943 lines
25 KiB
C++
943 lines
25 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <cstring>
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#include <map>
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#include <vector>
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#include <wx/string.h>
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#include <wx/wfstream.h>
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#if ( defined( DEBUG_OCE ) && DEBUG_OCE > 3 )
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#include <wx/filename.h>
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#endif
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#include <TDocStd_Document.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Shape.hxx>
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#include <Quantity_Color.hxx>
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#include <XCAFApp_Application.hxx>
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#include <AIS_Shape.hxx>
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#include <IGESControl_Reader.hxx>
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#include <IGESCAFControl_Reader.hxx>
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#include <Interface_Static.hxx>
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#include <STEPControl_Reader.hxx>
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#include <STEPCAFControl_Reader.hxx>
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#include <XCAFDoc_DocumentTool.hxx>
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#include <XCAFDoc_ColorTool.hxx>
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#include <XCAFDoc_ShapeTool.hxx>
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#include <BRep_Tool.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Compound.hxx>
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#include <TopExp_Explorer.hxx>
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#include <Quantity_Color.hxx>
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#include <Poly_Triangulation.hxx>
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#include <Poly_PolygonOnTriangulation.hxx>
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#include <Precision.hxx>
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#include <TDF_LabelSequence.hxx>
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#include <TDF_ChildIterator.hxx>
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#include "plugins/3dapi/ifsg_all.h"
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// log mask for wxLogTrace
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#define MASK_OCE "PLUGIN_OCE"
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// precision for mesh creation; 0.07 should be good enough for ECAD viewing
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#define USER_PREC (0.14)
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// angular deflection for meshing
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// 10 deg (36 faces per circle) = 0.17453293
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// 20 deg (18 faces per circle) = 0.34906585
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// 30 deg (12 faces per circle) = 0.52359878
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#define USER_ANGLE (0.52359878)
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typedef std::map< Standard_Real, SGNODE* > COLORMAP;
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typedef std::map< std::string, SGNODE* > FACEMAP;
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typedef std::map< std::string, std::vector< SGNODE* > > NODEMAP;
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typedef std::pair< std::string, std::vector< SGNODE* > > NODEITEM;
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struct DATA;
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bool processNode( const TopoDS_Shape& shape, DATA& data, SGNODE* parent,
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std::vector< SGNODE* >* items );
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bool processComp( const TopoDS_Shape& shape, DATA& data, SGNODE* parent,
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std::vector< SGNODE* >* items );
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bool processFace( const TopoDS_Face& face, DATA& data, SGNODE* parent,
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std::vector< SGNODE* >* items, Quantity_Color* color );
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struct DATA
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{
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Handle( TDocStd_Document ) m_doc;
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Handle( XCAFDoc_ColorTool ) m_color;
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Handle( XCAFDoc_ShapeTool ) m_assy;
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SGNODE* scene;
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SGNODE* defaultColor;
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Quantity_Color refColor;
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NODEMAP shapes; // SGNODE lists representing a TopoDS_SOLID / COMPOUND
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COLORMAP colors; // SGAPPEARANCE nodes
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FACEMAP faces; // SGSHAPE items representing a TopoDS_FACE
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bool renderBoth; // set TRUE if we're processing IGES
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bool hasSolid; // set TRUE if there is no parent SOLID
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DATA()
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{
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scene = NULL;
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defaultColor = NULL;
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refColor.SetValues( Quantity_NOC_BLACK );
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renderBoth = false;
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hasSolid = false;
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}
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~DATA()
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{
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// destroy any colors with no parent
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if( !colors.empty() )
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{
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COLORMAP::iterator sC = colors.begin();
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COLORMAP::iterator eC = colors.end();
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while( sC != eC )
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{
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if( NULL == S3D::GetSGNodeParent( sC->second ) )
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S3D::DestroyNode( sC->second );
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++sC;
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}
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colors.clear();
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}
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if( defaultColor && NULL == S3D::GetSGNodeParent( defaultColor ) )
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S3D::DestroyNode(defaultColor);
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// destroy any faces with no parent
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if( !faces.empty() )
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{
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FACEMAP::iterator sF = faces.begin();
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FACEMAP::iterator eF = faces.end();
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while( sF != eF )
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{
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if( NULL == S3D::GetSGNodeParent( sF->second ) )
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S3D::DestroyNode( sF->second );
