kicad/3d-viewer/3d_canvas/eda_3d_canvas.cpp

1041 lines
29 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_3d_canvas.cpp
* @brief Implementation of a 3d canvas
*/
#include <GL/glew.h> // Must be included first
#include "../common_ogl/openGL_includes.h"
#include "../common_ogl/ogl_utils.h"
#include "eda_3d_canvas.h"
#include "../3d_viewer_id.h"
#include "../3d_rendering/3d_render_raytracing/c3d_render_raytracing.h"
#include "../3d_viewer/eda_3d_viewer.h"
#include "../3d_rendering/test_cases.h"
#include <class_board.h>
#include "status_text_reporter.h"
#include <gl_context_mgr.h>
#include <profile.h> // To use GetRunningMicroSecs or an other profiling utility
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
const wxChar * EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" );
const float EDA_3D_CANVAS::m_delta_move_step_factor = 0.7f;
BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas )
EVT_PAINT( EDA_3D_CANVAS::OnPaint )
EVT_CHAR( EDA_3D_CANVAS::OnKeyEvent )
EVT_CHAR_HOOK( EDA_3D_CANVAS::OnCharHook )
// mouse events
EVT_LEFT_DOWN( EDA_3D_CANVAS::OnLeftDown )
EVT_LEFT_UP( EDA_3D_CANVAS::OnLeftUp )
EVT_MIDDLE_UP( EDA_3D_CANVAS::OnMiddleUp )
EVT_MIDDLE_DOWN( EDA_3D_CANVAS::OnMiddleDown)
EVT_RIGHT_DOWN( EDA_3D_CANVAS::OnRightClick )
EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel )
EVT_MOTION( EDA_3D_CANVAS::OnMouseMove )
#ifdef USE_OSX_MAGNIFY_EVENT
EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify )
#endif
// other events
EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground )
EVT_MENU_RANGE( ID_POPUP_3D_VIEW_START,
ID_POPUP_3D_VIEW_END, EDA_3D_CANVAS::OnPopUpMenu )
EVT_CLOSE( EDA_3D_CANVAS::OnCloseWindow )
END_EVENT_TABLE()
EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow *aParent,
const int *aAttribList,
BOARD *aBoard,
CINFO3D_VISU &aSettings , S3D_CACHE *a3DCachePointer ) :
wxGLCanvas( aParent,
wxID_ANY,
aAttribList,
wxDefaultPosition,
wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE
),
m_settings( aSettings )
{
// Run test cases in debug mode, once.
//DBG( Run_3d_viewer_test_cases() );
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::EDA_3D_CANVAS" ) );
m_editing_timeout_timer.SetOwner( this );
Connect( m_editing_timeout_timer.GetId(),
wxEVT_TIMER,
wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Editing ),
NULL,
this );
m_redraw_trigger_timer.SetOwner( this );
Connect( m_redraw_trigger_timer.GetId(),
wxEVT_TIMER,
wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Redraw ),
NULL,
this );
m_mouse_was_moved = false;
m_mouse_is_moving = false;
m_camera_is_moving = false;
m_render_pivot = false;
m_camera_moving_speed = 1.0f;
m_strtime_camera_movement = 0;
m_is_opengl_initialized = false;
m_render_raytracing_was_requested = false;
m_parentStatusBar = NULL;
m_glRC = NULL;
m_3d_render = NULL;
m_3d_render_raytracing = new C3D_RENDER_RAYTRACING( aSettings );
m_3d_render_ogl_legacy = new C3D_RENDER_OGL_LEGACY( aSettings );
wxASSERT( m_3d_render_raytracing != NULL );
wxASSERT( m_3d_render_ogl_legacy != NULL );
RenderEngineChanged();
wxASSERT( aBoard != NULL );
m_settings.SetBoard( aBoard );
wxASSERT( a3DCachePointer != NULL );
m_settings.Set3DCacheManager( a3DCachePointer );
}
EDA_3D_CANVAS::~EDA_3D_CANVAS()
