kicad/eeschema/classes_body_items.h

1327 lines
42 KiB
C++

/****************************************************************/
/* Headers for library definition and lib component definitions */
/****************************************************************/
/* Definitions of graphic items used to create shapes in component libraries.
*/
#ifndef CLASSES_BODY_ITEMS_H
#define CLASSES_BODY_ITEMS_H
class LIB_COMPONENT;
class PLOTTER;
class LIB_DRAW_ITEM;
class LIB_PIN;
#define TARGET_PIN_DIAM 12 /* Circle diameter drawn at the active end of
* pins */
#define DEFAULT_TEXT_SIZE 50 /* Default size for field texts */
#define PART_NAME_LEN 15 /* Maximum length of part name. */
#define PREFIX_NAME_LEN 5 /* Maximum length of prefix (IC, R, SW etc.). */
#define PIN_WIDTH 100 /* Width between 2 pins in internal units. */
#define PIN_LENGTH 300 /* Default Length of each pin to be drawn. */
#if defined(KICAD_GOST)
#define INVERT_PIN_RADIUS 20 /* Radius of inverted pin circle. */
#else
#define INVERT_PIN_RADIUS 35 /* Radius of inverted pin circle. */
#endif
#define CLOCK_PIN_DIM 40 /* Dim of clock pin symbol. */
#define IEEE_SYMBOL_PIN_DIM 40 /* Dim of special pin symbol. */
/**
* The component library pin object electrical types used in ERC tests.
*/
enum ElectricPinType
{
PIN_INPUT,
PIN_OUTPUT,
PIN_BIDI,
PIN_TRISTATE,
PIN_PASSIVE,
PIN_UNSPECIFIED,
PIN_POWER_IN,
PIN_POWER_OUT,
PIN_OPENCOLLECTOR,
PIN_OPENEMITTER,
PIN_NC, /* No connect */
PIN_NMAX /* End of List (no used as pin type) */
};
/* Electrical pin type names. */
extern const wxChar* MsgPinElectricType[];
/* Pin visibility flag bit. */
#define PINNOTDRAW 1 /* Set makes pin invisible */
/**
* The component library pin object drawing shapes.
*/
enum DrawPinShape
{
NONE = 0,
INVERT = 1,
CLOCK = 2,
LOWLEVEL_IN = 4,
LOWLEVEL_OUT = 8
};
/**
* The component library pin object orientations.
*/
enum DrawPinOrient
{
PIN_RIGHT = 'R',
PIN_LEFT = 'L',
PIN_UP = 'U',
PIN_DOWN = 'D',
};
/**
* Helper for defining a list of library draw object pointers. The Boost
* pointer containers are responsible for deleting object pointers placed
* in them. If you access a object pointer from the list, do not delete
* it directly.
*/
typedef boost::ptr_vector< LIB_DRAW_ITEM > LIB_DRAW_ITEM_LIST;
/**
* Helper for defining a list of pin object pointers. The list does not
* use a Boost pointer class so the ojbect pointers do not accidently get
* deleted when the container is deleted.
*/
typedef std::vector< LIB_PIN* > LIB_PIN_LIST;
/****************************************************************************/
/* Classes for handle the body items of a component: pins add graphic items */
/****************************************************************************/
/**
* Base class for drawable items used in library components.
* (graphic shapes, texts, fields, pins)
*/
class LIB_DRAW_ITEM : public EDA_BaseStruct
{
public:
/**
* Unit identification for multiple parts per package. Set to 0 if the
* item is common to all units.
*/
int m_Unit;
/**
* Shape identification for alternate body styles. Set 0 if the item
* is common to all body styles. This is commonly referred to as
* DeMorgan style and this is typically how it is used in Kicad.
*/
int m_Convert;
FILL_T m_Fill; /* NO_FILL, FILLED_SHAPE or FILLED_WITH_BG_BODYCOLOR.