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++sF;
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}
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faces.clear();
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}
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// destroy any shapes with no parent
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if( !shapes.empty() )
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{
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NODEMAP::iterator sS = shapes.begin();
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NODEMAP::iterator eS = shapes.end();
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while( sS != eS )
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{
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std::vector< SGNODE* >::iterator sV = sS->second.begin();
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std::vector< SGNODE* >::iterator eV = sS->second.end();
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while( sV != eV )
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{
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if( NULL == S3D::GetSGNodeParent( *sV ) )
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S3D::DestroyNode( *sV );
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++sV;
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}
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sS->second.clear();
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++sS;
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}
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shapes.clear();
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}
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if( scene )
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S3D::DestroyNode(scene);
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return;
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}
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// find collection of tagged nodes
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bool GetShape( const std::string& id, std::vector< SGNODE* >*& listPtr )
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{
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listPtr = NULL;
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NODEMAP::iterator item;
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item = shapes.find( id );
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if( item == shapes.end() )
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return false;
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listPtr = &item->second;
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return true;
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}
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// find collection of tagged nodes
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SGNODE* GetFace( const std::string& id )
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{
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FACEMAP::iterator item;
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item = faces.find( id );
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if( item == faces.end() )
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return NULL;
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return item->second;
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}
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// return color if found; if not found, create SGAPPEARANCE
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SGNODE* GetColor( Quantity_Color* colorObj )
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{
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if( NULL == colorObj )
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{
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if( defaultColor )
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return defaultColor;
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IFSG_APPEARANCE app( true );
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app.SetShininess( 0.05 );
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app.SetSpecular( 0.04, 0.04, 0.04 );
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app.SetAmbient( 0.1, 0.1, 0.1 );
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app.SetDiffuse( 0.6,0.6, 0.6 );
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defaultColor = app.GetRawPtr();
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return defaultColor;
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}
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Standard_Real id = colorObj->Distance( refColor );
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std::map< Standard_Real, SGNODE* >::iterator item;
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item = colors.find( id );
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if( item != colors.end() )
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return item->second;
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IFSG_APPEARANCE app( true );
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app.SetShininess( 0.1 );
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app.SetSpecular( 0.12, 0.12, 0.12 );
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app.SetAmbient( 0.1, 0.1, 0.1 );
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app.SetDiffuse( colorObj->Red(), colorObj->Green(), colorObj->Blue() );
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colors.insert( std::pair< Standard_Real, SGNODE* >( id, app.GetRawPtr() ) );
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return app.GetRawPtr();
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}
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};
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enum FormatType
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{
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FMT_NONE = 0,
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FMT_STEP = 1,
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FMT_IGES = 2
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};
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FormatType fileType( const char* aFileName )
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{
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wxString fname( wxString::FromUTF8Unchecked( aFileName ) );
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wxFileInputStream ifile( fname );
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if( !ifile.IsOk() )
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return FMT_NONE;
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char iline[82];
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memset( iline, 0, 82 );
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ifile.Read( iline, 82 );
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iline[81] = 0; // ensure NULL termination when string is too long
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// check for STEP in Part 21 format
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// (this can give false positives since Part 21 is not exclusively STEP)
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if( !strncmp( iline, "ISO-10303-21;", 13 ) )
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return FMT_STEP;
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std::string fstr = iline;
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// check for STEP in XML format
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// (this can give both false positive and false negatives)
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if( fstr.find( "urn:oid:1.0.10303." ) != std::string::npos )
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return FMT_STEP;
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// Note: this is a very simple test which can yield false positives; the only
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// sure method for determining if a file *not* an IGES model is to attempt
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// to load it.
