803 lines
29 KiB
C++
803 lines
29 KiB
C++
using namespace std;
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#include <math.h>
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#include <vector>
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#include "fctsys.h"
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#include "common.h"
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#include "pcbnew.h"
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#include "trigo.h"
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#include "zones.h"
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#include "PolyLine.h"
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extern void Test_For_Copper_Island_And_Remove( BOARD* aPcb, ZONE_CONTAINER* aZone_container );
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// Local Functions:
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void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
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TRACK& aTrack, int aClearanceValue );
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void AddPadWithClearancePolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aClearanceValue );
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void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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D_PAD& aPad,
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int aThermalGap,
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int aCopperThickness );
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void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
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wxPoint aStart, wxPoint aEnd,
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int aWidth );
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void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
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TEXTE_PCB* aText, int aClearanceValue );
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// Local Variables:
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/* how many segments are used to create a polygon from a circle: */
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static int s_CircleToSegmentsCount = 16; /* default value. the real value will be changed to 32
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* if g_Zone_Arc_Approximation == 1
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*/
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/** function AddClearanceAreasPolygonsToPolysList
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* Add non copper areas polygons (pads and tracks with clearence)
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* to a filled copper area
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* used in BuildFilledPolysListData when calculating filled areas in a zone
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* Non copper areas are pads and track and their clearance area
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* The filled copper area must be computed just before.
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* BuildFilledPolysListData() call this function just after creating the
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* filled copper area polygon (without clearence areas
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* to do that this function:
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* 1 - creates aBool_Engine,with option: holes are linked into outer contours by double overlapping segments
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* 2 - Add the main outline (zone outline) in group A
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* 3 - Add all non filled areas (pads, tracks) in group B
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* 4 - calculates the polygon A - B
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* 5 - put resulting list of polygons (filled areas) in m_FilledPolysList
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*/
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void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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{
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// Set the number of segments in arc approximations
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if( m_ArcToSegmentsCount == 32 )
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s_CircleToSegmentsCount = 32;
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else
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s_CircleToSegmentsCount = 16;
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/* Uses a kbool engine to add holes in the m_FilledPolysList polygon.
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* Because this function is called just after creating the m_FilledPolysList,
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* only one polygon is in list.
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* (initial holes in zonesare linked into outer contours by double overlapping segments).
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* after adding holes, many polygons could be exist in this list.
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*/
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Bool_Engine* booleng = new Bool_Engine();
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ArmBoolEng( booleng, true );
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/* Add the main polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine
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*/
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unsigned corners_count = m_FilledPolysList.size();
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unsigned ic = 0;
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if( booleng->StartPolygonAdd( GROUP_A ) )
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{
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for( ; ic < corners_count; ic++ )
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{
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CPolyPt* corner = &m_FilledPolysList[ic];
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booleng->AddPoint( corner->x, corner->y );
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if( corner->end_contour )
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break;
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}
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booleng->EndPolygonAdd();
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}
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/* Add holes (i.e. tracks and pads areas as polygons outlines)
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* in GroupB in Bool_Engine
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*/
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/* items ouside the zone bounding box are skipped */
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EDA_Rect item_boundingbox;
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EDA_Rect zone_boundingbox = GetBoundingBox();
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zone_boundingbox.Inflate(m_ZoneClearance, m_ZoneClearance);
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/*
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* First : Add pads
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*/
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for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
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{
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for( D_PAD* pad = module->m_Pads; pad != NULL; pad = pad->Next() )
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{
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if( !pad->IsOnLayer( GetLayer() ) )
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continue;
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if( pad->GetNet() != GetNet() )
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{
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item_boundingbox = pad->GetBoundingBox();
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if ( item_boundingbox.Intersects( zone_boundingbox ) )
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AddPadWithClearancePolygon( booleng, *pad, m_ZoneClearance );
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continue;
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}
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switch( m_PadOption )
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{
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case PAD_NOT_IN_ZONE:
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item_boundingbox = pad->GetBoundingBox();
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if ( item_boundingbox.Intersects( zone_boundingbox ) )
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AddPadWithClearancePolygon( booleng, *pad, m_ZoneClearance );
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break;
