kicad/3d-viewer/3d_viewer/dialogs/dialog_3D_view_option.cpp

211 lines
10 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2014-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "dialog_3D_view_option_base.h"
#include <3d_canvas/board_adapter.h>
#include <3d_viewer/eda_3d_viewer.h>
#include <3d_viewer/tools/3d_controller.h>
#include <bitmaps.h>
#include <tool/tool_manager.h>
class DIALOG_3D_VIEW_OPTIONS : public DIALOG_3D_VIEW_OPTIONS_BASE
{
public:
explicit DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* aParent );
EDA_3D_VIEWER* GetParent()
{
return static_cast<EDA_3D_VIEWER*>( DIALOG_SHIM::GetParent() );
}
private:
BOARD_ADAPTER& m_settings;
EDA_3D_CANVAS* m_canvas;
void initDialog();
void OnCheckEnableAnimation( wxCommandEvent& WXUNUSED( event ) ) override;
/// Automatically called when clicking on the OK button
bool TransferDataFromWindow() override;
/// Automatically called after creating the dialog
bool TransferDataToWindow() override;
};
void EDA_3D_VIEWER::Install3DViewOptionDialog( wxCommandEvent& event )
{
DIALOG_3D_VIEW_OPTIONS dlg( this );
if( dlg.ShowModal() == wxID_OK )
{
NewDisplay( true );
}
}
DIALOG_3D_VIEW_OPTIONS::DIALOG_3D_VIEW_OPTIONS( EDA_3D_VIEWER* aParent ) :
DIALOG_3D_VIEW_OPTIONS_BASE( aParent ),
m_settings( aParent->GetAdapter() ),
m_canvas( aParent->GetCanvas() )
{
initDialog();
m_sdbSizerOK->SetDefault();
// Now all widgets have the size fixed, call FinishDialogSettings
FinishDialogSettings();
}
void DIALOG_3D_VIEW_OPTIONS::initDialog()
{
m_bitmapRealisticMode->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
m_bitmapBoardBody->SetBitmap( KiBitmap( ortho_xpm ) );
m_bitmapCuThickness->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
m_bitmap3DshapesTH->SetBitmap( KiBitmap( shape_3d_xpm ) );
m_bitmap3DshapesSMD->SetBitmap( KiBitmap( shape_3d_xpm ) );
m_bitmap3DshapesVirtual->SetBitmap( KiBitmap( shape_3d_xpm ) );
m_bitmapBoundingBoxes->SetBitmap( KiBitmap( axis3d_xpm ) );
m_bitmapAreas->SetBitmap( KiBitmap( add_zone_xpm ) );
m_bitmapSilkscreen->SetBitmap( KiBitmap( text_xpm ) );
m_bitmapSolderMask->SetBitmap( KiBitmap( pads_mask_layers_xpm ) );
m_bitmapSolderPaste->SetBitmap( KiBitmap( pads_mask_layers_xpm ) );
m_bitmapAdhesive->SetBitmap( KiBitmap( tools_xpm ) );
m_bitmapComments->SetBitmap( KiBitmap( editor_xpm ) );
m_bitmapECO->SetBitmap( KiBitmap( editor_xpm ) );
m_bitmapSubtractMaskFromSilk->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
m_bitmapClipSilkOnViaAnnulus->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
}
void DIALOG_3D_VIEW_OPTIONS::OnCheckEnableAnimation( wxCommandEvent& event )
{
m_staticAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() );
m_sliderAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() );
}
bool DIALOG_3D_VIEW_OPTIONS::TransferDataToWindow()
{
// Check/uncheck checkboxes
m_checkBoxRealisticMode->SetValue( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
m_checkBoxBoardBody->SetValue( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) );
m_checkBoxAreas->SetValue( m_settings.GetFlag( FL_ZONE ) );
m_checkBox3DshapesTH->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) );
m_checkBox3DshapesSMD->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) );
m_checkBox3DshapesVirtual->SetValue( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) );
m_checkBoxSilkscreen->SetValue( m_settings.GetFlag( FL_SILKSCREEN ) );
m_checkBoxSolderMask->SetValue( m_settings.GetFlag( FL_SOLDERMASK ) );
m_checkBoxSolderpaste->SetValue( m_settings.GetFlag( FL_SOLDERPASTE ) );
m_checkBoxAdhesive->SetValue( m_settings.GetFlag( FL_ADHESIVE ) );
m_checkBoxComments->SetValue( m_settings.GetFlag( FL_COMMENTS ) );
m_checkBoxECO->SetValue( m_settings.GetFlag( FL_ECO ) );
m_checkBoxSubtractMaskFromSilk->SetValue( m_settings.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) );
m_checkBoxClipSilkOnViaAnnulus->SetValue( m_settings.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) );
// OpenGL options
m_checkBoxCuThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) );
m_checkBoxBoundingBoxes->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
m_checkBoxDisableAAMove->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveVias->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveHoles->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE ) );
