kicad/pcbnew/dialogs/dialog_layers_setup.cpp

737 lines
20 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009 Isaac Marino Bavaresco, isaacbavaresco@yahoo.com.br
* Copyright (C) 2009 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2009 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <macros.h>
#include <confirm.h>
#include <pcbnew.h>
#include <invoke_pcb_dialog.h>
#include <class_board.h>
#include <dialog_layers_setup_base.h>
// some define to choose how copper layers widgets are shown
// if defined, display only active copper layers
// if not displays always 1=the full set (16 layers)
#define HIDE_INACTIVE_LAYERS
// if defined, use the layer manager copper layers order (from FRONT to BACK)
// to display inner layers.
// if not, use the default order (from BACK to FRONT)
#define USE_LAYER_MANAGER_COPPER_LAYERS_ORDER
/**
* Struct CTLs
* holds the 3 ui control pointers for a single board layer.
*/
struct CTLs
{
CTLs( wxControl* aName, wxCheckBox* aCheckBox, wxControl* aChoiceOrDesc, wxPanel * aPanel = NULL)
{
name = aName;
checkbox = aCheckBox;
choice = aChoiceOrDesc;
panel = aPanel;
}
wxControl* name;
wxCheckBox* checkbox;
wxControl* choice;
wxPanel * panel;
};
static LSEQ dlg_layers()
{
// layers that are put out into the dialog UI, coordinate with wxformbuilder and
// getCTLs( LAYER_NUM aLayerNumber )
static const LAYER_ID layers[] = {
F_CrtYd,
F_Fab,
F_Adhes,
F_Paste,
F_SilkS,
F_Mask,
F_Cu,
In1_Cu,
In2_Cu,
In3_Cu,
In4_Cu,
In5_Cu,
In6_Cu,
In7_Cu,
In8_Cu,
In9_Cu,
In10_Cu,
In11_Cu,
In12_Cu,
In13_Cu,
In14_Cu,
In15_Cu,
In16_Cu,
In17_Cu,
In18_Cu,
In19_Cu,
In20_Cu,
In21_Cu,
In22_Cu,
In23_Cu,
In24_Cu,
In25_Cu,
In26_Cu,
In27_Cu,
In28_Cu,
In29_Cu,
In30_Cu,
B_Cu,
B_Mask,
B_SilkS,
B_Paste,
B_Adhes,
B_Fab,
B_CrtYd,
Edge_Cuts,
Margin,
Eco2_User,
Eco1_User,
Cmts_User,
Dwgs_User,
};
return LSEQ( layers, layers + DIM( layers ) );
}
class DIALOG_LAYERS_SETUP : public DIALOG_LAYERS_SETUP_BASE
{
public:
DIALOG_LAYERS_SETUP( wxTopLevelWindow* aCaller, BOARD* aBoard );
protected:
int m_CopperLayerCount;
LSET m_EnabledLayers;
BOARD* m_Pcb;
wxStaticText* m_NameStaticText;
wxStaticText* m_EnabledStaticText;
wxStaticText* m_TypeStaticText;
void setLayerCheckBox( LAYER_NUM layer, bool isChecked );
void setCopperLayerCheckBoxes( int copperCount );
void showCopperChoice( int copperCount );
void showBoardLayerNames();
void showSelectedLayerCheckBoxes( LSET enableLayerMask );
void showLayerTypes();
void showPresets( LSET enabledLayerMask );
/** return the selected layer mask within the UI checkboxes */
LSET getUILayerMask();
wxString getLayerName( LAYER_NUM layer );
int getLayerTypeIndex( LAYER_NUM layer );
void OnCancelButtonClick( wxCommandEvent& event );
void OnOkButtonClick( wxCommandEvent& event );
void OnCheckBox( wxCommandEvent& event );
void DenyChangeCheckBox( wxCommandEvent& event );
void OnPresetsChoice( wxCommandEvent& event );
void OnCopperLayersChoice( wxCommandEvent& event );
bool testLayerNames();
/**
* Function getCTLs
* maps \a aLayerNumber to the wx IDs for that layer which are
* the layer name control ID, checkbox control ID, and choice control ID
*/
CTLs getCTLs( LAYER_NUM aLayerNumber );
wxControl* getName( LAYER_NUM aLayer )
{
return getCTLs( aLayer ).name;
}
wxCheckBox* getCheckBox( LAYER_NUM aLayer )
{
return getCTLs( aLayer ).checkbox;
}
wxChoice* getChoice( LAYER_NUM aLayer )
{
return (wxChoice*) getCTLs( aLayer ).choice;
}
void moveTitles()
{
wxArrayInt widths = m_LayerListFlexGridSizer->GetColWidths();
int offset = 0;
wxSize txtz;
txtz = m_NameStaticText->GetSize();
m_NameStaticText->Move( offset + (widths[0] - txtz.x)/2, 5 );
offset += widths[0];
txtz = m_EnabledStaticText->GetSize();
m_EnabledStaticText->Move( offset + (widths[1] - txtz.x)/2, 5 );
offset += widths[1];
txtz = m_TypeStaticText->GetSize();
m_TypeStaticText->Move( offset + (widths[2] - txtz.x)/2, 5 );
}
/**
* Function Layout
* overrides the standard Layout() function so that the column titles can
* be positioned using information in the flexgridsizer.