* has meaning only for some items */
wxString m_typeName; /* Name of object displayed in the message panel. */
public:
LIB_DRAW_ITEM* Next()
{
return (LIB_DRAW_ITEM*) Pnext;
}
LIB_DRAW_ITEM( KICAD_T struct_type, LIB_COMPONENT * aParent );
LIB_DRAW_ITEM( const LIB_DRAW_ITEM& item );
virtual ~LIB_DRAW_ITEM() { }
/**
* Draw A body item
*
* @param aPanel - DrawPanel to use (can be null) mainly used for clipping
* purposes
* @param aDC - Device Context (can be null)
* @param aOffset - offset to draw
* @param aColor - -1 to use the normal body item color, or use this color
* if >= 0
* @param aDrawMode - GR_OR, GR_XOR, ...
* @param aData - value or pointer used to pass others parameters,
* depending on body items. used for some items to force
* to force no fill mode ( has meaning only for items what
* can be filled ). used in printing or moving objects mode
* or to pass reference to the lib component for pins
* @param aTransformMatrix - Transform Matrix (rotation, mirror ..)
*/
virtual void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC,
const wxPoint &aOffset, int aColor, int aDrawMode,
void* aData, const int aTransformMatrix[2][2] ) = 0;
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( ) = 0;
/**
* Write draw item object to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile ) = 0;
virtual bool Load( char* line, wxString& errorMsg ) = 0;
LIB_COMPONENT * GetParent()
{
return (LIB_COMPONENT *)m_Parent;
}
/**
* Tests if the given point is within the bounds of this object.
*
* @param refPos A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& refPos )
{
return false; // derived classes should override this function
}
/**
* @param aPosRef - a wxPoint to test
* @param aThreshold - max distance to this object (usually the half
* thickness of a line)
* @param aTransMat - the transform matrix
* @return true if the point aPosRef is near this object
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] ) = 0;
/**
* @return the boundary box for this, in library coordinates
*/
virtual EDA_Rect GetBoundingBox()
{
return EDA_BaseStruct::GetBoundingBox();
}
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
/**
* Make a copy of this draw item.
*
* Classes derived from LIB_DRAW_ITEM must implement DoGenCopy().
* This is just a placeholder for the derived class.
*
* @return Copy of this draw item.
*/
LIB_DRAW_ITEM* GenCopy() { return DoGenCopy(); }
/**
* Test LIB_DRAW_ITEM objects for equivalence.
*
* @param other - Object to test against.
* @return bool - True if object is identical to this object.
*/
bool operator==( const LIB_DRAW_ITEM& other ) const;
bool operator==( const LIB_DRAW_ITEM* other ) const
{
return *this == *other;
}
/**
* Test if another draw item is less than this draw object.
*
* @param other - Draw item to compare against.
* @return bool - True if object is less than this object.
*/
bool operator<( const LIB_DRAW_ITEM& other) const;
/**
* Set drawing object offset from the current position.
*
* @param offset - Cooridinates to offset position.
*/
void SetOffset( const wxPoint& offset ) { DoOffset( offset ); }
/**
* Test if any part of the draw object is inside rectangle bounds.
*
* This is used for block selection. The real work is done by the
* DoTestInside method for each derived object type.
*
* @param rect - Rectangle to check against.
* @return bool - True if object is inside rectangle.
*/
bool Inside( EDA_Rect& rect ) { return DoTestInside( rect ); }
/**
* Move a draw object to a new position.
*
* The real work is done by the DoMove method for each derived object type.
*
* @param newPosition - Position to move draw item to.
*/
void Move( const wxPoint& newPosition ) { DoMove( newPosition ); }
/**
* Return the current draw object start position.
*/
wxPoint GetPosition( void ) { return DoGetPosition(); }
/**
* Mirror the draw object along the horizontal (X) axis about a point.
*
* @param center - Point to mirror around.
*/
void MirrorHorizontal( const wxPoint& center )
{
DoMirrorHorizontal( center );
}
/**
* Plot the draw item using the plot object.
