kicad/3d-viewer/3d_viewer/eda_3d_viewer.cpp

1067 lines
41 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/colordlg.h>
#include <wx/colour.h>
#include <wx/filename.h>
#include <wx/string.h>
#include <wx/wupdlock.h>
#include <wx/clipbrd.h>
#include "eda_3d_viewer.h"
#include <3d_viewer_settings.h>
#include <3d_viewer_id.h>
#include <3d_viewer/tools/3d_actions.h>
#include <3d_viewer/tools/3d_controller.h>
#include <3d_viewer/tools/3d_conditions.h>
#include <bitmaps.h>
#include <board_stackup_manager/class_board_stackup.h>
#include <board_stackup_manager/stackup_predefined_prms.h>
#include <board.h>
#include <core/arraydim.h>
#include <layers_id_colors_and_visibility.h>
#include <gal/dpi_scaling.h>
#include <pgm_base.h>
#include <project.h>
#include <settings/common_settings.h>
#include <settings/settings_manager.h>
#include <tool/action_manager.h>
#include <tool/common_control.h>
#include <tool/tool_manager.h>
#include <tool/tool_dispatcher.h>
#include <tool/action_toolbar.h>
#include <widgets/infobar.h>
#include <wildcards_and_files_ext.h>
/**
* Flag to enable 3D viewer main frame window debug tracing.
*
* Use "KI_TRACE_EDA_3D_VIEWER" to enable.
*
* @ingroup trace_env_vars
*/
const wxChar* EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME )
EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate )
EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END,
EDA_3D_VIEWER::Process_Special_Functions )
EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_VIEWER::Install3DViewOptionDialog )
EVT_MENU( wxID_CLOSE, EDA_3D_VIEWER::Exit3DFrame )
EVT_MENU( ID_RENDER_CURRENT_VIEW, EDA_3D_VIEWER::OnRenderEngineSelection )
EVT_MENU( ID_DISABLE_RAY_TRACING, EDA_3D_VIEWER::OnDisableRayTracing )
EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow )
END_EVENT_TABLE()
EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxString &aTitle,
long style ) :
KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ) ),
m_mainToolBar( nullptr ),
m_canvas( nullptr ),
m_currentCamera( m_trackBallCamera ),
m_trackBallCamera( RANGE_SCALE_3D )
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::EDA_3D_VIEWER %s", aTitle );
m_disable_ray_tracing = false;
m_aboutTitle = _( "KiCad 3D Viewer" );
// Give it an icon
wxIcon icon;
icon.CopyFromBitmap( KiBitmap( BITMAPS::icon_3d ) );
SetIcon( icon );
// Create the status line
static const int status_dims[4] = { -1, 170, 130, 130 };
wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) );
SetStatusWidths( arrayDim( status_dims ), status_dims );
m_canvas = new EDA_3D_CANVAS( this,
OGL_ATT_LIST::GetAttributesList( m_boardAdapter.GetAntiAliasingMode() ),
aParent->GetBoard(), m_boardAdapter, m_currentCamera,
Prj().Get3DCacheManager() );
auto config = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
LoadSettings( config );
// Some settings need the canvas
loadCommonSettings();
// Create the manager
m_toolManager = new TOOL_MANAGER;
m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, config, this );
m_actions = new EDA_3D_ACTIONS();
m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager, m_actions );
m_canvas->SetEventDispatcher( m_toolDispatcher );
// Register tools
m_toolManager->RegisterTool( new COMMON_CONTROL );
m_toolManager->RegisterTool( new EDA_3D_CONTROLLER );
m_toolManager->InitTools();
setupUIConditions();
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
ctrlTool->SetRotationIncrement( config->m_Camera.rotation_increment );
// Run the viewer control tool, it is supposed to be always active
m_toolManager->InvokeTool( "3DViewer.Control" );
CreateMenuBar();
ReCreateMainToolbar();
m_infoBar = new WX_INFOBAR( this, &m_auimgr );
m_auimgr.SetManagedWindow( this );
m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer( 6 ) );
m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( "InfoBar" ).Top().Layer(1) );
m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );
// Call Update() to fix all pane default sizes, especially the "InfoBar" pane before
// hidding it.
