kicad/common/settings/color_settings.cpp

346 lines
20 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <layers_id_colors_and_visibility.h>
#include <settings/color_settings.h>
#include <settings/parameters.h>
///! Update the schema version whenever a migration is required
const int colorsSchemaVersion = 0;
COLOR_SETTINGS::COLOR_SETTINGS( std::string aFilename ) :
JSON_SETTINGS( std::move( aFilename ), SETTINGS_LOC::COLORS, colorsSchemaVersion ),
m_Palette(), m_colors(), m_color_context( COLOR_CONTEXT::PCB )
{
m_params.emplace_back( new PARAM<wxString>( "meta.name", &m_displayName, "KiCad Default" ) );
std::vector<COLOR4D> default_palette = {
COLOR4D( RED ),
COLOR4D( YELLOW ),
COLOR4D( LIGHTMAGENTA ),
COLOR4D( LIGHTRED ),
COLOR4D( CYAN ),
COLOR4D( GREEN ),
COLOR4D( BLUE ),
COLOR4D( DARKGRAY ),
COLOR4D( MAGENTA ),
COLOR4D( LIGHTGRAY ),
COLOR4D( MAGENTA ),
COLOR4D( RED ),
COLOR4D( BROWN ),
COLOR4D( LIGHTGRAY ),
COLOR4D( BLUE ),
COLOR4D( GREEN )
};
// TODO(JE) in actual usage, how long does the default palette need to be?
m_params.emplace_back( new PARAM_LIST<COLOR4D>( "palette", &m_Palette, default_palette ) );
#define CLR( x, y, z ) m_params.emplace_back( new COLOR_MAP_PARAM( x, y, z, &m_colors ) );
CLR( "schematic.background", LAYER_SCHEMATIC_BACKGROUND, COLOR4D( WHITE ) );
CLR( "schematic.brightened", LAYER_BRIGHTENED, COLOR4D( PUREMAGENTA ) );
CLR( "schematic.bus", LAYER_BUS, COLOR4D( BLUE ) );
CLR( "schematic.component_body", LAYER_DEVICE_BACKGROUND, COLOR4D( LIGHTYELLOW ) );
CLR( "schematic.component_outline", LAYER_DEVICE, COLOR4D( RED ) );
CLR( "schematic.cursor", LAYER_SCHEMATIC_CURSOR, COLOR4D( BLACK ) );
CLR( "schematic.erc_error", LAYER_ERC_ERR, COLOR4D( RED ).WithAlpha( 0.8 ) );
CLR( "schematic.erc_warning", LAYER_ERC_WARN, COLOR4D( GREEN ).WithAlpha( 0.8 ) );
CLR( "schematic.fields", LAYER_FIELDS, COLOR4D( MAGENTA ) );
CLR( "schematic.grid", LAYER_SCHEMATIC_GRID, COLOR4D( DARKGRAY ) );
CLR( "schematic.hidden", LAYER_HIDDEN, COLOR4D( LIGHTGRAY ) );
CLR( "schematic.junction", LAYER_JUNCTION, COLOR4D( GREEN ) );
CLR( "schematic.label_global", LAYER_GLOBLABEL, COLOR4D( RED ) );
CLR( "schematic.label_hier", LAYER_HIERLABEL, COLOR4D( BROWN ) );
CLR( "schematic.label_local", LAYER_LOCLABEL, COLOR4D( BLACK ) );
CLR( "schematic.net_name", LAYER_NETNAM, COLOR4D( DARKGRAY ) );
CLR( "schematic.no_connect", LAYER_NOCONNECT, COLOR4D( BLUE ) );
CLR( "schematic.note", LAYER_NOTES, COLOR4D( LIGHTBLUE ) );
CLR( "schematic.pin", LAYER_PIN, COLOR4D( RED ) );
CLR( "schematic.pin_name", LAYER_PINNAM, COLOR4D( CYAN ) );
CLR( "schematic.pin_number", LAYER_PINNUM, COLOR4D( RED ) );
CLR( "schematic.reference", LAYER_REFERENCEPART, COLOR4D( CYAN ) );