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::~EDA_3D_CANVAS" ) );
releaseOpenGL();
}
void EDA_3D_CANVAS::releaseOpenGL()
{
if( m_glRC )
{
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
delete m_3d_render_raytracing;
m_3d_render_raytracing = NULL;
delete m_3d_render_ogl_legacy;
m_3d_render_ogl_legacy = NULL;
// This is just a copy of a pointer, can safelly be set to NULL
m_3d_render = NULL;
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
GL_CONTEXT_MANAGER::Get().DestroyCtx( m_glRC );
m_glRC = NULL;
}
}
void EDA_3D_CANVAS::OnCloseWindow( wxCloseEvent &event )
{
releaseOpenGL();
event.Skip();
}
bool EDA_3D_CANVAS::initializeOpenGL()
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::initializeOpenGL" ) );
const GLenum err = glewInit();
if( GLEW_OK != err )
{
const wxString msgError = (const char*) glewGetErrorString( err );
wxLogMessage( msgError );
return false;
}
else
{
wxLogTrace( m_logTrace,
wxString( wxT( "EDA_3D_CANVAS::initializeOpenGL Using GLEW " ) ) +
FROM_UTF8( (char*) glewGetString( GLEW_VERSION ) ) );
}
m_is_opengl_initialized = true;
return true;
}
void EDA_3D_CANVAS::GetScreenshot( wxImage &aDstImage )
{
OGL_GetScreenshot( aDstImage );
}
void EDA_3D_CANVAS::ReloadRequest( BOARD *aBoard , S3D_CACHE *aCachePointer )
{
if( aCachePointer != NULL )
m_settings.Set3DCacheManager( aCachePointer );
if( aBoard != NULL )
m_settings.SetBoard( aBoard );
if( m_3d_render )
m_3d_render->ReloadRequest();
}
void EDA_3D_CANVAS::RenderRaytracingRequest()
{
m_3d_render = m_3d_render_raytracing;
if( m_3d_render )
m_3d_render->ReloadRequest();
m_render_raytracing_was_requested = true;
//m_mouse_was_moved = true;
Request_refresh();
}
void EDA_3D_CANVAS::DisplayStatus()
{
if( m_parentStatusBar )
{
wxString msg;
msg.Printf( wxT( "dx %3.2f" ), m_settings.CameraGet().GetCameraPos().x );
m_parentStatusBar->SetStatusText( msg, 1 );
msg.Printf( wxT( "dy %3.2f" ), m_settings.CameraGet().GetCameraPos().y );
m_parentStatusBar->SetStatusText( msg, 2 );
//msg.Printf( _( "Zoom: %3.1f" ), 50 * m_settings.CameraGet().ZoomGet() );
//m_parentStatusBar->SetStatusText( msg, 3 );
}
}
void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
{
// Please have a look at:
// https://lists.launchpad.net/kicad-developers/msg25149.html
// wxPaintDC( this );
// event.Skip( false );
// SwapBuffer requires the window to be shown before calling
if( !IsShownOnScreen() )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnPaint !IsShown" ) );
return;
}
// Because the board to draw is handled by the parent viewer frame,
// ensure this parent is still alive. When it is closed before the viewer
// frame, a paint event can be generated after the parent is closed,
// therefore with invalid board.
// This is dependant of the platform.
// Especially on OSX, but also on Windows, it frequently happens
if( !GetParent()->GetParent()->IsShown() )
return; // The parent board editor frame is no more alive
wxString err_messages;
// !TODO: implement error reporter
//WX_STRING_REPORTER errorReporter( &err_messages );
STATUS_TEXT_REPORTER activityReporter( m_parentStatusBar, 0 );
unsigned strtime = GetRunningMicroSecs();
// "Makes the OpenGL state that is represented by the OpenGL rendering
// context context current, i.e. it will be used by all subsequent OpenGL calls.