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case THERMAL_PAD:
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item_boundingbox = pad->GetBoundingBox();
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item_boundingbox.Inflate(m_ThermalReliefGapValue, m_ThermalReliefGapValue);
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if ( item_boundingbox.Intersects( zone_boundingbox ) )
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AddThermalReliefPadPolygon( booleng, *pad,
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m_ThermalReliefGapValue, m_ThermalReliefCopperBridgeValue );
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break;
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case PAD_IN_ZONE:
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break;
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}
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}
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}
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/* Add holes (i.e. tracks and pads areas as polygons outlines)
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* in GroupB in Bool_Engine
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* Next : Add tracks and vias
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*/
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for( TRACK* track = aPcb->m_Track; track; track = track->Next() )
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{
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if( !track->IsOnLayer( GetLayer() ) )
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continue;
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if( track->GetNet() == GetNet() )
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continue;
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item_boundingbox = track->GetBoundingBox();
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if ( item_boundingbox.Intersects( zone_boundingbox ) )
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AddTrackWithClearancePolygon( booleng, *track, m_ZoneClearance );
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}
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// Draw graphic items (copper texts) and board edges
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for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
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{
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if( item->GetLayer() != GetLayer() && item->GetLayer() != EDGE_N )
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continue;
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switch( item->Type() )
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{
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case TYPEDRAWSEGMENT:
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AddRoundedEndsSegmentPolygon( booleng,
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( (DRAWSEGMENT*) item )->m_Start,
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( (DRAWSEGMENT*) item )->m_End,
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( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
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break;
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case TYPETEXTE:
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if( ( (TEXTE_PCB*) item )->GetLength() == 0 )
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break;
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AddTextBoxWithClearancePolygon( booleng, (TEXTE_PCB*) item, m_ZoneClearance );
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break;
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default:
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break;
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}
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}
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/* compute copper areas */
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booleng->Do_Operation( BOOL_A_SUB_B );
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/* put these areas in m_FilledPolysList */
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m_FilledPolysList.clear();
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while( booleng->StartPolygonGet() )
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{
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CPolyPt corner( 0, 0, false );
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while( booleng->PolygonHasMorePoints() )
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{
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corner.x = (int) booleng->GetPolygonXPoint();
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corner.y = (int) booleng->GetPolygonYPoint();
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corner.end_contour = false;
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m_FilledPolysList.push_back( corner );
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}
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corner.end_contour = true;
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m_FilledPolysList.pop_back();
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m_FilledPolysList.push_back( corner );
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booleng->EndPolygonGet();
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}
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delete booleng;
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// Remove insulated islands:
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if( GetNet() > 0 )
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Test_For_Copper_Island_And_Remove_Insulated_Islands( aPcb );
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}
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/** Function AddPadPolygonWithPadClearance
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* Add a polygon cutout for a pad in a zone area
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* Convert arcs and circles to multiple straight lines
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*/
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void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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D_PAD& aPad, int aClearanceValue )
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{
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if( aBooleng->StartPolygonAdd( GROUP_B ) == 0 )
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return;
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wxPoint corner_position;
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int ii, angle;
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int dx = (aPad.m_Size.x / 2) + aClearanceValue;
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int dy = (aPad.m_Size.y / 2) + aClearanceValue;
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int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
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wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
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* the pad position is NOT the shape position */
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switch( aPad.m_PadShape )
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{
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case PAD_CIRCLE:
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for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
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{
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corner_position = wxPoint( dx, 0 );
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angle = ii * delta;
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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break;
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case PAD_OVAL:
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angle = aPad.m_Orient;
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if( dy > dx ) // Oval pad X/Y ratio for choosing translation axles
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{
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int angle_pg; // Polygon angle
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wxPoint shape_offset = wxPoint( 0, (dy - dx) );
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RotatePoint( &shape_offset, angle ); // Rotating shape offset vector with component
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for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) // Half circle end cap...
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{
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corner_position = wxPoint( dx, 0 ); // Coordinate translation +dx
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RotatePoint( &corner_position, angle );
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angle_pg = ii * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position += PadShapePos - shape_offset;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) // Second half circle end cap...
