kicad/3d-viewer/3d_class.cpp

102 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: 3d_class.cpp
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
#include "fctsys.h"
#include "3d_viewer.h"
S3D_Vertex::S3D_Vertex()
{
x = y = z = 0.0;
}
S3D_MATERIAL::S3D_MATERIAL( S3D_MASTER* father, const wxString& name ) :
EDA_ITEM( father, NOT_USED )
{
m_DiffuseColor.x = m_DiffuseColor.y = m_DiffuseColor.z = 1.0;
m_SpecularColor.x = m_SpecularColor.y = m_SpecularColor.z = 1.0;
m_AmbientIntensity = 1.0;
m_Transparency = 0.0;
m_Shininess = 1.0;
m_Name = name;
}
void S3D_MATERIAL::SetMaterial()
{
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
glColor4f( m_DiffuseColor.x * m_AmbientIntensity,
m_DiffuseColor.y * m_AmbientIntensity,
m_DiffuseColor.z * m_AmbientIntensity,
1.0 - m_Transparency );
#if 0
glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR );
glColor3f( m_SpecularColor.x, m_SpecularColor.y, m_SpecularColor.z );
#endif
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
}
void S3D_MASTER::Copy( S3D_MASTER* pattern )
{
m_Shape3DName = pattern->m_Shape3DName;
m_MatScale = pattern->m_MatScale;
m_MatRotation = pattern->m_MatRotation;
m_MatPosition = pattern->m_MatPosition;
m_3D_Drawings = NULL;
m_Materials = NULL;
}
S3D_MASTER::S3D_MASTER( EDA_ITEM* aParent ) :
EDA_ITEM( aParent, NOT_USED )
{
m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0;
m_3D_Drawings = NULL;
m_Materials = NULL;
}
S3D_MASTER:: ~S3D_MASTER()
{
Struct3D_Shape* next;
S3D_MATERIAL* nextmat;
for( ; m_3D_Drawings != NULL; m_3D_Drawings = next )
{
next = m_3D_Drawings->Next();
delete m_3D_Drawings;
}
for( ; m_Materials != NULL; m_Materials = nextmat )
{
nextmat = m_Materials->Next();
delete m_Materials;
}
}
Struct3D_Shape::Struct3D_Shape( EDA_ITEM* aParent ) :
EDA_ITEM( aParent, NOT_USED )
{
m_3D_Coord = NULL;
m_3D_CoordIndex = NULL;
m_3D_Points = 0;
}
Struct3D_Shape:: ~Struct3D_Shape()
{
delete m_3D_Coord;
delete m_3D_CoordIndex;
}