEXT_MENU_UPDATE )
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{
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if( current )
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current->ClearBrightened();
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int id = *evt->GetCommandId();
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// User has pointed an item, so show it in a different way
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if( id >= 0 && id < limit )
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{
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current = ( *aCollector )[id];
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current->SetBrightened();
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}
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else
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{
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current = NULL;
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}
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}
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else if( evt->Action() == TA_CONTEXT_MENU_CHOICE )
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{
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boost::optional<int> id = evt->GetCommandId();
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// User has selected an item, so this one will be returned
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if( id && ( *id >= 0 ) )
|
|
current = ( *aCollector )[*id];
|
|
|
|
break;
|
|
}
|
|
|
|
// Draw a mark to show which item is available to be selected
|
|
if( current && current->IsBrightened() )
|
|
{
|
|
brightBox.reset( new BRIGHT_BOX( current ) );
|
|
getView()->Add( brightBox.get() );
|
|
// BRIGHT_BOX is removed from view on destruction
|
|
}
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
|
|
BOARD_ITEM* SELECTION_TOOL::pickSmallestComponent( GENERAL_COLLECTOR* aCollector )
|
|
{
|
|
int count = aCollector->GetPrimaryCount(); // try to use preferred layer
|
|
|
|
if( 0 == count )
|
|
count = aCollector->GetCount();
|
|
|
|
for( int i = 0; i < count; ++i )
|
|
{
|
|
if( ( *aCollector )[i]->Type() != PCB_MODULE_T )
|
|
return NULL;
|
|
}
|
|
|
|
// All are modules, now find smallest MODULE
|
|
int minDim = 0x7FFFFFFF;
|
|
int minNdx = 0;
|
|
|
|
for( int i = 0; i < count; ++i )
|
|
{
|
|
MODULE* module = (MODULE*) ( *aCollector )[i];
|
|
|
|
int lx = module->GetBoundingBox().GetWidth();
|
|
int ly = module->GetBoundingBox().GetHeight();
|
|
|
|
int lmin = std::min( lx, ly );
|
|
|
|
if( lmin < minDim )
|
|
{
|
|
minDim = lmin;
|
|
minNdx = i;
|
|
}
|
|
}
|
|
|
|
return (*aCollector)[minNdx];
|
|
}
|
|
|
|
|
|
bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem ) const
|
|
{
|
|
// Is high contrast mode enabled?
|
|
bool highContrast = getView()->GetPainter()->GetSettings()->GetHighContrast();
|
|
|
|
if( highContrast )
|
|
{
|
|
bool onActive = false; // Is the item on any of active layers?
|
|
int layers[KIGFX::VIEW::VIEW_MAX_LAYERS], layers_count;
|
|
|
|
// Filter out items that do not belong to active layers
|
|
const std::set<unsigned int>& activeLayers = getView()->GetPainter()->
|
|
GetSettings()->GetActiveLayers();
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
