702 lines
26 KiB
C++
702 lines
26 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sch_sheet_path.h
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* Definition of the SCH_SHEET_PATH and SCH_SHEET_LIST classes for Eeschema.
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*/
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#ifndef CLASS_DRAWSHEET_PATH_H
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#define CLASS_DRAWSHEET_PATH_H
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#include <map>
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#include <optional>
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#include <kiid.h>
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#include <wx/string.h>
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/**
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* A simple container for schematic symbol instance information.
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*/
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struct SCH_SYMBOL_INSTANCE
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{
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KIID_PATH m_Path;
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// Things that can be annotated:
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wxString m_Reference;
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int m_Unit = 1;
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// Do not use. This is left over from the dubious decision to instantiate symbol value
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// and footprint fields.
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wxString m_Value;
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wxString m_Footprint;
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// The project name associated with this instance.
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wxString m_ProjectName;
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};
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extern bool SortSymbolInstancesByProjectUuid( const SCH_SYMBOL_INSTANCE& aLhs,
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const SCH_SYMBOL_INSTANCE& aRhs );
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/**
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* A simple container for sheet instance information.
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*/
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struct SCH_SHEET_INSTANCE
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{
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KIID_PATH m_Path;
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wxString m_PageNumber;
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// The project name associated with this instance.
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wxString m_ProjectName;
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};
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/**
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* Complex hierarchies
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*
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* A hierarchical schematic uses sheets (hierarchical sheets) included in a given sheet.
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* Each sheet corresponds to a schematic drawing handled by a SCH_SCREEN structure. A
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* SCH_SCREEN structure contains drawings, and have a filename to write its data. Also a
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* SCH_SCREEN displays a sheet number and the name of the sheet.
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*
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* In simple (and flat) hierarchies a sheet is linked to a SCH_SCREEN, and a SCH_SCREEN is
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* used by the single hierarchical sheet.
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*
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* In complex hierarchies the same SCH_SCREEN (and its data) is shared by more than one sheet.
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* Therefore subsheets (like subsheets in a SCH_SCREEN shared by many sheets) can also be
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* shared. So the same SCH_SCREEN must handle different symbol references and unit selections
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* depending on which sheet is currently selected, and how a given subsheet is selected. Two
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* sheets share the same SCH_SCREEN (the same drawings) if they have the same filename.
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*
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* In KiCad each symbol and sheet receives (when created) a uuid. So each sheet has 2 id: its
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* uuid (which cannot change) and its name (that can be edited and therefore is not reliable
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* for strong identification).
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* A given sheet in a hierarchy is fully labeled by its path (or sheet path) that is the list
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* of uuids found to access it through the hierarchy. The root sheet is /. All other sheets
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* have a path like /1234ABCD or /4567FEDC/AA2233DD/. This path can be displayed as human
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* readable sheet name like: / or /sheet1/include_sheet/ or /sheet2/include_sheet/
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*
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* So to know for a given SCH_SCREEN (a given schematic drawings) we must:
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* 1) Handle all references possibilities.
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* 2) When acceded by a given selected sheet, display (update) the
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* corresponding references and sheet path
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*
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* The class SCH_SHEET_PATH handles paths used to access a sheet. The class SCH_SHEET_LIST
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* allows one to handle the full (or partial) list of sheets and their paths in a complex
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* hierarchy. The class EDA_ScreenList allows one to handle the list of SCH_SCREEN. It is
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* useful to clear or save data, but is not suitable to handle the full complex hierarchy
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* possibilities (usable in flat and simple hierarchies).
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*/
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class EDA_ITEM;
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class SCH_SHEET;
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class SCH_SCREEN;
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class SCH_MARKER;
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class SCH_ITEM;
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class SCH_SYMBOL;
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class SCH_REFERENCE_LIST;
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/**
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* Container to map reference designators for multi-unit parts.
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*/
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typedef std::map<wxString, SCH_REFERENCE_LIST> SCH_MULTI_UNIT_REFERENCE_MAP;
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/**
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* Handle access to a stack of flattened #SCH_SHEET objects by way of a path for
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* creating a flattened schematic hierarchy.
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*
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* The #SCH_SHEET objects are stored in a list from first (usually the root sheet) to a
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* given sheet in last position. The _last_ sheet is usually the sheet we want to select
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* or reach (which is what the function Last() returns). Others sheets constitute the
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* "path" from the first to the last sheet.