m_auimgr.Update();
// We don't want the infobar displayed right away
m_auimgr.GetPane( "InfoBar" ).Hide();
m_auimgr.Update();
m_canvas->SetInfoBar( m_infoBar );
m_canvas->SetStatusBar( status_bar );
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
m_canvas->SetFocus();
}
EDA_3D_VIEWER::~EDA_3D_VIEWER()
{
m_canvas->SetEventDispatcher( nullptr );
m_auimgr.UnInit();
// m_canvas delete will be called by wxWidget manager
//delete m_canvas;
//m_canvas = nullptr;
}
void EDA_3D_VIEWER::setupUIConditions()
{
EDA_BASE_FRAME::setupUIConditions();
ACTION_MANAGER* mgr = m_toolManager->GetActionManager();
EDA_3D_CONDITIONS cond( &m_boardAdapter );
// Helper to define check conditions
#define MaterialCheck( x ) ACTION_CONDITIONS().Check( cond.MaterialMode( x ) )
#define FlagCheck( x ) ACTION_CONDITIONS().Check( cond.Flag( x ) )
#define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) )
auto raytracingCondition = [this]( const SELECTION& aSel )
{
return m_boardAdapter.GetRenderEngine() != RENDER_ENGINE::OPENGL_LEGACY;
};
RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW,
ACTION_CONDITIONS().Check( raytracingCondition ) );
mgr->SetConditions( EDA_3D_ACTIONS::materialNormal,
MaterialCheck( MATERIAL_MODE::NORMAL ) );
mgr->SetConditions( EDA_3D_ACTIONS::materialDiffuse,
MaterialCheck( MATERIAL_MODE::DIFFUSE_ONLY ) );
mgr->SetConditions( EDA_3D_ACTIONS::materialCAD,
MaterialCheck( MATERIAL_MODE::CAD_MODE ) );
mgr->SetConditions( EDA_3D_ACTIONS::renderShadows,
FlagCheck( FL_RENDER_RAYTRACING_SHADOWS ) );
mgr->SetConditions( EDA_3D_ACTIONS::proceduralTextures,
FlagCheck( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
mgr->SetConditions( EDA_3D_ACTIONS::addFloor,
FlagCheck( FL_RENDER_RAYTRACING_BACKFLOOR ) );
mgr->SetConditions( EDA_3D_ACTIONS::showRefractions,
FlagCheck( FL_RENDER_RAYTRACING_REFRACTIONS ) );
mgr->SetConditions( EDA_3D_ACTIONS::showReflections,
FlagCheck( FL_RENDER_RAYTRACING_REFLECTIONS ) );
mgr->SetConditions( EDA_3D_ACTIONS::antiAliasing,
FlagCheck( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
mgr->SetConditions( EDA_3D_ACTIONS::postProcessing,
FlagCheck( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
mgr->SetConditions( EDA_3D_ACTIONS::showBoundingBoxes,
FlagCheck( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
mgr->SetConditions( EDA_3D_ACTIONS::showAxis,
FlagCheck( FL_AXIS ) );
mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) );
mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) );
mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) );
mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) );
mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
auto orthoCondition =
[this] ( const SELECTION& )
{
return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
};
mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( orthoCondition ) );
#undef MaterialCheck
#undef FlagCheck
#undef GridSizeCheck
}
void EDA_3D_VIEWER::ReloadRequest()
{
// This will schedule a request to load later
if( m_canvas )
m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() );
}
void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw )
{
ReloadRequest();
// After the ReloadRequest call, the refresh often takes a bit of time,
// and it is made here only on request.