// Macs look better with a lighter shadow
#ifdef __WXMAC__
CLR( "schematic.shadow", LAYER_SELECTION_SHADOWS, COLOR4D( .78, .92, 1.0, 0.8 ) );
#else
CLR( "schematic.shadow", LAYER_SELECTION_SHADOWS, COLOR4D( .4, .7, 1.0, 0.8 ) );
#endif
CLR( "schematic.sheet", LAYER_SHEET, COLOR4D( MAGENTA ) );
CLR( "schematic.sheet_filename", LAYER_SHEETFILENAME, COLOR4D( BROWN ) );
CLR( "schematic.sheet_label", LAYER_SHEETLABEL, COLOR4D( CYAN ) );
CLR( "schematic.sheet_name", LAYER_SHEETNAME, COLOR4D( CYAN ) );
CLR( "schematic.value", LAYER_VALUEPART, COLOR4D( CYAN ) );
CLR( "schematic.wire", LAYER_WIRE, COLOR4D( GREEN ) );
CLR( "schematic.worksheet", LAYER_SCHEMATIC_WORKSHEET, COLOR4D( RED ) );
CLR( "gerbview.axes", LAYER_GERBVIEW_AXES, COLOR4D( BLUE ) );
CLR( "gerbview.background", LAYER_GERBVIEW_BACKGROUND, COLOR4D( BLACK ) );
CLR( "gerbview.dcodes", LAYER_DCODES, COLOR4D( WHITE ) );
CLR( "gerbview.grid", LAYER_GERBVIEW_GRID, COLOR4D( MAGENTA ) );
CLR( "gerbview.negative_objects", LAYER_NEGATIVE_OBJECTS, COLOR4D( DARKGRAY ) );
CLR( "gerbview.worksheet", LAYER_GERBVIEW_WORKSHEET, COLOR4D( BLUE ) );
// TODO(JE) New default scheme for GerbView
for( int i = 0, id = GERBVIEW_LAYER_ID_START;
id < GERBER_DRAWLAYERS_COUNT + GERBVIEW_LAYER_ID_START; ++i, ++id )
{
CLR( "gerbview.layers." + std::to_string( i ), id,
default_palette[ i % default_palette.size() ] );
}
CLR( "board.anchor", LAYER_ANCHOR, COLOR4D( BLUE ) );
CLR( "board.aux_items", LAYER_AUX_ITEMS, COLOR4D( WHITE ) );
CLR( "board.background", LAYER_PCB_BACKGROUND, COLOR4D( BLACK ) );
CLR( "board.cursor", LAYER_CURSOR, COLOR4D( WHITE ) );
CLR( "board.drc", LAYER_DRC, COLOR4D( LIGHTGRAY ) );
CLR( "board.footprint_text_back", LAYER_MOD_TEXT_BK, COLOR4D( BLUE ) );
CLR( "board.footprint_text_front", LAYER_MOD_TEXT_FR, COLOR4D( LIGHTGRAY ) );
CLR( "board.footprint_text_invisible", LAYER_MOD_TEXT_INVISIBLE, COLOR4D( LIGHTGRAY ) );
CLR( "board.grid", LAYER_GRID, COLOR4D( DARKGRAY ) );
CLR( "board.grid_axes", LAYER_GRID_AXES, COLOR4D( LIGHTGRAY ) );
CLR( "board.microvia", LAYER_VIA_MICROVIA, COLOR4D( LIGHTGRAY ) );
CLR( "board.no_connect", LAYER_NO_CONNECTS, COLOR4D( BLUE ) );
CLR( "board.pad_back", LAYER_PAD_BK, COLOR4D( GREEN ) );
CLR( "board.pad_front", LAYER_PAD_FR, COLOR4D( RED ) );
CLR( "board.pad_plated_hole", LAYER_PADS_PLATEDHOLES, COLOR4D( YELLOW ) );
CLR( "board.pad_through_hole", LAYER_PADS_TH, COLOR4D( YELLOW ) );
CLR( "board.plated_hole", LAYER_NON_PLATEDHOLES, COLOR4D( YELLOW ) );
CLR( "board.ratsnest", LAYER_RATSNEST, COLOR4D( WHITE ) );
CLR( "board.select_overlay", LAYER_SELECT_OVERLAY, COLOR4D( DARKRED ) );
CLR( "board.through_via", LAYER_VIA_THROUGH, COLOR4D( LIGHTGRAY ) );