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*/
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class SCH_SHEET_PATH
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{
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public:
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SCH_SHEET_PATH();
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SCH_SHEET_PATH( const SCH_SHEET_PATH& aOther );
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SCH_SHEET_PATH& operator=( const SCH_SHEET_PATH& aOther );
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SCH_SHEET_PATH operator+( const SCH_SHEET_PATH& aOther );
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~SCH_SHEET_PATH() = default;
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/// Forwarded method from std::vector
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SCH_SHEET* at( size_t aIndex ) const { return m_sheets.at( aIndex ); }
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/// Forwarded method from std::vector
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void clear()
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{
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m_sheets.clear();
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Rehash();
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}
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/// Forwarded method from std::vector
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bool empty() const { return m_sheets.empty(); }
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/// Forwarded method from std::vector
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void pop_back()
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{
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m_sheets.pop_back();
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Rehash();
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}
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/// Forwarded method from std::vector
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void push_back( SCH_SHEET* aSheet )
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{
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m_sheets.push_back( aSheet );
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Rehash();
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}
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/// Forwarded method from std::vector
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size_t size() const { return m_sheets.size(); }
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std::vector<SCH_SHEET*>::iterator erase( std::vector<SCH_SHEET*>::const_iterator aPosition )
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{
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return m_sheets.erase( aPosition );
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}
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void Rehash();
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size_t GetCurrentHash() const { return m_current_hash; }
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/**
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* Set the sheet instance virtual page number.
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*
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* Virtual page numbers are incremental integers set automatically when the sheet path
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* hierarchy is created (@see #SCH_SHEET_LIST::BuildSheetList). The virtual page
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* numbering is ordered by the X and Y position of the sheet in a schematic which
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* mimics the page numbering code prior to the addition of actual user definable page
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* numbers. Virtual page numbers should only be use when annotating schematics.
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*/
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void SetVirtualPageNumber( int aPageNumber ) { m_virtualPageNumber = aPageNumber; }
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int GetVirtualPageNumber() const { return m_virtualPageNumber; }
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/**
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* Set the sheet instance user definable page number.
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*
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* @note User definable page numbers can be any string devoid of white space characters.
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*/
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void SetPageNumber( const wxString& aPageNumber );
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wxString GetPageNumber() const;
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const SCH_SHEET* GetSheet( unsigned aIndex ) const
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{
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SCH_SHEET* retv = nullptr;
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if( aIndex < size() )
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retv = at( aIndex );
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return retv;
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}
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bool IsFullPath() const;
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/**
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* Compare if this is the same sheet path as \a aSheetPathToTest.
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*
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* @param aSheetPathToTest is the sheet path to compare.
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* @return 1 if this sheet path has more sheets than aSheetPathToTest,
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* -1 if this sheet path has fewer sheets than aSheetPathToTest,
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* or 0 if same
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*/
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int Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const;
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void CachePageNumber() const { m_cached_page_number = GetPageNumber(); }
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wxString GetCachedPageNumber() const { return m_cached_page_number; }
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/**
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* Compare sheets by their page number. If the actual page number is equal, use virtual page
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* numbers to compare.
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*
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* @return -1 if aSheetPathToTest is greater than this (should appear later in the sort order)
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* 0 if aSheetPathToTest is equal to this
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* 1 if aSheetPathToTest is less than this (should appear earlier in the sort order)
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*/
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int ComparePageNum( const SCH_SHEET_PATH& aSheetPathToTest ) const;
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/**
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* Check if this path is contained inside aSheetPathToTest.
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*
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* @param aSheetPathToTest is the sheet path to compare against.
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* @return true if this path is contained inside or equal to aSheetPathToTest.
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*/
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bool IsContainedWithin( const SCH_SHEET_PATH& aSheetPathToTest ) const;
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/**
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* Return a pointer to the last #SCH_SHEET of the list.
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*
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* One can see the others sheet as the "path" to reach this last sheet.
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*/
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SCH_SHEET* Last() const;
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/**
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* @return the #SCH_SCREEN relative to the last sheet in list.
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*/
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SCH_SCREEN* LastScreen();
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///< @copydoc SCH_SHEET_PATH::LastScreen()
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SCH_SCREEN* LastScreen() const;
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/**
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* Fetch a SCH_ITEM by ID.
