404 lines
15 KiB
Plaintext
404 lines
15 KiB
Plaintext
--== How to build kicad using CMAKE ==--
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First Written: 19-Dec-2007
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Last Revised: 12-Mar-2008
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Kicad needs wxWidgets, the multi platform G.U.I.
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Perform these steps in sequence. (Platform specific details are given in
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sections below.)
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1) If windows, then install "msys" and "mingw".
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2) If linux, then install "mesa".
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3) Make sure g++ and "make" are in your path.
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4) Install wxWidgets [and build it if on windows].
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5) Install zlib [and build it if on windows].
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6) Install CMAKE
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7) Install Boost C++ Template Libraries (*.hpp files)
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8) Install the kicad source tree.
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9) Use cmake to build the kicad makefiles.
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10) Use make to build and install kicad.
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11) Making a "Debug" build.
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12) Variables for fine-tuning the build process.
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===== Step Details ====================================================
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1) If windows, then install "msys" and "mingw".
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Skip this step if on a Unix box. Get msys and mingw here:
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http://mingw.org/
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msys sets up a development environment that allows the bash shell to run.
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mingw are a set of tools that run on windows or under msys. You will need
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at least the following mingw packages: make, gcc, g++, binutils, autoconf, and
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automake.
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-----------------------------------------------------------------------------
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2) If linux, install "mesa". Use your package manager to install the development
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libaries.
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-----------------------------------------------------------------------------
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3) Make sure g++ and "make" are in your path.
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If windows, then try running g++ and make from within your msys bash shell.
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-----------------------------------------------------------------------------
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4) Install wxWidgets [and build it if on windows].
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If on windows, download
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http://prdownloads.sourceforge.net/wxwindows/wxMSW-2.8.8.zip or a newer version.
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Start msys so you have a bash shell. Decide where your wxWidgets build directory
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will be. It must be where you can access it from within the msys environment,
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such as home/<user>. Edit your msys/1.0/etc/fstab file if needed to provide
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access to this build directory from msys. (Note that if you want you can build
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a "debug" version of the wxWidgets library at this point, instead of the release
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version, or in addition to the the release version.)
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Unzip the wmMWS zip file into the build directory. Change directories into there,
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and then:
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mkdir build-release
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mkdir build-debug
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-- release
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cd build-release
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../configure --enable-unicode --enable-monolithic --disable-shared --with-msw --with-opengl
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make
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make install
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-- debug
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cd build-debug
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../configure --enable-unicode --enable-monolithic --enable-debug --enable-debug_gdb --disable-shared --with-msw --with-opengl
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make
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make install
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I think the default is to install into /usr/local/wxMSW-2.8.8. You can probably
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pass --prefix=<wxInstallDir> to configure above to change where "make install"
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puts everything. We will refer to <wxInstallDir> again below. Without the
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--prefix=<wxInstallDir> passed to configure, <wxInstallDir> will likely be
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/usr/local/wxMSW-2.8.8
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Verify that wx-config is in your path. Modify your PATH environment variable
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if need be so you can run wx-config from a command prompt. You may have to
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restart your msys shell, depending on how you modify your PATH.
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If on linux, use your package manager to install shared object libraries and the
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development versions of the wxWidgets packages which include the C++ headers. An
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alternative is to build static libaries from source. Verify that wx-config is in
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your path by running it from a command prompt. Linux users then go to next step.
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-----------------------------------------------------------------------------
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5) Install zlib [and build it if on windows].
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If on windows, download http://www.zlib.net/zlib123.zip or a newer version.
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Start msys so you have a bash shell. Decide where your zlib build directory
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will be. It must be where you can access it from within the msys environment,
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such as home/<user>. Edit your msys/1.0/etc/fstab file if needed to provide
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access to this build directory from msys. Unzip the zlib123.zip file into this
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build directory. Change directories into there, and then:
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./configure
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make
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make install
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If linux, use your package manager to install zlib pre-built binaries.
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Note (JP Charras):
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Under Linux, zlib is usually installed.
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if not found by wxWidget installation, wxWidgets creates an alternate zlib
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Under Windows, zlib is not installed, so my cmake buld try to use the wxWidgets zlib build.
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So, under windows kicad build should work without zlib install.
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-----------------------------------------------------------------------------
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6) Install CMAKE.
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If windows, download the installation binary for windows from cmake.org.
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Install that and choose to add cmake to your path during installation. You
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will have to restart and command shells for the new path to take effect.
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Verify that cmake is in your path by trying to run it from a command prompt.
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If linux, use your package manager to install cmake. You should get cmake 2.4.7
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or later. If only an older one is available in your package repository, build
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2.4.7 from source. Verify that cmake is in your path by trying to run it from a
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command prompt.
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-----------------------------------------------------------------------------
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7) Install Boost C++ Libraries
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If windows, well I'm guessing, so somebody please try these two options and
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correct this text please according to which ever is easier:
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(optionA) Go to http://sourceforge.net/project/showfiles.php?group_id=7586
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and download boost_1_34_1.zip or later and unzip it so as to put the files
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into C:\Program Files\boost\boost_1_34_1
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(optionB)
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Go to http://www.boost-consulting.com/products/free
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and download the http://www.boost-consulting.com/boost_1_34_1_setup.exe
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file and run it.