if( aForceImmediateRedraw )
m_canvas->Refresh();
}
void EDA_3D_VIEWER::Redraw()
{
// Only update in OpenGL for an interactive interaction
if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY )
m_canvas->Request_refresh( true );
}
void EDA_3D_VIEWER::refreshRender()
{
if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY )
m_canvas->Request_refresh();
else
NewDisplay( true );
}
void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event )
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Exit3DFrame" );
Close( true );
}
void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event )
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnCloseWindow" );
if( m_canvas )
m_canvas->Close();
// m_canvas delete will be called by wxWidget manager
//delete m_canvas;
//m_canvas = nullptr;
Destroy();
event.Skip( true );
}
void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
{
int id = event.GetId();
bool isChecked = event.IsChecked();
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Process_Special_Functions id %d isChecked %d",
id, isChecked );
if( m_canvas == nullptr )
return;
switch( id )
{
case ID_RELOAD3D_BOARD:
NewDisplay( true );
break;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
takeScreenshot( event );
return;
case ID_MENU3D_BGCOLOR_BOTTOM:
if( Set3DColorFromUser( m_boardAdapter.m_BgColorBot, _( "Background Color, Bottom" ),
nullptr ) )
refreshRender();
return;
case ID_MENU3D_BGCOLOR_TOP:
if( Set3DColorFromUser( m_boardAdapter.m_BgColorTop, _( "Background Color, Top" ),
nullptr ) )
refreshRender();
return;
case ID_MENU3D_SILKSCREEN_COLOR:
Set3DSilkScreenColorFromUser();
return;
case ID_MENU3D_SOLDERMASK_COLOR:
Set3DSolderMaskColorFromUser();
return;
case ID_MENU3D_SOLDERPASTE_COLOR:
Set3DSolderPasteColorFromUser();
return;
case ID_MENU3D_COPPER_COLOR:
Set3DCopperColorFromUser();
break;
case ID_MENU3D_PCB_BODY_COLOR:
Set3DBoardBodyColorFromUser();
break;
case ID_MENU3D_STACKUP_COLORS:
SynchroniseColoursWithBoard();
refreshRender();
break;
case ID_MENU3D_RESET_DEFAULTS:
{
auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
cfg->ResetToDefaults();
LoadSettings( cfg );
// Tell canvas that we (may have) changed the render engine
RenderEngineChanged();
NewDisplay( true );
}
return;
default:
wxFAIL_MSG( "Invalid event in EDA_3D_VIEWER::Process_Special_Functions()" );
return;
}
}
void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event )
{
const RENDER_ENGINE old_engine = m_boardAdapter.GetRenderEngine();
if( old_engine == RENDER_ENGINE::OPENGL_LEGACY )
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::RAYTRACING );
else
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnRenderEngineSelection type %s ",
( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "Ray Trace" :
"OpenGL Legacy" );
if( old_engine != m_boardAdapter.GetRenderEngine() )
RenderEngineChanged();
}
void EDA_3D_VIEWER::OnDisableRayTracing( wxCommandEvent& aEvent )
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::%s disabling ray tracing.", __WXFUNCTION__ );
m_disable_ray_tracing = true;
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
}
void EDA_3D_VIEWER::OnActivate( wxActivateEvent &aEvent )
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnActivate" );
if( aEvent.GetActive() && m_canvas )
{
// Reload data if 3D frame shows a board,
// because it can be changed since last frame activation
if( m_canvas->IsReloadRequestPending() )
m_canvas->Request_refresh();
// Activates again the focus of the canvas so it will catch mouse and key events
m_canvas->SetFocus();
}
aEvent.Skip(); // required under wxMAC
}
void EDA_3D_VIEWER::OnSetFocus( wxFocusEvent& aEvent )
{
// Activates again the focus of the canvas so it will catch mouse and key events
if( m_canvas )
m_canvas->SetFocus();
aEvent.Skip();
}
void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
{
EDA_BASE_FRAME::LoadSettings( aCfg );
EDA_3D_VIEWER_SETTINGS* cfg = dynamic_cast<EDA_3D_VIEWER_SETTINGS*>( aCfg );
wxASSERT( cfg );
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::LoadSettings" );
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
auto set_color =
[] ( const COLOR4D& aColor, SFVEC4F& aTarget )
{
aTarget.r = aColor.r;
aTarget.g = aColor.g;
aTarget.b = aColor.b;
aTarget.a = aColor.a;
};
set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot );
set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop );
set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor );
set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ),
m_boardAdapter.m_SilkScreenColorBot );
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot );
set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop );
set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
if( cfg )
{
m_boardAdapter.m_RtCameraLightColor =
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera );
m_boardAdapter.m_RtLightColorTop =
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop );
m_boardAdapter.m_RtLightColorBottom =