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*/
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SCH_ITEM* GetItem( const KIID& aID ) const;
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/**
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* Return the path of time stamps which do not changes even when editing sheet parameters.
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*
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* A path is something like / (root) or /34005677 or /34005677/00AE4523.
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*/
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wxString PathAsString() const;
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/**
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* Get the sheet path as an #KIID_PATH.
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*
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* @note This #KIID_PATH includes the root sheet UUID prefixed to the path.
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*/
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KIID_PATH Path() const;
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/**
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* Return the sheet path in a human readable form made from the sheet names.
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*
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* The "normal" path instead uses the #KIID objects in the path that do not change
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* even when editing sheet parameters.
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*/
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wxString PathHumanReadable( bool aUseShortRootName = true,
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bool aStripTrailingSeparator = false ) const;
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/**
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* Update all the symbol references for this sheet path.
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*
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* Mandatory in complex hierarchies because sheets may use the same screen (basic schematic)
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* more than once but with different references and units according to the displayed sheet.
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*/
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void UpdateAllScreenReferences() const;
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/**
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* Append a #SCH_REFERENCE object to \a aReferences based on \a aSymbol
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*
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* @param aReferences List of references to populate.
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* @param aSymbol A symbol to add to aReferences
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* @param aIncludePowerSymbols set to false to only get normal symbols.
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* @param aForceIncludeOrphanSymbols set to true to include symbols having no symbol found
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* in lib. The normal option is false, and set to true
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* only to build the full list of symbols.
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*/
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void AppendSymbol( SCH_REFERENCE_LIST& aReferences, SCH_SYMBOL* aSymbol,
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bool aIncludePowerSymbols = true,
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bool aForceIncludeOrphanSymbols = false ) const;
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/**
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* Adds #SCH_REFERENCE object to \a aReferences for each symbol in the sheet.
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*
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* @param aReferences List of references to populate.
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* @param aIncludePowerSymbols set to false to only get normal symbols.
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* @param aForceIncludeOrphanSymbols set to true to include symbols having no symbol found
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* in lib. The normal option is false, and set to true
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* only to build the full list of symbols.
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*/
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void GetSymbols( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols = true,
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bool aForceIncludeOrphanSymbols = false ) const;
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/**
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* Append a #SCH_REFERENCE_LIST object to \a aRefList based on \a aSymbol,
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* storing same-reference set of multi-unit parts together.
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*
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* The map key for each element will be the reference designator.
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*
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* @param aRefList Map of reference designators to reference lists
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* @param aSymbol A symbol to add to aRefList
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* @param aIncludePowerSymbols Set to false to only get normal symbols.
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*/
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void AppendMultiUnitSymbol( SCH_MULTI_UNIT_REFERENCE_MAP& aRefList, SCH_SYMBOL* aSymbol,
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bool aIncludePowerSymbols = true ) const;
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/**
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* Add a #SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
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* multi-unit parts in the sheet.
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*
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* The map key for each element will be the reference designator.
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*
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* @param aRefList Map of reference designators to reference lists
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* @param aIncludePowerSymbols Set to false to only get normal symbols.
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*/
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void GetMultiUnitSymbols( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
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bool aIncludePowerSymbols = true ) const;
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/**
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* Test the SCH_SHEET_PATH file names to check adding the sheet stored in the file
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* \a aSrcFileName to the sheet stored in file \a aDestFileName will cause a sheet
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* path recursion.
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*
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* @param aSrcFileName is the source file name of the sheet add to \a aDestFileName.
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* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
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* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
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*/
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bool TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName );
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/**
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* Make the sheet file name relative to its parent sheet.
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*
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* This should only be called when changing the parent sheet path such performing a save
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* as or a new schematic without a project in stand alone mode. The sheet file name is
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* only made relative if the current file name is relative. Absolute sheet file name paths
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* are a user choice so do not change them.
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*
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* Sheet file name paths are set according to the following criteria:
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* - If the sheet file name path is in the same as the parent sheet file name path, set
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* the sheet file name to just the file name and extension with no path.
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* - If the sheet file name path can be made relative to the parent sheet file name path,
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* set the sheet file name using the relative path.
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* - If the sheet file name path cannot be converted to a relative path, then fall back to
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* the absolute file name path.