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if( iline[72] == 'S' && ( iline[80] == 0 || iline[80] == 13 || iline[80] == 10 ) )
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return FMT_IGES;
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return FMT_NONE;
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}
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void getTag( TDF_Label& label, std::string& aTag )
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{
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if( label.IsNull() )
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return;
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std::string rtag; // tag in reverse
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aTag.clear();
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int id = label.Tag();
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std::ostringstream ostr;
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ostr << id;
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rtag = ostr.str();
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ostr.str( "" );
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ostr.clear();
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TDF_Label nlab = label.Father();
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while( !nlab.IsNull() )
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{
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rtag.append( 1, ':' );
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id = nlab.Tag();
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ostr << id;
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rtag.append( ostr.str() );
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ostr.str( "" );
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ostr.clear();
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nlab = nlab.Father();
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};
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std::string::reverse_iterator bI = rtag.rbegin();
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std::string::reverse_iterator eI = rtag.rend();
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while( bI != eI )
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{
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aTag.append( 1, *bI );
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++bI;
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}
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return;
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}
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bool getColor( DATA& data, TDF_Label label, Quantity_Color& color )
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{
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while( true )
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{
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if( data.m_color->GetColor( label, XCAFDoc_ColorGen, color ) )
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return true;
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else if( data.m_color->GetColor( label, XCAFDoc_ColorSurf, color ) )
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return true;
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else if( data.m_color->GetColor( label, XCAFDoc_ColorCurv, color ) )
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return true;
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label = label.Father();
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if( label.IsNull() )
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break;
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};
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return false;
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}
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void addItems( SGNODE* parent, std::vector< SGNODE* >* lp )
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{
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if( NULL == lp )
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return;
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std::vector< SGNODE* >::iterator sL = lp->begin();
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std::vector< SGNODE* >::iterator eL = lp->end();
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SGNODE* item;
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while( sL != eL )
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{
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item = *sL;
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if( NULL == S3D::GetSGNodeParent( item ) )
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S3D::AddSGNodeChild( parent, item );
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else
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S3D::AddSGNodeRef( parent, item );
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++sL;
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}
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return;
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}
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bool readIGES( Handle(TDocStd_Document)& m_doc, const char* fname )
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{
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IGESCAFControl_Reader reader;
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IFSelect_ReturnStatus stat = reader.ReadFile( fname );
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reader.PrintCheckLoad( Standard_False, IFSelect_ItemsByEntity );
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if( stat != IFSelect_RetDone )
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return false;
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// Enable file-defined shape precision
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if( !Interface_Static::SetIVal( "read.precision.mode", 0 ) )
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return false;
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// set other translation options
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reader.SetColorMode(true); // use model colors
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reader.SetNameMode(false); // don't use IGES label names
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reader.SetLayerMode(false); // ignore LAYER data
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if ( !reader.Transfer( m_doc ) )
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return false;
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// are there any shapes to translate?
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if( reader.NbShapes() < 1 )
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return false;
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return true;
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}
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bool readSTEP( Handle(TDocStd_Document)& m_doc, const char* fname )
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{
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STEPCAFControl_Reader reader;
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IFSelect_ReturnStatus stat = reader.ReadFile( fname );
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if( stat != IFSelect_RetDone )
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return false;
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// Enable user-defined shape precision
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if( !Interface_Static::SetIVal( "read.precision.mode", 1 ) )
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return false;
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// Set the shape conversion precision to USER_PREC (default 0.0001 has too many triangles)
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if( !Interface_Static::SetRVal( "read.precision.val", USER_PREC ) )
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return false;
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// set other translation options
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reader.SetColorMode(true); // use model colors
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reader.SetNameMode(false); // don't use label names
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reader.SetLayerMode(false); // ignore LAYER data
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if ( !reader.Transfer( m_doc ) )
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{
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m_doc->Close();
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return false;
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}
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// are there any shapes to translate?
