73 lines
3.0 KiB
C++
73 lines
3.0 KiB
C++
/****************************************************************/
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/* class ZONE_SETTING used to handle zones parameters in dialogs */
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/****************************************************************/
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#ifndef ZONE_SETTING_H
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#define ZONE_SETTING_H
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#define MAX_ZONE_CORNER_RADIUS 4000
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/*************************************************/
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/* Class ZONE_SETTING to handle zones parameters */
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/*************************************************/
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class ZONE_SETTING
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{
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public:
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enum {
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SMOOTHING_NONE,
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SMOOTHING_CHAMFER,
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SMOOTHING_FILLET,
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SMOOTHING_LAST
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};
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int m_FillMode; // Mode for filling zone : 1 use segments, 0 use polygons
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int m_ZoneClearance; // Clearance value
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int m_ZoneMinThickness; // Min thickness value in filled areas
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int m_NetcodeSelection; // Net code selection for the current zone
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int m_CurrentZone_Layer; // Layer used to create the current zone
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int m_Zone_HatchingStyle; // Option to show the zone area (outlines only, short hatches or full hatches
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int m_ArcToSegmentsCount; /* Option to select number of segments to approximate a circle
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* 16 or 32 segments */
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long m_ThermalReliefGapValue; // tickness of the gap in thermal reliefs
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long m_ThermalReliefCopperBridgeValue; // tickness of the copper bridge in thermal reliefs
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int m_Zone_Pad_Options; // How pads are covered by copper in zone
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private:
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int cornerSmoothingType; // Corner smoothing type
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unsigned int cornerRadius; // Corner chamfer distance / fillet radius
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public:
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ZONE_SETTING( void );
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/**
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* Function ImportSetting
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* copy settings from a given zone
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* @param aSource: the given zone
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*/
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void ImportSetting( const ZONE_CONTAINER& aSource );
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/**
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* Function ExportSetting
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* copy settings to a given zone
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* @param aTarget: the given zone
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* @param aFullExport: if false: some parameters are NOT exported
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* because they must not be exported when export settings from a zone to others zones
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* Currently:
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* m_NetcodeSelection
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*/
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void ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport = true);
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void SetCornerSmoothingType( int aType) { cornerSmoothingType = aType; };
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int GetCornerSmoothingType() const { return cornerSmoothingType; };
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void SetCornerRadius( int aRadius )
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{
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if( aRadius > MAX_ZONE_CORNER_RADIUS )
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cornerRadius = MAX_ZONE_CORNER_RADIUS;
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else if( aRadius < 0 )
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cornerRadius = 0;
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else
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cornerRadius = aRadius;
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};
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unsigned int GetCornerRadius() const { return cornerRadius; };
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};
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#endif // ifndef ZONE_SETTING_H
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