*/
bool Layout()
{
bool ret = DIALOG_LAYERS_SETUP_BASE::Layout();
moveTitles();
return ret;
}
};
// Layer bit masks for each defined "Preset Layer Grouping"
static const LSET presets[] =
{
LSET(), // shift the array index up by one, matches with "Custom".
// "Two layers, parts on Front only"
LSET( 2, F_Cu, B_Cu ) | LSET::FrontTechMask() | LSET::UserMask(),
// "Two layers, parts on Back only",
LSET( 2, F_Cu, B_Cu ) | LSET::BackTechMask() | LSET::UserMask(),
// "Two layers, parts on Front and Back",
LSET( 2, F_Cu, B_Cu ) | LSET::FrontTechMask() | LSET::BackTechMask() | LSET::UserMask(),
// "Four layers, parts on Front only"
LSET( 4, F_Cu, B_Cu, In1_Cu, In2_Cu ) | LSET::FrontTechMask() | LSET::UserMask(),
// "Four layers, parts on Front and Back"
LSET( 4, F_Cu, B_Cu, In1_Cu, In2_Cu ) | LSET::FrontTechMask() | LSET::BackTechMask() | LSET::UserMask(),
// "All layers on",
LSET().set(),
};
CTLs DIALOG_LAYERS_SETUP::getCTLs( LAYER_NUM aLayerNumber )
{
#define RETCOP(x) return CTLs( x##Name, x##CheckBox, x##Choice, x##Panel );
#define RETAUX(x) return CTLs( x##Name, x##CheckBox, x##StaticText, x##Panel );
switch( aLayerNumber )
{
case F_CrtYd: RETAUX( m_CrtYdFront );
case F_Fab: RETAUX( m_FabFront );
case F_Adhes: RETAUX( m_AdhesFront );
case F_Paste: RETAUX( m_SoldPFront );
case F_SilkS: RETAUX( m_SilkSFront );
case F_Mask: RETAUX( m_MaskFront );
case F_Cu: RETCOP( m_Front );
case In1_Cu: RETCOP( m_In1 );
case In2_Cu: RETCOP( m_In2 );
case In3_Cu: RETCOP( m_In3 );
case In4_Cu: RETCOP( m_In4 );
case In5_Cu: RETCOP( m_In5 );
case In6_Cu: RETCOP( m_In6 );
case In7_Cu: RETCOP( m_In7 );
case In8_Cu: RETCOP( m_In8 );
case In9_Cu: RETCOP( m_In9 );
case In10_Cu: RETCOP( m_In10 );
case In11_Cu: RETCOP( m_In11 );
case In12_Cu: RETCOP( m_In12 );
case In13_Cu: RETCOP( m_In13 );
case In14_Cu: RETCOP( m_In14 );
case In15_Cu: RETCOP( m_In15 );
case In16_Cu: RETCOP( m_In16 );
case In17_Cu: RETCOP( m_In17 );
case In18_Cu: RETCOP( m_In18 );
case In19_Cu: RETCOP( m_In19 );
case In20_Cu: RETCOP( m_In20 );
case In21_Cu: RETCOP( m_In21 );
case In22_Cu: RETCOP( m_In22 );
case In23_Cu: RETCOP( m_In23 );
case In24_Cu: RETCOP( m_In24 );
case In25_Cu: RETCOP( m_In25 );
case In26_Cu: RETCOP( m_In26 );
case In27_Cu: RETCOP( m_In27 );
case In28_Cu: RETCOP( m_In28 );
case In29_Cu: RETCOP( m_In29 );
case In30_Cu: RETCOP( m_In30 );
case B_Cu: RETCOP( m_Back );
case B_Mask: RETAUX( m_MaskBack );