// This function may only be called when the window is shown on screen"
// Explicitly create a new rendering context instance for this canvas.
if( m_glRC == NULL )
m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
// Set the OpenGL viewport according to the client size of this canvas.
// This is done here rather than in a wxSizeEvent handler because our
// OpenGL rendering context (and thus viewport setting) is used with
// multiple canvases: If we updated the viewport in the wxSizeEvent
// handler, changing the size of one canvas causes a viewport setting that
// is wrong when next another canvas is repainted.
wxSize clientSize = GetClientSize();
const bool windows_size_changed = m_settings.CameraGet().SetCurWindowSize( clientSize );
// Initialize openGL if need
// /////////////////////////////////////////////////////////////////////////
if( !m_is_opengl_initialized )
{
if( !initializeOpenGL() )
{
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
return;
}
}
// Check if a raytacing was requented and need to switch to raytracing mode
if( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY )
{
const bool was_camera_changed = m_settings.CameraGet().ParametersChanged();
// It reverts back to OpenGL mode if it was requested a raytracing
// render of the current scene. AND the mouse / camera is moving
if( ( m_mouse_is_moving ||
m_camera_is_moving ||
was_camera_changed ||
windows_size_changed ) &&
m_render_raytracing_was_requested )
{
m_render_raytracing_was_requested = false;
m_3d_render = m_3d_render_ogl_legacy;
}
}
float curtime_delta_s = 0.0f;
if( m_camera_is_moving )
{
const unsigned curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
curtime_delta_s = (curtime_delta / 1e6) * m_camera_moving_speed;
m_settings.CameraGet().Interpolate( curtime_delta_s );
if( curtime_delta_s > 1.0f )
{
m_render_pivot = false;
m_camera_is_moving = false;
m_mouse_was_moved = true;
restart_editingTimeOut_Timer();
DisplayStatus();
}
else
{
Request_refresh();
}
}
// It will return true if the render request a new redraw
bool requested_redraw = false;
if( m_3d_render )
{
m_3d_render->SetCurWindowSize( clientSize );
requested_redraw = m_3d_render->Redraw( m_mouse_was_moved || m_camera_is_moving,
&activityReporter );
}
if( m_render_pivot )
{
const float scale = glm::min( m_settings.CameraGet().ZoomGet(), 1.0f );
render_pivot( curtime_delta_s, scale * scale );
}
// "Swaps the double-buffer of this window, making the back-buffer the
// front-buffer and vice versa, so that the output of the previous OpenGL
// commands is displayed on the window."
SwapBuffers();
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
if( !activityReporter.HasMessage() )
{
if( m_mouse_was_moved || m_camera_is_moving )
{
// Calculation time in miliseconds
const double calculation_time = (double)( GetRunningMicroSecs() - strtime) / 1e3;
activityReporter.Report( wxString::Format( _( "Render time %.0f ms ( %.1f fps)" ),
calculation_time, 1000.0 / calculation_time ) );
}
}
// This will reset the flag of camera parameters changed
m_settings.CameraGet().ParametersChanged();
if( !err_messages.IsEmpty() )
wxLogMessage( err_messages );
if( (!m_camera_is_moving) && requested_redraw )
{
m_mouse_was_moved = false;
Request_refresh( false );
}
}
void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent &event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnEraseBackground" ) );
// Do nothing, to avoid flashing.