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{
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corner_position = wxPoint( -dx, 0 ); // Coordinate translation -dx
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RotatePoint( &corner_position, angle );
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angle_pg = ii * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position += PadShapePos + shape_offset;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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break;
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}
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else
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{
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int angle_pg; // Polygon angle
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wxPoint shape_offset = wxPoint( (dy - dx), 0 );
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RotatePoint( &shape_offset, angle );
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for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ )
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{
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corner_position = wxPoint( 0, dy );
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RotatePoint( &corner_position, angle );
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angle_pg = ii * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position += PadShapePos - shape_offset;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ )
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{
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corner_position = wxPoint( 0, -dy );
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RotatePoint( &corner_position, angle );
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angle_pg = ii * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position += PadShapePos + shape_offset;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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break;
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}
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case PAD_RECT:
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angle = aPad.m_Orient;
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corner_position = wxPoint( -dx, -dy );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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corner_position = wxPoint( -dx, +dy );
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RotatePoint( &corner_position, angle );
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corner_position += aPad.ReturnShapePos();
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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corner_position = wxPoint( +dx, +dy );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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corner_position = wxPoint( +dx, -dy );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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break;
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}
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aBooleng->EndPolygonAdd();
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}
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/** function AddThermalReliefPadPolygon
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* Add holes around a pad to create a thermal relief
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* copper tickness is min (dx/2, aCopperWitdh) or min (dy/2, aCopperWitdh)
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* gap is aThermalGap
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*/
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/* thermal reliefs are created as 4 polygons.
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* each corner of a polygon if calculated for a pad at position 0, 0, orient 0,
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* and then moved and rotated acroding to the pad position and orientation
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*/
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void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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D_PAD& aPad,
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int aThermalGap,
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int aCopperThickness )
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{
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wxPoint corner, corner_end;
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wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
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* the pad position is NOT the shape position */
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int angle = 0;
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wxSize copper_tickness;
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int dx = aPad.m_Size.x / 2;
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int dy = aPad.m_Size.y / 2;
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int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
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copper_tickness.x = min( dx, aCopperThickness );
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copper_tickness.y = min( dy, aCopperThickness );
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switch( aPad.m_PadShape )
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{
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case PAD_CIRCLE: // Add 4 similar holes
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{
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/* we create 4 copper holes and put them in position 1, 2, 3 and 4
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* here is the area of the rectangular pad + its thermal gap
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* the 4 copper holes remove the copper in order to create the thermal gap
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* 4 ------ 1
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* | |
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* | |
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* | |
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* | |
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* 3 ------ 2
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* holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg
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*/
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// Build the hole pattern, for the hole in the X >0, Y > 0 plane:
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std::vector <int> corners_buffer;
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// calculate the starting point of the outter arc
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dx += aThermalGap; // The radius of the outter arc is dx = pad radius + aThermalGap
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corner.x = copper_tickness.x / 2;
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double dtmp = ( (double) dx * dx ) - ( (double) corner.x * corner.x );
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corner.y = (int) sqrt( dtmp );
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// calculate the ending point of the outter arc
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corner_end.x = corner.y;
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corner_end.y = copper_tickness.y / 2;
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// calculate intermediate points (y coordinate from corner.y to corner_end.y
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while( (corner.y > corner_end.y) && (corner.x < corner_end.x) )
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{
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corners_buffer.push_back( corner.x );
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corners_buffer.push_back( corner.y );
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RotatePoint( &corner, delta );
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}
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corners_buffer.push_back( corner_end.x );
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corners_buffer.push_back( corner_end.y );
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/* add the radius lines */
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corners_buffer.push_back( copper_tickness.x / 2 );
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corners_buffer.push_back( copper_tickness.y / 2 );
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// Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270 deg
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angle = 450; // TODO: problems with kbool if angle = 0 (bad filled polygon on some pads, but not alls)
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int angle_pad = aPad.m_Orient; // Pad orientation
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for( unsigned ihole = 0; ihole < 4; ihole++ )
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{
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if( aBooleng->StartPolygonAdd( GROUP_B ) )
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{
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for( unsigned ii = 0; ii < corners_buffer.size(); ii += 2 )
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{
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corner = wxPoint( corners_buffer[ii], corners_buffer[ii + 1] );
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RotatePoint( &corner, angle + angle_pad ); // Rotate by segment angle and pad orientation
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corner += PadShapePos;
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aBooleng->AddPoint( corner.x, corner.y );
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}
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aBooleng->EndPolygonAdd();
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angle += 900; // Note: angle in in 0.1 deg.
