340 lines
13 KiB
C++
340 lines
13 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2013 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_toolbar.cpp
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*/
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#include <fctsys.h>
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#include <3d_viewer.h>
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#include <info3d_visu.h>
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#include <menus_helpers.h>
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#include <3d_viewer_id.h>
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void EDA_3D_FRAME::ReCreateMainToolbar()
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{
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if( m_mainToolBar != NULL )
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{
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// Simple update to the list of old files.
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SetToolbars();
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return;
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}
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m_mainToolBar = new wxAuiToolBar( this, ID_H_TOOLBAR, wxDefaultPosition, wxDefaultSize,
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wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_HORZ_LAYOUT );
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// Set up toolbar
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m_mainToolBar->AddTool( ID_RELOAD3D_BOARD, wxEmptyString,
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KiBitmap( import3d_xpm ), _( "Reload board" ) );
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#if (defined(__WINDOWS__) || defined(__APPLE__ ) )
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// Does not work properly under linux
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_TOOL_SCREENCOPY_TOCLIBBOARD, wxEmptyString,
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KiBitmap( copy_button_xpm ),
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_( "Copy 3D Image to Clipboard" ) );
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#endif
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_TOOL_SET_VISIBLE_ITEMS, wxEmptyString,
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KiBitmap( read_setup_xpm ),
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_( "Set display options, and some layers visibility" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ZOOM_IN, wxEmptyString, KiBitmap( zoom_in_xpm ),
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_( "Zoom in" ) );
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m_mainToolBar->AddTool( ID_ZOOM_OUT, wxEmptyString, KiBitmap( zoom_out_xpm ),
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_( "Zoom out" ) );
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m_mainToolBar->AddTool( ID_ZOOM_REDRAW, wxEmptyString,
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KiBitmap( zoom_redraw_xpm ),
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_( "Redraw view" ) );
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m_mainToolBar->AddTool( ID_ZOOM_PAGE, wxEmptyString, KiBitmap( zoom_fit_in_page_xpm ),
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_( "Fit in page" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ROTATE3D_X_NEG, wxEmptyString,
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KiBitmap( rotate_neg_x_xpm ),
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_( "Rotate X <-" ) );
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m_mainToolBar->AddTool( ID_ROTATE3D_X_POS, wxEmptyString,
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KiBitmap( rotate_pos_x_xpm ),
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_( "Rotate X ->" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ROTATE3D_Y_NEG, wxEmptyString,
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KiBitmap( rotate_neg_y_xpm ),
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_( "Rotate Y <-" ) );
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m_mainToolBar->AddTool( ID_ROTATE3D_Y_POS, wxEmptyString,
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KiBitmap( rotate_pos_y_xpm ),
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_( "Rotate Y ->" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ROTATE3D_Z_NEG, wxEmptyString,
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KiBitmap( rotate_neg_z_xpm ),
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_( "Rotate Z <-" ) );
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m_mainToolBar->AddTool( ID_ROTATE3D_Z_POS, wxEmptyString,
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KiBitmap( rotate_pos_z_xpm ),
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_( "Rotate Z ->" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_MOVE3D_LEFT, wxEmptyString, KiBitmap( left_xpm ),
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_( "Move left" ) );
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m_mainToolBar->AddTool( ID_MOVE3D_RIGHT, wxEmptyString, KiBitmap( right_xpm ),
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_( "Move right" ) );
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m_mainToolBar->AddTool( ID_MOVE3D_UP, wxEmptyString, KiBitmap( up_xpm ),
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_( "Move up" ) );
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m_mainToolBar->AddTool( ID_MOVE3D_DOWN, wxEmptyString, KiBitmap( down_xpm ),
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_( "Move down" ) );
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m_mainToolBar->AddSeparator();
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m_mainToolBar->AddTool( ID_ORTHO, wxEmptyString, KiBitmap( ortho_xpm ),
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_( "Enable/Disable orthographic projection" ),
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wxITEM_CHECK );
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m_mainToolBar->Realize();
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}
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void EDA_3D_FRAME::CreateMenuBar()
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{
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wxMenuBar* menuBar = new wxMenuBar;
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wxMenu* fileMenu = new wxMenu;
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wxMenu* prefsMenu = new wxMenu;
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menuBar->Append( fileMenu, _( "&File" ) );