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If linux, and using a GCC earlier than 4.2, then install the
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"Boost C++ Libraries development files" or similarly named package using your
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package manager. Note that if you are using gcc 4.2 or later, there were
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incompatibilities that exist between boost 1.34.1 and gcc 4.2. So in this case,
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instead of installing boost using your package manager, you should use the svn
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HEAD copy which overcomes the gcc 4.2 incompatibility, specifically with
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<boost/ptr_container/ptr_vector.hpp>.
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-----------------------------------------------------------------------------
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8) Install the kicad source tree.
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You can use the subversion repository or a tar file for this. See the wiki.
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-----------------------------------------------------------------------------
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9) Use cmake to create the kicad makefiles.
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If windows, go into your msys shell. Linux and windows users both then make
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two "out of source" build directories:
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cd <kicadSource>
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mkdir -p build/release
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mkdir build/debug
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cd build/release
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On either cmake command line shown below, you can optionally include
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-DCMAKE_INSTALL_PREFIX=<finallInstallDir>
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If windows, run the following command:
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cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release -DwxWidgets_ROOT_DIR=<wxInstallDir> ../../
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If linux, run instead the following command:
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cmake -DCMAKE_BUILD_TYPE=Release ../../
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Take a look at CMakeCache.txt, and in particular CMAKE_INSTALL_PREFIX, which
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gives the final install directory. If not what you want, edit it with a text
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editor and re-run the same cmake command again, but with no
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-DCMAKE_INSTALL_PREFIX given on the command line.
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CMake will try and find the boost header files and will often fail. If it
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fails, you will have to edit your CMakeCache.txt file manually and set your
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Boost_INCLUDE_DIR:PATH=/svn/boost-trunk
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setting to point to the base of the boost installation directory. Account
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for the fact that the boost #include references use a <boost/..> type prefix.
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Example C++ code: #include <boost/ptr_container/ptr_vector.hpp> and please
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notice the leading <boost/ in the path.
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So point your Boost_INCLUDE_DIR:PATH= variable to a directory above the
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"boost" directory.
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-----------------------------------------------------------------------------
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10) Use make to build and install kicad.
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You compile Kicad here. You will only need to do step 8) again when one of the
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CMakeLists.txt files change. If windows, you must be in your msys shell.
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On either platform then:
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cd <kicadSource>/build/release
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make
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[sudo] make install
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You are now done unless you want to make a Debug build.
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-----------------------------------------------------------------------------
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11) Making a "Debug" build.
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cd <kicadSource>/build/debug
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On either cmake command line shown below, you can optionally include
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-DCMAKE_INSTALL_PREFIX=<finallInstallDir> before the final ../../ argument. Although
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normally you do not install the Debug binaries, you can debug them where they
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were built.
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If windows, run the following command:
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cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_USE_DEBUG=ON -DwxWidgets_ROOT_DIR=<wxInstallDir> ../../
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If linux, run instead the following command:
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cmake -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_USE_DEBUG=ON ../../
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Make the Debug binaries:
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make
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-----------------------------------------------------------------------------
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12) Variables for fine-tuning the build process.
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These should be set from command line:
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CMAKE_BUILD_TYPE Release/Debug (REQUIRED)
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Choose build type: Release/Debug.
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wxWidgets_USE_DEBUG ON/OFF (REQUIRED)
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Should be set to ON only when CMAKE_BUILD_TYPE=Debug.
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wxWidgets_USE_STATIC ON/OFF (OPTIONAL)
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CMAKE_VERBOSE_MAKEFILE ON/OFF (OPTIONAL)
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Turns ON/OFF verbose build messages.
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You can also pass VERBOSE=1 to make for the same effect.
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CMAKE_INSTALL_PREFIX (OPTIONAL)
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KICAD_MINIZIP ON/OFF
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KICAD_PYTHON ON/OFF
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-----------------------------------------------------------------------------
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Note: that it is easy to build only a specific binary such as pcbnew alone:
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make pcbnew
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-----------------------------------------------------------------------------
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End of CMAKE related building.
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============= OLD STUFF NOT PERTINENT TO CMAKE ==============================
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unzip sources in a working directory.
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This will create the directory "kicad-dev".
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First you must install wxWidgets (see www.wxWidgets.org)
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See below for suggested configure command.
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Linux compilation:
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You must have:
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wxWidgets ( I suggest you install wxWidgets in /usr/local).
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(see below for suggested configure command, then make and make install)
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Mesa: pcbnew and cvpcv need openGL or mesa.
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(you must install mesa devel if libGL et libGLU are not found).
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GTK 2 (install development libraries).