case B_SilkS: RETAUX( m_SilkSBack );
case B_Paste: RETAUX( m_SoldPBack );
case B_Adhes: RETAUX( m_AdhesBack );
case B_Fab: RETAUX( m_FabBack );
case B_CrtYd: RETAUX( m_CrtYdBack );
case Edge_Cuts: RETAUX( m_PCBEdges );
case Margin: RETAUX( m_Margin );
case Eco2_User: RETAUX( m_Eco2 );
case Eco1_User: RETAUX( m_Eco1 );
case Cmts_User: RETAUX( m_Comments );
case Dwgs_User: RETAUX( m_Drawings );
default:
wxASSERT_MSG( 0, wxT( "bad layer id" ) );
return CTLs( 0, 0, 0 );
}
#undef RETCOP
#undef RETAUX
}
DIALOG_LAYERS_SETUP::DIALOG_LAYERS_SETUP( wxTopLevelWindow* aParent, BOARD* aBoard ) :
DIALOG_LAYERS_SETUP_BASE( aParent )
{
m_Pcb = aBoard;
m_CopperLayerCount = m_Pcb->GetCopperLayerCount();
showCopperChoice( m_CopperLayerCount );
setCopperLayerCheckBoxes( m_CopperLayerCount );
showBoardLayerNames();
m_EnabledLayers = m_Pcb->GetEnabledLayers();
showSelectedLayerCheckBoxes( m_EnabledLayers );
showPresets( m_EnabledLayers );
showLayerTypes();
SetAutoLayout( true );
// these 3 controls are handled outside wxformbuilder so that we can add
// them without a sizer. Then we position them manually based on the column
// widths from m_LayerListFlexGridSizer->GetColWidths()
m_NameStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Name"), wxDefaultPosition, wxDefaultSize, 0 );
m_EnabledStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Enabled"), wxDefaultPosition, wxDefaultSize, 0 );
m_TypeStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Type"), wxDefaultPosition, wxDefaultSize, 0 );
// set the height of the title panel to be the size of any wxStaticText object
// plus 10 so we can have a border of 5 on both top and bottom.
m_TitlePanel->SetMinSize( wxSize( -1, m_AdhesFrontName->GetSize().y+10 ) );
Layout();
Fit();
Center();
m_sdbSizer2OK->SetFocus();
m_sdbSizer2OK->SetDefault();
}
void DIALOG_LAYERS_SETUP::showCopperChoice( int copperCount )
{
if( copperCount > MAX_CU_LAYERS )
copperCount = MAX_CU_LAYERS;
if( copperCount < 2 )
copperCount = 2;
for( int lyrCnt = 2; lyrCnt <= MAX_CU_LAYERS; lyrCnt += 2 )
{
// note this will change a one layer board to 2:
if( copperCount <= lyrCnt )
{
int idx = lyrCnt/2 - 1;
m_CopperLayersChoice->SetSelection(idx);
break;
}
}
}
void DIALOG_LAYERS_SETUP::showBoardLayerNames()
{
// Establish all the board's layer names into the dialog presentation, by
// obtaining them from BOARD::GetLayerName() which calls
// BOARD::GetStandardLayerName() for non-coppers.