if( activeLayers.count( layers[i] ) > 0 ) // Item is on at least one of the active layers
|
|
{
|
|
onActive = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !onActive ) // We do not want to select items that are in the background
|
|
return false;
|
|
}
|
|
|
|
BOARD* board = getModel<BOARD>();
|
|
|
|
switch( aItem->Type() )
|
|
{
|
|
case PCB_VIA_T:
|
|
{
|
|
// For vias it is enough if only one of layers is visible
|
|
LAYER_ID top, bottom;
|
|
|
|
static_cast<const VIA*>( aItem )->LayerPair( &top, &bottom );
|
|
|
|
return board->IsLayerVisible( top ) || board->IsLayerVisible( bottom );
|
|
}
|
|
break;
|
|
|
|
case PCB_MODULE_T:
|
|
if( aItem->IsOnLayer( F_Cu ) && board->IsElementVisible( MOD_FR_VISIBLE ) )
|
|
return !m_editModules;
|
|
|
|
if( aItem->IsOnLayer( B_Cu ) && board->IsElementVisible( MOD_BK_VISIBLE ) )
|
|
return !m_editModules;
|
|
|
|
return false;
|
|
|
|
break;
|
|
|
|
case PCB_MODULE_TEXT_T:
|
|
if( m_multiple && !m_editModules )
|
|
return false;
|
|
break;
|
|
|
|
// These are not selectable
|
|
case PCB_MODULE_EDGE_T:
|
|
case PCB_PAD_T:
|
|
return m_editModules;
|
|
|
|
case NOT_USED:
|
|
case TYPE_NOT_INIT:
|
|
return false;
|
|
|
|
default: // Suppress warnings
|
|
break;
|
|
}
|
|
|
|
// All other items are selected only if the layer on which they exist is visible
|
|
return board->IsLayerVisible( aItem->GetLayer() );
|
|
}
|
|
|
|
|
|
void SELECTION_TOOL::select( BOARD_ITEM* aItem )
|
|
{
|
|
// Modules are treated in a special way - when they are selected, we have to mark
|
|
// all the parts that make the module as selected
|
|
if( aItem->Type() == PCB_MODULE_T )
|
|
{
|
|
MODULE* module = static_cast<MODULE*>( aItem );
|
|
module->RunOnChildren( boost::bind( &SELECTION_TOOL::selectVisually, this, _1 ) );
|
|
}
|
|
|
|
selectVisually( aItem );
|
|
ITEM_PICKER picker( aItem );
|
|
m_selection.items.PushItem( picker );
|
|
|
|
if( m_selection.Size() == 1 )
|
|
{
|
|
// Set as the current item, so the information about selection is displayed
|
|
m_frame->SetCurItem( aItem, true );
|
|
}
|
|
else if( m_selection.Size() == 2 ) // Check only for 2, so it will not be
|
|
{ // called for every next selected item
|
|
// If multiple items are selected, do not show the information about the selected item
|
|
m_frame->SetCurItem( NULL, true );
|
|
}
|
|
}
|
|
|
|
|
|
void SELECTION_TOOL::deselect( BOARD_ITEM* aItem )
|
|
{
|
|
// Modules are treated in a special way - when they are selected, we have to
|
|
// deselect all the parts that make the module, not the module itself
|
|
if( aItem->Type() == PCB_MODULE_T )
|
|
{
|
|
MODULE* module = static_cast<MODULE*>( aItem );
|
|
module->RunOnChildren( boost::bind( &SELECTION_TOOL::deselectVisually, this, _1 ) );
|
|
}
|
|
|
|
deselectVisually( aItem );
|
|
|
|
int itemIdx = m_selection.items.FindItem( aItem );
|
|
if( itemIdx >= 0 )
|
|
m_selection.items.RemovePicker( itemIdx );
|
|
|
|
if( m_selection.Empty() )
|
|
{
|
|
m_frame->SetCurItem( NULL );
|
|
m_locked = true;
|
|
}
|
|
|
|
// Inform other potentially interested tools
|
|
TOOL_EVENT deselected( DeselectedEvent );
|
|
m_toolMgr->ProcessEvent( deselected );
|
|
}
|
|
|
|
|
|
void SELECTION_TOOL::selectVisually( BOARD_ITEM* aItem ) const
|
|
{
|
|
m_selection.group->Add( aItem );
|
|
|
|
// Hide the original item, so it is shown only on overlay
|
|