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}
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}
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}
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break;
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case PAD_OVAL:
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{
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// Oval pad support along the lines of round and rectangular pads
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std::vector <wxPoint> corners_buffer; // Polygon buffer as vector
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int dx = (aPad.m_Size.x / 2) + aThermalGap; // Cutout radius x
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int dy = (aPad.m_Size.y / 2) + aThermalGap; // Cutout radius y
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wxPoint shape_offset;
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if( dx > dy ) // Some coordinate fiddling, depending on the shape offset direction
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{
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shape_offset = wxPoint( (dx - dy), 0 );
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// Crosspoint of thermal spoke sides, the first point of polygon buffer
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corners_buffer.push_back( wxPoint( copper_tickness.x / 2, copper_tickness.y / 2 ) );
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// Arc start point calculation, the intersecting point of cutout arc and thermal spoke edge
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if( copper_tickness.x > dx - dy ) // If copper thickness is more than shape offset, we need to calculate arc intercept point.
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{
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corner.x = copper_tickness.x / 2;
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corner.y =
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(int) sqrt( (double) ( dy * dy ) -
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( ( corner.x - (dx - dy) ) * ( corner.x - (dx - dy) ) ) );
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corner.x -= (dx - dy);
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}
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else
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{
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corner.x = copper_tickness.x / 2;
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corner.y = dy;
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corners_buffer.push_back( corner );
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corner.x = ( (dx - dy) - copper_tickness.x ) / 2;
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}
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// Arc stop point calculation, the intersecting point of cutout arc and thermal spoke edge
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corner_end.y = copper_tickness.y / 2;
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corner_end.x = (int) sqrt( (double) ( ( dx * dx ) - ( corner_end.y * corner_end.y ) ) );
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}
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else
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{
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shape_offset = wxPoint( 0, (dx - dy) );
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corners_buffer.push_back( wxPoint( copper_tickness.x / 2, -copper_tickness.y / 2 ) );
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if( copper_tickness.y > dy - dx )
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{
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corner.y = copper_tickness.y / 2;
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corner.x =
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(int) sqrt( (double) ( dx *
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dx ) -
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( ( corner.y - (dy - dx) ) * ( corner.y - (dy - dx) ) ) );
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corner.y = ( -copper_tickness.y / 2 ) + (dy - dx);
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}
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else
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{
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corner.y = -copper_tickness.y / 2;
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corner.x = dx;
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corners_buffer.push_back( corner );
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corner.y = ( (dy - dx) - copper_tickness.y ) / 2;
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}
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corner_end.x = copper_tickness.x / 2;
|
|
corner_end.y = -(int) sqrt( (double) ( ( dy * dy ) - ( corner_end.x * corner_end.x ) ) );
|
|
}
|
|
|
|
|
|
// calculate intermediate points till limit is reached
|
|
if( dx > dy )
|
|
{
|
|
while( (corner.y > corner_end.y) && (corner.x < corner_end.x) )
|
|
{
|
|
corners_buffer.push_back( corner + shape_offset );
|
|
RotatePoint( &corner, delta );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while( (corner.y > corner_end.y) && (corner.x > corner_end.x) )
|
|
{
|
|
corners_buffer.push_back( corner + shape_offset );
|
|
RotatePoint( &corner, delta );
|
|
}
|
|
}
|
|
|
|
//corners_buffer.push_back(corner + shape_offset); // TODO: about one mil geometry error forms somewhere.
|
|
corners_buffer.push_back( corner_end ); // Enabling the line above shows intersection point.
|
|
|
|
|
|
/* Create 2 holes, rotated by pad rotation.