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom );
m_boardAdapter.m_RtLightColor.resize( cfg->m_Render.raytrace_lightColor.size() );
m_boardAdapter.m_RtLightSphericalCoords.resize( cfg->m_Render.raytrace_lightColor.size() );
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
{
m_boardAdapter.m_RtLightColor[i] =
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] );
SFVEC2F sphericalCoord =
SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
m_boardAdapter.m_RtLightSphericalCoords[i] = sphericalCoord;
}
#define TRANSFER_SETTING( flag, field ) m_boardAdapter.SetFlag( flag, cfg->m_Render.field )
TRANSFER_SETTING( FL_USE_REALISTIC_MODE, realistic );
TRANSFER_SETTING( FL_SUBTRACT_MASK_FROM_SILK, subtract_mask_from_silk );
// OpenGL options
TRANSFER_SETTING( FL_RENDER_OPENGL_COPPER_THICKNESS, opengl_copper_thickness );
TRANSFER_SETTING( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, opengl_show_model_bbox );
TRANSFER_SETTING( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, opengl_AA_disableOnMove );
TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE,
opengl_thickness_disableOnMove );
TRANSFER_SETTING( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, opengl_vias_disableOnMove );
TRANSFER_SETTING( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, opengl_holes_disableOnMove );
// Raytracing options
TRANSFER_SETTING( FL_RENDER_RAYTRACING_SHADOWS, raytrace_shadows );
TRANSFER_SETTING( FL_RENDER_RAYTRACING_BACKFLOOR, raytrace_backfloor );
TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFRACTIONS, raytrace_refractions );
TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFLECTIONS, raytrace_reflections );
TRANSFER_SETTING( FL_RENDER_RAYTRACING_POST_PROCESSING, raytrace_post_processing );
TRANSFER_SETTING( FL_RENDER_RAYTRACING_ANTI_ALIASING, raytrace_anti_aliasing );
TRANSFER_SETTING( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, raytrace_procedural_textures );
TRANSFER_SETTING( FL_AXIS, show_axis );
TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL, show_footprints_normal );
TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL_INSERT, show_footprints_insert );
TRANSFER_SETTING( FL_FP_ATTRIBUTES_VIRTUAL, show_footprints_virtual );
TRANSFER_SETTING( FL_ZONE, show_zones );
TRANSFER_SETTING( FL_ADHESIVE, show_adhesive );
TRANSFER_SETTING( FL_SILKSCREEN, show_silkscreen );
TRANSFER_SETTING( FL_SOLDERMASK, show_soldermask );
TRANSFER_SETTING( FL_SOLDERPASTE, show_solderpaste );
TRANSFER_SETTING( FL_COMMENTS, show_comments );
TRANSFER_SETTING( FL_ECO, show_eco );
TRANSFER_SETTING( FL_SHOW_BOARD_BODY, show_board_body );
TRANSFER_SETTING( FL_CLIP_SILK_ON_VIA_ANNULUS, clip_silk_on_via_annulus );
TRANSFER_SETTING( FL_RENDER_PLATED_PADS_AS_PLATED, renderPlatedPadsAsPlated );
m_boardAdapter.SetGridType( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) );
m_boardAdapter.SetAntiAliasingMode(
static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode ) );
m_boardAdapter.m_OpenGlSelectionColor =
m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color );
m_boardAdapter.m_RtShadowSampleCount = cfg->m_Render.raytrace_nrsamples_shadows;
m_boardAdapter.m_RtReflectionSampleCount = cfg->m_Render.raytrace_nrsamples_reflections;
m_boardAdapter.m_RtRefractionSampleCount = cfg->m_Render.raytrace_nrsamples_refractions;
m_boardAdapter.m_RtSpreadShadows = cfg->m_Render.raytrace_spread_shadows;
m_boardAdapter.m_RtSpreadReflections = cfg->m_Render.raytrace_spread_reflections;
m_boardAdapter.m_RtSpreadRefractions = cfg->m_Render.raytrace_spread_refractions;
m_boardAdapter.m_RtRecursiveRefractionCount =
cfg->m_Render.raytrace_recursivelevel_refractions;
m_boardAdapter.m_RtRecursiveReflectionCount =
cfg->m_Render.raytrace_recursivelevel_reflections;
// When opening the 3D viewer, we use the opengl mode, not the ray tracing engine
// because the ray tracing is very time consumming, and can be seen as not working
// (freeze window) with large boards.
#if 0
RENDER_ENGINE engine = static_cast<RENDER_ENGINE>( cfg->m_Render.engine );
wxLogTrace( m_logTrace, engine == RENDER_ENGINE::RAYTRACING ?
"EDA_3D_VIEWER::LoadSettings render setting Ray Trace" :
"EDA_3D_VIEWER::LoadSettings render setting OpenGL" );
#else
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
#endif
m_boardAdapter.SetMaterialMode( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
m_canvas->AnimationEnabledSet( cfg->m_Camera.animation_enabled );
m_canvas->MovingSpeedMultiplierSet( cfg->m_Camera.moving_speed_multiplier );
#undef TRANSFER_SETTING
}
}
void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg )
{
auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
EDA_BASE_FRAME::SaveSettings( cfg );
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::SaveSettings" );
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
auto save_color =
[colors] ( SFVEC4F& aSource, LAYER_3D_ID aTarget )
{
// You could think just copy the new color in config is enough.