CLR( "board.via", LAYER_VIAS, COLOR4D( BLACK ) );
CLR( "board.via_blind_buried", LAYER_VIA_BBLIND, COLOR4D( BROWN ) );
CLR( "board.via_hole", LAYER_VIAS_HOLES, COLOR4D( WHITE ) );
CLR( "board.via_micro", LAYER_VIA_MICROVIA, COLOR4D( CYAN ) );
CLR( "board.via_through", LAYER_VIA_THROUGH, COLOR4D( LIGHTGRAY ) );
CLR( "board.worksheet", LAYER_WORKSHEET, COLOR4D( DARKRED ) );
CLR( "board.copper.f", F_Cu, COLOR4D( RED ) );
CLR( "board.copper.in1", In1_Cu, COLOR4D( YELLOW ) );
CLR( "board.copper.in2", In2_Cu, COLOR4D( LIGHTMAGENTA ) );
CLR( "board.copper.in3", In3_Cu, COLOR4D( LIGHTRED ) );
CLR( "board.copper.in4", In4_Cu, COLOR4D( CYAN ) );
CLR( "board.copper.in5", In5_Cu, COLOR4D( GREEN ) );
CLR( "board.copper.in6", In6_Cu, COLOR4D( BLUE ) );
CLR( "board.copper.in7", In7_Cu, COLOR4D( DARKGRAY ) );
CLR( "board.copper.in8", In8_Cu, COLOR4D( MAGENTA ) );
CLR( "board.copper.in9", In9_Cu, COLOR4D( LIGHTGRAY ) );
CLR( "board.copper.in10", In10_Cu, COLOR4D( MAGENTA ) );
CLR( "board.copper.in11", In11_Cu, COLOR4D( RED ) );
CLR( "board.copper.in12", In12_Cu, COLOR4D( BROWN ) );
CLR( "board.copper.in13", In13_Cu, COLOR4D( LIGHTGRAY ) );
CLR( "board.copper.in14", In14_Cu, COLOR4D( BLUE ) );
CLR( "board.copper.in15", In15_Cu, COLOR4D( GREEN ) );
CLR( "board.copper.in16", In16_Cu, COLOR4D( RED ) );
CLR( "board.copper.in17", In17_Cu, COLOR4D( YELLOW ) );
CLR( "board.copper.in18", In18_Cu, COLOR4D( LIGHTMAGENTA ) );
CLR( "board.copper.in19", In19_Cu, COLOR4D( LIGHTRED ) );
CLR( "board.copper.in20", In20_Cu, COLOR4D( CYAN ) );
CLR( "board.copper.in21", In21_Cu, COLOR4D( GREEN ) );
CLR( "board.copper.in22", In22_Cu, COLOR4D( BLUE ) );
CLR( "board.copper.in23", In23_Cu, COLOR4D( DARKGRAY ) );
CLR( "board.copper.in24", In24_Cu, COLOR4D( MAGENTA ) );
CLR( "board.copper.in25", In25_Cu, COLOR4D( LIGHTGRAY ) );
CLR( "board.copper.in26", In26_Cu, COLOR4D( MAGENTA ) );
CLR( "board.copper.in27", In27_Cu, COLOR4D( RED ) );
CLR( "board.copper.in28", In28_Cu, COLOR4D( BROWN ) );
CLR( "board.copper.in29", In29_Cu, COLOR4D( LIGHTGRAY ) );
CLR( "board.copper.in30", In30_Cu, COLOR4D( BLUE ) );
CLR( "board.copper.b", B_Cu, COLOR4D( GREEN ) );
CLR( "board.b_adhes", B_Adhes, COLOR4D( BLUE ) );
CLR( "board.f_adhes", F_Adhes, COLOR4D( MAGENTA ) );
CLR( "board.b_paste", B_Paste, COLOR4D( LIGHTCYAN ) );
CLR( "board.f_paste", F_Paste, COLOR4D( RED ) );
CLR( "board.b_silks", B_SilkS, COLOR4D( MAGENTA ) );
CLR( "board.f_silks", F_SilkS, COLOR4D( CYAN ) );
CLR( "board.b_mask", B_Mask, COLOR4D( BROWN ) );
CLR( "board.f_mask", F_Mask, COLOR4D( MAGENTA ) );
CLR( "board.dwgs_user", Dwgs_User, COLOR4D( LIGHTGRAY ) );
CLR( "board.cmts_user", Cmts_User, COLOR4D( BLUE ) );