}
void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent &event )
{
bool mouseActivity = false;
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseWheel" ) );
if( m_camera_is_moving )
return;
float delta_move = m_delta_move_step_factor * m_settings.CameraGet().ZoomGet();
if( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) )
delta_move *= (0.05f * event.GetWheelRotation());
else
if( event.GetWheelRotation() < 0 )
delta_move = -delta_move;
if( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) )
{
if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL )
m_settings.CameraGet().Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
else
m_settings.CameraGet().Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
mouseActivity = true;
}
else if( event.ShiftDown() )
{
m_settings.CameraGet().Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
mouseActivity = true;
}
else if( event.ControlDown() )
{
m_settings.CameraGet().Pan( SFVEC3F( delta_move, 0.0f, 0.0f ) );
mouseActivity = true;
}
else
{
mouseActivity = m_settings.CameraGet().Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1/1.1f );
}
// If it results on a camera movement
if( mouseActivity )
{
DisplayStatus();
Request_refresh();
m_mouse_is_moving = true;
m_mouse_was_moved = true;
restart_editingTimeOut_Timer();
}
// Update the cursor current mouse position on the camera
m_settings.CameraGet().SetCurMousePosition( event.GetPosition() );
}
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event )
{
if( m_camera_is_moving )
return;
//m_is_moving_mouse = true;
restart_editingTimeOut_Timer();
float magnification = ( event.GetMagnification() + 1.0f );
m_settings.CameraGet().Zoom( magnification );
DisplayStatus();
Request_refresh();
// Please someone test if this is need
//m_settings.CameraGet().SetCurMousePosition( event.GetPosition() );
}
#endif
void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent &event )
{
//wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseMove" ) );
if( m_camera_is_moving )
return;
m_settings.CameraGet().SetCurWindowSize( GetClientSize() );
if( event.Dragging() )
{
if( event.LeftIsDown() ) // Drag
m_settings.CameraGet().Drag( event.GetPosition() );
else if( event.MiddleIsDown() ) // Pan
m_settings.CameraGet().Pan( event.GetPosition() );
m_mouse_is_moving = true;
m_mouse_was_moved = true;
// orientation has changed, redraw mesh
DisplayStatus();
Request_refresh();
}
const wxPoint eventPosition = event.GetPosition();
m_settings.CameraGet().SetCurMousePosition( eventPosition );
}
void EDA_3D_CANVAS::OnLeftDown( wxMouseEvent &event )
{
stop_editingTimeOut_Timer();
}
void EDA_3D_CANVAS::OnLeftUp( wxMouseEvent &event )
{
if( m_camera_is_moving )
return;
if( m_mouse_is_moving )
{
m_mouse_is_moving = false;
restart_editingTimeOut_Timer();
}
}
void EDA_3D_CANVAS::OnMiddleDown( wxMouseEvent &event )
{
stop_editingTimeOut_Timer();
}
void EDA_3D_CANVAS::OnMiddleUp( wxMouseEvent &event )
{
if( m_camera_is_moving )
return;
if( m_mouse_is_moving )
{
m_mouse_is_moving = false;
restart_editingTimeOut_Timer();
}
else
{
move_pivot_based_on_cur_mouse_position();
}
}
void EDA_3D_CANVAS::OnRightClick( wxMouseEvent &event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnRightClick" ) );
if( m_camera_is_moving )
return;
wxPoint pos;
wxMenu PopUpMenu;
pos.x = event.GetX();
pos.y = event.GetY();
wxMenuItem* item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMIN, _( "Zoom +" ) );
item->SetBitmap( KiBitmap( zoom_in_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMOUT, _( "Zoom -" ) );