for( LSEQ seq = dlg_layers(); seq; ++seq )
{
LAYER_ID layer = *seq;
wxControl* ctl = getName( layer );
wxASSERT( ctl );
if( ctl )
{
wxString lname = m_Pcb->GetLayerName( layer );
//D(printf("layerName[%d]=%s\n", layer, TO_UTF8( lname ) );)
if( ctl->IsKindOf( CLASSINFO(wxTextCtrl) ) )
((wxTextCtrl*)ctl)->SetValue( lname ); // wxTextCtrl
else
ctl->SetLabel( lname ); // wxStaticText
}
}
}
void DIALOG_LAYERS_SETUP::showSelectedLayerCheckBoxes( LSET enabledLayers )
{
// the check boxes
for( LSEQ seq = dlg_layers(); seq; ++seq )
{
LAYER_ID layer = *seq;
setLayerCheckBox( layer, enabledLayers[layer] );
}
}
void DIALOG_LAYERS_SETUP::showPresets( LSET enabledLayers )
{
int presetsNdx = 0; // the "Custom" setting, matches nothing
for( unsigned i=1; i<DIM(presets); ++i )
{
if( enabledLayers == presets[i] )
{
presetsNdx = i;
break;
}
}
m_PresetsChoice->SetSelection( presetsNdx );
}
void DIALOG_LAYERS_SETUP::showLayerTypes()
{
for( LSEQ seq = LSET::AllCuMask().Seq(); seq; ++seq )
{
LAYER_ID cu_layer = *seq;
wxChoice* ctl = getChoice( cu_layer );
ctl->SetSelection( m_Pcb->GetLayerType( cu_layer ) );
}
}
LSET DIALOG_LAYERS_SETUP::getUILayerMask()
{
LSET layerMaskResult;
for( LSEQ seq = dlg_layers(); seq; ++seq )
{
LAYER_ID layer = *seq;
wxCheckBox* ctl = getCheckBox( layer );
if( ctl->GetValue() )
{
layerMaskResult.set( layer );
}
}
return layerMaskResult;
}
void DIALOG_LAYERS_SETUP::setLayerCheckBox( LAYER_NUM aLayer, bool isChecked )
{
wxCheckBox* ctl = getCheckBox( aLayer );
ctl->SetValue( isChecked );
}
void DIALOG_LAYERS_SETUP::setCopperLayerCheckBoxes( int copperCount )
{
if( copperCount > 0 )
{
setLayerCheckBox( F_Cu, true );
--copperCount;
}
if( copperCount > 0 )
{
setLayerCheckBox( B_Cu, true );
--copperCount;
}
for( LSEQ seq = LSET::InternalCuMask().Seq(); seq; ++seq, --copperCount )
{
LAYER_ID layer = *seq;
bool state = copperCount > 0;
#ifdef HIDE_INACTIVE_LAYERS
// This code hides non-active copper layers, or redisplays hidden
// layers which are now needed.
CTLs ctl = getCTLs( layer );
ctl.name->Show( state );
ctl.checkbox->Show( state );
ctl.choice->Show( state );
if( ctl.panel )
ctl.panel->Show( state );
#endif
setLayerCheckBox( layer, state );
}
#ifdef HIDE_INACTIVE_LAYERS
// Send an size event to force sizers to be updated,
// because the number of copper layers can have changed.
wxSizeEvent evt_size( m_LayersListPanel->GetSize() );
m_LayersListPanel->GetEventHandler()->ProcessEvent( evt_size );
#endif
}
void DIALOG_LAYERS_SETUP::OnCheckBox( wxCommandEvent& event )
{
m_EnabledLayers = getUILayerMask();
showPresets( m_EnabledLayers );
}
void DIALOG_LAYERS_SETUP::DenyChangeCheckBox( wxCommandEvent& event )
{
// user may not change copper layer checkboxes from anything other than
// either presets choice or the copper layer choice controls.
// I tried to simply disable the copper CheckBoxes but they look like crap,
// so leave them enabled and reverse the user's attempt to toggle them.
setCopperLayerCheckBoxes( m_CopperLayerCount );
}
void DIALOG_LAYERS_SETUP::OnPresetsChoice( wxCommandEvent& event )
{
unsigned presetNdx = m_PresetsChoice->GetCurrentSelection();
if( presetNdx == 0 ) // the Custom setting controls nothing.