*
* @param plotter - The plot object to plot to.
*/
void Plot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] )
{
DoPlot( plotter, offset, fill, transform );
}
/**
* Return the width of the draw item.
*
* @return int - Width of draw object.
*/
int GetWidth( void ) { return DoGetWidth(); }
void SetWidth( int width ) { DoSetWidth( width ); }
/**
* Check if draw object can be filled.
*
* The default setting is false. If the derived object support filling,
* set the m_isFillable member to true.
*
* @return bool - True if draw object can be fill. Default is false.
*/
bool IsFillable( void ) { return m_isFillable; }
/**
* Return the modified status of the draw object.
*
* @return bool - True if the draw object has been modified.
*/
bool IsModified( void ) { return ( m_Flags & IS_CHANGED ) != 0; }
/**
* Return the new item status of the draw object.
*
* @return bool - True if the draw item has been added to the
* parent component.
*/
bool IsNew( void ) { return ( m_Flags & IS_NEW ) != 0; }
protected:
virtual LIB_DRAW_ITEM* DoGenCopy() = 0;
/**
* Provide the draw object specific comparison.
*
* This is called by the == and < operators.
*
* The sort order is as follows:
* - Component alternate part (DeMorgan) number.
* - Component part number.
* - KICAD_T enum value.
* - Result of derived classes comparison.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const = 0;
virtual void DoOffset( const wxPoint& offset ) = 0;
virtual bool DoTestInside( EDA_Rect& rect ) = 0;
virtual void DoMove( const wxPoint& newPosition ) = 0;
virtual wxPoint DoGetPosition( void ) = 0;
virtual void DoMirrorHorizontal( const wxPoint& center ) = 0;
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] ) = 0;
virtual int DoGetWidth( void ) = 0;
virtual void DoSetWidth( int width ) = 0;
/** Flag to indicate if draw item is fillable. Default is false. */
bool m_isFillable;
};
/********/
/* Pins */
/********/
class LIB_PIN : public LIB_DRAW_ITEM
{
public:
int m_PinLen; /* Pin length */
int m_Orient; /* Pin orientation (Up, Down, Left, Right) */
int m_PinShape; /* Bitwise ORed: Pin shape (see enum DrawPinShape) */
int m_PinType; /* Electrical pin properties */
int m_Attributs; /* bit 0 != 0: pin invisible */
long m_PinNum; /* Pin number: 4 ASCII code like "12" or "anod"
* or "G6" "12" is stored as "12\0\0" ans does not
* depend on endian type*/
wxString m_PinName;
int m_PinNumSize;
int m_PinNameSize; /* Pin num and Pin name sizes */
/* (Currently Unused) Pin num and Pin name text options: italic/normal
* /bold, 0 = default */
char m_PinNumShapeOpt;
char m_PinNameShapeOpt;
// (Currently Unused) Pin num and Pin name text opt position, 0 = default:
char m_PinNumPositionOpt;
char m_PinNamePositionOpt;
wxPoint m_Pos; /* Position or centre (Arc and Circle) or start
* point (segments) */
int m_Width; /* Line width */
public:
LIB_PIN(LIB_COMPONENT * aParent);
LIB_PIN( const LIB_PIN& pin );
~LIB_PIN() { }
LIB_PIN* Next() const { return (LIB_PIN*) Pnext; }
LIB_PIN* Back() const { return (LIB_PIN*) Pback; }
virtual wxString GetClass() const
{
return wxT( "LIB_PIN" );
}
/**
* Write pin object to a FILE in "*.lib" format.
*
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* line, wxString& errorMsg );
/**
* Test if the given point is within the bounds of this object.
*
* @param aRefPos A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef - a wxPoint to test
* @param aThreshold - max distance to this object (usually the half
* thickness of a line)
* @param aTransMat - the transform matrix
* @return true if the point aPosRef is near this object
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] );
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
virtual EDA_Rect GetBoundingBox();
wxPoint ReturnPinEndPoint();
int ReturnPinDrawOrient( const int TransMat[2][2] );
/**
* Fill a string buffer with pin number.