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*/
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void MakeFilePathRelativeToParentSheet();
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/**
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* Attempt to add new symbol instances for all symbols in this sheet path prefixed
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* with \a aPrefixSheetPath.
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*
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* The new symbol instance data will be assigned by the following criteria:
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* - If the instance data can be found for this sheet path, use the instance data.
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* - If the instance data cannot be found for this sheet path and the instance data cache
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* for the symbol is not empty, use the first instance data in the cache.
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* - If the cache is empty and the library symbol link is valid, set the instance data
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* from the library symbol.
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* - If all else fails, set the reference to "U?", the unit to 1, and everything else to
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* an empty string.
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*
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* @param aPrefixSheetPath is the sheet path to prefix to this sheet path for the new symbol
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* instance.
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* @param aProjectName is the name of the project for the new symbol instance data.
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*/
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void AddNewSymbolInstances( const SCH_SHEET_PATH& aPrefixSheetPath,
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const wxString& aProjectName );
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void RemoveSymbolInstances( const SCH_SHEET_PATH& aPrefixSheetPath );
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bool operator==( const SCH_SHEET_PATH& d1 ) const;
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bool operator!=( const SCH_SHEET_PATH& d1 ) const { return !( *this == d1 ) ; }
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bool operator<( const SCH_SHEET_PATH& d1 ) const { return m_sheets < d1.m_sheets; }
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private:
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void initFromOther( const SCH_SHEET_PATH& aOther );
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protected:
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std::vector<SCH_SHEET*> m_sheets;
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size_t m_current_hash;
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mutable wxString m_cached_page_number;
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int m_virtualPageNumber; /// Page numbers are maintained by the sheet load order.
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std::map<std::pair<wxString, wxString>, bool> m_recursion_test_cache;
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};
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namespace std
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{
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template<> struct hash<SCH_SHEET_PATH>
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{
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size_t operator()( const SCH_SHEET_PATH& path ) const;
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};
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}
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struct SHEET_PATH_HASH
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{
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size_t operator()( const SCH_SHEET_PATH& path ) const
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{
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return path.GetCurrentHash();
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}
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};
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struct SHEET_PATH_CMP
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{
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bool operator()( const SCH_SHEET_PATH& lhs, const SCH_SHEET_PATH& rhs ) const
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{
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return lhs.GetCurrentHash() < rhs.GetCurrentHash();
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}
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};
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typedef std::vector< SCH_SHEET_PATH > SCH_SHEET_PATHS;
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typedef SCH_SHEET_PATHS::iterator SCH_SHEET_PATHS_ITER;
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/**
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* A container for handling #SCH_SHEET_PATH objects in a flattened hierarchy.
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*
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* #SCH_SHEET objects are not unique, there can be many sheets with the same filename and
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* that share the same #SCH_SCREEN reference. Each The schematic file (#SCH_SCREEN) may
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* be shared between these sheets and symbol references are specific to a sheet path.
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* When a sheet is entered, symbol references and sheet page number are updated.
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*/
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class SCH_SHEET_LIST : public SCH_SHEET_PATHS
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{
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public:
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/**
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* Construct a flattened list of SCH_SHEET_PATH objects from \a aSheet.
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*
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* If aSheet == NULL, then this is an empty hierarchy which the user can populate.
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*/
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SCH_SHEET_LIST( SCH_SHEET* aSheet = nullptr, bool aCheckIntegrity = false );
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~SCH_SHEET_LIST() {}
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/**
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* Check the entire hierarchy for any modifications.
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*
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* @return True if the hierarchy is modified otherwise false.
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*/
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bool IsModified() const;
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void ClearModifyStatus();
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/**
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* Fetch a SCH_ITEM by ID. Also returns the sheet the item was found on in \a aPathOut.
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*/
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SCH_ITEM* GetItem( const KIID& aID, SCH_SHEET_PATH* aPathOut = nullptr ) const;
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/**
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* Fill an item cache for temporary use when many items need to be fetched.
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*/
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void FillItemMap( std::map<KIID, EDA_ITEM*>& aMap );
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/**
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* Silently annotate the not yet annotated power symbols of the entire hierarchy of the
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* sheet path list.
