kicad/gerbview/class_X2_gerber_attributes.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2010-2014 Jean-Pierre Charras jp.charras at wanadoo.fr
* Copyright (C) 1992-2014 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_X2_gerber_attributes.cpp
*/
/*
* Manage the gerber extensions (attributes) in the new X2 version
* only few extensions are handled
* See http://www.ucamco.com/files/downloads/file/81/the_gerber_file_format_specification.pdf
*
* gerber attributes in the new X2 version look like:
* %TF.FileFunction,Copper,L1,Top*%
*
* Currently:
* .FileFunction .FileFunction Identifies the files function in the PCB.
* Other Standard Attributes, not yet used in Gerbview:
* .Part Identifies the part the file represents, e.g. a single PCB
* .MD5 Sets the MD5 file signature or checksum.
*/
#include <wx/log.h>
#include <class_X2_gerber_attributes.h>
/*
* class X2_ATTRIBUTE
* The attribute value consists of a number of substrings separated by a “,”
*/
X2_ATTRIBUTE::X2_ATTRIBUTE()
{
}
X2_ATTRIBUTE::~X2_ATTRIBUTE()
{
}
/* return the attribute name (for instance .FileFunction)
* which is given by TF command.
*/
const wxString& X2_ATTRIBUTE::GetAttribute()
{
return m_Prms.Item( 0 );
}
/* return a parameter
* aIdx = the index of the parameter
* aIdx = 0 is the parameter read after the TF function
* (the same as GetAttribute())
*/
const wxString& X2_ATTRIBUTE::GetPrm( int aIdx)
{
static const wxString dummy;
if( GetPrmCount() < aIdx && aIdx >= 0 )
return m_Prms.Item( aIdx );
return dummy;
}
// Debug function: pring using wxLogMessage le list of parameters
void X2_ATTRIBUTE::DbgListPrms()
{
wxLogMessage( wxT("prms count %d"), GetPrmCount() );
for( int ii = 0; ii < GetPrmCount(); ii++ )
wxLogMessage( m_Prms.Item( ii ) );
}
/*
* parse a TF command and fill m_Prms by the parameters found.
* aFile = a FILE* ptr to the current Gerber file.
* buff = the buffer containing current Gerber data (GERBER_BUFZ size)
* text = a pointer to the first char to read in Gerber data
*/
bool X2_ATTRIBUTE::ParseAttribCmd( FILE* aFile, char *aBuffer, int aBuffSize, char* &aText )
{
bool ok = true;
wxString data;
for( ; ; )
{
while( *aText )
{
switch( *aText )
{
case '%': // end of command
return ok; // success completion
case ' ':
case '\r':
case '\n':
aText++;
break;
case '*': // End of block
m_Prms.Add( data );
data.Empty();
aText++;
break;
case ',': // End of parameter
aText++;
m_Prms.Add( data );
data.Empty();
break;
default:
data.Append( *aText );
aText++;
break;
}
}
// end of current line, read another one.
if( aBuffer )
{
if( fgets( aBuffer, aBuffSize, aFile ) == NULL )
{
// end of file
ok = false;
break;
}
aText = aBuffer;
}
else
return ok;
}
return ok;
}
/*
* class X2_ATTRIBUTE_FILEFUNCTION ( from %TF.FileFunction in Gerber file)
* Example file function:
* %TF.FileFunction,Copper,L1,Top*%
* - Type. Such as copper, solder mask etc.
* - Position. Specifies where the file appears in the PCB layer structure.
* Corresponding position substring:
* Copper layer: L1, L2, L3...to indicate the layer position followed by Top, Inr or
* Bot. L1 is always the top copper layer. E.g. L2,Inr.
* Extra layer, e.g. solder mask: Top or Bot defines the attachment of the layer.
* Drill/rout layer: E.g. 1,4 where 1 is the start and 4 is the end copper layer. The
* pair 1,4 defines the span of the drill/rout file
* Optional index. This can be used in instances where for example there are two solder
* masks on the same side. The index counts from the PCB surface outwards.
*/
X2_ATTRIBUTE_FILEFUNCTION::X2_ATTRIBUTE_FILEFUNCTION( X2_ATTRIBUTE& aAttributeBase )
: X2_ATTRIBUTE()
{
m_Prms = aAttributeBase.GetPrms();
m_z_order = 0;
//ensure at least 5 parameters
while( GetPrmCount() < 5 )
m_Prms.Add( wxEmptyString );
set_Z_Order();
}
const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetFileType()
{
// the type of layer (Copper , Soldermask ... )
return m_Prms.Item( 1 );
}
const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetBrdLayerId()
{
// the brd layer identifier: Top, Bot, Ln
return m_Prms.Item( 2 );
}
const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetLabel()
{
// the filefunction label, if any
return m_Prms.Item( 3 );
}
// Initialize the z order priority of the current file, from its attributes
// this priority is the order of layers from top to bottom to draw/display gerber images
// Stack up is( from external copper layer to external)
// copper, then solder paste, then solder mask, then silk screen.
// and global stackup is Front (top) layers then internal copper layers then Back (bottom) layers
void X2_ATTRIBUTE_FILEFUNCTION::set_Z_Order()
{
m_z_order = -100; // low level
m_z_sub_order = 0;
if( GetFileType().IsSameAs( wxT( "Copper" ), false ) )
{
// Copper layer: the priority is the layer Id
m_z_order = 0;
wxString num = GetBrdLayerId().Mid( 1 );
long lnum;
if( num.ToLong( &lnum ) )
m_z_sub_order = -lnum;
}
if( GetFileType().IsSameAs( wxT( "Paste" ), false ) )
{
// solder paste layer: the priority is top then bottom
m_z_order = 1; // for top
if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
m_z_order = -m_z_order;
}
if( GetFileType().IsSameAs( wxT( "Soldermask" ), false ) )
{
// solder mask layer: the priority is top then bottom
m_z_order = 2; // for top
if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
m_z_order = -m_z_order;
}
if( GetFileType().IsSameAs( wxT( "Legend" ), false ) )
{
// Silk screen layer: the priority is top then bottom
m_z_order = 3; // for top
if( GetFileType().IsSameAs( wxT( "Legend" ), false ) )
if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
m_z_order = -m_z_order;
}
}