// unfortunately, SFVEC4F uses floats, and COLOR4D uses doubles,
// and the conversion SFVEC4F from/to COLOR4D creates small diffs.
//
// This has no matter to draw colors, but creates slight differences
// in config file, that appears always modified.
// So we must compare the SFVEC4F old and new values and update only
// actual changes.
SFVEC4F newSFVEC4Fcolor( float( colors->GetColor( aTarget ).r ),
float( colors->GetColor( aTarget ).g ),
float( colors->GetColor( aTarget ).b ),
float( colors->GetColor( aTarget ).a ) );
if( aSource != newSFVEC4Fcolor )
colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b,
aSource.a ) );
};
save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM );
save_color( m_boardAdapter.m_BgColorTop, LAYER_3D_BACKGROUND_TOP );
save_color( m_boardAdapter.m_BoardBodyColor, LAYER_3D_BOARD );
save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER );
save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM );
save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP );
save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK );
save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" );
wxLogTrace( m_logTrace, m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ?
"EDA_3D_VIEWER::SaveSettings render setting Ray Trace" :
"EDA_3D_VIEWER::SaveSettings render setting OpenGL" );
if( cfg )
{
auto save_color =
[] ( const SFVEC3F& aSource, COLOR4D& aTarget )
{
aTarget = COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 );
};
save_color( m_boardAdapter.m_RtCameraLightColor, cfg->m_Render.raytrace_lightColorCamera );
save_color( m_boardAdapter.m_RtLightColorTop, cfg->m_Render.raytrace_lightColorTop );
save_color( m_boardAdapter.m_RtLightColorBottom, cfg->m_Render.raytrace_lightColorBottom );
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
{
save_color( m_boardAdapter.m_RtLightColor[i], cfg->m_Render.raytrace_lightColor[i] );
cfg->m_Render.raytrace_lightElevation[i] =
(int)( m_boardAdapter.m_RtLightSphericalCoords[i].x * 180.0f - 90.0f );
cfg->m_Render.raytrace_lightAzimuth[i] =
(int)( m_boardAdapter.m_RtLightSphericalCoords[i].y * 180.0f );
}
cfg->m_Render.raytrace_nrsamples_shadows = m_boardAdapter.m_RtShadowSampleCount;
cfg->m_Render.raytrace_nrsamples_reflections = m_boardAdapter.m_RtReflectionSampleCount;
cfg->m_Render.raytrace_nrsamples_refractions = m_boardAdapter.m_RtRefractionSampleCount;
cfg->m_Render.raytrace_spread_shadows = m_boardAdapter.m_RtSpreadShadows;
cfg->m_Render.raytrace_spread_reflections = m_boardAdapter.m_RtSpreadReflections;
cfg->m_Render.raytrace_spread_refractions = m_boardAdapter.m_RtSpreadRefractions;
cfg->m_Render.raytrace_recursivelevel_refractions =
m_boardAdapter.m_RtRecursiveRefractionCount;
cfg->m_Render.raytrace_recursivelevel_reflections =
m_boardAdapter.m_RtRecursiveReflectionCount;
#define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag )
cfg->m_Render.engine = static_cast<int>( m_boardAdapter.GetRenderEngine() );
cfg->m_Render.grid_type = static_cast<int>( m_boardAdapter.GetGridType() );
cfg->m_Render.material_mode = static_cast<int>( m_boardAdapter.GetMaterialMode() );
cfg->m_Render.opengl_AA_mode = static_cast<int>( m_boardAdapter.GetAntiAliasingMode() );
save_color( m_boardAdapter.m_OpenGlSelectionColor, cfg->m_Render.opengl_selection_color );
cfg->m_Camera.animation_enabled = m_canvas->AnimationEnabledGet();
cfg->m_Camera.moving_speed_multiplier = m_canvas->MovingSpeedMultiplierGet();
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement();
TRANSFER_SETTING( opengl_AA_disableOnMove, FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE );
TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS );
TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
TRANSFER_SETTING( opengl_thickness_disableOnMove,
FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE );
TRANSFER_SETTING( opengl_vias_disableOnMove, FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE );
TRANSFER_SETTING( opengl_holes_disableOnMove, FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE );
TRANSFER_SETTING( raytrace_anti_aliasing, FL_RENDER_RAYTRACING_ANTI_ALIASING );
TRANSFER_SETTING( raytrace_backfloor, FL_RENDER_RAYTRACING_BACKFLOOR );
TRANSFER_SETTING( raytrace_post_processing, FL_RENDER_RAYTRACING_POST_PROCESSING );
TRANSFER_SETTING( raytrace_procedural_textures, FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
TRANSFER_SETTING( raytrace_reflections, FL_RENDER_RAYTRACING_REFLECTIONS );
TRANSFER_SETTING( raytrace_refractions, FL_RENDER_RAYTRACING_REFRACTIONS );
TRANSFER_SETTING( raytrace_shadows, FL_RENDER_RAYTRACING_SHADOWS );
TRANSFER_SETTING( realistic, FL_USE_REALISTIC_MODE );
TRANSFER_SETTING( show_adhesive, FL_ADHESIVE );
TRANSFER_SETTING( show_axis, FL_AXIS );
TRANSFER_SETTING( show_board_body, FL_SHOW_BOARD_BODY );
TRANSFER_SETTING( clip_silk_on_via_annulus, FL_CLIP_SILK_ON_VIA_ANNULUS );
TRANSFER_SETTING( renderPlatedPadsAsPlated, FL_RENDER_PLATED_PADS_AS_PLATED );
TRANSFER_SETTING( show_comments, FL_COMMENTS );
TRANSFER_SETTING( show_eco, FL_ECO );
TRANSFER_SETTING( show_footprints_insert, FL_FP_ATTRIBUTES_NORMAL_INSERT );
TRANSFER_SETTING( show_footprints_normal, FL_FP_ATTRIBUTES_NORMAL );
TRANSFER_SETTING( show_footprints_virtual, FL_FP_ATTRIBUTES_VIRTUAL );
TRANSFER_SETTING( show_silkscreen, FL_SILKSCREEN );
TRANSFER_SETTING( show_soldermask, FL_SOLDERMASK );
TRANSFER_SETTING( show_solderpaste, FL_SOLDERPASTE );
TRANSFER_SETTING( show_zones, FL_ZONE );
TRANSFER_SETTING( subtract_mask_from_silk, FL_SUBTRACT_MASK_FROM_SILK );
#undef TRANSFER_SETTING
}
}
void EDA_3D_VIEWER::SynchroniseColoursWithBoard()
{
BOARD* brd = GetBoard();
const FAB_LAYER_COLOR* stdColors = GetColorStandardList();
wxColour color;
if( brd )
{
const BOARD_STACKUP& stckp = brd->GetDesignSettings().GetStackupDescriptor();
for( const BOARD_STACKUP_ITEM* stckpItem : stckp.GetList() )
{
wxString colorName = stckpItem->GetColor();
if( colorName.StartsWith( "#" ) ) // This is a user defined color.
{
color.Set( colorName );
}
else
{
for( int i = 0; i < GetColorStandardListCount(); i++ )
{
if( stdColors[i].m_ColorName == colorName )
{
color = stdColors[i].m_Color;
break;
}
}
}
if( color.IsOk() )
{
switch( stckpItem->GetBrdLayerId() )
{
case F_SilkS:
m_boardAdapter.m_SilkScreenColorTop.r = color.Red() / 255.0;
m_boardAdapter.m_SilkScreenColorTop.g = color.Green() / 255.0;
m_boardAdapter.m_SilkScreenColorTop.b = color.Blue() / 255.0;
break;
case B_SilkS:
m_boardAdapter.m_SilkScreenColorBot.r = color.Red() / 255.0;
m_boardAdapter.m_SilkScreenColorBot.g = color.Green() / 255.0;
m_boardAdapter.m_SilkScreenColorBot.b = color.Blue() / 255.0;
break;
case F_Mask:
m_boardAdapter.m_SolderMaskColorTop.r = color.Red() / 255.0;
m_boardAdapter.m_SolderMaskColorTop.g = color.Green() / 255.0;
m_boardAdapter.m_SolderMaskColorTop.b = color.Blue() / 255.0;
// Keep the previous alpha value
//m_boardAdapter.m_SolderMaskColorTop.a = color.Alpha() / 255.0;
break;
case B_Mask:
m_boardAdapter.m_SolderMaskColorBot.r = color.Red() / 255.0;
m_boardAdapter.m_SolderMaskColorBot.g = color.Green() / 255.0;
m_boardAdapter.m_SolderMaskColorBot.b = color.Blue() / 255.0;
// Keep the previous alpha value
//m_boardAdapter.m_SolderMaskColorBot.a = color.Alpha() / 255.0;
break;
default:
break;
}
}
}
}
}
void EDA_3D_VIEWER::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged )
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::CommonSettingsChanged" );
// Regen menu bars, etc
EDA_BASE_FRAME::CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
// There is no base class that handles toolbars for this frame
ReCreateMainToolbar();
loadCommonSettings();
NewDisplay( true );
}
void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event )
{
wxString fullFileName;
bool fmt_is_jpeg = false;
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
fmt_is_jpeg = true;
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
// Remember path between saves during this session only.