item->SetBitmap( KiBitmap( zoom_out_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZPOS, _( "Top View" ) );
item->SetBitmap( KiBitmap( axis3d_top_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZNEG, _( "Bottom View" ) );
item->SetBitmap( KiBitmap( axis3d_bottom_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XPOS, _( "Right View" ) );
item->SetBitmap( KiBitmap( axis3d_right_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XNEG, _( "Left View" ) );
item->SetBitmap( KiBitmap( axis3d_left_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YPOS, _( "Front View" ) );
item->SetBitmap( KiBitmap( axis3d_front_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YNEG, _( "Back View" ) );
item->SetBitmap( KiBitmap( axis3d_back_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_LEFT, _( "Move left <-" ) );
item->SetBitmap( KiBitmap( left_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_RIGHT, _( "Move right ->" ) );
item->SetBitmap( KiBitmap( right_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_UP, _( "Move Up ^" ) );
item->SetBitmap( KiBitmap( up_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_DOWN, _( "Move Down" ) );
item->SetBitmap( KiBitmap( down_xpm ));
PopUpMenu.Append( item );
PopupMenu( &PopUpMenu, pos );
}
void EDA_3D_CANVAS::OnPopUpMenu( wxCommandEvent &event )
{
int id = event.GetId();
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnPopUpMenu id:%d" ), id );
int key = 0;
switch( id )
{
case ID_POPUP_ZOOMIN:
key = WXK_F1;
break;
case ID_POPUP_ZOOMOUT:
key = WXK_F2;
break;
case ID_POPUP_VIEW_XPOS:
key = 'x';
break;
case ID_POPUP_VIEW_XNEG:
key = 'X';
break;
case ID_POPUP_VIEW_YPOS:
key = 'y';
break;
case ID_POPUP_VIEW_YNEG:
key = 'Y';
break;
case ID_POPUP_VIEW_ZPOS:
key = 'z';
break;
case ID_POPUP_VIEW_ZNEG:
key = 'Z';
break;
case ID_POPUP_MOVE3D_LEFT:
key = WXK_LEFT;
break;
case ID_POPUP_MOVE3D_RIGHT:
key = WXK_RIGHT;
break;
case ID_POPUP_MOVE3D_UP:
key = WXK_UP;
break;
case ID_POPUP_MOVE3D_DOWN:
key = WXK_DOWN;
break;
default:
return;
}
SetView3D( key );
}
void EDA_3D_CANVAS::OnCharHook( wxKeyEvent &event )
{
//wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnCharHook" ) );
event.Skip();
}
void EDA_3D_CANVAS::OnKeyEvent( wxKeyEvent& event )
{
//wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnKeyEvent" ) );
if( m_camera_is_moving )
return;
SetView3D( event.GetKeyCode() );
event.Skip();
}
void EDA_3D_CANVAS::OnTimerTimeout_Editing( wxTimerEvent &event )
{
(void)event;
m_mouse_is_moving = false;
m_mouse_was_moved = false;
Request_refresh();
}
void EDA_3D_CANVAS::stop_editingTimeOut_Timer()
{
m_editing_timeout_timer.Stop();
}
void EDA_3D_CANVAS::restart_editingTimeOut_Timer()
{
m_editing_timeout_timer.Start( m_3d_render->GetWaitForEditingTimeOut() , wxTIMER_ONE_SHOT );
}
void EDA_3D_CANVAS::OnTimerTimeout_Redraw( wxTimerEvent &event )
{
(void)event;
//Refresh();
//Update();
wxPaintEvent redrawEvent;
wxPostEvent( this, redrawEvent );
}
void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately )
{
if( aRedrawImmediately )
{
// On some systems, just calling Refresh does not work always
// (Issue experienced on Win7 MSYS2)
//Refresh();
//Update();
// Using PostEvent will take priority to other events, like
// mouse movements, keys, etc.
wxPaintEvent redrawEvent;
wxPostEvent( this, redrawEvent );
// This behaves the same
// wxQueueEvent( this,
// From wxWidget documentation: "The heap-allocated and
// non-NULL event to queue, the function takes ownership of it."