*
* Pin numbers are coded as a long or 4 ASCII characters. Used to print
* or draw the pin number.
*
* @param aStringBuffer - the wxString to store the pin num as an unicode
* string
*/
void ReturnPinStringNum( wxString& aStringBuffer ) const;
wxString GetNumber( void );
/** Function ReturnPinStringNum (static function)
* Pin num is coded as a long or 4 ascii chars
* @param aPinNum = a long containing a pin num
* @return aStringBuffer = the wxString to store the pin num as an
* unicode string
*/
static wxString ReturnPinStringNum( long aPinNum );
void SetPinNumFromString( wxString& buffer );
/**
* Set the pin name.
*
* This will also all of the pin names marked by EnableEditMode().
*
* @param name - New pin name.
*/
void SetName( const wxString& name );
/**
* Set the size of the pin name text.
*
* This will also update the text size of the name of the pins marked
* by EnableEditMode().
*
* @param size - The text size of the pin name in schematic units ( mils ).
*/
void SetNameTextSize( int size );
/**
* Set the pin number.
*
* This will also all of the pin numbers marked by EnableEditMode().
*
* @param number - New pin number.
*/
void SetNumber( const wxString& number );
/**
* Set the size of the pin number text.
*
* This will also update the text size of the number of the pins marked
* by EnableEditMode().
*
* @param size - The text size of the pin number in schematic
* units ( mils ).
*/
void SetNumberTextSize( int size );
/**
* Set orientation on the pin.
*
* This will also update the orientation of the pins marked by
* EnableEditMode().
*
* @param orientation - The orientation of the pin.
*/
void SetOrientation( int orientation );
/**
* Set the draw style of the pin.
*
* This will also update the draw style of the pins marked by
* EnableEditMode().
*
* @param style - The draw style of the pin.
*/
void SetDrawStyle( int style );
/**
* Set the electrical type of the pin.
*
* This will also update the electrical type of the pins marked by
* EnableEditMode().
*
* @param type - The electrical type of the pin.
*/
void SetElectricalType( int style );
/**
* Set the pin length.
*
* This will also update the length of the pins marked by EnableEditMode().
*
* @param size - The length of the pin in mils.
*/
void SetLength( int length );
/**
* Set the pin part number.
*
* If the pin is changed from not common to common to all parts, any
* linked pins will be removed from the parent component.
*
* @param part - Number of the part the pin belongs to. Set to zero to
* make pin common to all parts in a multi-part component.
*/
void SetPartNumber( int part );
/**
* Set the body style (conversion) of the pin.
*
* If the pin is changed from not common to common to all body styles, any
* linked pins will be removed from the parent component.
*
* @param conversion - Body style of the pin. Set to zero to make pin
* common to all body styles.
*/
void SetConversion( int conversion );
/**
* Set or clear the visibility flag for the pin.
*
* This will also update the visibility of the pins marked by
* EnableEditMode().
*
* @param visible - True to make the pin visible or false to hide the pin.
*/
void SetVisible( bool visible );
/**
* Enable or clear pin editing mode.
*
* The pin editing mode marks or unmarks all pins common to this
* pin object for further editing. If any of the pin modifcation
* methods are called after enabling the editing mode, all pins
* marked for editing will have the same attribute changed. The
* only case were this is not true making this pin common to all
* parts or body styles in the component. See SetCommonToAllParts()
* and SetCommonToAllBodyStyles() for more information.
*
* @params enable - True marks all common pins for editing mode. False
* clears the editing mode.
* @params editpinByPin - Enables the edit pin by pin mode.
*/
void EnableEditMode( bool enable, bool pinByPin = false );
/**
* Return the visibility status of the draw object.
*
* @return bool - True if draw object is visible otherwise false.