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*
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* It is called before creating a netlist, to annotate power symbols, without prompting
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* the user about not annotated or duplicate for these symbols, if only these symbols
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* need annotation ( a very frequent case ).
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*/
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void AnnotatePowerSymbols();
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/**
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* Add a #SCH_REFERENCE object to \a aReferences for each symbol in the list of sheets.
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*
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* @param aReferences List of references to populate.
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* @param aIncludePowerSymbols Set to false to only get normal symbols.
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* @param aForceIncludeOrphanSymbols Set to true to include symbols having no symbol found
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* in lib. The normal option is false, and set to true
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* only to build the full list of symbols.
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*/
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void GetSymbols( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols = true,
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bool aForceIncludeOrphanSymbols = false ) const;
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/**
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* Add a #SCH_REFERENCE object to \a aReferences for each symbol in the list of sheets that are
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* contained within \a aSheetPath as well as recursively downwards inside aSheetPath.
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*
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* @param aReferences List of references to populate.
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* @param aSheetPath Path to return symbols from
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* @param aIncludePowerSymbols Set to false to only get normal symbols.
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* @param aForceIncludeOrphanSymbols Set to true to include symbols having no symbol found
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* in lib. The normal option is false, and set to true
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* only to build the full list of symbols.
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*/
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void GetSymbolsWithinPath( SCH_REFERENCE_LIST& aReferences, const SCH_SHEET_PATH& aSheetPath,
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bool aIncludePowerSymbols = true,
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bool aForceIncludeOrphanSymbols = false ) const;
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/**
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* Add a #SCH_SHEET_PATH object to \a aSheets for each sheet in the list that are
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* contained within \a aSheetPath as well as recursively downwards inside aSheetPath.
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*
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* @param aReferences List of sheets to populate.
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* @param aSheetPath Path to return sheets from
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*/
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void GetSheetsWithinPath( SCH_SHEET_PATHS& aSheets, const SCH_SHEET_PATH& aSheetPath ) const;
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/**
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* Finds a SCH_SHEET_PATH that matches the provided KIID_PATH.
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*
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* @param aPath The KIID_PATH to search for.
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*/
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std::optional<SCH_SHEET_PATH> GetSheetPathByKIIDPath( const KIID_PATH& aPath,
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bool aIncludeLastSheet = true ) const;
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/**
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* Add a #SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
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* multi-unit parts in the list of sheets. The map key for each element will be the
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* reference designator.
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*
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* @param aRefList Map of reference designators to reference lists
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* @param aIncludePowerSymbols Set to false to only get normal symbols.
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*/
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void GetMultiUnitSymbols( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
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bool aIncludePowerSymbols = true ) const;
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/**
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* Test every #SCH_SHEET_PATH in this #SCH_SHEET_LIST to verify if adding the sheets stored
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* in \a aSrcSheetHierarchy to the sheet stored in \a aDestFileName will cause recursion.
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*
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* @param aSrcSheetHierarchy is the SCH_SHEET_LIST of the source sheet add to \a aDestFileName.
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* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
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* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
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*/
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bool TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy,
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const wxString& aDestFileName );
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/**
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* Return a pointer to the first #SCH_SHEET_PATH object (not necessarily the only one)
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* matching the provided path. Returns nullptr if not found.
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*/
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SCH_SHEET_PATH* FindSheetForPath( const SCH_SHEET_PATH* aPath );
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/**
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* Return the first #SCH_SHEET_PATH object (not necessarily the only one) using a particular
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|
* screen.
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*/
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SCH_SHEET_PATH FindSheetForScreen( const SCH_SCREEN* aScreen );
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/**
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|
* Return a #SCH_SHEET_LIST with a copy of all the #SCH_SHEET_PATH using a particular screen.
|
|
*/
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|
SCH_SHEET_LIST FindAllSheetsForScreen( const SCH_SCREEN* aScreen ) const;
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|
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/**
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|
* Build the list of sheets and their sheet path from \a aSheet.
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|
*
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* If \a aSheet is the root sheet, the full sheet path and sheet list are built.
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|
*
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* The list will be ordered as per #SCH_SCREEN::GetSheets which results in sheets being ordered
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|
* in the legacy way of using the X and Y positions of the sheets.
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|
*
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* @see #SortByPageNumbers to sort by page numbers
|
|
*
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|
* @param aSheet is the starting sheet from which the list is built, or NULL
|
|
* indicating that g_RootSheet should be used.
|
|
* @throw std::bad_alloc if the memory for the sheet path list could not be allocated.
