182 lines
6.1 KiB
C++
182 lines
6.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file vrmlv2_node.h
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* defines the base class for VRML2.0 nodes
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*/
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/*
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* Notes on deleting unsupported entities:
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* 1. PROTO: PROTO ProtoName [parameter list] {body}
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* the parameter list will always have '[]'. So the items
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* to delete are: String, List, Body
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* 2. EXTERNPROTO: EXTERNPROTO extern protoname [] MFstring
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* delete: string, string, string, list, list
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* 3. Unsupported node types: NodeName (Optional DEF RefName) {body}
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* This scheme should also apply to PROTO'd node types.
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* 4. ROUTE: ROUTE nodename1.event to nodename2.event
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* Delete a String 3 times
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* 5. Script: Script { ... }
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*/
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#ifndef VRML2_NODE_H
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#define VRML2_NODE_H
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#include <list>
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#include <string>
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#include "wrlproc.h"
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class WRL2BASE;
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class SGNODE;
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class WRL2NODE
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{
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public:
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WRL2NODE();
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virtual ~WRL2NODE();
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// read data via the given file processor and WRL2BASE object
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virtual bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) = 0;
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/**
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* @return the type of this node instance.
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*/
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WRL2NODES GetNodeType( void ) const;
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/**
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* @return a pointer to the parent SGNODE of this object or NULL if the object has no
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* parent (ie. top level transform).
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*/
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WRL2NODE* GetParent( void ) const;
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/**
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* Set the parent WRL2NODE of this object.
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*
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* @param aParent [in] is the desired parent node.
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* @param doUnlink indicates that the child must be unlinked from the parent
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* @return true if the operation succeeds of false if the given node is not allowed to be
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* a parent to the derived object.
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*/
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virtual bool SetParent( WRL2NODE* aParent, bool doUnlink = true );
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virtual std::string GetName( void );
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virtual bool SetName( const std::string& aName );
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const char* GetNodeTypeName( WRL2NODES aNodeType ) const;
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/**
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* Search the tree of linked nodes and returns a reference to the first node found with
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* the given name. The reference is then typically added to another node via AddRefNode().
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*
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* @param aNodeName is the name of the node to search for.
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* @param aCaller is a pointer to the node invoking this function.
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* @return is a valid node pointer on success or NULL.
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*/
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virtual WRL2NODE* FindNode( const std::string& aNodeName, const WRL2NODE *aCaller );
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virtual bool AddChildNode( WRL2NODE* aNode );
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virtual bool AddRefNode( WRL2NODE* aNode );
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std::string GetError( void );
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/**
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* Produce a representation of the data using the intermediate scenegraph structures of the
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* kicad_3dsg library.
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*
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* @param aParent is a pointer to the parent SG node.
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* @return is non-NULL on success.
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*/
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virtual SGNODE* TranslateToSG( SGNODE* aParent ) = 0;
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/**
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* @return The ID based on the given aNodeName or WRL2_INVALID (WRL2_END) if no such node
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* name exists.
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*/
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WRL2NODES getNodeTypeID( const std::string& aNodeName );
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/**
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* Remove references to an owned child.
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*
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* It is invoked by the child upon destruction to ensure that the parent has no invalid
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* references.
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*
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* @param aNode is the child which is being deleted.
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*/
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virtual void unlinkChildNode( const WRL2NODE* aNode );
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/**
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* Remove pointers to a referenced node.
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*
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* It is invoked by the referenced node upon destruction to ensure that the referring node
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* has no invalid references.
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*
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* @param aNode is the node which is being deleted.
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*/
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virtual void unlinkRefNode( const WRL2NODE* aNode );
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/**
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* Add a pointer to a node which references but does not own this node.
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*
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* Such back-pointers are required to ensure that invalidated references are removed when
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* a node is deleted.
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*
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* @param aNode is the node holding a reference to this object.
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*/
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void addNodeRef( WRL2NODE* aNode );
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/**
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* Remove a pointer to a node which references but does not own this node.
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*
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* @param aNode is the node holding a reference to this object
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*/
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void delNodeRef( WRL2NODE* aNode );
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/**
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* Determine whether an object should be moved to a different parent during the VRML to
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* SG* translation.
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*
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* @return true if the object does not have a parent which is a logical
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* container for the object for example if a Shape has a parent which
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* is a Base node.
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*/
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virtual bool isDangling( void ) = 0;
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protected:
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WRL2NODE* m_Parent; // pointer to parent node; may be NULL for top level node
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WRL2NODES m_Type; // type of VRML node
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std::string m_Name; // name to use for referencing the node by name
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std::list< WRL2NODE* > m_BackPointers; // nodes which hold a reference to this
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std::list< WRL2NODE* > m_Children; // nodes owned by this node
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std::list< WRL2NODE* > m_Refs; // nodes referenced by this node
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std::string m_error;
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SGNODE* m_sgNode; // the SGNODE representation of the display data
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};
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#endif // VRML2_NODE_H
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