150 lines
4.7 KiB
C++
150 lines
4.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <pgm_base.h>
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#include <settings/common_settings.h>
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#include <tool/action_manager.h>
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#include <tool/action_menu.h>
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#include <tool/actions.h>
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#include <tool/tools_holder.h>
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#include <tool/tool_manager.h>
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TOOLS_HOLDER::TOOLS_HOLDER() :
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m_toolManager( nullptr ),
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m_actions( nullptr ),
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m_toolDispatcher( nullptr ),
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m_immediateActions( true ),
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m_dragAction( MOUSE_DRAG_ACTION::SELECT ),
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m_moveWarpsCursor( true )
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{ }
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// TODO: Implement an RAII mechanism for the stack PushTool/PopTool pairs
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void TOOLS_HOLDER::PushTool( const TOOL_EVENT& aEvent )
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{
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const std::string& actionName = aEvent.getCommandStr();
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wxASSERT_MSG( !actionName.empty(), "Pushed Empty Tool Name!" );
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m_toolStack.push_back( actionName );
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// Human cognitive stacking is very shallow; deeper tool stacks just get annoying
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if( m_toolStack.size() > 3 )
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m_toolStack.erase( m_toolStack.begin() );
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TOOL_ACTION* action = m_toolManager->GetActionManager()->FindAction( actionName );
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if( action )
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DisplayToolMsg( action->GetLabel() );
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else
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DisplayToolMsg( actionName );
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}
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void TOOLS_HOLDER::PopTool( const TOOL_EVENT& aEvent )
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{
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const std::string& actionName = aEvent.getCommandStr();
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wxASSERT_MSG( !aEvent.getCommandStr().empty(), "Popped Empty Tool Name!" );
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// Push/pop events can get out of order (such as when they're generated by the Simulator
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// frame but not processed until the mouse is back in the Schematic frame), so make sure
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// we're popping the right stack frame.
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for( int i = (int) m_toolStack.size() - 1; i >= 0; --i )
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{
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if( m_toolStack[ i ] == actionName )
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{
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m_toolStack.erase( m_toolStack.begin() + i );
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// If there's something underneath us, and it's now the top of the stack, then
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// re-activate it
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if( ( --i ) >= 0 && i == (int)m_toolStack.size() - 1 )
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{
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std::string back = m_toolStack[ i ];
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TOOL_ACTION* action = m_toolManager->GetActionManager()->FindAction( back );
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if( action )
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{
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// Pop the action as running it will push it back onto the stack
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m_toolStack.pop_back();
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TOOL_EVENT evt = action->MakeEvent();
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evt.SetHasPosition( false );
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evt.SetReactivate( true );
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GetToolManager()->PostEvent( evt );
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}
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}
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else
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DisplayToolMsg( ACTIONS::selectionTool.GetLabel() );
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return;
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}
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}
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wxASSERT_MSG( false, "Popped a Tool Not on the Tool Stack!" );
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}
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std::string TOOLS_HOLDER::CurrentToolName() const
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{
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if( m_toolStack.empty() )
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return ACTIONS::selectionTool.GetName();
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else
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return m_toolStack.back();
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}
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bool TOOLS_HOLDER::IsCurrentTool( const TOOL_ACTION& aAction ) const
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{
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if( m_toolStack.empty() )
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return &aAction == &ACTIONS::selectionTool;
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else
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return m_toolStack.back() == aAction.GetName();
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}
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void TOOLS_HOLDER::ShowChangedLanguage()
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{
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std::string actionName = CurrentToolName();
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TOOL_ACTION* action = m_toolManager->GetActionManager()->FindAction( actionName );
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if( action )
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DisplayToolMsg( action->GetLabel() );
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}
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void TOOLS_HOLDER::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged )
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{
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if( GetToolManager() )
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GetToolManager()->GetActionManager()->UpdateHotKeys( false );
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COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
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m_moveWarpsCursor = settings->m_Input.warp_mouse_on_move;
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m_dragAction = settings->m_Input.drag_left;
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m_immediateActions = settings->m_Input.immediate_actions;
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}
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