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if( reader.NbRootsForTransfer() < 1 )
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return false;
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return true;
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}
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SCENEGRAPH* LoadModel( char const* filename )
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{
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DATA data;
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Handle(XCAFApp_Application) m_app = XCAFApp_Application::GetApplication();
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m_app->NewDocument( "MDTV-XCAF", data.m_doc );
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FormatType modelFmt = fileType( filename );
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switch( modelFmt )
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{
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case FMT_IGES:
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data.renderBoth = true;
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if( !readIGES( data.m_doc, filename ) )
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return NULL;
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break;
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case FMT_STEP:
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if( !readSTEP( data.m_doc, filename ) )
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return NULL;
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break;
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default:
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return NULL;
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break;
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}
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data.m_assy = XCAFDoc_DocumentTool::ShapeTool( data.m_doc->Main() );
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data.m_color = XCAFDoc_DocumentTool::ColorTool( data.m_doc->Main() );
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// retrieve all free shapes
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TDF_LabelSequence frshapes;
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data.m_assy->GetFreeShapes( frshapes );
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int nshapes = frshapes.Length();
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int id = 1;
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bool ret = false;
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// create the top level SG node
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IFSG_TRANSFORM topNode( true );
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data.scene = topNode.GetRawPtr();
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while( id <= nshapes )
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{
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TopoDS_Shape shape = data.m_assy->GetShape( frshapes.Value(id) );
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if ( !shape.IsNull() && processNode( shape, data, data.scene, NULL ) )
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ret = true;
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++id;
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};
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if( !ret )
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return NULL;
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SCENEGRAPH* scene = (SCENEGRAPH*)data.scene;
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// DEBUG: WRITE OUT VRML2 FILE TO CONFIRM STRUCTURE
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#if ( defined( DEBUG_OCE ) && DEBUG_OCE > 3 )
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if( data.scene )
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{
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wxFileName fn( wxString::FromUTF8Unchecked( filename ) );
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wxString output;