CLR( "board.eco1_user", Eco1_User, COLOR4D( GREEN ) );
CLR( "board.eco2_user", Eco2_User, COLOR4D( YELLOW ) );
CLR( "board.edge_cuts", Edge_Cuts, COLOR4D( YELLOW ) );
CLR( "board.margin", Margin, COLOR4D( LIGHTMAGENTA ) );
CLR( "board.b_crtyd", B_CrtYd, COLOR4D( DARKGRAY ) );
CLR( "board.f_crtyd", F_CrtYd, COLOR4D( LIGHTGRAY ) );
CLR( "board.b_fab", B_Fab, COLOR4D( BLUE ) );
CLR( "board.f_fab", F_Fab, COLOR4D( DARKGRAY ) );
// TODO(JE) Storing fpedit colors here is a temporary hack to preserve user settings.
// Ultimately, if a user wants to have different colors for pcbnew and the footprint editor,
// they should simply choose a different named color theme for each.
// While we only have a single color theme, we need to store two mappings of all the
// pcb-related colors, one for pcbnew and one for footprint editor.
// Once color themes are supported, we should bump the schema version of COLOR_SETTINGS
// and in the migration split out the "User" theme to "User.FpEdit" or something, then set
// the User.FpEdit scheme as active for the footprint editor.
#define FL FPEDIT_LAYER_ID_START
CLR( "fpedit.anchor", FL + LAYER_ANCHOR, COLOR4D( BLUE ) );
CLR( "fpedit.aux_items", FL + LAYER_AUX_ITEMS, COLOR4D( WHITE ) );
CLR( "fpedit.background", FL + LAYER_PCB_BACKGROUND, COLOR4D( BLACK ) );
CLR( "fpedit.cursor", FL + LAYER_CURSOR, COLOR4D( WHITE ) );
CLR( "fpedit.drc", FL + LAYER_DRC, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.footprint_text_back", FL + LAYER_MOD_TEXT_BK, COLOR4D( BLUE ) );
CLR( "fpedit.footprint_text_front", FL + LAYER_MOD_TEXT_FR, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.footprint_text_invisible", FL + LAYER_MOD_TEXT_INVISIBLE, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.grid", FL + LAYER_GRID, COLOR4D( DARKGRAY ) );
CLR( "fpedit.grid_axes", FL + LAYER_GRID_AXES, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.microvia", FL + LAYER_VIA_MICROVIA, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.no_connect", FL + LAYER_NO_CONNECTS, COLOR4D( BLUE ) );
CLR( "fpedit.pad_back", FL + LAYER_PAD_BK, COLOR4D( GREEN ) );
CLR( "fpedit.pad_front", FL + LAYER_PAD_FR, COLOR4D( RED ) );
CLR( "fpedit.pad_plated_hole", FL + LAYER_PADS_PLATEDHOLES, COLOR4D( YELLOW ) );
CLR( "fpedit.pad_through_hole", FL + LAYER_PADS_TH, COLOR4D( YELLOW ) );
CLR( "fpedit.plated_hole", FL + LAYER_NON_PLATEDHOLES, COLOR4D( YELLOW ) );
CLR( "fpedit.ratsnest", FL + LAYER_RATSNEST, COLOR4D( WHITE ) );
CLR( "fpedit.select_overlay", FL + LAYER_SELECT_OVERLAY, COLOR4D( DARKRED ) );
CLR( "fpedit.through_via", FL + LAYER_VIA_THROUGH, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.via", FL + LAYER_VIAS, COLOR4D( BLACK ) );
