kicad/thirdparty/pegtl/pegtl/discard_input.hpp

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1.1 KiB
C++

// Copyright (c) 2019-2021 Dr. Colin Hirsch and Daniel Frey
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
#ifndef TAO_PEGTL_DISCARD_INPUT_HPP
#define TAO_PEGTL_DISCARD_INPUT_HPP
#include "apply_mode.hpp"
#include "config.hpp"
#include "match.hpp"
#include "nothing.hpp"
#include "rewind_mode.hpp"
namespace TAO_PEGTL_NAMESPACE
{
struct discard_input
: maybe_nothing
{
template< typename Rule,
apply_mode A,
rewind_mode M,
template< typename... >
class Action,
template< typename... >
class Control,
typename ParseInput,
typename... States >
[[nodiscard]] static bool match( ParseInput& in, States&&... st )
{
const bool result = TAO_PEGTL_NAMESPACE::match< Rule, A, M, Action, Control >( in, st... );
in.discard();
return result;
}
};
} // namespace TAO_PEGTL_NAMESPACE
#endif