const wxString wildcard = fmt_is_jpeg ? JpegFileWildcard() : PngFileWildcard();
const wxString ext = fmt_is_jpeg ? JpegFileExtension : PngFileExtension;
// First time path is set to the project path.
if( !m_defaultSaveScreenshotFileName.IsOk() )
m_defaultSaveScreenshotFileName = Parent()->Prj().GetProjectFullName();
m_defaultSaveScreenshotFileName.SetExt( ext );
wxFileDialog dlg( this, _( "3D Image File Name" ),
m_defaultSaveScreenshotFileName.GetPath(),
m_defaultSaveScreenshotFileName.GetFullName(), wildcard,
wxFD_SAVE | wxFD_OVERWRITE_PROMPT );
if( dlg.ShowModal() == wxID_CANCEL )
return;
m_defaultSaveScreenshotFileName = dlg.GetPath();
if( m_defaultSaveScreenshotFileName.GetExt().IsEmpty() )
m_defaultSaveScreenshotFileName.SetExt( ext );
fullFileName = m_defaultSaveScreenshotFileName.GetFullPath();
wxFileName fn = fullFileName;
if( !fn.IsDirWritable() )
{
wxString msg;
msg.Printf( _( "Insufficient permissions required to save file\n%s" ), fullFileName );
wxMessageBox( msg, _( "Error" ), wxOK | wxICON_ERROR, this );
return;
}
// Be sure the screen area destroyed by the file dialog is redrawn
// before making a screen copy.
// Without this call, under Linux the screen refresh is made to late.
wxYield();
}
// Be sure we have the latest 3D view (remember 3D view is buffered)
m_canvas->Request_refresh( true );
wxYield();
// Build image from the 3D buffer
wxWindowUpdateLocker noUpdates( this );
wxImage screenshotImage;
if( m_canvas )
m_canvas->GetScreenshot( screenshotImage );
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
wxBitmap bitmap( screenshotImage );
wxLogNull doNotLog; // disable logging of failed clipboard actions
if( wxTheClipboard->Open() )
{
wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
if( !wxTheClipboard->SetData( dobjBmp ) )
wxMessageBox( _( "Failed to copy image to clipboard" ) );
wxTheClipboard->Flush(); /* the data in clipboard will stay
* available after the application exits */
wxTheClipboard->Close();
}
}
else
{
if( !screenshotImage.SaveFile( fullFileName,
fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
wxMessageBox( _( "Can't save file" ) );
screenshotImage.Destroy();
}
}
void EDA_3D_VIEWER::RenderEngineChanged()
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::RenderEngineChanged()" );
if( m_canvas )
m_canvas->RenderEngineChanged();
}
bool EDA_3D_VIEWER::Set3DColorFromUser( SFVEC4F &aColor, const wxString& aTitle,
CUSTOM_COLORS_LIST* aPredefinedColors,
bool aAllowOpacityControl,
KIGFX::COLOR4D aDefaultColor )
{
KIGFX::COLOR4D newcolor;
KIGFX::COLOR4D oldcolor( aColor.r,aColor.g, aColor.b, aColor.a );
DIALOG_COLOR_PICKER picker( this, oldcolor, aAllowOpacityControl, aPredefinedColors,
aDefaultColor );
if( picker.ShowModal() != wxID_OK )
return false;
newcolor = picker.GetColor();
if( newcolor == oldcolor )
return false;
aColor.r = newcolor.r;
aColor.g = newcolor.g;
aColor.b = newcolor.b;
aColor.a = newcolor.a;
return true;
}
bool EDA_3D_VIEWER::Set3DSilkScreenColorFromUser()
{
CUSTOM_COLORS_LIST colors;
colors.push_back( CUSTOM_COLOR_ITEM( 241.0/255.0, 241.0/255.0, 241.0/255.0, "White" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 4.0/255.0, 18.0/255.0, 21.0/255.0, "Dark" ) );
if( Set3DColorFromUser( m_boardAdapter.m_SilkScreenColorTop, _( "Silkscreen Color" ),
&colors, false, colors[0].m_Color ) )
{
m_boardAdapter.m_SilkScreenColorBot = m_boardAdapter.m_SilkScreenColorTop;
refreshRender();
return true;
}
return false;
}
bool EDA_3D_VIEWER::Set3DSolderMaskColorFromUser()
{
CUSTOM_COLORS_LIST colors;
colors.push_back( CUSTOM_COLOR_ITEM( 20/255.0, 51/255.0, 36/255.0, 0.83, "Green" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 91/255.0, 168/255.0, 12/255.0, 0.83, "Light Green" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 13/255.0, 104/255.0, 11/255.0, 0.83,
