154 lines
5.0 KiB
C++
154 lines
5.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef FOOTPRINT_SELECT_WIDGET_H
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#define FOOTPRINT_SELECT_WIDGET_H
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#include <footprint_filter.h>
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#include <footprint_info.h>
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#include <vector>
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#include <wx/panel.h>
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#include <wx/wx.h>
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class KIWAY;
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class PROJECT;
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class FOOTPRINT_CHOICE;
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class wxWindow;
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/**
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* This event is fired when a footprint is selected. The string data of the
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* event will contain the footprint name.
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*/
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wxDECLARE_EVENT( EVT_FOOTPRINT_SELECTED, wxCommandEvent );
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class FOOTPRINT_SELECT_WIDGET : public wxPanel
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{
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public:
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/**
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* Construct a footprint selector widget.
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*
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* This requires references to an external footprint loader, and an external
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* unique_ptr-to-FOOTPRINT_LIST. The latter will be populated with a
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* FOOTPRINT_LIST instance the first time Load() is called.
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*
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* The reason for this is that footprint loading tends to be very expensive,
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* especially when using online libraries. The caller is expected to keep
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* these objects around (e.g. they may be statics on the dialog this
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* FOOTPRINT_SELECT_WIDGET is created in) so footprints do not have to be
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* loaded more than once.
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*
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* @param aParent - parent window
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* @param aFpList - FOOTPRINT_LIST container
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* @param aUpdate - whether to call UpdateList() automatically when finished loading
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* @param aMaxItems - maximum number of filter items to display, in addition to
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* Default and Other
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*/
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FOOTPRINT_SELECT_WIDGET( EDA_DRAW_FRAME* aFrame, wxWindow* aParent, FOOTPRINT_LIST* aFpList,
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bool aUpdate = true, int aMaxItems = 400 );
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virtual ~FOOTPRINT_SELECT_WIDGET()
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{
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}
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/**
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* Start loading. This function returns immediately; footprints will
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* continue to load in the background.
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*
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* @param aKiway - active kiway instance. This is cached for use when "Other"
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* is selected.
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* @param aProject - current project
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*/
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void Load( KIWAY& aKiway, PROJECT& aProject );
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/**
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* Clear all filters. Does not update the list.
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*/
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void ClearFilters();
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/**
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* Filter by pin count. Does not update the list.
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*/
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void FilterByPinCount( int aPinCount );
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/**
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* Filter by footprint filter list. Does not update the list.
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*
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* @param aFilters is a wxArrayString of strings used to filter the list of available
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* footprints (can be empty).
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* The final fp list is the list of footprint names matching at least one filtering string.
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* A filtering string is something like sm0402 or DIP*
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* @param aZeroFilters - if true, zero filters = zero footprints. If false, zero filters =
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* not filtering.
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*/
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void FilterByFootprintFilters( wxArrayString const& aFilters, bool aZeroFilters );
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/**
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* Set the default footprint for a part. This will be listed at the
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* top. May be an empty string.
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*/
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void SetDefaultFootprint( wxString const& aFp );
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/**
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* Update the contents of the list to match the filters. Has no effect if
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* the footprint list has not been loaded yet. The "default" footprint will be
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* selected.
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*
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* @return true if the footprint list has been loaded (and the list was updated)
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*/
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bool UpdateList();
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/**
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* Set current selection to the default footprint
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*/
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void SelectDefault();
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/**
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* Enable or disable the control for input
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*/
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virtual bool Enable( bool aEnable = true ) override;
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private:
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KIWAY* m_kiway;
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FOOTPRINT_CHOICE* m_fp_sel_ctrl;
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wxSizer* m_sizer;
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bool m_update;
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int m_max_items;
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wxString m_default_footprint;
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wxString m_other_footprint;
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int m_last_item;
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FOOTPRINT_LIST* m_fp_list;
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FOOTPRINT_FILTER m_fp_filter;
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bool m_zero_filter;
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EDA_DRAW_FRAME* m_eda_frame;
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void OnComboBox( wxCommandEvent& aEvent );
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void OnComboInteractive( wxCommandEvent& aEvent );
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/// Show the component picker and return the selected component. Used by DoOther()
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wxString ShowPicker();
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/// Handle activation of the "Other..." item
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void DoOther();
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};
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#endif // FOOTPRINT_SELECT_WIDGET
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