CLR( "fpedit.via_blind_buried", FL + LAYER_VIA_BBLIND, COLOR4D( BROWN ) );
CLR( "fpedit.via_hole", FL + LAYER_VIAS_HOLES, COLOR4D( WHITE ) );
CLR( "fpedit.via_micro", FL + LAYER_VIA_MICROVIA, COLOR4D( CYAN ) );
CLR( "fpedit.via_through", FL + LAYER_VIA_THROUGH, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.worksheet", FL + LAYER_WORKSHEET, COLOR4D( DARKRED ) );
CLR( "fpedit.copper.f", FL + F_Cu, COLOR4D( RED ) );
CLR( "fpedit.copper.in1", FL + In1_Cu, COLOR4D( YELLOW ) );
CLR( "fpedit.copper.in2", FL + In2_Cu, COLOR4D( LIGHTMAGENTA ) );
CLR( "fpedit.copper.in3", FL + In3_Cu, COLOR4D( LIGHTRED ) );
CLR( "fpedit.copper.in4", FL + In4_Cu, COLOR4D( CYAN ) );
CLR( "fpedit.copper.in5", FL + In5_Cu, COLOR4D( GREEN ) );
CLR( "fpedit.copper.in6", FL + In6_Cu, COLOR4D( BLUE ) );
CLR( "fpedit.copper.in7", FL + In7_Cu, COLOR4D( DARKGRAY ) );
CLR( "fpedit.copper.in8", FL + In8_Cu, COLOR4D( MAGENTA ) );
CLR( "fpedit.copper.in9", FL + In9_Cu, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.copper.in10", FL + In10_Cu, COLOR4D( MAGENTA ) );
CLR( "fpedit.copper.in11", FL + In11_Cu, COLOR4D( RED ) );
CLR( "fpedit.copper.in12", FL + In12_Cu, COLOR4D( BROWN ) );
CLR( "fpedit.copper.in13", FL + In13_Cu, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.copper.in14", FL + In14_Cu, COLOR4D( BLUE ) );
CLR( "fpedit.copper.in15", FL + In15_Cu, COLOR4D( GREEN ) );
CLR( "fpedit.copper.in16", FL + In16_Cu, COLOR4D( RED ) );
CLR( "fpedit.copper.in17", FL + In17_Cu, COLOR4D( YELLOW ) );
CLR( "fpedit.copper.in18", FL + In18_Cu, COLOR4D( LIGHTMAGENTA ) );
CLR( "fpedit.copper.in19", FL + In19_Cu, COLOR4D( LIGHTRED ) );
CLR( "fpedit.copper.in20", FL + In20_Cu, COLOR4D( CYAN ) );
CLR( "fpedit.copper.in21", FL + In21_Cu, COLOR4D( GREEN ) );
CLR( "fpedit.copper.in22", FL + In22_Cu, COLOR4D( BLUE ) );
CLR( "fpedit.copper.in23", FL + In23_Cu, COLOR4D( DARKGRAY ) );
CLR( "fpedit.copper.in24", FL + In24_Cu, COLOR4D( MAGENTA ) );
CLR( "fpedit.copper.in25", FL + In25_Cu, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.copper.in26", FL + In26_Cu, COLOR4D( MAGENTA ) );
CLR( "fpedit.copper.in27", FL + In27_Cu, COLOR4D( RED ) );
CLR( "fpedit.copper.in28", FL + In28_Cu, COLOR4D( BROWN ) );
CLR( "fpedit.copper.in29", FL + In29_Cu, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.copper.in30", FL + In30_Cu, COLOR4D( BLUE ) );
CLR( "fpedit.copper.b", FL + B_Cu, COLOR4D( GREEN ) );
CLR( "fpedit.b_adhes", FL + B_Adhes, COLOR4D( BLUE ) );
CLR( "fpedit.f_adhes", FL + F_Adhes, COLOR4D( MAGENTA ) );
CLR( "fpedit.b_paste", FL + B_Paste, COLOR4D( LIGHTCYAN ) );
CLR( "fpedit.f_paste", FL + F_Paste, COLOR4D( RED ) );
CLR( "fpedit.b_silks", FL + B_SilkS, COLOR4D( MAGENTA ) );