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fileMenu->Append( ID_MENU_SCREENCOPY_PNG, _( "Create Image (png format)" ) );
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fileMenu->Append( ID_MENU_SCREENCOPY_JPEG, _( "Create Image (jpeg format)" ) );
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#if (defined(__WINDOWS__) || defined(__APPLE__ ) )
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// Does not work properly under linux
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fileMenu->AppendSeparator();
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fileMenu->Append( ID_TOOL_SCREENCOPY_TOCLIBBOARD, _( "Copy 3D Image to Clipboard" ) );
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#endif
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fileMenu->AppendSeparator();
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fileMenu->Append( wxID_EXIT, _( "&Exit" ) );
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menuBar->Append( prefsMenu, _( "&Preferences" ) );
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AddMenuItem( prefsMenu, ID_MENU3D_REALISTIC_MODE,
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_( "Realistic Mode" ),
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KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
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wxMenu * renderOptionsMenu = new wxMenu;
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AddMenuItem( prefsMenu, renderOptionsMenu, ID_MENU3D_COLOR,
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_( "Render Options" ), KiBitmap( tools_xpm ) );
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AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_SHADOWS,
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_( "Render Shadows" ),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES,
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_( "Show Holes in Zones" ),
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_( "Holes inside a copper layer copper zones are shown, "
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"but the calculation time is longer" ),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_TEXTURES,
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_( "Render Textures" ),
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_( "Apply a grid/cloud textures to Board, Solder Mask and Silkscreen" ),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_SMOOTH_NORMALS,
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_( "Render Smooth Normals" ),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_USE_MODEL_NORMALS,
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_( "Use Model Normals" ),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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AddMenuItem( renderOptionsMenu, ID_MENU3D_FL_RENDER_MATERIAL,
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_( "Render Material Properties" ),
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KiBitmap( green_xpm ), wxITEM_CHECK );
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prefsMenu->AppendSeparator();
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wxMenu * backgrounColorMenu = new wxMenu;
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// Add submenu Choose Colors
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AddMenuItem( prefsMenu, backgrounColorMenu, ID_MENU3D_COLOR,
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_( "Choose Colors" ), KiBitmap( palette_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION,
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_( "Background Top Color" ), KiBitmap( palette_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_BGCOLOR_SELECTION,
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_( "Background Bottom Color" ), KiBitmap( palette_xpm ) );
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AddMenuItem( prefsMenu, ID_MENU3D_AXIS_ONOFF,
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_( "Show 3D &Axis" ), KiBitmap( axis3d_front_xpm ), wxITEM_CHECK );
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// Creates grid menu
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wxMenu * gridlistMenu = new wxMenu;
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AddMenuItem( prefsMenu, gridlistMenu, ID_MENU3D_GRID,
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_( "3D Grid" ), KiBitmap( grid_xpm ) );
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gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_NOGRID, _( "No 3D Grid" ), wxEmptyString );
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gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_10_MM, _( "3D Grid 10 mm" ), wxEmptyString );
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gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_5_MM, _( "3D Grid 5 mm" ), wxEmptyString );
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gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_2P5_MM, _( "3D Grid 2.5 mm" ), wxEmptyString );
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gridlistMenu->AppendCheckItem( ID_MENU3D_GRID_1_MM, _( "3D Grid 1 mm" ), wxEmptyString );
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// If the grid is on, check the corresponding menuitem showing the grid size
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if( IsEnabled( FL_GRID ) )
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{
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gridlistMenu->Check( ID_MENU3D_GRID_10_MM, GetPrm3DVisu().m_3D_Grid == 10.0 );
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gridlistMenu->Check( ID_MENU3D_GRID_5_MM, GetPrm3DVisu().m_3D_Grid == 5.0 );
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gridlistMenu->Check( ID_MENU3D_GRID_2P5_MM, GetPrm3DVisu().m_3D_Grid == 2.5 );
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gridlistMenu->Check( ID_MENU3D_GRID_1_MM, GetPrm3DVisu().m_3D_Grid == 1.0 );
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}
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else
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gridlistMenu->Check( ID_MENU3D_GRID_NOGRID, true );
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prefsMenu->AppendSeparator();
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AddMenuItem( prefsMenu, ID_MENU3D_SHOW_BOARD_BODY,
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_( "Show Board Bod&y" ), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