*/
bool IsVisible( void ) { return ( m_Attributs & PINNOTDRAW ) == 0; }
/**
* @return the size of the "pen" that be used to draw or plot this item.
*/
virtual int GetPenSize();
void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
void DrawPinSymbol( WinEDA_DrawPanel* panel, wxDC* DC,
const wxPoint& pin_pos, int orient,
int DrawMode, int Color = -1 );
void DrawPinTexts( WinEDA_DrawPanel* panel, wxDC* DC,
wxPoint& pin_pos, int orient,
int TextInside, bool DrawPinNum,
bool DrawPinName, int Color, int DrawMode );
void PlotPinTexts( PLOTTER *plotter,
wxPoint& pin_pos,
int orient,
int TextInside,
bool DrawPinNum,
bool DrawPinNameint,
int aWidth );
/**
* Get a list of pin orientation names.
*
* @return wxArrayString - List of valid pin orientation names.
*/
static wxArrayString GetOrientationNames( void );
/**
* Get the orientation code by index used to set the pin orientation.
*
* @param index - The index of the orientation code to look up.
* @return int - Orientation code if index is valid. Returns right
* orientation on index error.
*/
static int GetOrientationCode( int index );
/**
* Get the index of the orientation code.
*
* @param code - The orientation code to look up.
* @return int - The index of the orientation code if found. Otherwise,
* return wxNOT_FOUND.
*/
static int GetOrientationCodeIndex( int code );
/**
* Get a list of pin draw style names.
*
* @return wxArrayString - List of valid pin draw style names.
*/
static wxArrayString GetStyleNames( void );
/**
* Get the pin draw style code by index used to set the pin draw style.
*
* @param index - The index of the pin draw style code to look up.
* @return int - Pin draw style code if index is valid. Returns NONE
* style on index error.
*/
static int GetStyleCode( int index );
/**
* Get the index of the pin draw style code.
*
* @param code - The pin draw style code to look up.
* @return int - The index of the pin draw style code if found. Otherwise,
* return wxNOT_FOUND.
*/
static int GetStyleCodeIndex( int code );
/**
* Get a list of pin electrical type names.
* @return wxArrayString - List of valid pin electrical type names.
*/
static wxArrayString GetElectricalTypeNames( void );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the pin draw object specific comparison.
*
* The sort order is as follows:
* - Pin number.
* - Pin name, case insensitive compare.
* - Pin horizontal (X) position.
* - Pin vertical (Y) position.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const;
virtual void DoOffset( const wxPoint& offset );
virtual bool DoTestInside( EDA_Rect& rect );
virtual void DoMove( const wxPoint& newPosition );
virtual wxPoint DoGetPosition( void ) { return m_Pos; }
virtual void DoMirrorHorizontal( const wxPoint& center );
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] );
virtual int DoGetWidth( void ) { return m_Width; }
virtual void DoSetWidth( int width ) { m_Width = width; }
};
/**************************/
/* Graphic Body Item: Arc */
/**************************/
class LIB_ARC : public LIB_DRAW_ITEM
{
public:
int m_Radius;
int m_t1; /* First radius angle of the arc in 0.1 degrees. */
int m_t2; /* Second radius angle of the arc in 0.1 degrees. */
wxPoint m_ArcStart;
wxPoint m_ArcEnd; /* Arc end position. */
wxPoint m_Pos; /* Radius center point. */
int m_Width; /* Line width */
public:
LIB_ARC(LIB_COMPONENT * aParent);
LIB_ARC( const LIB_ARC& arc );
~LIB_ARC() { }
virtual wxString GetClass() const
{
return wxT( "LIB_ARC" );
}
/**
* Save arc object to a FILE in "*.lib" format.
*
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* line, wxString& errorMsg );
/**
* Tests if the given wxPoint is within the bounds of this object.