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if( FMT_STEP == modelFmt )
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output = wxT( "_step-" );
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else
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output = wxT( "_iges-" );
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output.append( fn.GetName() );
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output.append( wxT(".wrl") );
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S3D::WriteVRML( output.ToUTF8(), true, data.scene, true, true );
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}
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#endif
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// set to NULL to prevent automatic destruction of the scene data
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data.scene = NULL;
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return scene;
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}
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bool processShell( const TopoDS_Shape& shape, DATA& data, SGNODE* parent,
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std::vector< SGNODE* >* items, Quantity_Color* color )
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{
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TopoDS_Iterator it;
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bool ret = false;
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for( it.Initialize( shape, false, false ); it.More(); it.Next() )
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{
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const TopoDS_Face& face = TopoDS::Face( it.Value() );
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if( processFace( face, data, parent, items, color ) )
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ret = true;
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}
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return ret;
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}
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bool processSolid( const TopoDS_Shape& shape, DATA& data, SGNODE* parent,
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std::vector< SGNODE* >* items )
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{
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TDF_Label label;
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data.hasSolid = true;
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std::string partID;
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Quantity_Color col;
|
|
Quantity_Color* lcolor = NULL;
|
|
|
|
// Search the whole model first to make sure something exists (may or may not have color)
|
|
if( !data.m_assy->Search( shape, label ) )
|
|
{
|
|
static int i = 0;
|
|
std::ostringstream ostr;
|
|
ostr << "KMISC_" << i++;
|
|
partID = ostr.str();
|
|
}
|
|
else
|
|
{
|
|
bool found_color = false;
|
|
|
|
if( getColor( data, label, col ) )
|
|
{
|
|
found_color = true;
|
|
lcolor = &col;
|
|
}
|
|
|
|
// If the top-level label doesn't have the color information, search components
|
|
if( !found_color )
|
|
{
|
|
if( data.m_assy->Search( shape, label, Standard_False, Standard_True, Standard_True ) &&
|
|
getColor( data, label, col ) )
|
|
{
|
|
found_color = true;
|
|
lcolor = &col;
|
|
}
|
|
}
|
|
|
|
// If the components do not have color information, search all components without location
|
|
if( !found_color )
|
|
{
|
|
if( data.m_assy->Search( shape, label, Standard_False, Standard_False, Standard_True ) &&
|
|
getColor( data, label, col ) )
|
|
{
|
|
found_color = true;
|
|
lcolor = &col;
|
|
}
|
|
}
|
|
|
|
// Our last chance to find the color looks for color as a subshape of top-level simple shapes
|
|
if( !found_color )
|
|
{
|
|
if( data.m_assy->Search( shape, label, Standard_False, Standard_False, Standard_False ) &&
|
|
getColor( data, label, col ) )
|
|
{
|
|
found_color = true;
|
|
lcolor = &col;
|
|
}
|
|
}
|
|
|
|
getTag( label, partID );
|
|
}
|
|
|
|
TopoDS_Iterator it;
|
|
IFSG_TRANSFORM childNode( parent );
|
|