"Saturated Green" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 181/255.0, 19/255.0, 21/255.0, 0.83, "Red" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 239/255.0, 53/255.0, 41/255.0, 0.83,
"Red Light Orange" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 210/255.0, 40/255.0, 14/255.0, 0.83, "Red 2" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 2/255.0, 59/255.0, 162/255.0, 0.83, "Blue" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 54/255.0, 79/255.0, 116/255.0, 0.83, "Light blue 1" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 61/255.0, 85/255.0, 130/255.0, 0.83, "Light blue 2" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 21/255.0, 70/255.0, 80/255.0, 0.83,
"Green blue (dark)" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 11/255.0, 11/255.0, 11/255.0, 0.83, "Black" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 245/255.0, 245/255.0, 245/255.0, 0.83, "White" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 119/255.0, 31/255.0, 91/255.0, 0.83, "Purple" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 32/255.0, 2/255.0, 53/255.0, 0.83, "Purple Dark" ) );
if( Set3DColorFromUser( m_boardAdapter.m_SolderMaskColorTop, _( "Solder Mask Color" ),
&colors, true, colors[0].m_Color ) )
{
m_boardAdapter.m_SolderMaskColorBot = m_boardAdapter.m_SolderMaskColorTop;
refreshRender();
return true;
}
return false;
}
bool EDA_3D_VIEWER::Set3DCopperColorFromUser()
{
CUSTOM_COLORS_LIST colors;
colors.push_back( CUSTOM_COLOR_ITEM( 184/255.0, 115/255.0, 50/255.0, "Copper" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 178/255.0, 156/255.0, 0.0, "Gold" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 160/255.0, 160/255.0, 160/255.0, "Tin" ) );
if( Set3DColorFromUser( m_boardAdapter.m_CopperColor, _( "Copper Color" ), &colors, false,
colors[0].m_Color ) )
{
refreshRender();
return true;
}
return false;
}
bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser()
{
CUSTOM_COLORS_LIST colors;
colors.push_back( CUSTOM_COLOR_ITEM( 51/255.0, 43/255.0, 22/255.0, 0.9,
"FR4 natural, dark" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 109/255.0, 116/255.0, 75/255.0, 0.9, "FR4 natural" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 78/255.0, 14/255.0, 5/255.0, 0.9, "brown/red" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 146/255.0, 99/255.0, 47/255.0, 0.9, "brown 1" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 160/255.0, 123/255.0, 54/255.0, 0.9, "brown 2" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 146/255.0, 99/255.0, 47/255.0, 0.9, "brown 3" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 63/255.0, 126/255.0, 71/255.0, 0.9, "green 1" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 117/255.0, 122/255.0, 90/255.0, 0.9, "green 2" ) );
if( Set3DColorFromUser( m_boardAdapter.m_BoardBodyColor, _( "Board Body Color" ), &colors,
true, colors[0].m_Color ) )
{
refreshRender();
return true;
}
return false;
}
bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser()
{
CUSTOM_COLORS_LIST colors;
colors.push_back( CUSTOM_COLOR_ITEM( 128/255.0, 128/255.0, 128/255.0, "grey" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 90/255.0, 90/255.0, 90/255.0, "grey 2" ) );
if( Set3DColorFromUser( m_boardAdapter.m_SolderPasteColor, _( "Solder Paste Color" ), &colors,
false, colors[0].m_Color ) )
{
refreshRender();
return true;
}
return false;
}
void EDA_3D_VIEWER::loadCommonSettings()
{
wxCHECK_RET( m_canvas, "Cannot load settings to null canvas" );
COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
const DPI_SCALING dpi{ settings, this };
m_canvas->SetScaleFactor( dpi.GetScaleFactor() );
// TODO(JE) use all control options
m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.scroll_modifier_zoom != 0 );
}