*
* @param aRefPos A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef - a wxPoint to test
* @param aThreshold - max distance to this object (usually the half
* thickness of a line)
* @param aTransMat - the transform matrix
* @return true if the point aPosRef is near this object
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] );
void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
virtual EDA_Rect GetBoundingBox();
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the arc draw object specific comparison.
*
* The sort order is as follows:
* - Arc horizontal (X) position.
* - Arc vertical (Y) position.
* - Arc start angle.
* - Arc end angle.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const;
virtual void DoOffset( const wxPoint& offset );
virtual bool DoTestInside( EDA_Rect& rect );
virtual void DoMove( const wxPoint& newPosition );
virtual wxPoint DoGetPosition( void ) { return m_Pos; }
virtual void DoMirrorHorizontal( const wxPoint& center );
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] );
virtual int DoGetWidth( void ) { return m_Width; }
virtual void DoSetWidth( int width ) { m_Width = width; }
};
/*****************************/
/* Graphic Body Item: Circle */
/*****************************/
class LIB_CIRCLE : public LIB_DRAW_ITEM
{
public:
int m_Radius;
wxPoint m_Pos; /* Position or centre (Arc and Circle) or start
* point (segments) */
int m_Width; /* Line width */
public:
LIB_CIRCLE(LIB_COMPONENT * aParent);
LIB_CIRCLE( const LIB_CIRCLE& circle );
~LIB_CIRCLE() { }
virtual wxString GetClass() const
{
return wxT( "LIB_CIRCLE" );
}
/**
* Write circle object to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* line, wxString& errorMsg );
/**
* Test if the given point is within the bounds of this object.
*
* @param aRefPos - A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef - a wxPoint to test
* @param aThreshold - max distance to this object (usually the half
* thickness of a line)
* @param aTransMat - the transform matrix
* @return true if the point aPosRef is near this object
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] );
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
virtual EDA_Rect GetBoundingBox();
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the circle draw object specific comparison.
*
* The sort order is as follows:
* - Circle horizontal (X) position.
* - Circle vertical (Y) position.
* - Circle radius.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const;
virtual void DoOffset( const wxPoint& offset );
virtual bool DoTestInside( EDA_Rect& rect );
virtual void DoMove( const wxPoint& newPosition );
virtual wxPoint DoGetPosition( void ) { return m_Pos; }
virtual void DoMirrorHorizontal( const wxPoint& center );
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] );
virtual int DoGetWidth( void ) { return m_Width; }
virtual void DoSetWidth( int width ) { m_Width = width; }
};
/*********************************************/
/* Graphic Body Item: Text */
/* This is only a graphic text. */
/* Fields like Ref , value... are not Text, */
/* they are a separate class */
/*********************************************/
class LIB_TEXT : public LIB_DRAW_ITEM, public EDA_TextStruct
{
public:
LIB_TEXT(LIB_COMPONENT * aParent);
LIB_TEXT( const LIB_TEXT& text );
~LIB_TEXT() { }
virtual wxString GetClass() const
{
return wxT( "LIB_TEXT" );
}
/**
* Write text object out to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* line, wxString& errorMsg );
/**
* Test if the given point is within the bounds of this object.
*
* @param refPos - A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& refPos );
/**
* @param aPosRef = a wxPoint to test, in eeschema coordinates
* @param aThreshold = max distance to a segment
* @param aTransMat = the transform matrix
* @return true if the point aPosRef is near a segment
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] );
/**
* Test if the given rectangle intersects this object.
*
* For now, an ending point must be inside this rect.
*
* @param refArea - the given EDA_Rect
* @return bool - true if a hit, else false
*/
virtual bool HitTest( EDA_Rect& refArea )
{
return TextHitTest( refArea );
}
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
virtual EDA_Rect GetBoundingBox();
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the text draw object specific comparison.
*
* The sort order is as follows:
* - Text string, case insensitive compare.
* - Text horizontal (X) position.
* - Text vertical (Y) position.
* - Text width.