SGNODE* pptr = childNode.GetRawPtr();
|
|
TopLoc_Location loc = shape.Location();
|
|
bool ret = false;
|
|
|
|
if( !loc.IsIdentity() )
|
|
{
|
|
gp_Trsf T = loc.Transformation();
|
|
gp_XYZ coord = T.TranslationPart();
|
|
childNode.SetTranslation( SGPOINT( coord.X(), coord.Y(), coord.Z() ) );
|
|
gp_XYZ axis;
|
|
Standard_Real angle;
|
|
|
|
if( T.GetRotation( axis, angle ) )
|
|
childNode.SetRotation( SGVECTOR( axis.X(), axis.Y(), axis.Z() ), angle );
|
|
}
|
|
|
|
std::vector< SGNODE* >* component = NULL;
|
|
|
|
if( !partID.empty() )
|
|
data.GetShape( partID, component );
|
|
|
|
if( component )
|
|
{
|
|
addItems( pptr, component );
|
|
|
|
if( NULL != items )
|
|
items->push_back( pptr );
|
|
}
|
|
|
|
// instantiate the solid
|
|
std::vector< SGNODE* > itemList;
|
|
|
|
for( it.Initialize( shape, false, false ); it.More(); it.Next() )
|
|
{
|
|
const TopoDS_Shape& subShape = it.Value();
|
|
|
|
if( processShell( subShape, data, pptr, &itemList, lcolor ) )
|
|
ret = true;
|
|
}
|
|
|
|
if( !ret )
|
|
childNode.Destroy();
|
|
else if( NULL != items )
|
|
items->push_back( pptr );
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
bool processComp( const TopoDS_Shape& shape, DATA& data, SGNODE* parent,
|
|
std::vector< SGNODE* >* items )
|
|
{
|
|
TopoDS_Iterator it;
|
|
IFSG_TRANSFORM childNode( parent );
|
|
SGNODE* pptr = childNode.GetRawPtr();
|
|
TopLoc_Location loc = shape.Location();
|
|
bool ret = false;
|
|
|
|
if( !loc.IsIdentity() )
|
|
{
|
|
gp_Trsf T = loc.Transformation();
|
|
gp_XYZ coord = T.TranslationPart();
|
|
childNode.SetTranslation( SGPOINT( coord.X(), coord.Y(), coord.Z() ) );
|
|
gp_XYZ axis;
|
|
Standard_Real angle;
|
|
|
|
if( T.GetRotation( axis, angle ) )
|
|
childNode.SetRotation( SGVECTOR( axis.X(), axis.Y(), axis.Z() ), angle );
|
|
}
|
|
|
|
for( it.Initialize( shape, false, false ); it.More(); it.Next() )
|
|
{
|
|
const TopoDS_Shape& subShape = it.Value();
|
|
TopAbs_ShapeEnum stype = subShape.ShapeType();
|
|
data.hasSolid = false;
|
|
|
|
switch( stype )
|
|
{
|
|
case TopAbs_COMPOUND:
|
|
case TopAbs_COMPSOLID:
|
|
if( processComp( subShape, data, pptr, items ) )
|
|
ret = true;
|
|
break;
|
|
|
|
case TopAbs_SOLID:
|
|
if( processSolid( subShape, data, pptr, items ) )
|
|
ret = true;
|
|
break;
|
|
|
|
case TopAbs_SHELL:
|
|
if( processShell( subShape, data, pptr, items, NULL ) )
|
|
ret = true;
|
|
break;
|
|
|
|
case TopAbs_FACE:
|
|
if( processFace( TopoDS::Face( subShape ), data, pptr, items, NULL ) )
|
|
ret = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !ret )
|
|
childNode.Destroy();
|
|
else if( NULL != items )
|
|
items->push_back( pptr );
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
bool processNode( const TopoDS_Shape& shape, DATA& data, SGNODE* parent,
|
|
std::vector< SGNODE* >* items )
|
|
{
|
|
TopAbs_ShapeEnum stype = shape.ShapeType();
|
|
bool ret = false;
|
|
data.hasSolid = false;
|
|
|
|
switch( stype )
|
|
{
|
|
case TopAbs_COMPOUND:
|
|
case TopAbs_COMPSOLID:
|
|
if( processComp( shape, data, parent, items ) )
|
|
ret = true;
|
|
break;
|
|
|
|
case TopAbs_SOLID:
|
|
if( processSolid( shape, data, parent, items ) )
|
|
ret = true;
|
|
break;
|
|
|
|
case TopAbs_SHELL:
|
|
if( processShell( shape, data, parent, items, NULL ) )
|
|
ret = true;
|
|
break;
|
|
|
|
case TopAbs_FACE:
|
|
if( processFace( TopoDS::Face( shape ), data, parent, items, NULL ) )
|
|
ret = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
bool processFace( const TopoDS_Face& face, DATA& data, SGNODE* parent,
|
|
std::vector< SGNODE* >* items, Quantity_Color* color )
|
|
{
|
|
if( Standard_True == face.IsNull() )
|
|
return false;
|
|
|
|
bool reverse = ( face.Orientation() == TopAbs_REVERSED );
|
|
SGNODE* ashape = NULL;
|
|
std::string partID;
|
|
TDF_Label label;
|
|
|
|
bool useBothSides = false;
|
|
|
|
// for IGES renderBoth = TRUE; for STEP if a shell or face is not a descendant
|
|
// of a SOLID then hasSolid = false and we must render both sides
|
|
if( data.renderBoth || !data.hasSolid )
|
|
useBothSides = true;
|
|
|
|
if( data.m_assy->FindShape( face, label, Standard_False ) )
