153 lines
5.1 KiB
C++
153 lines
5.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2016 CERN
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* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VIEW_ITEM_H
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#define __VIEW_ITEM_H
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#include <vector>
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#include <bitset>
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#include <math/box2.h>
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#include <inspectable.h>
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namespace KIGFX
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{
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// Forward declarations
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class VIEW;
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class VIEW_ITEM_DATA;
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/**
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* Define the how severely the appearance of the item has been changed.
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*/
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enum VIEW_UPDATE_FLAGS {
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NONE = 0x00, ///< No updates are required.
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APPEARANCE = 0x01, ///< Visibility flag has changed.
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COLOR = 0x02, ///< Color has changed.
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GEOMETRY = 0x04, ///< Position or shape has changed.
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LAYERS = 0x08, ///< Layers have changed.
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INITIAL_ADD = 0x10, ///< Item is being added to the view.
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REPAINT = 0x20, ///< Item needs to be redrawn.
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ALL = 0xef ///< All except INITIAL_ADD.
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};
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/**
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* Define the visibility of the item (temporarily hidden, invisible, etc).
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*/
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enum VIEW_VISIBILITY_FLAGS {
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VISIBLE = 0x01, ///< Item is visible (in general)
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HIDDEN = 0x02 ///< Item is temporarily hidden (e.g. being used by a tool).
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///< Overrides VISIBLE flag.
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};
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/**
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* An abstract base class for deriving all objects that can be added to a VIEW.
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*
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* Its role is to:
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* - communicate geometry, appearance and visibility updates to the associated dynamic VIEW,
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* - provide a bounding box for redraw area calculation,
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* - (optional) draw the object using the #GAL API functions for #PAINTER-less implementations.
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*
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* VIEW_ITEM objects are never owned by a #VIEW. A single VIEW_ITEM can belong to any number of
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* static VIEWs, but only one dynamic VIEW due to storage of only one VIEW reference.
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*/
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class VIEW_ITEM : public INSPECTABLE
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{
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public:
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VIEW_ITEM() :
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m_viewPrivData( nullptr )
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{
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}
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virtual ~VIEW_ITEM();
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VIEW_ITEM( const VIEW_ITEM& aOther ) = delete;
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VIEW_ITEM& operator=( const VIEW_ITEM& aOther ) = delete;
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/**
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* Return the bounding box of the item covering all its layers.
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*
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* @return the current bounding box.
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*/
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virtual const BOX2I ViewBBox() const = 0;
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/**
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* Draw the parts of the object belonging to layer aLayer.
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*
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* An alternative way for drawing objects if there is no #PAINTER assigned for the view
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* or if the PAINTER doesn't know how to paint this particular implementation of VIEW_ITEM.
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* The preferred way of drawing is to design an appropriate PAINTER object, the method
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* below is intended only for quick hacks and debugging purposes.
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*
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* @param aLayer is the current drawing layer.
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* @param aView is a pointer to the #VIEW device we are drawing on.
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*/
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virtual void ViewDraw( int aLayer, VIEW* aView ) const
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{}
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/**
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* Return the all the layers within the VIEW the object is painted on.
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*
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* For instance, a #PAD spans zero or more copper layers and a few technical layers.
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* ViewDraw() or PAINTER::Draw() is repeatedly called for each of the layers returned
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* by ViewGetLayers(), depending on the rendering order.
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*
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* @param aLayers[] is the output layer index array.
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* @param aCount is the number of layer indices in aLayers[].
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*/
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virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0;
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/**
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* Return the level of detail (LOD) of the item.
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*
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* A level of detail is the minimal #VIEW scale that is sufficient for an item to be shown
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* on a given layer.
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*
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* @param aLayer is the current drawing layer.
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* @param aView is a pointer to the #VIEW device we are drawing on.
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* @return the level of detail. 0 always show the item, because the actual zoom level
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* (or VIEW scale) is always > 0
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*/
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virtual double ViewGetLOD( int aLayer, VIEW* aView ) const
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{
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// By default always show the item
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return 0.0;
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}
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VIEW_ITEM_DATA* viewPrivData() const
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{
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return m_viewPrivData;
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}
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private:
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friend class VIEW;
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VIEW_ITEM_DATA* m_viewPrivData;
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};
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} // namespace KIGFX
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#endif
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