* - Text height.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const;
virtual void DoOffset( const wxPoint& offset );
virtual bool DoTestInside( EDA_Rect& rect );
virtual void DoMove( const wxPoint& newPosition );
virtual wxPoint DoGetPosition( void ) { return m_Pos; }
virtual void DoMirrorHorizontal( const wxPoint& center );
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] );
virtual int DoGetWidth( void ) { return m_Width; }
virtual void DoSetWidth( int width ) { m_Width = width; }
};
/********************************/
/* Graphic Body Item: Rectangle */
/********************************/
class LIB_RECTANGLE : public LIB_DRAW_ITEM
{
public:
wxPoint m_End; /* Rectangle end point. */
wxPoint m_Pos; /* Rectangle start point. */
int m_Width; /* Line width */
public:
LIB_RECTANGLE(LIB_COMPONENT * aParent);
LIB_RECTANGLE( const LIB_RECTANGLE& rect );
~LIB_RECTANGLE() { }
virtual wxString GetClass() const
{
return wxT( "LIB_RECTANGLE" );
}
/**
* Write rectangle object out to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* line, wxString& errorMsg );
/**
* Test if the given point is within the bounds of this object.
*
* @param aRefPos - A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef - a wxPoint to test
* @param aThreshold - max distance to this object (usually the half
* thickness of a line)
* @param aTransMat - the transform matrix
* @return true if the point aPosRef is near this object
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] );
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
virtual EDA_Rect GetBoundingBox();
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the rectangle draw object specific comparison.
*
* The sort order is as follows:
* - Rectangle horizontal (X) start position.
* - Rectangle vertical (Y) start position.
* - Rectangle horizontal (X) end position.
* - Rectangle vertical (Y) end position.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const;
virtual void DoOffset( const wxPoint& offset );
virtual bool DoTestInside( EDA_Rect& rect );
virtual void DoMove( const wxPoint& newPosition );
virtual wxPoint DoGetPosition( void ) { return m_Pos; }
virtual void DoMirrorHorizontal( const wxPoint& center );
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] );
virtual int DoGetWidth( void ) { return m_Width; }
virtual void DoSetWidth( int width ) { m_Width = width; }
};
/**********************************/
/* Graphic Body Item: single line */
/**********************************/
class LIB_SEGMENT : public LIB_DRAW_ITEM
{
public:
wxPoint m_End;
wxPoint m_Pos; /* Segment start point */
int m_Width; /* Line width */
public:
LIB_SEGMENT(LIB_COMPONENT * aParent);
LIB_SEGMENT( const LIB_SEGMENT& segment );
~LIB_SEGMENT() { }
virtual wxString GetClass() const
{
return wxT( "LIB_SEGMENT" );
}
/**
* Writes segment object out to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* line, wxString& errorMsg );
/**
* Test if the given point is within the bounds of this object.
*
* @param aRefPos - A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef = a wxPoint to test
* @param aThreshold = max distance to this object (usually the half
* thickness of a line)
* @param aTransMat = the transform matrix
* @return true if the point aPosRef is near this object
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] );
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the line segment draw object specific comparison.
*
* The sort order is as follows:
* - Line segment horizontal (X) start position.
* - Line segment vertical (Y) start position.
* - Line segment horizontal (X) end position.
* - Line segment vertical (Y) end position.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const;
virtual void DoOffset( const wxPoint& offset );
virtual bool DoTestInside( EDA_Rect& rect );
virtual void DoMove( const wxPoint& newPosition );
virtual wxPoint DoGetPosition( void ) { return m_Pos; }
virtual void DoMirrorHorizontal( const wxPoint& center );
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] );
virtual int DoGetWidth( void ) { return m_Width; }
virtual void DoSetWidth( int width ) { m_Width = width; }
};
/**********************************************************/
/* Graphic Body Item: Polygon and polyline (set of lines) */
/**********************************************************/
class LIB_POLYLINE : public LIB_DRAW_ITEM
{
public:
int m_Width; /* Line width */
std::vector<wxPoint> m_PolyPoints; // list of points (>= 2)
public:
LIB_POLYLINE(LIB_COMPONENT * aParent);
LIB_POLYLINE( const LIB_POLYLINE& polyline );
~LIB_POLYLINE() { }
virtual wxString GetClass() const
{
return wxT( "LIB_POLYLINE" );
}
/**
* Write polyline object out to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* line, wxString& errorMsg );
void AddPoint( const wxPoint& point );
/**
* @return the number of corners
*/
unsigned GetCornerCount() const { return m_PolyPoints.size(); }
/**
* Test if the given point is within the bounds of this object.