return;
if( presetNdx < DIM(presets) )
{
m_EnabledLayers = presets[ presetNdx ];
LSET copperSet = m_EnabledLayers & LSET::AllCuMask();
int copperCount = copperSet.count();
m_CopperLayerCount = copperCount;
showCopperChoice( m_CopperLayerCount );
showSelectedLayerCheckBoxes( m_EnabledLayers );
setCopperLayerCheckBoxes( m_CopperLayerCount );
}
}
void DIALOG_LAYERS_SETUP::OnCopperLayersChoice( wxCommandEvent& event )
{
m_CopperLayerCount = m_CopperLayersChoice->GetCurrentSelection() * 2 + 2;
setCopperLayerCheckBoxes( m_CopperLayerCount );
m_EnabledLayers = getUILayerMask();
showPresets( m_EnabledLayers );
}
void DIALOG_LAYERS_SETUP::OnCancelButtonClick( wxCommandEvent& event )
{
EndModal( wxID_CANCEL );
}
void DIALOG_LAYERS_SETUP::OnOkButtonClick( wxCommandEvent& event )
{
if( testLayerNames() )
{
wxString name;
m_EnabledLayers = getUILayerMask();
m_Pcb->SetEnabledLayers( m_EnabledLayers );
/* Ensure enabled layers are also visible
* This is mainly to avoid mistakes if some enabled
* layers are not visible when exiting this dialog
*/
m_Pcb->SetVisibleLayers( m_EnabledLayers );
for( LSEQ seq = LSET::AllCuMask().Seq(); seq; ++seq )
{
LAYER_ID layer = *seq;
if( m_EnabledLayers[layer] )
{
name = getLayerName( layer );
m_Pcb->SetLayerName( layer, name );
LAYER_T t = (LAYER_T) getLayerTypeIndex( layer );
m_Pcb->SetLayerType( layer, t );
}
}
EndModal( wxID_OK );
}
}
int DIALOG_LAYERS_SETUP::getLayerTypeIndex( LAYER_NUM aLayer )
{
wxChoice* ctl = getChoice( aLayer );
int ret = ctl->GetCurrentSelection(); // indices must have same sequence as LAYER_T
return ret;
}
wxString DIALOG_LAYERS_SETUP::getLayerName( LAYER_NUM aLayer )
{
wxString ret;
wxASSERT( IsCopperLayer( aLayer ) );
wxTextCtrl* ctl = (wxTextCtrl*) getName( aLayer );
ret = ctl->GetValue().Trim();
return ret;
}
static bool hasOneOf( const wxString& str, const wxString& chars )
{
for( unsigned i=0; i<chars.Len(); ++i )
if( str.Find( chars[i] ) != wxNOT_FOUND )
return true;
return false;
}
bool DIALOG_LAYERS_SETUP::testLayerNames()
{
std::vector<wxString> names;
wxTextCtrl* ctl;
for( LSEQ seq = LSET::AllCuMask().Seq(); seq; ++seq )
{
LAYER_ID layer = *seq;
// we _can_ rely on m_EnabledLayers being current here:
if( !m_EnabledLayers[layer] )
continue;
wxString name = getLayerName( layer );
//D(printf("name[%d]=%s\n", layer, TO_UTF8(name) );)
ctl = (wxTextCtrl*) getName( layer );
// check name for legality.
// 1) cannot be blank.
// 2) cannot have blanks.
// 3) cannot have " chars
// 4) cannot be 'signal'
// 5) must be unique.
// 6) cannot have illegal chars in filenames ( some filenames are built from layer names )
static const wxString badchars( wxT("%$\" /\\") );
if( !name )
{
DisplayError( this, _("Layer name may not be empty" ) );
ctl->SetFocus(); // on the bad name
return false;
}
if( hasOneOf( name, badchars ) )
{
DisplayError( this, _("Layer name has an illegal character, one of: '") + badchars + wxT("'") );
ctl->SetFocus(); // on the bad name
return false;
}
if( name == wxT("signal") )
{
DisplayError( this, _("'signal' is a reserved layer name") );
ctl->SetFocus(); // on the bad name
return false;
}
for( std::vector<wxString>::iterator it = names.begin(); it != names.end(); ++it )
{
if( name == *it )
{
DisplayError( this, _("Layer name is a duplicate of another") );
ctl->SetFocus(); // on the bad name
return false;
}
}
names.push_back( name );
}
return true;
}
bool InvokeLayerSetup( wxTopLevelWindow* aCaller, BOARD* aBoard )
{
DIALOG_LAYERS_SETUP dlg( aCaller, aBoard );
return dlg.ShowModal() == wxID_OK;
}