|
|
*/
|
|
angle = aPad.m_Orient;
|
|
for( int irect = 0; irect < 2; irect++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint cpos = corners_buffer[ic];
|
|
RotatePoint( &cpos, angle );
|
|
cpos += PadShapePos;
|
|
aBooleng->AddPoint( cpos.x, cpos.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
angle += 1800; // this is calculate hole 3
|
|
if( angle >= 3600 )
|
|
angle -= 3600;
|
|
}
|
|
}
|
|
|
|
// Create holes, that are the mirrored from the previous holes
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint swap = corners_buffer[ic];
|
|
swap = wxPoint( -swap.x, swap.y );
|
|
corners_buffer[ic] = swap;
|
|
}
|
|
|
|
// Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
|
|
angle = aPad.m_Orient;
|
|
for( int irect = 0; irect < 2; irect++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint cpos = corners_buffer[ic];
|
|
RotatePoint( &cpos, angle );
|
|
cpos += PadShapePos;
|
|
aBooleng->AddPoint( cpos.x, cpos.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
angle += 1800;
|
|
if( angle >= 3600 )
|
|
angle -= 3600;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PAD_RECT: // draw 4 Holes
|
|
{
|
|
/* we create 4 copper holes and put them in position 1, 2, 3 and 4
|
|
* here is the area of the rectangular pad + its thermal gap
|
|
* the 4 copper holes remove the copper in order to create the thermal gap
|
|
* 4 ------ 1
|
|
* | |
|
|
* | |
|
|
* | |
|
|
* | |
|
|
* 3 ------ 2
|
|
* hole 3 is the same as hole 1, rotated 180 deg
|
|
* hole 4 is the same as hole 2, rotated 180 deg and is the same as hole 1, mirrored
|
|
*/
|
|
|
|
// First, create a rectangular hole for position 1 :
|
|
// 2 ------- 3
|
|
// | |
|
|
// | |
|
|
// | |
|
|
// 1 ------- 4
|
|
wxPoint corners_hole[4]; // buffer for 4 corners
|
|
// Create 1 hole, for a pad centered at 0,0, orient 0
|
|
// Calculate coordinates for corner 1 to corner 4:
|
|
corners_hole[0] = wxPoint( copper_tickness.x / 2, -copper_tickness.y / 2 );
|
|
corners_hole[1] = wxPoint( (copper_tickness.x / 2), -dy - aThermalGap );
|
|
corners_hole[2] = wxPoint( dx + aThermalGap, -dy - aThermalGap );
|
|
corners_hole[3] = wxPoint( dx + aThermalGap, -(copper_tickness.y / 2) );
|
|
|
|
/* Create 2 holes, rotated by pad rotation.
|
|
*/
|
|
angle = aPad.m_Orient;
|
|
for( int irect = 0; irect < 2; irect++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( int ic = 0; ic < 4; ic++ )
|
|
{
|
|
wxPoint cpos = corners_hole[ic];
|
|
RotatePoint( &cpos, angle );
|
|
cpos += PadShapePos;
|
|
aBooleng->AddPoint( cpos.x, cpos.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
angle += 1800; // this is calculate hole 3
|
|
if( angle >= 3600 )
|
|
angle -= 3600;
|
|
}
|
|
}
|
|
|
|
// Create a holes, that is the mirrored of the previous hole
|
|
corners_hole[0].x = -corners_hole[0].x;
|
|
corners_hole[1].x = -corners_hole[1].x;
|
|
corners_hole[2].x = -corners_hole[2].x;
|
|
corners_hole[3].x = -corners_hole[3].x;
|
|
|
|
// Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
|
|
angle = aPad.m_Orient;
|
|
for( int irect = 0; irect < 2; irect++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( int ic = 0; ic < 4; ic++ )
|
|
{
|
|
wxPoint cpos = corners_hole[ic];
|
|
RotatePoint( &cpos, angle );
|
|
cpos += PadShapePos;
|
|
aBooleng->AddPoint( cpos.x, cpos.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
angle += 1800;
|
|
if( angle >= 3600 )
|
|
angle -= 3600;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/** Function AddTrackWithClearancePolygon
|
|
* Add a polygon cutout for a track in a zone area
|
|
* Convert arcs and circles to multiple straight lines
|
|
*/
|
|
void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
|
|
TRACK& aTrack, int aClearanceValue )
|
|
{
|
|
wxPoint corner_position;
|
|
int ii, angle;
|
|
int dx = (aTrack.m_Width / 2) + aClearanceValue;