*
* @param aRefPos - A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef = a wxPoint to test
* @param aThreshold = max distance to a segment
* @param aTransMat = the transform matrix
* @return true if the point aPosRef is near a segment
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] );
/**
* @return the boundary box for this, in library coordinates
*/
virtual EDA_Rect GetBoundingBox();
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the ployline segment draw object specific comparison.
*
* The sort order for each polyline segment point is as follows:
* - Line segment point horizontal (X) position.
* - Line segment point vertical (Y) position.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const;
virtual void DoOffset( const wxPoint& offset );
virtual bool DoTestInside( EDA_Rect& rect );
virtual void DoMove( const wxPoint& newPosition );
virtual wxPoint DoGetPosition( void ) { return m_PolyPoints[0]; }
virtual void DoMirrorHorizontal( const wxPoint& center );
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] );
virtual int DoGetWidth( void ) { return m_Width; }
virtual void DoSetWidth( int width ) { m_Width = width; }
};
/**********************************************************/
/* Graphic Body Item: Bezier Curve (set of lines) */
/**********************************************************/
class LIB_BEZIER : public LIB_DRAW_ITEM
{
public:
int m_Width; /* Line width */
std::vector<wxPoint> m_BezierPoints; // list of parameter (3|4)
std::vector<wxPoint> m_PolyPoints; // list of points (>= 2)
public:
LIB_BEZIER( LIB_COMPONENT * aParent );
LIB_BEZIER( const LIB_BEZIER& bezier );
~LIB_BEZIER() { }
virtual wxString GetClass() const
{
return wxT( "LIB_BEZIER" );
}
/**
* Write bezier curve object out to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return bool - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* line, wxString& errorMsg );
void AddPoint( const wxPoint& point );
/**
* @return the number of corners
*/
unsigned GetCornerCount() const { return m_PolyPoints.size(); }
/**
* Test if the given point is within the bounds of this object.
*
* @param aRefPos - A wxPoint to test
* @return bool - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef = a wxPoint to test
* @param aThreshold = max distance to a segment
* @param aTransMat = the transform matrix
* @return true if the point aPosRef is near a segment
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold,
const int aTransMat[2][2] );
/**
* @return the boundary box for this, in library coordinates
*/
virtual EDA_Rect GetBoundingBox();
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset,
int aColor, int aDrawMode, void* aData,
const int aTransformMatrix[2][2] );
virtual void DisplayInfo( WinEDA_DrawFrame* frame );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the bezier curve draw object specific comparison.
*
* The sort order for each bezier curve segment point is as follows:
* - Bezier point horizontal (X) point position.
* - Bezier point vertical (Y) point position.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& other ) const;
virtual void DoOffset( const wxPoint& offset );
virtual bool DoTestInside( EDA_Rect& rect );
virtual void DoMove( const wxPoint& newPosition );
virtual wxPoint DoGetPosition( void ) { return m_PolyPoints[0]; }
virtual void DoMirrorHorizontal( const wxPoint& center );
virtual void DoPlot( PLOTTER* plotter, const wxPoint& offset, bool fill,
const int transform[2][2] );
virtual int DoGetWidth( void ) { return m_Width; }
virtual void DoSetWidth( int width ) { m_Width = width; }
};
#endif // CLASSES_BODY_ITEMS_H