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Because old version of Mesa has problem under a recent linux distrib (mandarke 10.1),
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I am using Mesa version 6.2.1, statically compiled, installed in /usr/local
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Mesa installation:
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Get MesaLib-6.2.1.tar.gz from http://www.mesa3d.org/
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in /usr/local : tar zxvf MesaLib-6.2.1.tar.gz
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in /usr/local/Mesa-6.2.1 :
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make linux-x86-static
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make install ( libGL.a et libGLU.a are copied in /usr/local/lib, and header in /usr/local/include)
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kicad compilation:
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in kicad-dev:
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Have a look to libs.linux (you can/must edit this file if you have problems)
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Currently libs.linux uses wxWidgets 2.8.6 build (see below for suggested configure command)
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lines to edit:
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STD_INSTALL = 1
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which can be (see comments in libs.linux)
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STD_INSTALL = 0 (or 2)
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after libs.linux edition:
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run make -f makefile.gtk
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Windows compilation:
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kicad is build with mingw and msys.
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Currently libs.win uses wxWidgets 2.8.6 (see below for suggested configure command)
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install mingw and msys ( see mingw.org )
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(opengl libs are included in mingw or windows)
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Under msys:
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(Warning: make.exe utility is sometime renamed mingw32-make.exe in install process
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of msys.)
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Build wxWidgets (currently version 2.8.6)
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See below for suggested configure command, then make
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In include/wx/msw/setup.h, check (and edit if needed) the defines :
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#define wxUSE_GLCANVAS 1
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#define wxUSE_MOUSEWHEEL 1 // Include mouse wheel support
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#define wxUSE_HOTKEY 0 // Hotkey support (currently Windows only)
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Exit msys.
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Set environment variable WXWIN ( something as wxwin=/d/wxWidgets-2.8.6
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for a wxWidget installed in d:\wxWidgets-2.8.6)
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Have a look to libs.win (Currently this file handle wxWidgets 2.8.6)
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Under msys:
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in kicad-dev:
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run make -f makefile.g95
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*************************************************************************************
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Building wxWidgets:
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*************************************************************************************
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linux:
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rm *.cache
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./configure --enable-monolithic --enable-unicode=no --enable-shared=no --with-opengl --with-libpng=builtin --with-libjpeg=builtin --with-libtiff=builtin --with-zlib=builtin --with-regex=builtin
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linux-unicode:
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rm *.cache
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./configure --enable-monolithic --enable-unicode=yes --enable-shared=no --with-opengl --with-libpng=builtin --with-libjpeg=builtin --with-libtiff=builtin --with-zlib=builtin --with-regex=builtin
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osX:
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rm *.cache
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./configure --enable-unicode=yes --enable-shared=no --enable-monolithic --with-opengl --disable-universal --disable-compat24
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osX-unicode:
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rm *.cache
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./configure --enable-unicode=yes --enable-shared=no --enable-monolithic --with-opengl --enable-universal_binary
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windows:
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rm *.cache
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./configure --enable-unicode=no --enable-shared=no --enable-monolithic --with-msw --with-opengl --with-odbc
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windows-unicode:
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rm *.cache
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./configure --enable-unicode=yes --enable-shared=no --enable-monolithic --with-msw --with-opengl
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*************************************************************************************
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Patch wxWidgets
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*************************************************************************************
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*************************************************************************************
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wxGTK version:
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*************************************************************************************
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Patch for printing wide traces that were showing missing rounded end caps:
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wxGTK-2.8.6/src/generic/dcpsg.cpp
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line 1634
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PsPrint( "%%EndProlog\n" );
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must be
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PsPrint( "%%EndProlog\n" );
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PsPrint("%%BeginSetup\n");
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PsPrint( "1 setlinecap\n" );
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PsPrint("%%EndSetup\n");
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patch for Arcs drawings (NOT NEEDED for wxWidgets 2.7.1, needed for versions prior to 2.7.1)
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wxGTK-2.x.y/src/gtk/dcclient.cpp
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in function WindowDC::DoDrawArc
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line 572 for wxWidgets 2.7.0-1:
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if (m_pen.GetStyle() != wxTRANSPARENT)
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{
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gdk_draw_arc( m_window, m_penGC, FALSE, xxc-r, yyc-r, 2*r,2*r, alpha1, alpha2 );
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gdk_draw_line( m_window, m_penGC, xx1, yy1, xxc, yyc );
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gdk_draw_line( m_window, m_penGC, xxc, yyc, xx2, yy2 );
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}
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must be
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if (m_pen.GetStyle() != wxTRANSPARENT)
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{
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gdk_draw_arc( m_window, m_penGC, FALSE, xxc-r, yyc-r, 2*r,2*r, alpha1, alpha2 );
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if (m_brush.GetStyle() != wxTRANSPARENT)
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{
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gdk_draw_line( m_window, m_penGC, xx1, yy1, xxc, yyc );
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gdk_draw_line( m_window, m_penGC, xxc, yyc, xx2, yy2 );
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}
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}
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*************************************************************************************
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wxMSW version: for wxWMSW 2.8.1 only
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*************************************************************************************
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wxMSW.2.8.1/src/msw/menu.cpp
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line 410
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if ( !pItem->IsOwnerDrawn() )
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must be
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if ( !pItem->IsOwnerDrawn() && !pItem->IsSeparator() )
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