|
|
|
|
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
|
|
|
|
switch( aTrack.Type() )
|
|
{
|
|
case TYPEVIA:
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
|
|
{
|
|
corner_position = wxPoint( dx, 0 );
|
|
angle = ii * delta;
|
|
RotatePoint( &corner_position, angle );
|
|
corner_position += aTrack.m_Start;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
AddRoundedEndsSegmentPolygon( aBooleng,
|
|
aTrack.m_Start, aTrack.m_End,
|
|
aTrack.m_Width + (2 * aClearanceValue) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/** Function AddRoundedEndsSegmentPolygon
|
|
* Add a polygon cutout for a segment (with rounded ends) in a zone area
|
|
* Convert arcs to multiple straight lines
|
|
*/
|
|
void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
|
|
wxPoint aStart, wxPoint aEnd,
|
|
int aWidth )
|
|
{
|
|
int rayon = aWidth / 2;
|
|
wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
|
|
wxPoint startp = aStart;
|
|
wxPoint corner;
|
|
int seg_len;
|
|
|
|
// normalize the position in order to have endp.x >= 0;
|
|
if( endp.x < 0 )
|
|
{
|
|
endp = aStart - aEnd;
|
|
startp = aEnd;
|
|
}
|
|
int delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
|
|
seg_len = (int) sqrt( ( (double) endp.y * endp.y ) + ( (double) endp.x * endp.x ) );
|
|
|
|
if( !aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
return; // error!
|
|
|
|
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
|
|
|
|
// Compute the outlines of the segment, and creates a polygon
|
|
corner = wxPoint( 0, rayon );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
|
|
corner = wxPoint( seg_len, rayon );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
|
|
// add right rounded end:
|
|
for( int ii = delta; ii < 1800; ii += delta )
|
|
{
|
|
corner = wxPoint( 0, rayon );
|
|
RotatePoint( &corner, ii );
|
|
corner.x += seg_len;
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
}
|
|
|
|
corner = wxPoint( seg_len, -rayon );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
|
|
corner = wxPoint( 0, -rayon );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
|
|
// add left rounded end:
|
|
for( int ii = delta; ii < 1800; ii += delta )
|
|
{
|
|
corner = wxPoint( 0, -rayon );
|
|
RotatePoint( &corner, ii );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
}
|
|
|
|
|
|
/** function AddTextBoxWithClearancePolygon
|
|
* creates a polygon containing the text and add it to bool engine
|
|
*/
|
|
void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
|
|
TEXTE_PCB* aText, int aClearanceValue )
|
|
{
|
|
int corners[8]; // Buffer of coordinates
|
|
int ii;
|
|
|
|
int dx = aText->Pitch() * aText->GetLength();
|
|
int dy = aText->m_Size.y + aText->m_Width;
|
|
|
|
/* Creates bounding box (rectangle) for an horizontal text */
|
|
dx /= 2; dy /= 2; /* dx et dy = demi dimensionx X et Y */
|
|
dx += aClearanceValue;
|
|
dy += aClearanceValue;
|
|
corners[0] = aText->m_Pos.x - dx;
|
|
corners[1] = aText->m_Pos.y - dy;
|
|
corners[2] = aText->m_Pos.x + dx;
|
|
corners[3] = aText->m_Pos.y - dy;
|
|
corners[4] = aText->m_Pos.x + dx;
|
|
corners[5] = aText->m_Pos.y + dy;
|
|
corners[6] = aText->m_Pos.x - dx;
|
|
corners[7] = aText->m_Pos.y + dy;
|
|
|
|
// Rotate rectangle
|
|
RotatePoint( &corners[0], &corners[1], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
|
RotatePoint( &corners[2], &corners[3], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
|
RotatePoint( &corners[4], &corners[5], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
|
RotatePoint( &corners[6], &corners[7], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
|
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( ii = 0; ii < 8; ii += 2 )
|
|
{
|
|
aBooleng->AddPoint( corners[ii], corners[ii + 1] );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
}
|
|
}
|