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|
*/
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|
void BuildSheetList( SCH_SHEET* aSheet, bool aCheckIntegrity );
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|
|
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/**
|
|
* Sort the list of sheets by page number. This should be called after #BuildSheetList
|
|
*
|
|
* If page numbers happen to be equal, then it compares the sheet names to ensure deterministic
|
|
* ordering.
|
|
*
|
|
* @param aUpdateVirtualPageNums If true, updates the virtual page numbers to match the new
|
|
* ordering
|
|
*/
|
|
void SortByPageNumbers( bool aUpdateVirtualPageNums = true );
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|
|
|
bool NameExists( const wxString& aSheetName ) const;
|
|
|
|
bool PageNumberExists( const wxString& aPageNumber ) const;
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|
|
|
/**
|
|
* Truncates the list by removing sheet's with page numbers not in the given list
|
|
*
|
|
* @param aPageInclusions List of Page Numbers (non-virtual) to keep
|
|
*/
|
|
void TrimToPageNumbers( const std::vector<wxString>& aPageInclusions );
|
|
|
|
/**
|
|
* Update all of the symbol instance information using \a aSymbolInstances.
|
|
* WARNING: Do not call this on anything other than the full hierarchy.
|
|
* @param aSymbolInstances is the symbol path information loaded from the root schematic.
|
|
*/
|
|
void UpdateSymbolInstanceData( const std::vector<SCH_SYMBOL_INSTANCE>& aSymbolInstances );
|
|
|
|
/**
|
|
* Update all of the sheet instance information using \a aSheetInstances.
|
|
*
|
|
* @warning Do not call this on anything other than the full hierarchy.
|
|
*
|
|
* @param aSymbolInstances is the symbol path information loaded from the root schematic.
|
|
*/
|
|
void UpdateSheetInstanceData( const std::vector<SCH_SHEET_INSTANCE>& aSheetInstances );
|
|
|
|
std::vector<KIID_PATH> GetPaths() const;
|
|
|
|
/**
|
|
* Fetch the instance information for all of the sheets in the hiearchy.
|
|
*
|
|
* @return all of the sheet instance data for the hierarchy.
|
|
*/
|
|
std::vector<SCH_SHEET_INSTANCE> GetSheetInstances() const;
|
|
|
|
/**
|
|
* Check all of the sheet instance for empty page numbers.
|
|
*
|
|
* @note This should only return true when loading a legacy schematic or an s-expression
|
|
* schematic before version 20201005.
|
|
*
|
|
* @return true if all sheet instance page numbers are not defined. Otherwise false.
|
|
*/
|
|
bool AllSheetPageNumbersEmpty() const;
|
|
|
|
/**
|
|
* Set initial sheet page numbers.
|
|
*
|
|
* The number scheme is base on the old pseudo sheet numbering algorithm prior to
|
|
* the implementation of user definable sheet page numbers.
|
|
*/
|
|
void SetInitialPageNumbers();
|
|
|
|
/**
|
|
* Attempt to add new symbol instances for all symbols in this list of sheet paths prefixed
|
|
* with \a aPrefixSheetPath.
|
|
*
|
|
* @param aPrefixSheetPath is the sheet path to append the new symbol instances to.
|
|
* @param aProjectName is the name of the project for the new symbol instance data.
|
|
*/
|
|
void AddNewSymbolInstances( const SCH_SHEET_PATH& aPrefixSheetPath,
|
|
const wxString& aProjectName );
|
|
|
|
void AddNewSheetInstances( const SCH_SHEET_PATH& aPrefixSheetPath,
|
|
int aLastVirtualPageNumber );
|
|
|
|
int GetLastVirtualPageNumber() const;
|
|
|
|
void RemoveSymbolInstances( const SCH_SHEET_PATH& aPrefixSheetPath );
|
|
|
|
bool HasPath( const KIID_PATH& aPath ) const;
|
|
|
|
bool ContainsSheet( const SCH_SHEET* aSheet ) const;
|
|
|
|
private:
|
|
SCH_SHEET_PATH m_currentSheetPath;
|
|
};
|
|
|
|
#endif // CLASS_DRAWSHEET_PATH_H
|