m_choiceAntiAliasing->SetSelection( static_cast<int>( m_settings.AntiAliasingGet() ) );
// Raytracing options
m_checkBoxRaytracing_renderShadows->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
m_checkBoxRaytracing_addFloor->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) );
m_checkBoxRaytracing_showRefractions->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) );
m_checkBoxRaytracing_showReflections->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) );
m_checkBoxRaytracing_postProcessing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
m_checkBoxRaytracing_antiAliasing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
m_checkBoxRaytracing_proceduralTextures->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
// Camera Options
m_checkBoxEnableAnimation->SetValue( m_canvas->AnimationEnabledGet() );
m_sliderAnimationSpeed->SetValue( m_canvas->MovingSpeedMultiplierGet() );
m_staticAnimationSpeed->Enable( m_canvas->AnimationEnabledGet() );
m_sliderAnimationSpeed->Enable( m_canvas->AnimationEnabledGet() );
EDA_3D_CONTROLLER* ctrlTool = GetParent()->GetToolManager()->GetTool<EDA_3D_CONTROLLER>();
m_spinCtrlRotationAngle->SetValue( ctrlTool->GetRotationIncrement() );
return true;
}
bool DIALOG_3D_VIEW_OPTIONS::TransferDataFromWindow()
{
// Set render mode
m_settings.SetFlag( FL_USE_REALISTIC_MODE, m_checkBoxRealisticMode->GetValue() );
// Set visibility of items
m_settings.SetFlag( FL_SHOW_BOARD_BODY, m_checkBoxBoardBody->GetValue() );
m_settings.SetFlag( FL_ZONE, m_checkBoxAreas->GetValue() );
m_settings.SetFlag( FL_SUBTRACT_MASK_FROM_SILK, m_checkBoxSubtractMaskFromSilk->GetValue() );
m_settings.SetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS, m_checkBoxClipSilkOnViaAnnulus->GetValue() );
// Set 3D shapes visibility
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, m_checkBox3DshapesTH->GetValue() );
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, m_checkBox3DshapesSMD->GetValue() );
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, m_checkBox3DshapesVirtual->GetValue() );
// Set Layer visibility
m_settings.SetFlag( FL_SILKSCREEN, m_checkBoxSilkscreen->GetValue() );
m_settings.SetFlag( FL_SOLDERMASK, m_checkBoxSolderMask->GetValue() );
m_settings.SetFlag( FL_SOLDERPASTE, m_checkBoxSolderpaste->GetValue() );
m_settings.SetFlag( FL_ADHESIVE, m_checkBoxAdhesive->GetValue() );
m_settings.SetFlag( FL_COMMENTS, m_checkBoxComments->GetValue() );
m_settings.SetFlag( FL_ECO, m_checkBoxECO->GetValue( ) );
// OpenGL options
m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, m_checkBoxCuThickness->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, m_checkBoxBoundingBoxes->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, m_checkBoxDisableAAMove->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, m_checkBoxDisableMoveThickness->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, m_checkBoxDisableMoveVias->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, m_checkBoxDisableMoveHoles->GetValue() );
m_settings.AntiAliasingSet( static_cast<ANTIALIASING_MODE>( m_choiceAntiAliasing->GetSelection() ) );
// Raytracing options
m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, m_checkBoxRaytracing_renderShadows->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, m_checkBoxRaytracing_addFloor->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, m_checkBoxRaytracing_showRefractions->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, m_checkBoxRaytracing_showReflections->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, m_checkBoxRaytracing_postProcessing->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, m_checkBoxRaytracing_antiAliasing->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, m_checkBoxRaytracing_proceduralTextures->GetValue() );
// Camera Options
m_canvas->AnimationEnabledSet( m_checkBoxEnableAnimation->GetValue() );
m_canvas->MovingSpeedMultiplierSet( m_sliderAnimationSpeed->GetValue() );
EDA_3D_CONTROLLER* ctrlTool = GetParent()->GetToolManager()->GetTool<EDA_3D_CONTROLLER>();
ctrlTool->SetRotationIncrement( m_spinCtrlRotationAngle->GetValue() );
return true;
}