|
|
getTag( label, partID );
|
|
|
|
if( !partID.empty() )
|
|
ashape = data.GetFace( partID );
|
|
|
|
if( ashape )
|
|
{
|
|
if( NULL == S3D::GetSGNodeParent( ashape ) )
|
|
S3D::AddSGNodeChild( parent, ashape );
|
|
else
|
|
S3D::AddSGNodeRef( parent, ashape );
|
|
|
|
if( NULL != items )
|
|
items->push_back( ashape );
|
|
|
|
if( useBothSides )
|
|
{
|
|
std::string id2 = partID;
|
|
id2.append( "b" );
|
|
SGNODE* shapeB = data.GetFace( id2 );
|
|
|
|
if( NULL == S3D::GetSGNodeParent( shapeB ) )
|
|
S3D::AddSGNodeChild( parent, shapeB );
|
|
else
|
|
S3D::AddSGNodeRef( parent, shapeB );
|
|
|
|
if( NULL != items )
|
|
items->push_back( shapeB );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
TopLoc_Location loc;
|
|
Standard_Boolean isTessellate (Standard_False);
|
|
Handle(Poly_Triangulation) triangulation = BRep_Tool::Triangulation( face, loc );
|
|
|
|
if( triangulation.IsNull() || triangulation->Deflection() > USER_PREC + Precision::Confusion() )
|
|
isTessellate = Standard_True;
|
|
|
|
if (isTessellate)
|
|
{
|
|
BRepMesh_IncrementalMesh IM(face, USER_PREC, Standard_False, USER_ANGLE );
|
|
triangulation = BRep_Tool::Triangulation( face, loc );
|
|
}
|
|
|
|
if( triangulation.IsNull() == Standard_True )
|
|
return false;
|
|
|
|
Quantity_Color lcolor;
|
|
|
|
// check for a face color; this has precedence over SOLID colors
|
|
do
|
|
{
|
|
TDF_Label L;
|
|
|
|
if( data.m_color->ShapeTool()->Search( face, L ) )
|
|
{
|
|
if( data.m_color->GetColor( L, XCAFDoc_ColorGen, lcolor )
|
|
|| data.m_color->GetColor( L, XCAFDoc_ColorCurv, lcolor )
|
|
|| data.m_color->GetColor( L, XCAFDoc_ColorSurf, lcolor ) )
|
|
color = &lcolor;
|
|
}
|
|
} while( 0 );
|
|
|
|
SGNODE* ocolor = data.GetColor( color );
|
|
|
|
// create a SHAPE and attach the color and data,
|
|
// then attach the shape to the parent and return TRUE
|
|
IFSG_SHAPE vshape( true );
|
|
IFSG_FACESET vface( vshape );
|
|
IFSG_COORDS vcoords( vface );
|
|
IFSG_COORDINDEX coordIdx( vface );
|
|
|
|
if( NULL == S3D::GetSGNodeParent( ocolor ) )
|
|
S3D::AddSGNodeChild( vshape.GetRawPtr(), ocolor );
|
|
else
|
|
S3D::AddSGNodeRef( vshape.GetRawPtr(), ocolor );
|
|
|
|
const TColgp_Array1OfPnt& arrPolyNodes = triangulation->Nodes();
|
|
const Poly_Array1OfTriangle& arrTriangles = triangulation->Triangles();
|
|
|
|
std::vector< SGPOINT > vertices;
|
|
std::vector< int > indices;
|
|
std::vector< int > indices2;
|
|
gp_Trsf tx;
|
|
|
|
for(int i = 1; i <= triangulation->NbNodes(); i++)
|
|
{
|
|
gp_XYZ v( arrPolyNodes(i).Coord() );
|
|
vertices.push_back( SGPOINT( v.X(), v.Y(), v.Z() ) );
|
|
}
|
|
|
|
for(int i = 1; i <= triangulation->NbTriangles(); i++)
|
|
{
|
|
int a, b, c;
|
|
arrTriangles( i ).Get( a, b, c );
|
|
a--;
|
|
|
|
if( reverse )
|
|
{
|
|
int tmp = b - 1;
|
|
b = c - 1;
|
|
c = tmp;
|
|
} else {
|
|
b--;
|
|
c--;
|
|
}
|
|
|
|
indices.push_back( a );
|
|
indices.push_back( b );
|
|
indices.push_back( c );
|
|
|
|
if( useBothSides )
|
|
{
|
|
indices2.push_back( b );
|
|
indices2.push_back( a );
|
|
indices2.push_back( c );
|
|
}
|
|
}
|
|
|
|
vcoords.SetCoordsList( vertices.size(), &vertices[0] );
|
|
coordIdx.SetIndices( indices.size(), &indices[0] );
|
|
vface.CalcNormals( NULL );
|
|
vshape.SetParent( parent );
|
|
|
|
if( !partID.empty() )
|
|
data.faces.insert( std::pair< std::string,
|
|
SGNODE* >( partID, vshape.GetRawPtr() ) );
|
|
|
|
// The outer surface of an IGES model is indeterminate so
|
|
// we must render both sides of a surface.
|
|
if( useBothSides )
|
|
{
|
|
std::string id2 = partID;
|
|
id2.append( "b" );
|
|
IFSG_SHAPE vshape2( true );
|
|
IFSG_FACESET vface2( vshape2 );
|
|
IFSG_COORDS vcoords2( vface2 );
|
|
IFSG_COORDINDEX coordIdx2( vface2 );
|
|
S3D::AddSGNodeRef( vshape2.GetRawPtr(), ocolor );
|
|
|
|
vcoords2.SetCoordsList( vertices.size(), &vertices[0] );
|
|
coordIdx2.SetIndices( indices2.size(), &indices2[0] );
|
|
vface2.CalcNormals( NULL );
|
|
vshape2.SetParent( parent );
|
|
|
|
if( !partID.empty() )
|
|
data.faces.insert( std::pair< std::string,
|
|
SGNODE* >( id2, vshape2.GetRawPtr() ) );
|
|
}
|
|
|
|
return true;
|
|
}
|