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AddMenuItem( prefsMenu, ID_MENU3D_USE_COPPER_THICKNESS,
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_( "Show Copper &Thickness" ), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
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AddMenuItem( prefsMenu, ID_MENU3D_MODULE_ONOFF,
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_( "Show 3D F&ootprints" ), KiBitmap( shape_3d_xpm ), wxITEM_CHECK );
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AddMenuItem( prefsMenu, ID_MENU3D_ZONE_ONOFF,
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_( "Show Zone &Filling" ), KiBitmap( add_zone_xpm ), wxITEM_CHECK );
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prefsMenu->AppendSeparator();
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wxMenu * layersMenu = new wxMenu;
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AddMenuItem( prefsMenu, layersMenu, ID_MENU3D_LAYERS,
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_( "Show &Layers" ), KiBitmap( tools_xpm ) );
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AddMenuItem( layersMenu, ID_MENU3D_ADHESIVE_ONOFF,
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_( "Show &Adhesive Layers" ), KiBitmap( tools_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_SILKSCREEN_ONOFF,
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_( "Show &Silkscreen Layer" ), KiBitmap( add_text_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_SOLDER_MASK_ONOFF,
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_( "Show Solder &Mask Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_SOLDER_PASTE_ONOFF,
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_( "Show Solder &Paste Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_COMMENTS_ONOFF,
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_( "Show &Comments and Drawings Layer" ), KiBitmap( edit_sheet_xpm ), wxITEM_CHECK );
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AddMenuItem( layersMenu, ID_MENU3D_ECO_ONOFF,
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_( "Show &Eco Layers" ), KiBitmap( edit_sheet_xpm ), wxITEM_CHECK );
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SetMenuBar( menuBar );
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SetMenuBarOptionsState();
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}
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void EDA_3D_FRAME::SetMenuBarOptionsState()
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{
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wxMenuBar* menuBar = GetMenuBar();
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if( menuBar == NULL )
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return;
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wxMenuItem* item;
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// Set the state of toggle menus according to the current display options
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item = menuBar->FindItem( ID_MENU3D_REALISTIC_MODE );
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item->Check( GetPrm3DVisu().IsRealisticMode() );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SHADOWS );
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item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SHADOWS ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SHADOWS );
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item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SHADOWS ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES );
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item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_TEXTURES );
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item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_TEXTURES ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_SMOOTH_NORMALS );
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item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_SMOOTH_NORMALS ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_USE_MODEL_NORMALS );
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item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_USE_MODEL_NORMALS ) );
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item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL );
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item->Check( GetPrm3DVisu().GetFlag( FL_RENDER_MATERIAL ) );
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item = menuBar->FindItem( ID_MENU3D_SHOW_BOARD_BODY );
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item->Check( GetPrm3DVisu().GetFlag( FL_SHOW_BOARD_BODY ) );
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item = menuBar->FindItem( ID_MENU3D_USE_COPPER_THICKNESS );
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item->Check( GetPrm3DVisu().GetFlag( FL_USE_COPPER_THICKNESS ) );
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item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_MODULE ) );
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item = menuBar->FindItem( ID_MENU3D_ZONE_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_ZONE ) );
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item = menuBar->FindItem( ID_MENU3D_AXIS_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_AXIS ) );
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item = menuBar->FindItem( ID_MENU3D_ADHESIVE_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_ADHESIVE ) );
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item = menuBar->FindItem( ID_MENU3D_SILKSCREEN_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_SILKSCREEN ) );
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item = menuBar->FindItem( ID_MENU3D_SOLDER_MASK_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_SOLDERMASK ) );
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item = menuBar->FindItem( ID_MENU3D_SOLDER_PASTE_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_SOLDERPASTE ) );
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item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_COMMENTS ) );
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item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF );
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item->Check( GetPrm3DVisu().GetFlag( FL_ECO ));
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}
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void EDA_3D_FRAME::SetToolbars()
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{
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}
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