CLR( "fpedit.f_silks", FL + F_SilkS, COLOR4D( CYAN ) );
CLR( "fpedit.b_mask", FL + B_Mask, COLOR4D( BROWN ) );
CLR( "fpedit.f_mask", FL + F_Mask, COLOR4D( MAGENTA ) );
CLR( "fpedit.dwgs_user", FL + Dwgs_User, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.cmts_user", FL + Cmts_User, COLOR4D( BLUE ) );
CLR( "fpedit.eco1_user", FL + Eco1_User, COLOR4D( GREEN ) );
CLR( "fpedit.eco2_user", FL + Eco2_User, COLOR4D( YELLOW ) );
CLR( "fpedit.edge_cuts", FL + Edge_Cuts, COLOR4D( YELLOW ) );
CLR( "fpedit.margin", FL + Margin, COLOR4D( LIGHTMAGENTA ) );
CLR( "fpedit.b_crtyd", FL + B_CrtYd, COLOR4D( DARKGRAY ) );
CLR( "fpedit.f_crtyd", FL + F_CrtYd, COLOR4D( LIGHTGRAY ) );
CLR( "fpedit.b_fab", FL + B_Fab, COLOR4D( BLUE ) );
CLR( "fpedit.f_fab", FL + F_Fab, COLOR4D( DARKGRAY ) );
// Colors for 3D viewer, which are used as defaults unless overridden by the board
CLR( "3d_viewer.background_bottom", LAYER_3D_BACKGROUND_BOTTOM, COLOR4D( 0.4, 0.4, 0.5, 1.0 ) );
CLR( "3d_viewer.background_top", LAYER_3D_BACKGROUND_TOP, COLOR4D( 0.8, 0.8, 0.9, 1.0 ) );
CLR( "3d_viewer.board", LAYER_3D_BOARD, COLOR4D( 0.2, 0.17, 0.09, 1.0 ) );
CLR( "3d_viewer.copper", LAYER_3D_COPPER, COLOR4D( 0.7, 0.61, 0.0, 1.0 ) );
CLR( "3d_viewer.silkscreen_bottom", LAYER_3D_SILKSCREEN_BOTTOM, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) );
CLR( "3d_viewer.silkscreen_top", LAYER_3D_SILKSCREEN_TOP, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) );
CLR( "3d_viewer.soldermask", LAYER_3D_SOLDERMASK, COLOR4D( 0.08, 0.2, 0.14, 1.0 ) );
CLR( "3d_viewer.solderpaste", LAYER_3D_SOLDERPASTE, COLOR4D( 0.5, 0.5, 0.5, 1.0 ) );
}
bool COLOR_SETTINGS::MigrateFromLegacy( wxConfigBase* aCfg )
{
return false;
}
COLOR4D COLOR_SETTINGS::GetColor( int aLayer ) const
{
try
{
if( m_color_context == COLOR_CONTEXT::FOOTPRINT && aLayer >= PCBNEW_LAYER_ID_START
&& aLayer <= GAL_LAYER_ID_END )
aLayer += FPEDIT_LAYER_ID_START;
return m_colors.at( aLayer );
}
catch( std::out_of_range& )
{
return COLOR4D::UNSPECIFIED;
}
}
COLOR4D COLOR_SETTINGS::GetDefaultColor( int aLayer )
{
if( !m_defaultColors.count( aLayer ) )
{
if( m_color_context == COLOR_CONTEXT::FOOTPRINT && aLayer >= PCBNEW_LAYER_ID_START
&& aLayer <= GAL_LAYER_ID_END )
aLayer += FPEDIT_LAYER_ID_START;
COLOR_MAP_PARAM* p = nullptr;
for( auto param : m_params )
if( auto cmp = dynamic_cast<COLOR_MAP_PARAM*>( param ) )
if( cmp->GetKey() == aLayer )
p = cmp;
wxASSERT( p );
m_defaultColors[aLayer] = p->GetDefault();
}
return m_defaultColors.at( aLayer );;
}
void COLOR_SETTINGS::SetColor( int aLayer, COLOR4D aColor )
{
if( m_color_context == COLOR_CONTEXT::FOOTPRINT )
aLayer += FPEDIT_LAYER_ID_START;
m_colors[ aLayer ] = aColor;
}