// new wxPaintEvent()
// );
}
else
{
// Schedule a timed redraw
m_redraw_trigger_timer.Start( 10 , wxTIMER_ONE_SHOT );
}
}
void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRenderPivot )
{
wxASSERT( aMovingSpeed > FLT_EPSILON );
m_render_pivot = aRenderPivot;
m_camera_moving_speed = aMovingSpeed;
stop_editingTimeOut_Timer();
DisplayStatus();
Request_refresh();
m_camera_is_moving = true;
m_strtime_camera_movement = GetRunningMicroSecs();
}
void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position()
{
SFVEC3F rayOrigin;
SFVEC3F rayDir;
// Generate a ray origin and direction based on current mouser position and camera
m_settings.CameraGet().MakeRayAtCurrrentMousePosition( rayOrigin, rayDir );
RAY mouseRay;
mouseRay.Init( rayOrigin, rayDir );
float hit_t;
// Test it with the board bounding box
if( m_settings.GetBBox3DU().Intersect( mouseRay, &hit_t ) )
{
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().SetLookAtPos_T1( mouseRay.at( hit_t ) );
m_settings.CameraGet().ResetXYpos_T1();
request_start_moving_camera();
}
}
void EDA_3D_CANVAS::SetView3D( int keycode )
{
if( m_camera_is_moving )
return;
const float delta_move = m_delta_move_step_factor * m_settings.CameraGet().ZoomGet();
const float arrow_moving_time_speed = 8.0f;
switch( keycode )
{
case WXK_SPACE:
move_pivot_based_on_cur_mouse_position();
return;
case WXK_LEFT:
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_LINEAR );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
request_start_moving_camera( arrow_moving_time_speed, false );
return;
case WXK_RIGHT:
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_LINEAR );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) );
request_start_moving_camera( arrow_moving_time_speed, false );
return;
case WXK_UP:
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_LINEAR );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) );
request_start_moving_camera( arrow_moving_time_speed, false );
return;
case WXK_DOWN:
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_LINEAR );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
request_start_moving_camera( arrow_moving_time_speed, false );
return;
case WXK_HOME:
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
request_start_moving_camera( glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
return;
case WXK_END:
break;
case WXK_TAB:
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_EASING_IN_OUT );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().RotateZ_T1( glm::radians( 45.0f ) );
request_start_moving_camera();
break;
case WXK_F1:
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
if( m_settings.CameraGet().Zoom_T1( 1.4f ) )
request_start_moving_camera( 3.0f );
return;
case WXK_F2:
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
if( m_settings.CameraGet().Zoom_T1( 1/1.4f ) )
request_start_moving_camera( 3.0f );
return;
case '+':
break;
case '-':
break;
case 't':
case 'T':
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL,
!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) );
ReloadRequest();
break;
case 's':
case 'S':
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT,
!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) );
ReloadRequest();
break;
case 'v':
case 'V':
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL,
!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) );
ReloadRequest();
break;
case 'r':
case 'R':
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
request_start_moving_camera( glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
return;
case 'x':
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
m_settings.CameraGet().RotateZ_T1( glm::radians( -90.0f ) );
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
request_start_moving_camera();
return;
case 'X':
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
m_settings.CameraGet().RotateZ_T1( glm::radians( 90.0f ) );
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
request_start_moving_camera();
return;
case 'y':
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
request_start_moving_camera();
return;
case 'Y':
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
m_settings.CameraGet().RotateX_T1( glm::radians( -90.0f ) );
m_settings.CameraGet().RotateZ_T1( glm::radians( -180.0f ) );
request_start_moving_camera();
return;
case 'z':
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
request_start_moving_camera(
glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
return;
case 'Z':
m_settings.CameraGet().SetInterpolateMode( INTERPOLATION_BEZIER );
m_settings.CameraGet().SetT0_and_T1_current_T();
m_settings.CameraGet().Reset_T1();
m_settings.CameraGet().RotateX_T1( glm::radians( -180.0f ) );
request_start_moving_camera(
glm::min( glm::max( m_settings.CameraGet().ZoomGet(), 0.5f ), 1.125f ) );
return;
default:
return;
}
m_mouse_was_moved = true;
restart_editingTimeOut_Timer();
DisplayStatus();
Request_refresh();
}
void EDA_3D_CANVAS::RenderEngineChanged()
{
switch( m_settings.RenderEngineGet() )
{
case RENDER_ENGINE_OPENGL_LEGACY:
m_3d_render = m_3d_render_ogl_legacy;
break;
case RENDER_ENGINE_RAYTRACING:
m_3d_render = m_3d_render_raytracing;
break;
default:
m_3d_render = NULL;
break;
}
if( m_3d_render )
m_3d_render->ReloadRequest();
m_mouse_was_moved = false;
Request_refresh();
}