aItem->ViewSetVisible( false );
|
|
aItem->SetSelected();
|
|
}
|
|
|
|
|
|
void SELECTION_TOOL::deselectVisually( BOARD_ITEM* aItem ) const
|
|
{
|
|
m_selection.group->Remove( aItem );
|
|
|
|
// Restore original item visibility
|
|
aItem->ViewSetVisible( true );
|
|
aItem->ClearSelected();
|
|
}
|
|
|
|
|
|
bool SELECTION_TOOL::selectionContains( const VECTOR2I& aPoint ) const
|
|
{
|
|
const unsigned GRIP_MARGIN = 20;
|
|
VECTOR2D margin = getView()->ToWorld( VECTOR2D( GRIP_MARGIN, GRIP_MARGIN ), false );
|
|
|
|
// Check if the point is located within any of the currently selected items bounding boxes
|
|
for( unsigned int i = 0; i < m_selection.items.GetCount(); ++i )
|
|
{
|
|
BOARD_ITEM* item = m_selection.Item<BOARD_ITEM>( i );
|
|
BOX2I itemBox = item->ViewBBox();
|
|
itemBox.Inflate( margin.x, margin.y ); // Give some margin for gripping an item
|
|
|
|
if( itemBox.Contains( aPoint ) )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void SELECTION_TOOL::highlightNet( const VECTOR2I& aPoint )
|
|
{
|
|
KIGFX::RENDER_SETTINGS* render = getView()->GetPainter()->GetSettings();
|
|
GENERAL_COLLECTORS_GUIDE guide = m_frame->GetCollectorsGuide();
|
|
GENERAL_COLLECTOR collector;
|
|
int net = -1;
|
|
|
|
// Find a connected item for which we are going to highlight a net
|
|
collector.Collect( getModel<BOARD>(), GENERAL_COLLECTOR::PadsTracksOrZones,
|
|
wxPoint( aPoint.x, aPoint.y ), guide );
|
|
bool enableHighlight = ( collector.GetCount() > 0 );
|
|
|
|
// Obtain net code for the clicked item
|
|
if( enableHighlight )
|
|
net = static_cast<BOARD_CONNECTED_ITEM*>( collector[0] )->GetNetCode();
|
|
|
|
if( enableHighlight != render->GetHighlight() || net != render->GetHighlightNetCode() )
|
|
{
|
|
render->SetHighlight( enableHighlight, net );
|
|
getView()->UpdateAllLayersColor();
|
|
}
|
|
}
|
|
|
|
|
|
BOARD_ITEM* SELECTION_TOOL::prefer( GENERAL_COLLECTOR& aCollector, const KICAD_T aTypes[] ) const
|
|
{
|
|
BOARD_ITEM* preferred = NULL;
|
|
|
|
int typesNr = 0;
|
|
while( aTypes[typesNr++] != EOT ); // count number of types, excluding the sentinel (EOT)
|
|
|
|
for( int i = 0; i < aCollector.GetCount(); ++i )
|
|
{
|
|
KICAD_T type = aCollector[i]->Type();
|
|
|
|
for( int j = 0; j < typesNr - 1; ++j ) // Check if the item's type is in our list
|
|
{
|
|
if( aTypes[j] == type )
|
|
{
|
|
if( preferred == NULL )
|
|
{
|
|
preferred = aCollector[i]; // save the first matching item
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
return NULL; // there is more than one preferred item, so there is no clear choice
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return preferred;
|
|
}
|
|
|
|
|
|
void SELECTION_TOOL::generateMenu()
|
|
{
|
|
// Create a copy of the master context menu
|
|
m_menuCopy = m_menu;
|
|
|
|
assert( m_menuCopy.GetMenuItemCount() == m_menuConditions.size() );
|
|
|
|
// Filter out entries that does not apply to the current selection
|
|
for( int i = m_menuCopy.GetMenuItemCount() - 1; i >= 0; --i )
|
|
{
|
|
if( !m_menuConditions[i]( m_selection ) )
|
|
{
|
|
wxMenuItem* item = m_menuCopy.FindItemByPosition( i );
|
|
m_menuCopy.Destroy( item );
|
|
}
|
|
}
|
|
|
|
if( m_menuCopy.GetMenuItemCount() > 0 )
|
|
SetContextMenu( &m_menuCopy, CMENU_NOW );
|
|
}
|
|
|
|
|
|
void SELECTION::clear()
|
|
{
|
|
items.ClearItemsList();
|
|
group->Clear();
|
|
}
|